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- Garthus 45s
- Bruhlicious 10s Deine Mutter stinkt nach Erbrochenem und Bier.
- Inks 3s The pinnacle of mediocre.
- RedProtokoll 16s
- Bix 55s
- Sivartas 27s I make the Grinch look happy.
- BigBiscuit 1m
- Slyter 55s
- Wonderland 2s
- QueenZombean 1m Singing the song that doesn't end, yes it goes...
- adrognik 56s
- Hivemind 2h
- Rillem 52s
- Terrible_the_duck 6s
- Fogchild1 1m
- zxq 6m
a Mench 3m Doing a bit of everything.
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Chatter from Bilingual NPC's
I'm sorry, come again?

When there's an NPC that can speak multiple languages, they often lag with switching languages when spoken to by someone using a different language.

That's all fine in most cases, you can just ask the character again, but not for the chatter system, where facts get cleared out of the buffer with no way to having the facts repeated in a way that can be understood by us.

I'd like to ask that in those cases it doublechecks we can understand before it relays permanently missable data.

I work around this by talking to the NPC before asking for chatter.

Additionally, I tinker with my @voice so that they'll be forced to hear me speaking the preferred language. Being spoken to in a particular language, and noticing it, is what makes the NPC switch languages, if they know it. This is why there's a lag - the speaking message isn't reliably shown until something happens to make it be shown. Switching languages doesn't seem to be enough, the @voice message has to be changed too in order to be really good and sure that the game will fire off the speaking message. We can make this happen by altering our @voice message, then the next time anyone hears us speak, they'll get the message including the language.

Once I know we're on the same page, then I ask for chatter.

I'm not shooting down this idea, far from it, I'm just sharing the workaround.