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Hello. First of all, this game looks really interesting and I'd like to try it out. I am having a problem connecting though. The client you have on your website connects fine for me under guest and now I am going through character generation after having used the @register command.
However, I prefer to use Cmud as I always have. I created a new session and used moo.sindome.org at port 5555 like it says on the site, but it is not connecting. Is there something special that must be done?
By Tony at Feb 16, 2016 11:35 AM
There shouldn't be anything special, unless your network requires it.
By Jinx at Feb 16, 2016 11:39 AM
My network does not require anything special and I connect to many other games without an issue.
By Tony at Feb 16, 2016 12:21 PM
And then I tried the VMoo here http://www.sindome.org/help/vmoo/ like you recommend on the how to connect page and it won't connect either.
By Tony at Feb 16, 2016 12:42 PM
Works fine for me. Likely something on your end of the network.
By ShinMojo at Feb 16, 2016 3:04 PM
If you know how to open a command-prompt on your computer, you could prove to yourself whether it's a client issue (the cmud program) or a network issue (MOO host reachability) by typing 'telnet moo.sindome.org 5555' at your command prompt.
If that doesn't connect to the MOO, then that explains why your M** clients cannot connect to the MOO.
Consider using the webclient? A majority of us do. Just click "Play Now" blue button on the sindome.org home page. This will work even if network situations prevent you from connecting to port 5555 at the game host with a traditional M** client.
By bean_dip at Feb 16, 2016 3:07 PM
'telnet' is not recognized as an internal or external command, operable program or batch file
By Tony at Feb 16, 2016 7:37 PM
Since both Cmud and Vmoo cannot connect it suggests that it is not a client issue. Since I connect to other games with no problem it suggests it is not a network issue.
By Tony at Feb 17, 2016 8:07 AM
I don't agree. Just because your firewall doesn't block some ports doesn't mean it's not explicitly blocking 5555. Since everyone else can connect on 5555, the only logical conclusion is there's a problem with your configuration. More investigation of your network would be required. In the mean time, the web client is very sophisticated.
By ShinMojo at Feb 17, 2016 2:30 PM
I went into the advanced settings on my firewall and created a new rule to allow connections specifically on port 5555. That didn't work. So then I turned off my firewall completely and tried to connect. It still didn't work.
By Tony at Feb 17, 2016 5:34 PM
What's the objection to using the webclient?
By bean_dip at Feb 18, 2016 7:54 AM
5555 is a weird port. There's some amount of likelihood that *your ISP* is blocking it.
By bean_dip at Feb 18, 2016 7:57 AM
I do not want to use the web client. Cmud has a lot of features I'm used to and the web client doesn't have any of them.
I'm just trying to figure out what the problem is so I can fix it.
Why would going through the web client not block port 5555 when going through Cmud or Vmoo does?
By Tony at Feb 18, 2016 7:05 PM
Because the web client uses web sockets. The entire connection is encapsulated over HTTP or HTTPS.
By bean_dip at Feb 18, 2016 9:18 PM
Okay, I finally figured it out. I logged into my router and used DMZ to bypass the gateway settings. Success! I will likely be around to come in and play sooner or later. Thanks for the help.
By Tony at Feb 28, 2016 7:14 AM