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- Crooknose 55s
a Mench 9m Doing a bit of everything.
- Fay 8s
- Stray 2m
- Sambyotic 6s
- Raven 2s I lost myself, in the dark charade.
- BigLammo 28m https://youtu.be/3qTLAdQbr-A
- Balreskan 33s
- Mikael 1m
- Vanashis 3s
- Frozenpizza 5m
- Terrible_the_duck 31s
- Lena 1m Yippee Ki-Yay
a Kard 56m
- Hivemind 7m
- Pladdicus 7s uh
- Bruhlicious 4m Deine Mutter stinkt nach Erbrochenem und Bier.
- Acupa 21s
- zxq 6s Blackcastle was no ordinary prison.
- Wulf 3m
- NightHollow 23m
And 16 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Hacking Minigame for Deckers
A thorough design document

With the help of a friend who isn't in any way invested in Sindome, here is a thorough design document of a hacking minigame for deckers.

You have limited time to get in, cause trouble, find paydata, or strengthen defenses. Get out safely, or risk compromising your identity or getting hurt!

https://docs.google.com/document/d/1-8ND9y7dYY1hA-e_EwHVdtr8aAFutFYtYjGUw8Ri51I/edit?usp=drivesdk

The goal is to make an activity for deckers that's easy for staff to build, has real in-game effects that everyone would want, and allows for RP during the activity.

Overview of the hacking minigame

1) Enter the backend through a modded device, leaving your corporeal self behind.

2) Explore the backend.

3) Find item to hack, encrypt, or mark, while avoiding ICE.

4) Hack or encrypt the target, or mark the backend location.

5) Determine success and get your reward, typically disabling electronics or getting paydata.

6) Return to step 2 or exit the minigame.

Check out the design document to learn the specifics!

This looks fun, but it also looks like it'd be sort of difficult to implement.
Baguette is right in the implementing part. Sounds good on paper but I can see some parts that wouldn't matter or make a difference (which I can't really disclose here because it'd be revealing IC info).