Existing players used to logging in with their character name and moo password must signup for a website account.
- Rillem 19m Make it personal.
- Archangel212168 59s
- Hippo 32s
- whatislove 20s something witty here
a Butako 1h https://i.imgur.com/GsU4a79.jpg
- AdamBlue9000 6s Rolling 526d6 damage against both of us.
- PinkFox 2h
- Vanashis 21s
- VermilionGrin 20m
- Burgerwolf 5m PANCAKES
- Fogchild1 6m
- Raven 24m I lost myself, in the dark charade.
a Mench 7h Doing a bit of everything.
- Pladdicus 1m uh
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Changes to ammunition
Munitions

I am thinking to give another service for munitions skilled players would to be to have ammunition and magazines sold separately. This also would allow different magazine types and qualities that would affect the potential for jamming. The higher the skill of the magazine loader with both munitions and the weapon skill the ammunition is being used for would directly attribute to how even and cleanly the rounds are stacked in the magazine.
I may be wrong, but I think it's as groundwork for something like this that empty mags aren't trash-able.