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- Fay 43s
- Ociex 24s Brownies for the win.
- BlackSoul 30m
- VermilionGrin 19m
- Vanashis 6s
- Enven 39m
- Crooknose 9s
- Raven 56s I lost myself, in the dark charade.
- AdamBlue9000 1m Rolling 526d6 damage against both of us.
- adrognik 3s
- fireflies 3m
- Nyx 17s
- Pladdicus 53s uh
a Mench 11h Doing a bit of everything.
And 19 more hiding and/or disguised

The weather
What's going on there?

As simple as the title really, some adverse weather can be fun and drive RP, when it's near-permament it just becomes a a hassle, and that's how it's been feeling for a while now. What gives?
City weather as an entire system should have been abandoned years ago but my assumption is now that there's no one left who knows how the weather code works. You have to wonder why anyone even bothered with the conceit of a domed city when every other design contribution that came afterwards would ignore or handwave it away with increasingly outlandish IC explanations that get more and more contradictory.

And it makes it hard to care about any Major Disaster Plot when it was preceded and followed by two automated weather disasters that everyone gets conditioned to mostly ignore. What are players or staff supposed to do that can rival the impact of a script that randomly turns Blue into a flooded disaster zone?

It's a system that traded immersion in depth and coherent worldbuilding for basic cosmetic feedback.