Existing players used to logging in with their character name and moo password must signup for a website account.
- Acupa 3m
- Pladdicus 24m uh
- PinkFox 12m
- PainFeeler 36m
- whatislove 1m
- Sulfurado 55m
- Burgerwolf 1m PANCAKES
- VermilionGrin 11s
- AdamBlue9000 21s Rolling 526d6 damage against both of us.
- Mikael 9m A soul cant be cut.
- Rillem 9m Make it personal.
- SmokePotion 49s Right or wrong, I'm getting high.
- Raven 2h I lost myself, in the dark charade.
a Mench 6h Doing a bit of everything.
- zxq 39m Tools: https://ansicolortool.neocities.org
- Vanashis 49m
- Sivartas 1h
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Unscan becoming unsafe
Changes to output options and unscan leading to bad outcomes

I can foresee the new unscan becoming like the old hardware reset causing unexpectedly bad outcomes for players. From what I can tell this makes things like bridging in the wrong direction or scanning the wrong hubs together lead to unrecoverable states and parts of a network maybe needing to be rebuilt.

There is some expectation put on players to experiment and learn how the new system works, but I think this can be unexpectedly dangerous to do the way it is now. Especially because this command is completely safe in other contexts, and was safe to use before the changes.

Might it be more intuitive to have hubs just use scan and reset, and maybe consider adding device-preserving hub separation to the network scanner? I can imagine network pros wanting to restructure network connections without rebuilding the network in the bargain.

Adjusted. Locking this thread.