Until retinal scanners and hand print scanners can be bypassed by use of severed or gouged parts - the only viable way to commit espionage/subterfuge is to be a faction member. Due to the overwhelming meta of heavy handed consequences (Which may or may not be factual) - this continues to be fairly non-existent.
I think we should take a good look at what slows down conflict topside and try to rectify it. The overall feeling I get is not just a theme of desperation and untouchable ness of topside/mix dynamics but an actual reality - this makes for a pretty dull gamedynamic.
Reefer summed things up nicely.
The inability to bypass locks in a major impediment to topside conflict.
If anything can be done to rectify this, doing so would engender more conflict and make the game better.
Some of the usual concerns that come up in any discussion about bypassing locked doors are:
Apartments are sacred.
Fear not. This is not a slippery slope down the path of breaking into apartments. This suggestion is about corporate (and other) topside (Gold, Green(?)) locations.
People will just wait until the dead of night / nobody is online and go on a wholesale rampage.
Maybe. Maybe not. There are so many systems in the game to mitigate this risk outright, or by leaving enough clues behind to make follow up (read additional RP) viable.
If this suggestion gets consideration, I recommend that it does NOT apply to the Mix. The Mix is already dangerous enough.
I am recommending this to increase conflict topside in an organic, character driven way.
From a systems point of view I think it would be as "simple" as a new piece of gear for bypassing locks, combined with the system currently used for vehicle hotwiring and vehicle security systems.