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- Bruhlicious 1m Deine Mutter stinkt nach Erbrochenem und Bier.
- himble 10m
- AdamBlue9000 24m Rolling 526d6 damage against both of us.
- Baphomei 18s
- baewulf 2m
- RedProtokoll 14m
- BubbleKangaroo 1s
- QueenZombean 51s
- Knyghtskye 7m youtu.be/Jnybe8BWI_I
- Lena 56s Yippee Ki-Yay
- Komira 7m
a Kard 4h
- zxq 15m
- Emily 16m Next thing you know, they'll take my thoughts away
a Mench 4h Doing a bit of everything.
And 27 more hiding and/or disguised

Better Landing Sequence
Let's not clock out the MOO

Taking off and landing a spaceship is extremely CPU intensive because of all the dynamic rooms it goes through, and it seriously breaks the game, especially landing. This is making people who have invested in space travel not want to engage in space travel for fear of overburdening the MOO. In light of this, landing a spacecraft should be refactored to cut out the extraneous rooms and instead just run a script that tests certain skills and determines a result without having to rapidly fall through hundreds of rooms to do so. Test piloting to make sure you don't crash and test aerotech to curb the damage the ship takes just going through the atmosphere, for example.
I would recommend a three-phase process composed of several maneuvers. For added realism, see link below...

https://www.loc.gov/resource/hhh.tx1106.sheet/?sp=5