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- Garthus 45s
- Bruhlicious 10s Deine Mutter stinkt nach Erbrochenem und Bier.
- Inks 3s The pinnacle of mediocre.
- RedProtokoll 16s
- Bix 55s
- Sivartas 27s I make the Grinch look happy.
- BigBiscuit 1m
- Slyter 55s
- Wonderland 2s
- QueenZombean 1m Singing the song that doesn't end, yes it goes...
- adrognik 56s
- Hivemind 2h
- Rillem 52s
- Terrible_the_duck 6s
- Fogchild1 1m
- zxq 6m
a Mench 3m Doing a bit of everything.
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Explosives and Forensics
What the fuck just blew up?

All explosives should leave scorchmarks or cratering of some sort in a room that is similar to fire damage but can be analyzed by a forensicist to determine the type of explosive used.

Irregular and low-quality metal shrapnel? Pipe bomb.

Patterned and high-quality metal shrapnel? Frag grenade.

This would be even better once/if new explosives are added to the game, such as plastic explosives or shaped charges, to determine what happened after the fact.

Would love to see this, have always rooted for the potential of forensics. BUT. Not sure if high explosives skill already does it. Also, SIC chatter and witness testimony might suffice for most IC situations.