What happens is that there are times when I've been engaged in combat, and then there is a point where (for various reasons) the combat is temporarily ended or suspended. At times I've tried to take the opportunity of this lull to get away. However, using the "flee" command results in a message to the effect of "You're not in combat, just walk away!" But then attempting to move normally results in a message along the lines of, "So and so is watching you too closely." The result is I'm effectively pinned and have no way to escape.
Logically, it would seem to me that if someone were watching me closely, then running away would be just as viable of an option as it would be in combat, but instead somehow just having eyes on me and no actual physical contact or restraint is enough to root my legs to the ground just as well as if I'd been grappled or chained. Can we please get "flee" to work in situations where someone is simply "watching" us? Or is there some justification why we can run away in the middle of combat, but not once that combat has ended?