Existing players used to logging in with their character name and moo password must signup for a website account.
- Acupa 2m
- Pladdicus 22m uh
- PinkFox 10m
- PainFeeler 35m
- whatislove 5s
- Sulfurado 53m
- Burgerwolf 2m PANCAKES
- VermilionGrin 14s
- AdamBlue9000 3m Rolling 526d6 damage against both of us.
- Mikael 8m A soul cant be cut.
- Rillem 8m Make it personal.
- SmokePotion 1m Right or wrong, I'm getting high.
- Raven 2h I lost myself, in the dark charade.
a Mench 6h Doing a bit of everything.
- zxq 37m Tools: https://ansicolortool.neocities.org
- Vanashis 48m
- Sivartas 1h
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

The weather
What's going on there?

As simple as the title really, some adverse weather can be fun and drive RP, when it's near-permament it just becomes a a hassle, and that's how it's been feeling for a while now. What gives?
City weather as an entire system should have been abandoned years ago but my assumption is now that there's no one left who knows how the weather code works. You have to wonder why anyone even bothered with the conceit of a domed city when every other design contribution that came afterwards would ignore or handwave it away with increasingly outlandish IC explanations that get more and more contradictory.

And it makes it hard to care about any Major Disaster Plot when it was preceded and followed by two automated weather disasters that everyone gets conditioned to mostly ignore. What are players or staff supposed to do that can rival the impact of a script that randomly turns Blue into a flooded disaster zone?

It's a system that traded immersion in depth and coherent worldbuilding for basic cosmetic feedback.