Not remembering any of it makes it MUCH harder to build a meaningful story out of it. I can't thread in elements of my character's death into their personality because they don't remember it. It is hard make the act of dying especially meaningful to them outside of a bewildered jaunt into 'who did I piss off' and a rocky game of Cluedo after the fact. I'm not asking for death to be able to be remembered as that would be silly, but I am trying to illustrate how we're sort of incentivizing there to be less/no roleplay in high stakes conflicts.
I just wonder if maybe there's too much of an ingrained push to Just Kill People instead of leaving them stripped, chyenless and nearly dead on the side of the road. Functionally dead, incapable, still just as reliant on their friends and allies for help, but able to pick up the pieces with continuity and able to keep the story going. I understand it is a hard world and that executions are flashy, but is there not a way we can negotiate that as players to help spin more interesting stories for everyone involved?
(Edited by Ameliorative at 10:01 pm on 2/26/2026)
