Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 12m
- Raven 11m I lost myself, in the dark charade.
- Rillem 17m Make it personal.
a Mench 6m Doing a bit of everything.
- Pladdicus 19m uh
- MrRedgrave 1m
- BlackSoul 36s
- Wulf 1m
- PsycoticCone 43m
- BeforeTheWhispers 2m
- whatislove 1m reputation is whoever holds a bigger gun
- Errant 3s
- zxq 22m Tools: https://ansicolortool.neocities.org
- AntiqueBeast 2m
- MrFye 2m
- fireflies 8s
And 21 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Faction NPC fight cooldown
NPCs should learn to stay down

Right now fights involving a bunch of faction NPCs have a tendency to go on forever. NPCs who get knocked out will wake up and rejoin the fight, call in more backup, etc.

I propose that either faction NPCs at the lowest condition tier don't autoattack or call for more backup, or that there's some kind of cooldown lasting a few minutes after they get knocked out. Ideally, their @lp could change while this is in effect to reflect that they're no longer repping their turf because they're too messed up.