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- Acupa 40s
- Pladdicus 21m uh
- PinkFox 9m
- PainFeeler 33m
- whatislove 48s
- Sulfurado 52m
- Burgerwolf 36s PANCAKES
- VermilionGrin 1s
- AdamBlue9000 1m Rolling 526d6 damage against both of us.
- Mikael 6m A soul cant be cut.
- Rillem 6m Make it personal.
- SmokePotion 2m Right or wrong, I'm getting high.
- Raven 2h I lost myself, in the dark charade.
a Mench 6h Doing a bit of everything.
- zxq 36m Tools: https://ansicolortool.neocities.org
- Vanashis 46m
- Sivartas 58m
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

AV feedback range
Long distance broadcast creates a lot of spam

I feel like I argued against this at some point, but at the time I think that I thought the distance was half what actually is…

In any case, with a larger number of active AVs these days I am noticing there is a lot of flying above messaging. The vertical range for this feedback is very long, longer than any other visual or sound feedback as far as I know. ~5-10 messages in a room depending on if a vehicle is flying over or flying in gets a little excessive at times, and two AVs flying nearby can be positively screen filling.

I feel like even halving the broadcast range on this feedback wouldn't be any kind of major advantage to their visibility and would cut down significantly on the spam.

You can toggle this with @options spatial now. Enjoy.