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- VeteranGerald 8m
- Risikio 9m
- Something_Wicked 17s
- Lavusinya 1m
- JadeShrike 18s
- Baguette 1m bitchmade
- BigLammo 6s https://youtu.be/TbngYdFIxTc
- Sadko 1m
- SoftAndWet 8m
- SacredWest 1h
- Floki 2h
- Medi 1m
a Mench 2h Doing a bit of everything.
- Dawnshot 29m youtu.be/--9kqhzQ-8Q
- sukebug 1m
- BCingyou 16s
- Rillem 8s
- CookieJarvis 57m
- Slyter 21m
- WitchHunter 1m
- ReeferMadness 6m May the bridges I burn light the way.
- Sponte 12h
j Fengshui 16h http://www.amazon.com/dp/B00M0DV5IQ <- My Book
And 20 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

NPC Credit Limit.
Apparently the code isn't as smart as I thought.

I had thought the code was able to figure out profit versus pure earnings.

I guess it's not, and in the following situation reacts like this:

You pay 500 for a rubber ducky.

You sell the rubber ducky for 700.

You only make 200 profit on said ducky.

Game thinks you made 700 on the ducky.

Which can make a HUGE difference on how much flash you make on duckies.

This is intentional, some solutions are.

Beat up someone for their rubber ducky.

Get a better deal for your ducks.

Steal them.

I can't be beating people up unless I build a combat character, so that's sorta unfair to those of us with other skills and builds.
Hence some possible solutions; non-combat characters have different opportunities to combat characters.

Yes, different characters, different builds and different moralities will afford divergent opportunities.

The NPC income system is working as intended.

You can get cheaper rubber duckies by different means. Best prices take RP.