Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- SacredWest 6m
- aethertm 15s home is where the computer is
- Something_Wicked 54s
- BCingyou 27m
- Baphomei 2m
- Izzyneko 13s
- BubbleKangaroo 12s youtu.be/QH2-TGUlwu4
- fopsy 16s
- PinkFox 7s
- PsycoticCone 1s
- Hivemind 4m
- SoftAndWet 5m
- Fogchild1 7s
- WitchHunter 6m
- sukebug 1m
- LegerdemainMouse 31s
- BigLammo 4s https://youtu.be/8lsGIatz_0M
- Rillem 22s
- Dawnshot 2h youtu.be/--9kqhzQ-8Q
- GrimButterCat 19s
- Ryuzaki4Days 5m Take drugs. Kill a bear.
a Mench 42m Doing a bit of everything.
- CookieJarvis 31m
- ReeferMadness 1m May the bridges I burn light the way.
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Idea for small scale gangs

We should have more small time street gangs. Like say their total numbers are like 12 strong, maybe write a script so that when you talk to them, and say something like...


Player"Yo G, you hook me up wit some V-202?"
Ganger A responds with "That will cost you 1000 chyen"
Player pays ganger and takes his V-202 from Ganger A.

I'd say more about, but maybe when I get home.

Or, you could buy drugs from the PC dealers out there.
The idea's got a lot of merit.

The gangers could sell it on the streets, but deal it in quanity to a few select players, who could in turn undercut the gangs.

Talk about it some more. Let's see how you would design this script.

-Kevlar

On the gangs idea, we could get some of the smaller gangers roaming the streets, just like the ambient population but with a table of possible actions (scripts) about what he would do randomly. Something like:



if NoEnemyAround then

  r = random(x);

  if r = 1 then
     callScript(randomWalk)
  else if r = 2 then
     callScript(graffitiTag)
     callScript(randomWalk)
  elseif r = 3 then
     callScript(inciteChaos)
     callScript(randomWalk)
  elseif r = 4 then
     callScript(shoutObscenity)
     callScript(randomWalk)
  elseif r = 5 then
     callScript(mugNearestPerson)
     callScript(runAway)
  endif

else

  int n = callScript(countEnemy)
  int a = callScript(countAlly)

  if n > a then
     if n/a > 3 then
         callScript(runAway)
     elseif n/a > 2 then
         callScript(callForBackup)
         callScript(kickEnemyAss)
     endif
  else if a > n then
         callScript(kickEnemyAss)
  else
         callScript(callForBackup)
         callScript(kickEnemyAss)
  endif
endif

(Disclaimer that isn't Babble-On just some lazy way to show a logic)