First is improvements on quitting and dc'ing, which is a bit of a two-parter, itself.
Firstly, the inclusion of 'quit' rooms. Rooms that, if you quit in, you despawn. Apartments, cubes, coffins. The reason I think this would be beneficial is two-fold. Abuse of people's characters while they're not about is a tad lame, it's not often but we've had cases of people "no life" following people, waiting for them to quit, then snapping their neck. The second issue is the 'coma' issue. ICly, most people do not act as if their character sleeps twenty hours a day, they're out and about, but if you, lets say, have a character as a roommate, this becomes a bit harder to reason as they can see you there. Thirdly, is that I don't believe that, if people are having IRL issues or need a break from the game, they should be punished for it. As it works, at the moment, you'll get given the boot and often start sleeping outside your apartment, if rent goes unpaid. With a QUIT room system, that character could just enter the game right outside the apartment, if they happen to quit in an apartment, and go with the rent unpaid.
Furthermore, alongside this, I think should be the removal of people just falling unconscious if they lose connection. It's bothersome, it's silly, it incentivises abuse even if we all play by a code of honor to not, it shouldn't be a thing to begin with. Now, of course, you might *want* your character to fall asleep and I think that's totally fair. But, as it stands, I believe that if you DC, your character should just stand there, idle, as normal. Add a sleep command that works as current quit does and puts your character 'to sleep', this can be used for a variety of reasons. Have it so that if a character stays asleep in a quit room for over a day, it'll auto 'quit despawn' them to mimick them going about their life.
PART DEUX: Forensics
Forensics is in an odd place and isn't all that useful. It's another case of development being obsessed with combat and leaving so many skills feeling half-baked, or utterly empty.
What I propose is the ability to use tech to give a bit of useful, OOC info. Info that, of course, translates to IC. Things such as setting up 'spy cams' outside of someone's apartment allowing a person with forensics to later 'retrieve the tape' having the game grant them different degrees of info, such as when they logged in during different days, hours played, the like. Set up of these devices would use one of the various tech skills, of course. Aside from someone's apartment, planting a tracker on someone or their vehicle could present similar advantages. This grants other skills an interesting niche in data gathering and makes hitting a mark a lot less than 'time to just sit outside someone's apartment'.
There should, obviously, be advantages to getting inside someone's home/you should be able to tell when a roomie is about (you live together, after all). In a quit room, there should be a command to see who's logged off there and when they logged off. Useful for someone to know if their roommate is gone for a lengthy period of time by noticing they haven't been around in days or weeks, and useful for sleuths too.