Existing players used to logging in with their character name and moo password must signup for a website account.
- whatislove 9s get big
- Wulf 4s
- Hippo 27s
- Komira 48m
- VermilionGrin 21m
- hex 1m
a Butako 5m https://i.imgur.com/GsU4a79.jpg
- FluffyPuff 25m
- AdamBlue9000 7m Rolling 526d6 damage against both of us.
- PsycoticCone 13m
- Burgerwolf 2m PANCAKES
- Raven 36s I lost myself, in the dark charade.
- Crooknose 13s
- Soltan 6h
- Pladdicus 17s uh
a Mench 4h Doing a bit of everything.
- Vanashis 26s
- zxq 1m Tools: https://ansicolortool.neocities.org
- Yizhi 3m
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPCs and Health

Currently, NPCs are not affected by fatigue or health in the same way that players are. Without going into detail, this makes for some incredibly frustrating (and bewildering) situations. I would like for NPCs to be affected in the same way that players are.
NPCs who stand up and can successfully attack you after getting downed eight times in a row, and who perpetuate a never-ending combat chain because of this issue come to mind here.

A PC wouldn't even be allowed to initiate combat, much less swing and successfully connect.

If it's a 'feature' to add difficulty to NPC encounters, perhaps there is another way of adding additional challenge, that gives people the opportunity to learn what 'realistic' PVP would be like at the same time.