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Add 256-color to vehicle paint booth

Currently the vehicle paint booth is limited to naming variations of the same basic 14 ANSI colors, rather than utilizing @color 256 or even the @colors vehicle' palette.

As characters are supposed to represent the 'most interesting' aspects of the meta, I believe it would be thematic for player characters to have access to not only the '@colors vehicle' option that is available currently only when buying a vehicle new, but indeed to the entire '@color 256' palette through a system similar to what is already in place.

The repaint menu would likely need to be changed from it's current iteration into a 3-step process.

Step 1: Pick the color family. This is actually already the current step 1, so not much would change here!

Step 2: Pick the specific color. When you pick a color family, you are greeted with the colors within that family that you have the skill to produce. Each of the 256-color options fairly easily falls into one of the 14 from earlier.

Step 3: Select your finish. Here, you pick the finish option, be it metallic, chatoyant, or any of the other twenty options. This list would be again, populated by the finish option you have unlocked through your skill level.

upon completing these menus, the repaint process proceeds as normal, except now you have much closer approximations of the color that is actually applied to the vehicle, and more variety for the player to pick, as well as a much more true to the flavor text depiction of what is happening (Every paint is custom mixed every time, according to the baked in poses).

Not everyone has 256 color, so we're not going to make it available in all contexts. Vehicles is one such realm. The businesses selling the vehicles aren't in the business of making tacky looking vehicles (from their perspective). Also, broadly, you'll find there are purposeful omissions in what colors are available for various things. While specific colors might be overlooked, we are curating a look to Sindome's appearance in a grander scheme.
Johnny, While I appreciate your feedback in this instance, can you deconflict the availability of colors for hair, clothing, and kiosk bought vehicles against the MUCH more limited options in the vehicle spray booth for me please?
Is there any way we could have a revisit on the vehicle paints? The $anti.vehicle_table doesn't match the IC options, and the IC vehicle paint colors are all... food? Odd food colors you wouldn't want your car painted in.

The @colors vehicle options are amazing and I would love it if they could be actually used.

Alternatively if it's for some reason not possible to use the $ansi.vehicle_table outright, there are a few colors that would be dearly wanted for paint options from it: Gunmetal grey, hazard yellow, championship red, laser purple, bubblegum pink, olive green, steel blue, silver, ghost white.
Butako has graciously offered to look over the vehicle paint options at some point if she is provided a list from the old $ansi.vehicle_table (what you see when you enter '@colors vehicle') to add to the newer vehicle sprayers. A lot of the older colors appear on the new list, sometimes with slightly different color codes or names, but there are a few omissions.

Also the old system bundled the finish (metallic, glossy) as part of the color itself, whereas the new system separates those. I've made a tentative list of additions I think could be made from the old list to the new, with a few being renamed to avoid conflicts, but if anyone has a color they think I've missed please feel free to chime in because I think I've gone half blind from reading these codes for two hours.

New Potential Colors to Add to Paint Sprayer:

Whites:

15 Bright White

231 Ivory

254 Ghost White

Blacks:

59 Gunmetal Grey

243 Silver

Bright Reds:

219 Bubblegum Pink

196 Championship Red

202m Neon Red (renamed from Brilliant Flame Red)

202m Flame Red (renamed from Reflecting Flame Red)

Dark Reds:

16 Ember Red (renamed from Burnished Flame Red)

161 Cherry Red

Bright Blues:

75 Cold Steel (renamed from Sleek Steel Blue)

Dark Blues:

68 Ice Blue (renamed from Metallic Steel Blue)

Yellows:

221 Hazard Yellow

Bright Greens:

46 Radioactive Green

76 Lush Green

Dark Greens:

64 Olive Green

Bright Purples:

57 Laser Purple

Dark Purple:

127 Violet Sunshine

Bright Blue:

75 Steel Blue

Crashdown has suggestioned also:

196 Firehouse Red (renamed from Brilliant Bright Red)

202 Sunspot Red (renamed from Brilliant Flame Red, instead of Flame Red above)