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- ZaCyril 5s youtu.be/c9JNp6kdKqU
- Slyter 21m
- Bruhlicious 1h Deine Mutter stinkt nach Erbrochenem und Bier.
- BitLittle 10s
j Fengshui 8h
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And 18 more hiding and/or disguised

Appear weaker
Just like appear uglier

As mentioned during the guided discussion, we should have an "appear weaker" command similar to the "appear uglier" command. However, I feel like it might be best in terms of reducing metagaming for the command to make you "appear excellent" instead of only taking you down to the descriptor below yours (i.e. spectacular vs magnificent).
Slither and I have discussed this a bit. Below is an excerpt from an e-mail I sent him a few months. Appear uglier was a lot easier to implement but messing with a characters hp has a lot more ramifications in other systems.

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As discussed, there are few factors in the disguise meta that could really be addressed by a few core additions to appear and an additional disguise-title feature.

1. Appear (Weaker/Tougher/Uglier): An alternative to holdback, this would allow the user to lower their overall health indicator to excellent or raise it to a higher level to give the appearance of being tougher. In addition, it would also allow the user to discard any attractiveness traits in their shortdesc.

This would reinforce the non-meta identifiers of cybernetic load out, clothes, description, and skin color which is the de facto way to possibly identify a disguised person.

2. Disguise-title: Currently, you cannot use the title feature while disguised. This means an easy way to demonstrate you aren't disguised is to use a title and it has quickly become a clear differentiator between PC's.

Ideally, these would all be gated behind a disguise skill level.

I don't want it tied to it's own verb. You shouldn't be able to hide clear indicators of physical prowess when bare-faced and clearly visible. It doesn't make sense to me. (To this extent, I wish there was wiry/brawny sdesc modifiers for agi/str as well, just as an example.)

However whenever you use an item to disguise your identity that's more than say a wig, or a mask, and covers more body area then yes, it should automatically hide your 'fitness' stat.

However whenever you use an item to disguise your identity that's more than say a wig, or a mask, and covers more body area then yes, it should automatically hide your 'fitness' stat.

The thing is that there's this annoying meta where people see a new Display name and think they're either an immy, or a disguised person. So appearing in 'excellent' condition combats this meta.

Strictly speaking, does absolute condition actually need to be exposed anywhere?

If a player could see their character had spectacular health, but everyone else saw it as a percentage (ie. everyone looks excellent at full health to others) would it really be any problem? You can still see them taking damage and their relative condition during fights even if it was a percentage indicator.

Strictly speaking, does absolute condition actually need to be exposed anywhere?

Johnny has explained at length that this was huge complaint of players back in the day who felt extraordinarily misled when they would punch up without having the slightest indication.

I agree though.

Kind of ironic because only END and CHA have player-facing indicators and those are probably the least important indicators when it comes to whether someone is about to get dumpstered by virtue of being outstatted.

It seems like Excellent for Everyone would solve all these issues at a stroke and bring END in line with all the other stats getting obfuscated to others, though maybe there is call for something like a 'consider' verb. It's kind of an interesting question whether players should be able to tell if something is 'strong', or not.

Physical display status is not only tied to one thing from recollection, but saying more would be saying too much I think.