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Dumpsters and Trash
The Garbage Man Cometh

I think there should be several dumpsters added to various places where people canonically dump their trash. One in in already-existing corpse-dumping spots, and then a few added in other places. They would gradually accumulate trash over time, and eventually get full, and eventually, overflowing. WCS should get a garbage truck that goes around and has to 'collect' these dumpsters one at a time to clean them up, then drive 'em back to HQ to drive into the main hall to dump into a compactor, which is automatically ferried off to the compactor. Each dumpster gives a chance for a low-end loot item as they 'spot something worth something' as the garbage trucks loads the compactor.

Conversely, the dumpsters can be 'rummaged' through by anyone when they're full, immediately making them smell like shit. 'Rummaging' through full dumpsters has a small chance to return a low-end loot item based on both luck and perception. However, each time it's done before the dumpster is cleared out by the garbage truck, there's a bigger chance for a mishap.

Mishaps include:
Poking your finger on a used needle [random chance to get a disease] (unless you're wearing gloves)
Cutting yourself on a jagged piece of metal. [Minor small cutting damage, risk of bleeding]
Finding something DISGUSTING! (Roll a smell check to puke)
Spawn an aggressive rat.
Splat! A rotten corpse burst all over you. (You are immediately coated in blood.)

This seems kind of in-line with an idea that I was thinking about recently as an alternative to macguffins. Where some topside jobs have periodic IC events that need to be 'dealt with' that require trips throughout the city.

- VS Bio has an experiment escape that needs to be captured and returned.
- A StreetTerm crashes and needs to be turned off and on again by Gridworks.
- Something in the SHI building goes haywire and PRI needs to send a repair bot.

The reason that I wound up not posting it is because I don't know if it would really drive RP, but mechanics like this do sound kind of fun.

I think these kind of ideas are good on paper but for most these 'automated' jobs end up feeling tedious and not inspiring much RP in my opinion. We've seen how it went with shitbergs which was very similar to what is being suggested here except it turned into people spending hours without any RP automating it for a chance at loot.

MacGuffins were unfortunately the same.

I think Shitbergs are a good idea but done in the wrong way. 'You go to a place with no sicnal, and spend several minutes typing the same command over and over again, in a place where you have almost no chance of encountering other people, for some minor loot' isn't necessarily the optimal gaming experience. But having to show up to clear up a garbage mess that may or may not be spawning hostile rats because the local hooligans were doing dumpster diving for treasures sounds way, way more engaging to everyone as a whole.

You show up, one command with the garbage truck, it takes a little time to do, during that time other can see or interact with you. Maybe there's people there actively rummaging and you're about to take that LOOT away. Maybe there's several rats you gotta clean up first that are attacking anyone who gets too close to their nest? Maybe YOU'RE gonna rummage through the trash a bit and risk making it worse before you end up cleaning up the mess with the garbage truck.

I feel like it's a much more engaging thing for Withmore City Services to be doing, and they could just start employing drain-safe solvents in the sewers to drastically reduce shitberg counts.

I love stuff like this, especially if there are versions of this on Gold and Green. This would lead to more Mixer/Corpie interactions with corporate citizens wanting their spaces cleaned and Mixers more incentivized to be up on Gold and Green rummaging through garbage for corpie discards.

It should be illegal for non WCS employees to do probably, which will give Judges another thing to crack down on poor Mixers for.

Also having a garbage truck to drive around as a WCS employee is just plain awesome. It should definitely be able to dispose of corpses! Oooo, but not too many or it breaks down and then you're in big trouble with the law.

Hmm…sure is a lot of blood in this truck chummer, the fuck you been doing?

*Edit* it should probably be technically illegal for WCS to rummage through it topside or something too, just to add a bit of risk/reward for being a naughty employee.

(Edited by JMo at 9:57 am on 1/1/2026)

> I think Shitbergs are a good idea but done in the wrong way. 'You go to a place with no sicnal, and spend several minutes typing the same command over and over again, in a place where you have almost no chance of encountering other people, for some minor loot' isn't necessarily the optimal gaming experience.

You're doing shitbergs wrong if you're doing them alone, and it's your fault it's boring. The reason they have over 2 trillion billion majillion health is because it's a group effort for shared loot.

Stop being a solo loot ogre and find some friends to go attack shitbergs with, make a story out of it. I mean, shit, throw out some thinks about going to dig shitbergs, we might just see them and give you fun shit if there's a group of you. That's usually how sewer dragon sightings occur.

In regards to the actual idea though; It has potential. I'd like to see some more fleshing out on how this is actually going to drive RP though. How does it get people out of their apartments on sic and into their workplaces, or into bars etc? What gives them a reason to use this? I can put more dumpsters around, but will people actually use them?

Hey, I always prefer stuff to be a group activity, I'm no the one soloing the sewerspace.

If there are dumpsters linked to places of business, the busier the traffic, the quicker it maybe gets filled out. A big party, there's a lot of trash. If there's rats and hobos digging through the trash, maybe it makes people uncomfortable there's a horde of homeless people digging through the trash outside, spawning hostile rats that might run into the bar and start attacking people, or people fighting outside over literal trash. But some people also might love watching that, too. The allure of the trash is extremely high for people who are especially desperate. 'Fighting Over Trash' is peak dystopiacore. Maybe some businesses cut a deal with WCS to get priority pickup of their trash so they can market their place as higher class. Maybe some places get forgotten and get fucked up bad, and there's tons of rats and rat corpses and just general fucking slop everywhere and it smells like shit and just passing through the room can make you dirty.

Unattended dumpsters should definitely attract rats and maybe eventually wild dogs after an absurdly long time.
My experience with Shitbergs was that even solo berging it was always a risk and adventure. You had no real way to call for help, it was dark, you could drown, someone could easily kill you, etc. This sounds like it could lead to the same things I ran into: aggressive players willing to kill you for the very chance that there is something even remotely valuable inside. Trash cartels. Trash merchants. Dumpster campers. Bloodshed over who runs the trash. Plotting to eliminate your rival trash pirates once and for all for getting there before you can! I often times had more fun going down and pretending to be a miner than a lot of other stuff you can do!
I like this idea and would like to suggest the following fleshing out.

Garbage cans, not dumpsters, placed in the different malls and also on Blue.

And also instead of low level drek, actually have a chance to nab some high end goods that have been tossed out accidentally. Legitimate jewelry, Proline trench. Maybe even the random firearm that was chucked into the trash.

2 options: Rummage and Empty.

Rummage is picking through the trash. You don't necessarily go insta-dirty but hitting the Quickclean after may be a good idea. Anyone can do this, including corpies who don't care about their image of picking through the trash like a Mixer. Also going to point out that someone rummaging through the trash in the middle of the mall most certainly qualifies as disturbing the peace so may result in a visit from a nearby Judge. Which is a pretty hefty risk, hence why I suggest a higher reward. I would think that maybe like a 2% chance of finding something.

Other command would be empty. It generates a garbage bag that can be carried to an incinerator. However the bag can also be cut open with a cutting device. If this is done then it explodes in garbage, but also possible loot too. Maybe simulated 50 rummages with everything going on the floor. Essentially "trashing" a room and requiring someone to come along and pick up all the garbage on the floor. While this would be a super dick move, it should not happen that much if WCS keeps up on the garbage emptying duties. And yeah it would be a little unfair to just hand WCS workers a bag

Also trash cans on Blue would mean that WCS on Blue wouldn't be considered out of place automatically. It plays into the other post talking about how janitors and sanitation workers should have more access to places. While yes WCS are Mixers they would have a legitimate reason to be on Blue. This would allow them to possibly act as scouts in a city where a functioning map of Blue's layout could be considered paydata.

Also some contacts, a wig, and a stolen WCS uniform and voila you're a ninja in the traditional kabuki theater.

Just some ideas.