Existing players used to logging in with their character name and moo password must signup for a website account.
- Terrible_the_duck 17s
- BlackSoul 24m
- whatislove 28m reputation is whoever holds a bigger gun
- Errant 1m
- VermilionGrin 1h
- Vanashis 13s
- Enven 11s
- Hippo 1m
- Crooknose 1s
- Raven 5m I lost myself, in the dark charade.
- AdamBlue9000 55s Rolling 526d6 damage against both of us.
- adrognik 2s
- fireflies 2m
- Nyx 17s
- Pladdicus 3s uh
a Mench 10h Doing a bit of everything.
And 25 more hiding and/or disguised

NPCs and Health

Currently, NPCs are not affected by fatigue or health in the same way that players are. Without going into detail, this makes for some incredibly frustrating (and bewildering) situations. I would like for NPCs to be affected in the same way that players are.
NPCs who stand up and can successfully attack you after getting downed eight times in a row, and who perpetuate a never-ending combat chain because of this issue come to mind here.

A PC wouldn't even be allowed to initiate combat, much less swing and successfully connect.

If it's a 'feature' to add difficulty to NPC encounters, perhaps there is another way of adding additional challenge, that gives people the opportunity to learn what 'realistic' PVP would be like at the same time.