Existing players used to logging in with their character name and moo password must signup for a website account.
- Bix 33s
- Crooknose 8s
a Butako 5s https://i.imgur.com/GsU4a79.jpg
- AdamBlue9000 8m Rolling 526d6 damage against both of us.
- PinkFox 7m
- zxq 27m Tools: https://ansicolortool.neocities.org
- Vanashis 36m
- VermilionGrin 5m
- Mikael 1m No @invis-wow set
- Burgerwolf 9m PANCAKES
- Archangel212168 18s
- Fogchild1 47s
- Angeline 8s
- Raven 9m I lost myself, in the dark charade.
a Mench 4h Doing a bit of everything.
- Pladdicus 59s uh
- whatislove 10m something witty here
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Afterthoughts in Chatter
Uncover those older messages some

Maybe have bartenders occasionally provide the details needed to pull up an old Afterthoughts recording when asked for chatter. Maybe X months after the character is permed or after X years of inactivity, whichever comes first.

Maybe there's a ten percent chance a random old recording is mentioned each time one successfully asks for the chatter or the like? I think this would help get old stories or there again and help remind players that Afterthoughts is a thing.

After asking for the chatter you might get something like:

I hear there's an interesting Afterthoughts recording under the name Mike Smith. Code's CODE.

Or

I hear there's an interesting Afterthoughts recording under the name Mike Smith. No code even!

I honestly wonder if these aren't cleaned up after a certain period of time. I haven't seen afterthoughts employed much, but when it has, it hasn't exactly been an experience that would encourage me to rifle through old ones.

That said, I do like the idea. I don't know if I would release coded ones. Seems like that would have a realistic chance of dumping paydata.

I get the concern. Maybe have coded ones take much longer before released?

I am pretty sure there are still recordings from at least a decade ago. Could be wrong though.

There recordings from a very, very long time ago. As Grey0 said sometimes decades.

The best way I've seen afterthoughts used is when a PC Name & sometimes password associated with their afterthoughts (which is an option) is shared on their grid node after death.

That said, I think we need some insight on how Staff have visibility into the system and what is an effective workload for them or automatic potential.