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a Kard 3s
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- Balreskan 22s
- Sivartas 1m
- Acupa 48s
- Sulfurado 1m
- Terrible_the_duck 19m
- Octal 4h
- zxq 10m Blackcastle was no ordinary prison.
- Pladdicus 11s uh
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- Cword 8s
- Sambyotic 41m
- Ociex 1m Brownies for the win.
- Diamond 20h After Winter, must come Spring.
a Mench 51m Doing a bit of everything.
- NightHollow 7m
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Distance in fights
Maneuvering

I propose distance factor into fights more than it does already. For example, if you're attacked by someone with a gun in an outdoor room, you could have to spend a combat round rushing to close the distance to start hitting them. And perhaps there could be a 'disengage' verb or the like, only available in neutral (?)/defensive/guarded posture, with accompanying dodge check to create this distance at the cost of a combat round, along with people out of melee 'range' having significant bonus to their chance to escape a fight if their attacker does not 'rush' to close the distance.
I don't know how this would benefit anyone's combat experience, rather only add in undue confusion to fights. Combat flows pretty well, I don't think we need to change it up drastically.

The more complicated and realistic you try to make things, the harder it is to balance.