Existing players used to logging in with their character name and moo password must signup for a website account.
- Acupa 3m
- Pladdicus 24m uh
- PinkFox 12m
- PainFeeler 36m
- whatislove 1m
- Sulfurado 55m
- Burgerwolf 1m PANCAKES
- VermilionGrin 11s
- AdamBlue9000 21s Rolling 526d6 damage against both of us.
- Mikael 9m A soul cant be cut.
- Rillem 9m Make it personal.
- SmokePotion 49s Right or wrong, I'm getting high.
- Raven 2h I lost myself, in the dark charade.
a Mench 6h Doing a bit of everything.
- zxq 39m Tools: https://ansicolortool.neocities.org
- Vanashis 49m
- Sivartas 1h
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPCs and Health

Currently, NPCs are not affected by fatigue or health in the same way that players are. Without going into detail, this makes for some incredibly frustrating (and bewildering) situations. I would like for NPCs to be affected in the same way that players are.
NPCs who stand up and can successfully attack you after getting downed eight times in a row, and who perpetuate a never-ending combat chain because of this issue come to mind here.

A PC wouldn't even be allowed to initiate combat, much less swing and successfully connect.

If it's a 'feature' to add difficulty to NPC encounters, perhaps there is another way of adding additional challenge, that gives people the opportunity to learn what 'realistic' PVP would be like at the same time.