Existing players used to logging in with their character name and moo password must signup for a website account.
- Thia 13m
- Ameliorative 4m
- Sivartas 41m
- Hivemind 6m
a Mench 1h Doing a bit of everything.
- whatislove 5m
- Mikael 6s A soul cant be cut.
- Soltan 28s
- Rillem 3m Make it personal.
- Bruhlicious 23m Deine Mutter stinkt nach Erbrochenem und Bier.
- Pladdicus 52s uh
- Vanashis 47m
- zxq 39m Tools: https://ansicolortool.neocities.org
And 19 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Distance in fights
Maneuvering

I propose distance factor into fights more than it does already. For example, if you're attacked by someone with a gun in an outdoor room, you could have to spend a combat round rushing to close the distance to start hitting them. And perhaps there could be a 'disengage' verb or the like, only available in neutral (?)/defensive/guarded posture, with accompanying dodge check to create this distance at the cost of a combat round, along with people out of melee 'range' having significant bonus to their chance to escape a fight if their attacker does not 'rush' to close the distance.
I don't know how this would benefit anyone's combat experience, rather only add in undue confusion to fights. Combat flows pretty well, I don't think we need to change it up drastically.

The more complicated and realistic you try to make things, the harder it is to balance.