Existing players used to logging in with their character name and moo password must signup for a website account.
- Crooknose 4m
- SmokePotion 13s Right or wrong, I'm getting high.
- Hivemind 1m
- Aquiline 12m
- Alex27 1m
- Rillem 5m Make it personal.
- Errant 8s
- Terrible_the_duck 1m
- MrRedgrave 35s
- Wulf 12m
- Vanashis 51m
- Euclid 2m
- Raven 1h I lost myself, in the dark charade.
a Mench 45m Doing a bit of everything.
- Pladdicus 1m uh
- PsycoticCone 18m
- BeforeTheWhispers 31s
- whatislove 31s reputation is whoever holds a bigger gun
- zxq 3m Tools: https://ansicolortool.neocities.org
- AntiqueBeast 12s
- MrFye 30s
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Digital Forensics
Deleted? Nice try

Just as in the real world field of Digital Forensics and Incident Response(DFIR), it would be awesome to have a way to recover deleted files from memory(Progias, e-mems), perhaps using some combination of systems and forensics?
This is a very interesting idea. I am not ready to implement this just yet (I would like to think on it), but I think the most optimal path would be to have the filesystem ignore hidden routes and have a hook that determines if a player can access a route, by default true. But then when hidden routes get implemented, this logic gets buffed up so that if it is a hidden route, depending on which, it determines a skillcheck or what ever else.

Issues I can foresee is this taking up memory space and also needing a way to clean it up.

Alternatively, a slot-based system that stores the last X amount of deleted file contents. Issue is this would clash with the image rendering and rendering of other things.

There must be a solution, so more thinking needed.