Existing players used to logging in with their character name and moo password must signup for a website account.
- JMo 2m All death is certain.
- Acupa 49s
- Terrible_the_duck 16m
- Ociex 4s Brownies for the win.
a Kard 35m
- Raven 7m I lost myself, in the dark charade.
- Balreskan 4m
- Sivartas 39m
- Sulfurado 5m
- Octal 5h
- zxq 2m Blackcastle was no ordinary prison.
- Pladdicus 11s uh
- Vanashis 10s
- Cword 35s
- Sambyotic 4m
- Mikael 10s
- Diamond 20h After Winter, must come Spring.
a Mench 12m Doing a bit of everything.
- NightHollow 8m
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Hand to Hand specialization
Focus on which part to use

I propose an idea that I'm not quite sure how it can be or even if it is possible to implement

But how cool would it be to specify whether or not you want to use the upper or lower region to exclusively fight with.

It could be an interesting way to change up combat. Like a character wants to exclusively kick or exclusively punch.

This is really the intention for martial arts style. Specializations are geared towards increasing damage, chance to hit, and 'all things related to using' that specific weapon.
If you look at Capoeira as an example…
Sorry reefer, what I mean to convey is that your character prefers to use feet/hands. And they specialize from a roleplay standpoint
What you are talking about is basically styles. From an RP standpoint, some martial arts favor punching while others favor kicking or grappling or whatever. There are more than two styles and its better than having one punch man style and roundhouse kick cowboy style. At the end of the day, its mostly flavor.

That being said, if its RP you are after and not vague bonuses then you can develop your own style within a style, make triggered emote macros for combat and even start a dojo.