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- Hagop 8m
- HuginnMuninn 2m
- robotdogfighter 31s
- TyHue 58s
- JMo 1h Nothin' to see here.
- adrognik 1m
- Aye 6m
a Mench 2h Doing a bit of everything.
- zxq 21s
- Wonderland 26m
- Hivemind 13s
- Slyter 1h
- zeezenfrozen 18s mood:
And 19 more hiding and/or disguised
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Highlighted Character Names

I don't know how feasible this would be, but I think it'd be a nice quality of life addition as a toggle of some sort. Example:

[John]: "My name to the left would be a bright and noticeable colour, compared to my grey speech."


The idea is to make it as easy as possible to keep up with who is saying what by making it easy to draw your attention to who is specifically talking. I'm sure an ocean of grey text in a populated scene has its advantages for some scenarios, but making it easy for people to acclimate to a MUD isn't quite one of them. The hunt for names makes me go cross eyed sometimes.

Just a though I guess.

So I don't know if this'll be much help to you personally, but this is already possible if you're playing the game through a MUD client like Mudlet or vMoo.

You'll find it under 'triggers'!

I'd actually use a MUD client, but the browser version of Sindome is much more convenient with it giving you input hints as you are typing.

Maybe I'll switch when I'm not quite so helpless at times.