I love this whole dream thing, I've been thinking on it a lot and it's real exciting. But just a quick question: Since players never 'sleep' while they're on SD, how will you go about giving them these dreams? Will it be right after they wake up, or will they all be 'day dreams'? Or could we start them off with 'tell %player "You drift off gradually out of boredom..."?
Here's a couple of those ambient things you were talking about:
tell %player "As you walk briskly down the sidewalk, a large black vehicle passes by and splashes you all over with filthy street water, completely drenching the whole side of your body."
pause 8
tell %player "You curse under your breath at your misfortune."
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tell %player "As you pass a couple glowing holo-signs, one sings out to you, '%player! Do you get tired sometimes? Or just plain lonely? Come on down to The Orifice, %player, you know you want to be there. Where the girls will never get boring."
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tell %player "A holographic picture of a soda can suddenly hovers a foot in front of your face, generated from some unseen spot nearby. 'Drink me, %player. You'll love EbolaCola's refreshing taste!' You shake your head in annoyance as it follows you a few feet down the road, chanting at you by name."
pause 30
tell %player "For some reason, you suddenly get a craving for an EbolaCola."
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So those are some of my first efforts, and I must say I really love this chance to contribute to the game.
Now seems a good time to bring up another question: In some of Lotus's first attempts, he suggested 'triggers' for some of his coding. Is that an option? Will you actually implement some of our ideas into permanent coding that become part of the game, to be set off by certain actions at random times? Or are these only to be things that are set off to certain players by admins?