Existing players used to logging in with their character name and moo password must signup for a website account.
- hex 32s
- Tanin_Guest 13s [The Drome]
- Wulf 6m
a Butako 18s https://i.imgur.com/GsU4a79.jpg
- Angeline 14s
- FluffyPuff 1m
- AdamBlue9000 1m Rolling 526d6 damage against both of us.
- PsycoticCone 47m
- Burgerwolf 3m PANCAKES
- Raven 52s I lost myself, in the dark charade.
- Crooknose 1s
- Soltan 4h
- Archangel212168 0s
- Pladdicus 1m uh
a Mench 3h Doing a bit of everything.
- Rillem 24m Make it personal.
- Vanashis 4h
- zxq 2m Tools: https://ansicolortool.neocities.org
- Yizhi 1s
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Skillsoft Clock Standardization

When skillsoft sockets were changed they appear to have gained an internal timer for loading and unloading events. However this timer does not appear locked to the standard clock but freewheels against daily time as it loses many minutes unpredictably throughout the week from what I think may be either high CPU periods or the autopruner running.

This means that when a skillsoft will load or unload will appear to most players to be random, and players who track the hidden timer (which most players won't know exists) have an advantage in getting extra leeway on their use. This is not a huge imbalance but I think it would be more fair to inexperienced players (or ones who didn't exhaustively text every patch note) if the loading and unloading events always triggered predictably for everyone at the top and bottom of the hour.