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- BubbleKangaroo 17m
- AdamBlue9000 2m Rolling 526d6 damage against both of us.
- FunkyMango 21s
- gssmr 20s
- Hippo 20m
- Coris5271 58s
- Soft_kitty 5m
- Majere_Draven 2m
- Fogchild1 18s
- DoubleD20 2m
- PsycoticCone 1m
- Bruhlicious 14m Deine Mutter stinkt nach Erbrochenem und Bier.
- BelladonnaRP 3m
a Mench 42m Doing a bit of everything.
- RedProtokoll 7s
- SilverMoon 5m
- adrognik 40s
- zeezenfrozen 42m mood:
And 37 more hiding and/or disguised

Faction NPC fight cooldown
NPCs should learn to stay down

Right now fights involving a bunch of faction NPCs have a tendency to go on forever. NPCs who get knocked out will wake up and rejoin the fight, call in more backup, etc.

I propose that either faction NPCs at the lowest condition tier don't autoattack or call for more backup, or that there's some kind of cooldown lasting a few minutes after they get knocked out. Ideally, their @lp could change while this is in effect to reflect that they're no longer repping their turf because they're too messed up.