Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- EnRet 21s Likewise, chummer!
- Fire 35s https://i.imgur.com/CF2ywFy.jpg
- Plebe 44s
- TheOnlyLynx 59s
- Napoleon 2m PORN PUPPETS
- robotdogfighter 18s
- RedProtokoll 5m
- SoftAndWet 18s
- DoubleD20 18s
- Burgerwolf 6m PRETZELS
- gssmr 5m
- SilverMoon 11m
- Fogchild1 6m
- FunkyMango 5m
- deadliestcatch 17m
- AdamBlue9000 21s Rolling 526d6 damage against both of us.
- zxq 2m
a Mench 1h Doing a bit of everything.
- Baguette 5m waow
- adrognik 12m
- BelladonnaRP 6m
j Fengshui 3h
- PsycoticCone 6m
- Bruhlicious 3h Deine Mutter stinkt nach Erbrochenem und Bier.
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Forced emotes: MODE check
Terminals, @notes and more, oh my.

@idea: Implement a check for scripts which force emotes or poses so that those do not become input in terminal prompts or other input-mode prompts like @notes for example.

Keying in a long-ass @note and then losing it at the last minute because the answer to Save this note? [Enter `yes' or `no'] was ".sneeze, spraying blood and mucus" is mildly inconvenient for some, but extremely painful for others, depending on what client and hardware they're using. Similarly, it can cause that terminal-freakout bug too, you know, the one where you can only escape it by @quitting and re-logging in.

Terminal inputs and @notes are the modes that come to mind right now, but I"m sure there are other situations where this check sould be applied too.