Existing players used to logging in with their character name and moo password must signup for a website account.
- Acupa 2m
- Pladdicus 22m uh
- PinkFox 10m
- PainFeeler 35m
- whatislove 5s
- Sulfurado 53m
- Burgerwolf 2m PANCAKES
- VermilionGrin 14s
- AdamBlue9000 3m Rolling 526d6 damage against both of us.
- Mikael 8m A soul cant be cut.
- Rillem 8m Make it personal.
- SmokePotion 1m Right or wrong, I'm getting high.
- Raven 2h I lost myself, in the dark charade.
a Mench 6h Doing a bit of everything.
- zxq 37m Tools: https://ansicolortool.neocities.org
- Vanashis 48m
- Sivartas 1h
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Badlands Cleanup
The emptiest place in the game is the dirtiest

Over the years, a lot of features have been added to the game, focused on the badlands, that enable building features that show up in the distance to badlands explorers.

Putting aside that there is a bug for some of these, in which structures that are no longer there are lingering in navigation hints in other rooms without being cleaned up, there are things like the new campfires that are very easy to put up and never seem to really go away. It's pretty easy to trip over unused campfires out there. I think there is code in place for campfires naturally burning out, but if one is never lit, it seems it may just linger forever.

I think unlit campfires should probably wither away after a while. They cost nothing to make and will just linger in the badlands forever, it may help with how spammy the navigation directional hints are, sometimes.