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- Fogchild1 7m
- Crooknose 1s
- SmokePotion 3m Right or wrong, I'm getting high.
- Hivemind 46s
- Rillem 45s Make it personal.
- Errant 10m
- MrRedgrave 9s
- Vanashis 1h
- Euclid 4s
- Raven 7m I lost myself, in the dark charade.
a Mench 35m Doing a bit of everything.
- Pladdicus 1m uh
- whatislove 22m reputation is whoever holds a bigger gun
- zxq 35s Tools: https://ansicolortool.neocities.org
- AntiqueBeast 23s
And 27 more hiding and/or disguised
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Better Landing Sequence
Let's not clock out the MOO

Taking off and landing a spaceship is extremely CPU intensive because of all the dynamic rooms it goes through, and it seriously breaks the game, especially landing. This is making people who have invested in space travel not want to engage in space travel for fear of overburdening the MOO. In light of this, landing a spacecraft should be refactored to cut out the extraneous rooms and instead just run a script that tests certain skills and determines a result without having to rapidly fall through hundreds of rooms to do so. Test piloting to make sure you don't crash and test aerotech to curb the damage the ship takes just going through the atmosphere, for example.
I would recommend a three-phase process composed of several maneuvers. For added realism, see link below…

https://www.loc.gov/resource/hhh.tx1106.sheet/?sp=5