Existing players used to logging in with their character name and moo password must signup for a website account.
- zxq 4m Tools: https://ansicolortool.neocities.org
- FluffyPuff 2m
- whatislove 12m something witty here
- Rillem 36m Make it personal.
- Wulf 38s
- Crooknose 4s
a Butako 17m https://i.imgur.com/GsU4a79.jpg
- AdamBlue9000 37s Rolling 526d6 damage against both of us.
- PinkFox 14m
- Vanashis 16m
- VermilionGrin 12m
- Mikael 17s No @invis-wow set
- Burgerwolf 2m PANCAKES
- Angeline 13s
- Raven 1h I lost myself, in the dark charade.
a Mench 5h Doing a bit of everything.
- Pladdicus 5m uh
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Explosives and Forensics
What the fuck just blew up?

All explosives should leave scorchmarks or cratering of some sort in a room that is similar to fire damage but can be analyzed by a forensicist to determine the type of explosive used.

Irregular and low-quality metal shrapnel? Pipe bomb.

Patterned and high-quality metal shrapnel? Frag grenade.

This would be even better once/if new explosives are added to the game, such as plastic explosives or shaped charges, to determine what happened after the fact.

Would love to see this, have always rooted for the potential of forensics. BUT. Not sure if high explosives skill already does it. Also, SIC chatter and witness testimony might suffice for most IC situations.