Existing players used to logging in with their character name and moo password must signup for a website account.
- Acupa 40s
- Pladdicus 21m uh
- PinkFox 9m
- PainFeeler 33m
- whatislove 48s
- Sulfurado 52m
- Burgerwolf 36s PANCAKES
- VermilionGrin 1s
- AdamBlue9000 1m Rolling 526d6 damage against both of us.
- Mikael 6m A soul cant be cut.
- Rillem 6m Make it personal.
- SmokePotion 2m Right or wrong, I'm getting high.
- Raven 2h I lost myself, in the dark charade.
a Mench 6h Doing a bit of everything.
- zxq 36m Tools: https://ansicolortool.neocities.org
- Vanashis 46m
- Sivartas 58m
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Skillsoft Clock Standardization

When skillsoft sockets were changed they appear to have gained an internal timer for loading and unloading events. However this timer does not appear locked to the standard clock but freewheels against daily time as it loses many minutes unpredictably throughout the week from what I think may be either high CPU periods or the autopruner running.

This means that when a skillsoft will load or unload will appear to most players to be random, and players who track the hidden timer (which most players won't know exists) have an advantage in getting extra leeway on their use. This is not a huge imbalance but I think it would be more fair to inexperienced players (or ones who didn't exhaustively text every patch note) if the loading and unloading events always triggered predictably for everyone at the top and bottom of the hour.