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- FluffyPuff 33s
- Hippo 2m
- Wulf 2m
- zxq 21s Tools: https://ansicolortool.neocities.org
- whatislove 14s something witty here
- Rillem 3m Make it personal.
- Crooknose 2m
a Butako 4m https://i.imgur.com/GsU4a79.jpg
- AdamBlue9000 1m Rolling 526d6 damage against both of us.
- PinkFox 1h
- Vanashis 6m
- VermilionGrin 28m
- Mikael 9m No @invis-wow set
- Burgerwolf 24s PANCAKES
- Archangel212168 8s
- Fogchild1 8s
- Raven 2h I lost myself, in the dark charade.
a Mench 6h Doing a bit of everything.
- Pladdicus 1s uh
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Digital Forensics
Deleted? Nice try

Just as in the real world field of Digital Forensics and Incident Response(DFIR), it would be awesome to have a way to recover deleted files from memory(Progias, e-mems), perhaps using some combination of systems and forensics?
This is a very interesting idea. I am not ready to implement this just yet (I would like to think on it), but I think the most optimal path would be to have the filesystem ignore hidden routes and have a hook that determines if a player can access a route, by default true. But then when hidden routes get implemented, this logic gets buffed up so that if it is a hidden route, depending on which, it determines a skillcheck or what ever else.

Issues I can foresee is this taking up memory space and also needing a way to clean it up.

Alternatively, a slot-based system that stores the last X amount of deleted file contents. Issue is this would clash with the image rendering and rendering of other things.

There must be a solution, so more thinking needed.