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- Enven 14m
- shoesanti 1m
- Inks 47m The pinnacle of mediocre.
- BigLammo 1m youtu.be/g6IJyPUwwPM
- zxq 3m
- Sivartas 11m I make the Grinch look happy.
- QueenZombean 1m Singing the song that doesn't end, yes it goes...
- KalopsiaTwilight 30s
- JMo 2h All death is certain.
j Fengshui 3h
- aethertm 2m
- Emily 3m I lost myself, in the dark charade.
a Mench 5h Doing a bit of everything.
And 22 more hiding and/or disguised

Train Advertisements
more ads needed!

I just put holographic ads on the trains, and we've only got like 3 ads. So, we need a bunch more pronto. These should be short enough to take place during a train ride or the wait at a station. Lets see some ads for IC products and services.

Variables provided:
<table cellpadding=3 cellspacing=0 border=1>
<tr><td>%npc</td><td>A holographic 'blank' to be molded as you wish</td></tr>
<tr><td>%player</td><td>The player being advertised to.</td></tr>
<tr><td>%location</td><td>The train car or station</td></tr>
</table>

Example holographic ad:
<font size="3"><code>
uses $holographic_advertisement_script
create $room "%offstage"
rename %npc to "a Holographic EbolaCola Can"
describe %npc as "A holographic picture of a soda can painted in the bright red and blue colors of EbolaCola."
move %npc to %location
to %player "Drink me! You'll love EbolaCola's refreshing taste!"
pause 5
do ".buzz irritatingly in front of %n for several moments."
pause 5
to %player "Drink me! You'll love EbolaCola's refreshing taste!"
pause 5
do ".fade away."
move %npc to %offstage
pause 5
tell %player "For some reason, you suddenly get a craving for an EbolaCola."
</code></font>

//Phallus Place Train Ad

uses $holographic_advertisment_script
create $room "%offstage"
rename %npc to "dildo"
describe %npc as "A translucent, anatomically correct 8 foot high, neon green dildo"
move %npc to %location
do ".dance merrily for a moment and then bend over to face %N and 'speak' from my head
pause 5
to %player "Yeah, I'm a dick, so what?"
pause 5
do ".morph part of my shaft into a photo realistic map showing Sinn St. between Knife and Lamb"
pause 2
do ".morph part of the map to form a star just west of Knife St."
pause 5
.say to %player in a booming voice "Phallus Place"
pause 5
.say to %player in a booming voice "We have the biggest dicks in town."
pause 5
tell %player "Laughter from the dildo rings in your ears as it fades away"
pause 3
move $npc to %offstage
tell %player "You have an almost overwhelming urge to go buy a dildo or a pocket pussy"

//Fuller Med

uses $holographic_advertisment_script
create $room "%offstage"
rename %npc to "Woman"
describe %npc as "A very attractive holographic woman who appears to have been beaten, shot and stabbed viscously.  Her clothes are torn and now somewhat revealing."
move %npc to %location
to %player "Have you been a victim of violence like I have?"
pause 3
tell %player "The hologram shifts to a dark street, and the woman being shot and stabbed by several muggers.  The muggers take her valuables and leave her for dead. As the scene plays out, the woman continues is a soft almost sensual voice.
pause 2
to %player "I was lucky.  I crawled into the Fuller Street Medical Clinic"
pause 2
tell %player "The scene sgain shifts and the same woman, now completely healed and stunningly beautiful appears and looks directly into your eyes"
pause 2
to %player "Now, it's almost like it never happened"
pause 5
do ".fade away slowly while still speaking"
pause 2
to %player "FullerMed - much better than dead"
move $npc to %offstage
tell $player "You make a mental note to stop in to FullerMed the next time you need medical care."

//Drome

uses $holographic_advertisment_script
create $room "%offstage"
rename %npc to "bottle"
describe %npc as "A very appealing bottle simply labeled X X X"
move $npc to %location
tell $player "The sound of music, hard, fast and angry builds quickly in your ears"
pause 3
tell %player "The bottle tips over and begins pouring your favorite drink into a glass that appears out of nowhere"
pause 3
to %player "The Black Drome bar, corner of Fuller and Knife."
pause 3
tell %player "The music becomes almost deafening. Over the din, you hear."
pause 2
to %player "Get your ass in here and get crocked!"
pause 1
tell %player "The music cuts out instantly, but the ringing in your ears continues. �Suddenly, you feel the need to party."

(Edited by Max at 8:16 pm on Mar. 30, 2003)

Hmmmm,

Maybe you could put them in cabs too?

//Progia

uses $holographic_advertisment_script
create $room "%offstage"
rename %npc to "cellphone"
describe %npc as "A shimmering, translucent brand new, shiny, Progia-9 cell phone that changes through all the available colors."
move $npc to %location
do ".ring in a very pleasing tone"
pause 3
tell %player "You hear the muted sounds of a happy phone call. �Listening carefully you hear a woman telling her mother about a new baby."
pause 3
.do ".morph slowly from a Progia-9, to a Progia-7, to a Progia-3 to a Progia VR9000 Telepresence unit and finally back to a Progia-9."
pause 3
to %player "Progia Gridphones, available only at Pac-West. Take the matrix with you."
move $npc to %offstage
tell %player "You can't seem to get the sound of that ringing phone out of your head."
//I'd like to see the last message or something similar repeat every 10 minutes or so for an hour but ...

//SK
uses $holographic_advertisment_script
create $room "%offstage"
rename %npc to "factory"
describe $npc as "A stunningly clear video from what looks to be a factory production line.  Everything is sterile and works wearing white

full body gowns, masks and caps move along what seem to be key locations on a very automated, robotic assembly line.  Showers of sparks appear here and there, usually falling to the floor and glowing for just a brief moment before disappearing."
move $npc to %location
Tell %player "You can almost smell the weldings and the ozone in the air"
pause 3
.do "slowly superimpose schematic diagrams of cybernetic arms, legs, eyes, neural implants and other non-obvious electronic gadgetry across the image as workers continue to move back and forth along the line"
pause 3
.say to the %player in a smooth, sexy, seductive voice "Nanowoven titaniam supports for strength, EMP shielding for reliability.  Engineered for reliability and durability."
pause 2
Tell %player "The scene shifts and a drop dead, knockout gorgeous woman with a porn-star body and almost as few clothes comes clearly into focus and looks directly at %T, as she smiles seductively."
pause 5
to %player "Saedor Krupp Cybernetics - If it fails in the face, you get it replaced. Guaranteed."
move $npc to %offstage
tell %player "You shake your head, trying to clear your mind."

Heh ..

//Mr. Studd

uses $holographic_advertisment_script
create $room "%offstage"
rename %npc to "studd"
describe $npc as "An exceptionally large, quite erect RealSkinn(tm) covered cybernetic penis."
move $npc to %location
tell %player "You hear the sounds of very physical sex being had, and enjoyed by a man and a woman."
pause 2
tell %player "The tempo and and volume increase quickly as does the sound of their urgency as a series of statistics flash in neat columns

here and there across the image of the implant."
pause 5
tell %player "Suddenly, anamalistic cries of YES! YES! can be heard from her, and deep grunts and groans can be heard from him."
pause 3
tell %player "Only the sound of satisfied, heavy breathing can be heard."
pause 3
tell %player "The man, who looks very dorky and is completely naked, points to a dripping wet, 12" Mr. Studd(tm) implant as he shimmers into

existance at the same time the giant sized implant fades out."
pause 2
.do ".look directly at you."
pause 2
to %player "If you can't fuck her good with this, get a sex change."
pause 2
do .shimmer out slowly while I .laugh
move $npc to %offstage
Tell %player "You notice that you've become a bit wet."

//Chex
uses $holographic_advertisment_script
create $room "%offstage"
rename %npc to "taxi"
describe $npc as "A shimmering, holographic version of the same ubiquitious Chex tax you see all over the dome.  This one is parked out side

of Whitmore Wholesalers."
pause 3
tell %player "A man, clad in the typical ragged clothes of a denizen of Red, walks slowly, casually from the warehouse with a crate in his

hand and enters the cab."
pause 2
tell %player "The scene shifts to the inside of the taxi, a sign saying "Speak Loudly" is clearly visible.
pause 3
to %player "Driver, take me to the mall on Green.  Take your time, I'm in no rush."
pause 2
tell %player "The smiling face of a man of seemingly Spanish or Mexican decent turns to you."
pause 1
to %player "Right away sir!"
pause 2
tell %player "The scene shifts back to the vehicle exterior as you watch it safely drive away as the image fades."
paise 1
to %player "Let Chex take the stress out of your day with our fast and reliable 24/7 City-wide taxi services. Call CHEX."
move $npc to %offstage
Tell %player "You wonder how you can call one to your location when you want it."