Existing players used to logging in with their character name and moo password must signup for a website account.
- Rillem 20m Make it personal.
- Archangel212168 29s
- Hippo 44s
- whatislove 5s something witty here
a Butako 1h https://i.imgur.com/GsU4a79.jpg
- AdamBlue9000 19s Rolling 526d6 damage against both of us.
- PinkFox 2h
- Vanashis 1m
- VermilionGrin 21m
- Burgerwolf 12s PANCAKES
- Fogchild1 1m
- Raven 25m I lost myself, in the dark charade.
a Mench 7h Doing a bit of everything.
- Pladdicus 1s uh
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Better Landing Sequence
Let's not clock out the MOO

Taking off and landing a spaceship is extremely CPU intensive because of all the dynamic rooms it goes through, and it seriously breaks the game, especially landing. This is making people who have invested in space travel not want to engage in space travel for fear of overburdening the MOO. In light of this, landing a spacecraft should be refactored to cut out the extraneous rooms and instead just run a script that tests certain skills and determines a result without having to rapidly fall through hundreds of rooms to do so. Test piloting to make sure you don't crash and test aerotech to curb the damage the ship takes just going through the atmosphere, for example.
I would recommend a three-phase process composed of several maneuvers. For added realism, see link below…

https://www.loc.gov/resource/hhh.tx1106.sheet/?sp=5