I feel that given a completely even playing field, it is a little unfair that someone can walk up with a firearm skill related Skillsoft slotted and instantly have the upper hand in combat, while a non-combat character does not have anything to help avoid battle and escape from imminent death.
Given the very slow learning times coupled with the near instant forgetting, a Dodge Skillsoft would give the non combats a helping hand in escaping from the initial attacks and confusion of combat before they take too many hits and get it knocked out of their skull.
Any thoughts?
I consider most non-combatants as hard mode, but they aren't helpless. They just need to be more creative about how to address the issue than someone that can walk up like 'me have gun. you weak. me shoot.'