Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- QueenZombean 0s
- JMo 14m Sheriff's posse's on my tail 'cause I'm in demand
- aethertm 1m
- Sivartas 5s
- Baphomei 11s
- AdamBlue9000 22m Rolling 526d6 damage against both of us.
- BigBiscuit 5s
- Wonderland 1m
- Rillem 2s
- Slyter 14s
- Emily 43m Next thing you know, they'll take my thoughts away
- Baguette 3m waow
- Enven 16m
- Komira 1m
- Hivemind 54s
- zxq 1h
a Mench 7m Doing a bit of everything.
And 24 more hiding and/or disguised
Connect to Sindome @ or just Play Now

Digital Forensics
Deleted? Nice try

Just as in the real world field of Digital Forensics and Incident Response(DFIR), it would be awesome to have a way to recover deleted files from memory(Progias, e-mems), perhaps using some combination of systems and forensics?
This is a very interesting idea. I am not ready to implement this just yet (I would like to think on it), but I think the most optimal path would be to have the filesystem ignore hidden routes and have a hook that determines if a player can access a route, by default true. But then when hidden routes get implemented, this logic gets buffed up so that if it is a hidden route, depending on which, it determines a skillcheck or what ever else.

Issues I can foresee is this taking up memory space and also needing a way to clean it up.

Alternatively, a slot-based system that stores the last X amount of deleted file contents. Issue is this would clash with the image rendering and rendering of other things.

There must be a solution, so more thinking needed.