More importantly, combat kind of sucks for roleplay. Putting aside the fact for a moment that people tend to try to be as quick as possible for various reasons... It's very awkward to roleplay stuff with the automated combat messaging.
I wanted to gauge what people think about it, if they see this as a problem from combat not being all that complex, or if it's more a case of figuring out how to make the messaging more flavourful, or how to let players RP more easily during combat? I find that a lot of combat is one-sided, and it'd be a lot more tolerable if we enabled people actually getting beaten up in cool, cyberpunky ways.
I have a few ideas, but I want to hear other people's thoughts as well. I mainly would like to see things like an errant gunshot bringing down a delivery drone which shatters and explodes, people getting flung into trash cans by cricket bat swings, or even maybe just more flavor text during combat for who's got the advantage, who's pushing down on who, has the momentum shifted, was an attack parried at the last second, etc. Just more to the system than 'X hits Y in Z zone' until one of them goes unconscious.
As a related idea, fights should probably have a chance of generating messes (I think killing someone already does) and it'd be nice if these showed up DURING the fight and were environment specific. Ie, a fight in a bar could end up with a smashed table, or glass all over the floor. Cracked pavements, smashed holo-ad displays, maybe even a small chance of damaging nearby vehicles, dented furniture, bullet holes on walls... 'X shoots at Y but the shot goes wide.' (Different color) 'The projectile strikes the nearby painting/cabinet/wall/floor/ceiling/bystander!'
Extra minor idea x2, let me shove people into other rooms or walls without needing to drag them. Shoving off roofs is nice, but niche. Bonus points if it does minor damage.
Overall, I would just like to see a bit more feedback and variety from combat, or the ability to more effectively roleplay in it, before and after. How does everyone feel about combat and how it plays with RP?