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- BubbleKangaroo 5m youtu.be/QH2-TGUlwu4
- AdamBlue9000 1s Rolling 526d6 damage against both of us.
- FunkyMango 6s
- gssmr 1m
- Hippo 8m
- Coris5271 58s
- Soft_kitty 6m
- Majere_Draven 44s
- Fogchild1 5m
- DoubleD20 2m
- PsycoticCone 2m
- Bruhlicious 2m Deine Mutter stinkt nach Erbrochenem und Bier.
- BelladonnaRP 8m
a Mench 30m Doing a bit of everything.
- RedProtokoll 16s
- SilverMoon 13s
- adrognik 8m
- zeezenfrozen 30m mood: https://youtu.be/Hed0GAtoXk4
And 39 more hiding and/or disguised

Better Landing Sequence
Let's not clock out the MOO

Taking off and landing a spaceship is extremely CPU intensive because of all the dynamic rooms it goes through, and it seriously breaks the game, especially landing. This is making people who have invested in space travel not want to engage in space travel for fear of overburdening the MOO. In light of this, landing a spacecraft should be refactored to cut out the extraneous rooms and instead just run a script that tests certain skills and determines a result without having to rapidly fall through hundreds of rooms to do so. Test piloting to make sure you don't crash and test aerotech to curb the damage the ship takes just going through the atmosphere, for example.
I would recommend a three-phase process composed of several maneuvers. For added realism, see link below...

https://www.loc.gov/resource/hhh.tx1106.sheet/?sp=5