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Let's make things easier for staff

So, the recent market changes is meant to drive people to syndicate fixers. But the issue here is… Staff have to load orders in by hand. This takes time out of there day that could be spent doing so many other things.

As it stand snow, syndicate orders seem to be done via puppet request.

Back on Armageddon, we had faction merchants in each of the big faction compounds. And they had a large selection of that factions goods available. And if something special was needed, staff just loaded it to the merchent, with the approriate cost, and the player could get it when it's needed. The staff didn't need to try and catch me as a Salarri family member, to get me that metal sword. They just threw it on the guy in the office.

I think if we did similar, it would speed things up.

I do not know if syndicates use it too, but there already are automated systems in the game to do imports like this, and I would be surprised if syndicate required a puppet to order anything? They do require time though from order to deliver and that's intentional. Easy enough to repurpose those I guess?

(Edited by Froggy at 11:20 am on 2/3/2026)

There could just be a room that staff dumps the item in when it's arrived. I don't know how this works with the new faceman system unless each of them has their own personal locker their items can be left in though.
It's done by puppet-request. As I previously stated.

Which is why I was making this suggestion. If it's an obsolete answer, because I can't see the whole field, so-be-it. But I'm just trying to help :)

That explains why it's so hard to find armor outside of the shops lately - seems like the change here https://www.sindome.org/bgbb/game-discussion/new-game-features/-dec–25--improvements-and-bug-fixes-549/ did result in basically a flat price increase?
The requests and time it takes is likely to give staff oversight and reflect the time it takes to import restricted goods.
Well. 'Speed things up' was meant, for staff. We can still do it slow.

I'm all for the wait time ICLY.

My suggestion here is to speed things up and make it easier for STAFF, because they have enough to do.

> The requests and time it takes is likely to give staff oversight and reflect the time it takes to import restricted goods.

Non-restricted items were removed from markets to encourage using fixers more.

"Well. 'Speed things up' was meant, for staff. We can still do it slow.

I'm all for the wait time ICLY.

My suggestion here is to speed things up and make it easier for STAFF, because they have enough to do."

Is it really a problem then?

"Non-restricted items were removed from markets to encourage using fixers more."

Yeah. Throttling the availability of certain things is a smart move to help fix the games economy into proper pricing for things coming back and not made up numbers based on the murderloot economy, but I don't see how certain unrestricted goods is much of a counterpoint. As someone who engages with this system I think it's fine. What OP is suggesting is probably with good intentions but also:
Staff created the current system and staff seem to prefer the current system. Unless they are the ones complaining about it I just don't see the issue. There are way deeper economic issues that could be addressed. If I had it my way I would lobby for a totally automated process of terminal order to fixer pipeline but I totally understand why that is not how it is.

Syndicate requisitions were done through terminals but the system was changed to puppet requests a few years ago. I don't know if it's necessarily a lot of extra work for staff – in my own experiences it doesn't take them super long or is a complicated process to spawn the items, and the delay is mostly ICly intended rather than OOCly. I would trust that staff would look into changing things themselves if syndicate requisitions became too much of a hassle on an OOC level for them.

(Edited by Cowbell at 4:27 pm on 2/3/2026)

Is it really a problem then?

I'mma say this as polite as I can.

Yes. Stop being dense.
Staff are having a hard time keeping up with requests. Less requests for them to slog through, means more time for them to make the game better in other ways.

We literally had a whole freaking section of the town hall about the staff shortage.

That's me, being polite.

"Is it really a problem then?


I'mma say this as polite as I can.

Yes. Stop being dense.
Staff are having a hard time keeping up with requests. Less requests for them to slog through, means more time for them to make the game better in other ways.

We literally had a whole freaking section of the town hall about the staff shortage.

That's me, being polite."


Thank you for being so polite. I really appreciate it, especially when you make absolutely no sense leading up to it.

Again; this is the system designed by staff and favored by staff. This is the system they chose. They recently even changed the way fixers interact with it, keeping this format. You seem to be the one trying to create a solution for a perceived problem that probably doesn't exist.

What you have with the current system is throttle by design. It works just fine.

(Edited by Mindhunter at 6:04 pm on 2/3/2026)

Like others said, this used to be a semi automated system, and staff decided to make it driven by puppets not too long ago, since every interaction is meant to be a puppet with roleplay and IC stuff.