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The Tailor's Paradox
Clothing's look is both figure & cut combined.

Doing some tailoring play again after an extended time away from artistry, I find myself with a bit of a chicken and egg situation when it comes to describing the body under the cloth. I'll try and lay it out as I see it:

You want to be able to describe the form of the character under the clothing, without baking that form into the article of clothing itself.

1) Best practice for tailoring is to make cloth 'portable' so that anyone, regardless of body shape can wear it. Therefore, don't include body shape details into the clothing @worn. This makes sense.

2) If you want to show the body under the cloth, we have an option for that with transparency, however, it shows the full nude and isn't always apparent that the cloth item is designed with this in mind when shopping for a clothing item in second-hand avenues. It would also require you to change your @nakeds every time you wanted to change an article of clothing or layer. Additionally, this requires that the person is aware of the intent of the clothing's design, which is not going to be apparent for most secondary market users who have no direct connection to the tailor in question. Not ideal.

Suggestion 1: Add gendered @worn messages, so that a male-presenting character isn't described as having womanly hips or a sizeable bustline when wearing a gender-neutral article of clothing, such as a tanktop. @worn is "Some general article of clothing description." @male_worn is "Some detailed clothing description befitting a male body" @female_worn is "Some detailed clothing description befitting a female body."

Pros:

-Works super well with the APPEAR command and disguising your character.

-Allows us additional freedom to describe our characters as one might imagine a form-fitting article of clothing might, without the huge disconnect if someone of the other presented gender wears it.

Cons:

-Additional tailoring messaging needed for tailors to write out.

-Additional DB bloat of tailored messages.

-Change not retroactively affecting existing garments, which are all gender-neutral for the most part.

Option 2: Allow an additional, specific, person/body specific message. Normal @worn still required. Optional @detail_worn not required to @finalize an article of clothing. Example: @worn tanktop is "A black fitted tanktop that hugs the curves of the body well with it's stretch-fit synth cotton." @detail_worn is "The fitted tanktop and stretch fit of the synthetic cotton highlights %p defined six-pack." Allow the OWNER of the article to freely switch between the @worn and @detail_worn with a verb.

Pros:

-Less need to write out messaging.

-If the article doesn't fit your character's appearance, have a tailor refit the @detail_worn, OR simply toggle the verb to the generic @worn.

-Puts additional freedom in the hands of the end user of a garment.

Cons:

-Added DB bloat over existing clothing.

-Not retroactively changing existing clothing's messaging.

-Not nearly as detailed as having specific gendered @worn messages.

Please discuss.

Third option, though maybe a drastic one, is something I considered a little while back- give tailors the ability to... actually tailor clothes to a specific person. Clothing can only be worn by that person until modified, allows the clothing to specifically fit the person's morphology.
@wonderland

So for example, there's a @worn that's character specific and wouldn't be the active @worn unless they wore it? That's a novel idea, but would totally solve the issue, too. Interesting!

I like these. I definitely try to do this when I make/order items IC (which isn't as often as I'd like) but I am drawn to items that don't make my character have something they lack just in the description.

I would love a little tidbit added to help tailoring that kinda breaks this sort of thing down.

I'm not too excited about the idea of making clothes have sexed messages, especially when not everyone of a particular sex has the same body type. But a personalized tailoring message seems like a neat addition.

But on the other hand, you can literally just tailor an existing piece of clothing to fit it to someone else's body. If you don't like a phrase like, "accentuate %p boxy frame," you can get a tailor to change it to "accentuate %p curves." And so on.

In other words, you can already pay a tailor to re-fit an article of clothing.

would possibly be nice to have an alteration command to make those sort of changes without drastically changing the value. realistically a fair amount of tailors add gendered messages/messages specific to the person whos gonna wear the threads when they tailor stuff (even if they're not technically not supposed too) - but this does end up creating rp when people get stuff altered
I love the custom @worn and it doesn't seem like it would be hard to code.

Simply have it link to a name, and when that name wears it, it offers the custom @worn instead of the generic one.

@worn

for is

@worn

is

I would love this because there's a lot of really nice clothes out there that I really like the style/design of, but they were obviously designed for someone of a different bodytype/gender.

Perhaps custom @worns would be a harder skill/stat-check and affect the @finalize quality/price somewhat? After all, you're not just wearing tailored clothing, you're wearing clothing tailored -perfectly- for you.