Now, if you've got a really good idea for some custom response stuff, submit a 'master goodbye' script that will -always- be used when someone says goodbye somehow.
Normally, one of two scripts will be called, based on the length of the goodbye said to the bartender, a 'short goodbye' or a 'long goodbye' response.
In all cases, the following variables are always provided:
<table cellpadding=2 cellspacing=0 border=1>
<tr><td>%npc</td><td>the bartender (food cashier / waiter)</td></tr>
<tr><td>%player</td><td>the person saying goodbye</td></tr>
<tr><td>%question</td><td>what was said</td></tr>
</table>
Example short goodbye script:
<font size="3"><code>
uses $npc_centric_script
random "selection" 5
if equals %selection 5
�do "nod %n"
elseif equals %selection 4
�to %player "Later."
elseif equals %selection 3
�do "wave %n"
elseif equals %selection 2
�to %player "See ya."
else
�// no need to do a damn thing here
endif
</code></font>
Example long goodbye script:
<font size="3"><code>
uses $npc_centric_script
random "selection" 5
if equals %selection 5
�to %player "Yeah yeah, you'll be back."
elseif equals %selection 4
�to %player "Don't be a stranger."
elseif equals %selection 3
�do "address %n"
�do ".nod and .wave at %n as I .clean up."
elseif equals %selection 2
�to %player "Take it easy. I'll probably be here when you get back."
else
�// no need to do a damn thing here
endif
</code></font>
The examples are pretty basic because they kinda need to work for -any- bartender npc right now. I'm looking for more specific scripts for different kinds of bartender npcs.
- Juan @ Tony's Pizza
- Alice @ Orifice
- Vicki @ Bansupuro Noodle Stand
- Bitchn' Chickn' Staff
- Rosa @ Rosa's Diner
- and many more ...