+ |-------| o__ ###### _____ _ __

| | = = = | < __\<= ##### / ___/(_)___ ____/ /___ ____ ___ ___

|------\| = = = | ` ` #### |\__ \/ / __ \/ __ / __ \/ __ `__ \/ _ \

| [] [] \ = = = | |--####-| |__/ / / / / / /_/ / /_/ / / / / / / __/

| \= = = |_____| O## O | /____/_/_/ /_/\__,_/\____/_/ /_/ /_/\___/

| [] [] \ = = ||....| # | | = = = = |

| |= = ||....|WW O O | | = = = = | A Cyberpunk Roleplaying Game

| [] [] [] |= = ||....| |-----|= = = |
| |= = |---|.| O O O |.....|= = = | *------NEW TO SINDOME?------*

| [] [] [] |= = | |.| |--|..|= = = | * type 'connect guest' to *

| |= = | |.| O O O | |..|= = = | * come in and check us out! *

| [] [] [] |= = | |.| | |..|= = = | *---------------------------*

| |= =|-------|O O O | |..|= = = |

| [] [] [] |= =| [ [ [ | | |..|= = = | Signup on our website before

| |= =| |O O O | |..|= = = | or after you create your first

| [] [] [] |= =| [ [ [ | | |-----|= = | character. http://sindome.org/

| |= =| |O O O |__ [ [ |= = |

| [] [] [] |= =| [ [ [ | =>/_L> |= = | Note: Adults Only, RP Required

| |= =| |O O O ` ` [ [ |= = |

| [] [] [] |= =| [ [ [ | | | |= = | Existing Players:

| |= =| |O O O | | X X |= = | connect <username> <password>

| | | | |


"You've never had the urge to kill yourself until now."

Drifting to consciousness, the event horizon of your mind spills past as the stark reality of your life rushes into view.
[-][SYS-MSG]: Hello! We are currently having our twice yearly Town Hall meeting. During this time all roleplay in the game is suspended. Please join us! 'help town hall' for more info. When you are ready to join just type @town-hall to join and then find a seat quietly. When you wish to discuss add your feedback to the current topic then you can join the Speaking Queue by typing join queue. When the queue reaches you, please please stand, say your piece and sit back down to indicate you are finished. Please do your best to have your statement prepared ahead of time so that we can move along at a good pace. We have a lot to cover! If you do not wish to participate. You may log out, or sit in your cube/coffin. There is no wandering around the world during this time. You can listen to the Spotify playlist for the event by streaming it on Spotify: http://sindo.me/S1SxWxuec & The Agenda for the meeting is here: http://sindo.me/SJYY3Y2k6 and we are currently discussing: Introduction / Opening Statement by Moderator
[++] No new bitch board posts

(-OOC-Chat) Waters says, "You sneaky bastards and your dashes."
Mench quickly operates the complex machinery, drawing out a cup of cappuccino.
(-OOC-Chat) robotdogfighter: You all think we cant emote in townhall however......
Mench picks up a cappuccino from the coffee counter.
Amiga edges into the fourth row, and picks a seat and lowers theirself into it.
SoulTune walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
(-OOC-Chat) robotdogfighter pats Staff Librarian Menchy onna head.
(-OOC-Chat) Grey0 has left the channel.
Svetlana pokes crashdown
crashdown edges into the fifth row, and picks a seat and lowers theirself into it.
0x1mm appears out of nowhere.
Mench takes a sip of his steaming cappuchino.
(-OOC-Chat) OOC-Chat has been disabled. [Reason: due to town hall]
Crashdown waves to Svetlana.
Nogodsnokings appears out of nowhere.
Batko eyes her surroundings warily.
Svetlana says, "This is sad."
0x1mm walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Emily smiles innocently.
Mindhunter appears out of nowhere.
Logic appears out of nowhere.
SoulTune asks, "Sad?"
Svetlana says, "No camaraderie"
Fengshui appears out of nowhere.
nogodsnokings sits cross-legged on the floor.
SoulTune says, "I will be your camrade."
nogodsnokings stands up from the floor.
SoulTune grins mischievously.
Svetlana smiles at SoulTune
SoulTune stands from their seat in the first row and easily moves away from it.
SoulTune edges into the fourth row, and picks a seat and lowers theirself into it.
nogodsnokings edges into the third row, and picks a seat and lowers theirself into it.
Grey0 says, "I don't know. I kind of feel all you all are comrads in this game we play. :)"
Mindhunter sits cross-legged on the floor.
Johnny appears out of nowhere.
Logic upnods Mench in all his naked glory.
Svetlana smiles at Grey0. "Agree."
Johnny walks across the stage and sits upon one of the large leather chairs.
SoulTune says, "Except bruhlicious."
Fengshui OOCly shouts, "we'll be starting in 6 minutes. "
Mench eyes Logic warily.
SoulTune grins mischievously.
SoulTune childishly lifts up her shirt, expectant of a zerbert to come.
Macabre shimmies.
Mench gets out his pair of fuzzy pink handcuffs.
Waters appears out of nowhere.
Logic appears out of nowhere.
SoulTune says, "Dang, mench."
Mono says loudly, "*speaking english* Please no hugging or other gross, inappropriate stuff. I don't know if you can all spread diseases right now, but I swear I will figure out how to give you all cooties."
SilverMoon exclaims, "Waters!"
Emily chuckles softly.
SoulTune says, "We can't social or pose at each other"
Nogodsnokings sniffles and starts crying woefully as tears roll off his cheeks.
Fengshui nods casually.
Fengshui says, "*speaking english, in a test voices voice* Yes,, I disabled it."
Mindhunter vanishes from the meeting.
SoulTune says, "However, we haven't had cooties in a long time"
Mono says loudly, "Well, that should make it easy, then."
Mench puts his pair of fuzzy pink handcuffs away.
RedProtokoll says, "Everyone is full of gross diseases."
Waters edges into the second row, and picks a seat and lowers theirself into it.
Macabre says loudly, "Your faces are gross diseases. I'm the most fabulous thing in this room."
Butako HAS THE MOST DISEASES!!!
Fogchild1 appears out of nowhere.
Robotdogfighter says loudly, "We need to spread them."
Amiga asks, "What if humanity was the disease all along?"
Grey0 says, "Cooties are a good source of protein. That's science."
Butako gets out her Hot Pink Lemonade gummy mustache.
Butako bites into her Hot Pink Lemonade gummy mustache, tearing a bit of the gummy substance away to chew on.
Robotdogfighter has a moderate amount of disease.
Waters flows across the second row like a river.
Fogchild1 edges into the sixth row, and picks a seat and lowers theirself into it.
Jawbox01 appears out of nowhere.
Fengshui OOCly shouts, "Agenda: http://sindo.me/SJYY3Y2k6 Playlist (finishing song 1 now) http://sindo.me/SkaANjhyT"
SilverMoon [to Waters]: Hello hello!
Robotdogfighter pours silica gel on Waters.
0x1mm says, "Hugs spread plague, murder spreads joy."
Mench takes a sip of his steaming cappuchino.
SoulTune asks, "Where's Jinx with the minigun?"
Robotdogfighter asks loudly, "And what do Joys spread?"
Macabre exclaims loudly, "If you aren't already, please go ahead and take a seat!"
0x1mm says, "Kill your neighbor today.."
0x1mm walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Baguette says, "One of my probably too many browser extensions just completely breaks those sindo.me links. I'm yet to figure out which one."
Jawbox01 walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
SoulTune says, "sKILL ISSUE."
Mono says, "Oof, caps."
RedProtokoll exclaims, "Just raise your dodge and doge every disease!"
SoulTune says, "No, no cap."
Robotdogfighter says loudly, "Tried that, got pregnant"
Mono says, "Doge disease is a serious condition and not to be made light of."
SoulTune says, "Instructions unclear, GMs have me a miscarriage that ruined my fluffy relationship."
Butako [to ]: *speaking english, in a piggie-sounding voice* Joy. They spread joy. And their legs.
Robotdogfighter asks, "Do you know any I can hit up?"
Nymphali appears out of nowhere.
Nymphali edges into the sixth row, and picks a seat and lowers theirself into it.
SoulTune says, "I hear Grey0 is doing it for free."
Emily gently runs her fingers through her hair.
RedProtokoll says, "That's right."
SoulTune gently runs her fingers through her hair.
Bix appears out of nowhere.
Grey0 exclaims, "Heck. I'd have to pay you most likely!"
Crashdown says, "Maybe no miscarriage jokes."
Ociex says, "Joys spread joys. It's a circle full of joys, always has been."
Slither Fengshui (filthy man wearing an admin xo3 suit)
Fengshui is a his.

TEST The iris of his left eye is printed with the words 'Saedor Krupp'. his right eye is the best. TEST2 A small chip socket with no skillsofts slotted sits behind his left ear.


Covering his body from the neck down is a suit of mesh. The suit is dark grey in color excluding the neck, shoulders and a V down the chest which are a dark green. Upon each shoulder and in the center of the chest, is the maker's logo "Xo3" in bright red lettering.

Overall, his clothing is armored.


Fengshui is holding nothing.

Fengshui is in spectacular condition. He is covered head to toe in multiple dirt smears, stains and layers of filth.

SoulTune says, "No, that actually happened."
Not in the town hall.
You can't look at peeps in the town hall.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Fengshui approachs the podium leaving a vapor trail of pixelated light as he moves. he places his hands on either side of the podium, greeting the crowd with a warm smile before he says "Welcome to the Summer 2023 Town Hall Meeting! The second of two Town Hall meetings this year."
Fengshui motions to himself and says, "My name is Slither and I've been a player on Sindome since early 2003. The first character I played that actually stuck longer than 1 day turned 20 last week, and is now the age I was when I started playing. Over the years, I've had the privilege of serving in various roles such as admin, GM, builder, and coder. As a member of the Senior Staff, I continue to play an active role in the community. Sindome is not only the first MUD I've ever played, but also the only one I've seriously invested my time in. My current focus is on coding and streamlining tasks for staff members, enabling them to enjoy the more enjoyable aspects of their job. Recently, I've been helping out more on the GM side to support the team with their workload."
Bix sits cross-legged on the floor.
Fengshui motions out over the crowd with his left hand, causing rainbow confetti to begin falling inches above the heads of each participant, "Since 2003, we've been holding Town Hall meetings intermittently, but it wasn't until 2015 that we made them a regular occurrence."
Fengshui smiles out at the crowd for a moment before continuing, "These Town Hall meetings offer the perfect platform for our Staff to provide updates on our latest projects, and for our community to voice their concerns, ask questions, and suggest solutions in real time. Additionally, we have implemented more regular guided discussion to ensure that there is a continuous flow of communication between our team and the community. That has met with positive results and we plan to continue that moving forward."
Fengshui motions to the speaking queue, "The speaking queue is an effective tool that helps us stay on topic and keep track of who's turn it is to speak. To participate in the conversation on a specific topic, you can simply 'join speaking' to join the queue."
Fengshui pats the speaking queue onna head, "If the queue is open, you will be able to join."
Fengshui lies a hand on the speaking queue, causing it to vibrate and purr like a kitten, "Once it's your turn to speak, the queue will notify you, and you can stand up and address the group. When you've finished speaking, you can sit down to indicate that you're done. If you're asking a question, you can remain standing until you receive an answer, in case you have any follow-up comments to add."
Fengshui flicks a glance over the crowd, "To avoid any confusion, please be sure to sit down after you've finished speaking, as this is the only indicator that you're done. I will then move on to the next person in the queue. In situations where we're running short on time for a particular topic, I may close the speaking queue to ensure that we can cover everything that needs to be discussed. Once we've finished hearing from everyone in the current queue, we'll move on to the next topic."
Fengshui jerks a thumb over at the queue again as he says, "The queue has some additional features that let us manage the Town Hall with a minimum of hassle. If you 'look queue' or 'look speaking' you'll see some nifty information such as the current topic and if the queue is open or closed. Hopefully this makes keeping track of things a bit easier for everyone. When we switch topics, the queue will announce the new topic."
(-Game-Help) Staff Johnny [0 karma] has left the channel.
(+Guided-Discussion) Staff Johnny has left the channel.
Fengshui nods and says, Speaking of topics, hopefully everyone has reviewed the Agenda and pre-read items so we can jump right into the discussion. If you have not, it is here: http://sindo.me/SJYY3Y2k6.
Fengshui continues speaking, "To keep things running smoothly, we kindly ask that you pre-type your comments. The agenda already includes all the topics we'll be discussing, so you can write your initial statements ahead of time. By doing so, you can stand up, speak your piece, and we can immediately jump into discussing your topic without any awkward silence while you type."
Fengshui motions around the room again, "To help minimize crosstalk and ensure that we can cover as much ground as possible, Staff members have the ability to enable or disable moderation. When moderation is on, only Staff and the person who is currently speaking will be able to communicate. This means that we can get through more feedback and questions in a shorter amount of time. When moderation is enabled or disabled, you'll see a notification like this..."
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Fengshui ticks a few things off on his fingers as he speaks, "We want to make sure that everyone feels comfortable and respected during this Town Hall meeting. Please keep this in mind when making your comments and be respectful of others. Additionally, we ask that you do not reveal any in-character information in your statements. If you're unsure whether what you're about to say is IC info or not, we encourage you to err on the side of caution and refrain from mentioning it."
Nymphali sits cross-legged on the floor.
Nymphali stands up from the floor.
Nymphali edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui smiles and says, "We're going to cover a lot of stuff today. We will start with speeches, like this one, from the Staff and then we will move on to the rest of the agenda."
Fengshui drums his fingers against the podium, "We have a limited time, and I want to keep us mostly on track to hit all the topics in the agenda. Any topics we have to close before the discussion is fully finished can be moved to the BGBB for continued discussion, or we can set time aside to have a future Guided Discussion on the topic."
Fengshui leans forward on the podium, looking excited, "I want to take a moment to express my gratitude to all of you for being here today. These Town Hall meetings provide us with a chance to come together as a community, celebrate our successes, and discuss our goals for the future. Your input and feedback are invaluable in helping us identify areas where we need to improve and make important changes. Most importantly, these meetings are a celebration of our community and the hard work that each and every member puts into making Sindome the best game possible."
Fengshui steps back from the podium, "Without further ado, our fearless leader, Johnny!"
Fengshui snaps his fingers and gigantic glowing neon signs appear in the air in front of the stage reading [APPLAUSE] [APPLAUSE] [APPLAUSE].
Johnny rises from the plush leather seat that rests on the stage.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
RedProtokoll starts applauding politely.
SoftAndWet starts applauding politely.
Fengshui starts applauding politely.
Waters starts applauding politely.
Emily starts applauding politely.
SoulTune starts applauding politely.
Jawbox01 shouts loudly, "WOOOO!"
Ociex starts applauding politely.
EnRet starts applauding politely.
Svetlana starts applauding politely.
Fengshui starts applauding aggressively.
Macabre starts applauding politely.
Logic starts applauding politely.
Butako Oinks!
Johnny steps up to the podium and adjusts the micropohone.
Robotdogfighter says, "Clapclap."
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Johnny exclaims loudly, "*speaking english, in a brash, overbearing voice* Welcome everyone to our Summer 2023 townhall!"
Johnny says loudly, "The overall theme of the past 6 months has been one of healing. "
Johnny says loudly, "We've continued to bring back folks we've previously asked to leave the game. We've had a marked reduction in the number of individuals who've been asked to leave the game for breaking our rules."
Johnny says loudly, "We've worked hard to fix bugs and finish implementing features that were left in a bad or unusable condition since last year."
Johnny says loudly, "We're going to continue the hard work of improving everything."
Johnny says loudly, "We hope you all continue to see in us the model of fairness and fun, of progress and innovation, of community. "
Johnny says loudly, "We'll keep listening."
Johnny says loudly, "We hope you keep playing and supporting our vision."
Johnny says loudly, "Now, lets review the votes staff took since the last townhall."
Johnny says loudly, "Right after the last townhall, in the middle of March, we voted to permit 3 more suspended players to return on 3/20."
Kalii walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Johnny says loudly, "Near the end of March, we voted to remove and ban Sinbad from staff and suspend his alt due a pattern of abusing his admin access to benefit his alt. We put a lot of trust in our staff and we consider this one of the most severe abuses an individual can commit. His alt can request to return after a 2 year period, which we would vote on."
Wonderland walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Johnny says loudly, "Near the end of March, we voted to permit a suspended player to return to the game."
Johnny says loudly, "In the middle of April, we voted against permitting a suspended player to return at this time. They will be allowed to reapply in 1 years time, which we would vote on."
Johnny says loudly, "Near the end of April, we voted to bring back 2 former SGMs who left on good terms to return and SGM again."
Johnny says loudly, "Near the end of April, we voted to suspend 2 players indefinitely for negative behavior. They will be allowed to reapply in 1 years time, which we would vote on."
Johnny says loudly, "Near the middle of May, we voted to bring on a new SGM."
Johnny says loudly, "Near the middle of May, we voted to suspend 2 players for breaking rules about code abuse and sleepers."
Johnny says loudly, "At the beginning of July, we voted to promote Neon to Agent, giving him the ability to work on more coded features across the game and help builders with their needs."
Johnny says loudly, "Near the end of July, we voted to replace Blinder with Slither as Lorekeeper due to inactivity. We appreciate Blinder's efforts and we respect that IRL comes first. We'll welcome him back into the role (with a vote) when/if he feels he has the time again."
Johnny exclaims loudly, "Near the end of July, we voted to return an SGM to regular player status at the conclusion of a successful term of service. Thank you!"
Johnny says loudly, "Near the end of July, we voted to suspend a player for 3 months for causing community harm."
Johnny says loudly, "In the middle of August, we voted to suspend a player indefinitely for breaking rules about sharing IC info OOCly and causing community harm."
Johnny exclaims loudly, "Near the end of August, we voted to promote Macabre from SGM to full GM and Builder-In-Training. Thank you for an excellent term as SGM and we look forward to your continued material contributions and thoughtful discussion about the direction of the game!"
Johnny says loudly, "Now that we've gone over votes, lets move onto Withmore Hope Finances."
Johnny says loudly, "After transaction fees, your donations to Withmore Hope total up to $1987.97 since the last townhall."
Johnny says loudly, "From this, we paid out $65 in refunds to players who requested them, one of which was due to a double donation."
Waters edges into the second row, and picks a seat and lowers theirself into it.
Johnny says loudly, "Thank you for supporting accessible text gaming! You support Sindome, you support Toast Stunt development, you support the Grapevine MUD Network, and you support the development of the TinTin++ MUD Client."
Johnny says loudly, "You can check out http://withmorehope.org to get more information on how Withmore Hope is supporting accessible text-based gaming through donations of time and money for running games, technology development, game services, and finding new games."
[OOC: Fengshui says, "and mudlet client" ]
Johnny says loudly, "Sindome's Finances are next, so lets get into the numbers."
Reganza walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Johnny says loudly, "Sindome is highly dependent on Amazon. It hosts our physical servers and our databases. It provides network connectivity and specific application services (like message queues) that enable us to reliably communicate with the MOO when we're not connected directly to it. Everything Sindome that you or staff interact with (except for our documents and email) is provided by Amazon in one way or another."
Johnny says loudly, "Since the last townhall, our average monthly costs with Amazon Web Services has continued to rise some. We're on track to spend about 25% more on AWS this year compared to last."
Johnny says loudly, "In this chart, you can see the 2022 expenses. https://i.imgur.com/YDl4eOF.png"
Johnny says loudly, "And in this chart, you can see the 2023 expenses, including an estimate of the expenses through the end of the year. https://i.imgur.com/o1sXzYJ.png"
Johnny says loudly, "Note that this doesn't yet include ChatGPT expenses, which are tracking at about $1-$1.25 a month at this point."
villa walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Johnny says loudly, "When we combine the donations into Withmore Hope, the contributions Withmore Hope makes to projects beside Sindome, then Sindome's expenses, we end up with a chart showing us the overall financial health for 2023 (so far). https://i.imgur.com/txMUovS.png"
Johnny says loudly, "Withmore Hope overall funding is shown in red, blue lines going up show donations and blue lines going down show expenses. The faint yellow line shows the trend of Withmore Hope's available funds."
Zukhov edges into the sixth row, and picks a seat and lowers theirself into it.
Johnny says loudly, "Given the overall monthly outlays, we've got enough funds at present for about 6.5 years. This is down from 8 years with the last report and I mostly attribute it to the increase in AWS costs. This is still quite healthy and no cause for concern. Thank you for your continuing support."
Johnny says loudly, "With money talk out of the way, I'd like to move onto talking about game activity."
Johnny says loudly, "Last townhall, I shared this chart of connections showing the number of players connecting within various timeframes. https://i.imgur.com/OAs0x6H.png"
Johnny says loudly, "You can see 139 players connecting within the last week (early March 2023), which was 23% of the player base. There's also 236 players (39%) that were connecting within the last month (late Feb, early March 2023)."
Johnny says loudly, "Here's the same chart, but taken this morning. https://i.imgur.com/b75bJJV.png"
Johnny says loudly, "You can see we're holding pretty steady on the whose connecting. 138 players connecting within the last week (21%) and 246 (38%) connecting within the last month. You can also tell that there are slightly more players overall."
Johnny exclaims loudly, "Of those of you who connected in the last 6 months, you've sent over 54,000 xhelps, almost 7000 puppet requests, over 1800 service requests and left over 32,000 notes!"
Johnny exclaims loudly, "Of those of you connected in the last 6 months, you've collectively killed over 4300 people and died over 3800 times. You've collectively gotten laid over 6000 times and received fines totalling over 1.6 million chyen!"
Johnny says loudly, "You've helped clean up clothing over 40,000 times and sent over 2,700 karma for game-help."
Beepboop sits cross-legged on the floor.
Beepboop stands up from the floor.
Johnny says loudly, "All total, those of you who connected in the last 6 months, you've played Sindome for over 382,360 hours or 44 years."
Beepboop sits cross-legged on the floor.
Johnny says loudly, "That said, we have seen a reduction in the number of memberships year over year. Since our high mark in 2020, we've had a trend of less each year since. https://i.imgur.com/iNZGMPq.png"
Johnny says loudly, "While we're still healthy, we'd love to see a recovery to the days of 2020. Hopefully, with our continuing improvements, more folks will find and enjoy Sindome enough to become members too."
Johnny says loudly, "Speaking of Improvements, I'd like to highlight some of the awesome things that have been worked on since the last townhall now."
Johnny says loudly, "Access panels underwent a feature and documentation overhaul, putting them in a much better place."
Johnny says loudly, "Vehicle combat was refined on multiple levels: Code / bugs, parts, messaging, features, testing, and documentation. It's still not where we want it but it's in a better place."
Johnny exclaims loudly, "New progia phones! No more 7's, 9's, 11's. They are all one now -- and their functionality is customizable via purchasable apps. We implemented some cool apps too!"
Johnny says loudly, "@puppet-request / @service-request were updated to give you a readout of your current requests."
Johnny says loudly, "MOO / Discord integration. We've linked the MOO & Discord and you can use OOC Chat from Discord now."
Johnny exclaims loudly, "Getting stuck in the market maze! This has, to the best of my knowledge, been fixed since May!"
Johnny says loudly, "It is no longer possible to perform an install on a disconnected player. This is to comply with the no screwing around with sleepers policy that we have. Installs with NPCs are not touched."
[OOC: Fengshui says, "thank god" ]
Johnny says loudly, "We have improved the logic behind the delay in WJF report response to crimes, taking into account factors such as the population in the area of the crime and also adding a layer of randomness to the amount of time an emergency call would take to be reported."
Johnny says loudly, "Data Vaults were added (essentially perm e-notes) with different permissions for users to use and manage it. They can be used as repositories for data for corporations and groups, boards, etcetera. We've rolled these out in a lot of places and it definitely beats having to leave 'how to do X job' flyers around."
Johnny says loudly, "It is now possible to scan a wide arrangement of documents like flyers, newspapers and resumes with an e-note scanner. You can just scan them with the e-note like you did with the photos before and it will scan into a document."
Johnny says loudly, "We made several updates to the accessibility of the Grid to make it easier for screen readers."
Johnny says loudly, "Immy holograms were updated to work with the new lore system. And you'll no longer be greeted by the Immy holograms if your character is older than a month."
Johnny says loudly, "Knocking on doors should no longer include your @voice."
Johnny exclaims loudly, "We rolled out a new advertisement system for Chex, Mag-Levs, etc. These are impression based ads, so you know someone saw them!"
Johnny says loudly, "We updated the web client to run on more modern dependencies which resolved some bugs and issues the client had. We also upgraded the server the web client runs on."
Johnny says loudly, "We added a bunch of ChatGPT integrations that we continue to tweak, which make the content returned to the player more flavorful and less repetitive."
Johnny says loudly, "We added a bunch of ChatGPT integrations that we continue to tweak, which make the content returned to the player more flavorful and less repetitive."
Johnny says loudly, "We patched a bug in the MOO server code which would cause the server to crash if it lost connection to the SQL database."
(-Game-Help) robotdogfighter laughs. [13 karma]
Johnny says loudly, "Socials now trigger you to be visible if you are hidden."
Johnny says loudly, "The requisitions process at terminals has been updated so that if an item is unavailable (too many in the game) you no longer are able to request it via the terminal. This makes the req role for players much more streamlined and pushes players to RP to get their needs met more quickly."
Johnny says loudly, "The death queue code was fixed after we realized there were some problems with it causing some people to be stuck in a dead state for too long and require admin help."
Johnny says loudly, "Flee has been updated so that you can't just stop attacking and flee unchallenged. It also better takes into account if you are KO'd after you type flee, but before you actually leave the room."
Johnny says loudly, "We updated vending machines to allow more items into them, making these more viable."
Johnny says loudly, "We created a tool for admin to more easily assign/unassign leases, which results in a faster process with fewer issues for players/admin alike."
Johnny says loudly, "We updated the ambient population levels in a number of rooms that had too low a population."
Johnny says loudly, "We updated the way you gain/lose faction score when fighting members of rival factions."
Johnny says loudly, "Skateboards had some movement issues that we resolved."
Johnny says loudly, "@paged-notes has been fixed for players with lots of notes."
Johnny says loudly, "We improved the setup & usage of signs in game to make them more accessible."
Johnny says loudly, "Wheelchairs, mops, and skateboards are now trashable."
Johnny exclaims loudly, "These are just the highlights of over 500 changes. Visit the Improvements & Bug Fixes posts to see what the details are!"
PsycoticCone edges into the fifth row, and picks a seat and lowers theirself into it.
Johnny says loudly, "While this may not be the incredible numbers of 2021-2022, I think we all saw how unhealthy it can be to do too much too quickly. We'd rather take our time to thoroughly test changes and make more thoughtful improvements. "
fopsy edges into the fifth row, and picks a seat and lowers theirself into it.
Johnny says loudly, "Thank you for giving me your time. You continue to be the most valuable part of our community and I hope you continue to appreciate all we do to keep it going for you."
Johnny steps away from the podium.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Fengshui starts applauding politely.
Amiga starts applauding politely.
Svetlana claps enthusiastically
Batko starts applauding politely.
Risikio starts applauding politely.
BelladonnaRP starts applauding politely.
Fopsy starts applauding politely.
Jawbox01 starts applauding politely.
SoulTune starts applauding loudly.
Logic claps loudly.
Duck starts applauding politely.
Fogchild1 starts applauding politely.
Emily starts applauding happily.
Adrognik starts applauding politely.
(-Game-Help) robotdogfighter nods. [13 karma]
Logic walks across the stage and sits upon one of the large leather chairs.
Waters waves happily.
SoftAndWet starts applauding politely.
Robotdogfighter nods casually.
Mono claps a pair of novelty horse hooves together.
(-Game-Help) robotdogfighter [13 karma] has left the channel.
Duck starts applauding impolitely.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Johnny walks across the stage and sits upon one of the large leather chairs.
Fengshui steps up to the podium and says, "Please welcome our Head Builder: Butako."
Fengshui starts applauding politely.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Svetlana starts applauding enthusiastically.
Crashdown starts applauding politely.
PsycoticCone starts applauding politely.
BelladonnaRP starts applauding politely.
Fopsy says, "WOO"
Robotdogfighter exclaims, "YEEEEAH!"
Jawbox01 starts applauding politely.
Mono juggles piggies for Butako.
Butako trots forward on the stage, her little hooves clacking, and lets out an impressive, assured-sounding OINK!
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Duck starts applauding noisily.
Butako says loudly, "Hello all! The build team has been on a skeletal crew for some time, but Im happy to say that not only am I officially back from my mental break from the game, but the build team has officially brought in a new builder-in-training, Macabre."
The Speaking Queue topic has switched to Chief Justice - State of the Corp.
The Speaking Queue topic has switched to Statement from the Head Builder.
Butako exclaims loudly, "Macabre has been hard at work on her first build, and it is very close to being finished! I hope you like perfume and jewelry! This build is a training process for her, and she has been learning many new things Im proud!"
Butako says loudly, "Say So, not much noticeable has been added to the game since the last town hall, I think the WEC cyberclinic, and rentable event items at Rising Bamboo are one of the few. But small things have been done, like typos, redecorations, little fixes here and there, and continuing to work on projects that were put on the backburner for a while."
Butako says loudly, "The project that is the closest to being finished of these is the Viesquez Place redesign. Windows will be added to the apartments, they will be standardized with new furniture items and decor, including a few things that were created especially for the apartment."
[++] New post to topic 'Summer TH 2023 Breakout: Gang Economy' in Theme
[++] http://sindo.me/Hkntc02JT ('@forums-kill last' to mute)
[OOC: Fengshui exclaims, "and better documentation! and new seasonal drinks!" ]
Butako says loudly, "Other things that are mostly done are the Vanity Diamonds store, Deathball Emporium, a home base for a new faction of historians and technodatists, and the Kashflo Arena."
GhostInTheMachine edges into the sixth row, and picks a seat and lowers theirself into it.
Butako says loudly, "A few projects that we are excited about are a CWH overhaul to make it less confusing to get around in, a red sector office park to run your businesses out of, and bringing jewelry crafting to the game."
Butako exclaims loudly, "We brought back Specter Hallowen again this year, and as planned they have moved into a completely different abandoned storefront. Look for them on Gold this year if you get a delivery from Crazy Chuck!"
Butako says loudly, "With all of that out of the way, I wanted to talk about something that many of you may not have realized is a possibility: custom reskins of items that already exist in game. It is possible to approach a business to have them import a special item that you would really like to bring into the game world. Now, not every item is going to be something that we have the time and wherewithal to do, so I advise people to do this sparingly and we are not going to invent new code for these items willy nilly, so it is appreciated if you choose something that has a function that already exists."
Butako says loudly, "Some examples of things that have been customized from shops in the past: Wedding rings (a ring from jade dragon), a tea set (portable bar), a vanity table (wooden cabinet) and we have had people buy things like seating from the furniture stores (which doesnt exist as an item you can carry around)."
victormark121 walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Butako says loudly, "Do not expect things things to come cheaply, however. There will be at minimum the base price of the item it is imitating, with additional chyen on top of it, depending on presumed rarity, etc."
Butako says loudly, "If you are interested in joining the build team to help out with the zillions of awesome projects we have proposed and in backlog, it starts with an SGM application, which you can find on the BGBB! I invite anyone who enjoys the thought of adding your color to the game to consider applying."
Butako says loudly, "Here is the link! http://sindo.me/SJtlAhIIP"
Butako blows some snouty biggy kisses at the crowd, then trots off.
Butako walks across the stage and sits upon one of the large leather chairs.
Macabre starts applauding excitedly.
Butako blows piggy kisses, too.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Johnny applauds politely at Butako.
SoulTune starts applauding loudly.
Fengshui starts applauding politely.
Svetlana starts applauding enthusiastically.
Huntresskai exclaims, "WOOO!!!"
Ociex starts applauding politely.
Jawbox01 starts applauding politely.
Batko starts applauding politely.
Emily exclaims, "Woooo!"
Crashdown cheers.
Amiga starts applauding politely.
Fengshui dances around happily.
Robotdogfighter says, "WOOOOO CANDY CORN CONCIIATOR"
Logic claps for the build team!
SoftAndWet starts applauding politely.
SilverMoon shouts somewhere in the crowd, "Jewelry! I want all the jewelry!"
Emily chuckles softly.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mono [to Butako]: That'll do, pig. That'll do.
Fengshui steps up to the podium, "Next up, speaking on behalf of the GMs, we have Mono!"
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Fengshui cheers.
Crashdown starts applauding politely.
Jawbox01 starts applauding politely.
Mono rises from the plush leather seat that rests on the stage.
Svetlana starts applauding enthusiastically.
Waters starts applauding politely.
Logic starts applauding politely.
Butako oinks!
Emily smiles innocently.
Mono steps up to the podium and adjusts the micropohone.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mono exclaims, "Woo! Got the mic right this year!"
Mono says, "Already ahead."
Fengshui OOCly shouts, "after speeches we'll jump right into discussions so please make sure you've got some thoughts typed out if possible."
Mono says, "Hello, Domelings! I'm Mono, like the disease, not anyone or thing you might know IC, one of our full-time GMs here on Sindome. For those of you who have had to sit through my previous speeches, yes, I am still just as expendable."
Mono exclaims, "But we're going to lead in with everyone's favorite part: numbers! Woo!"
Mono says loudly, "Since our last townhall, we have completed 626 puppet requests. Hussar did 197 of those, Ares completed 103, Macabre slaughtered 89, Coral wrangled 67, I creased 51, Logic slayed 43, Mench bopped 21, Fengshui eviscerated 19, Neon annihilated 18, Butako obliterated 11, and Kard barely defeated 1."
Mono says loudly, "For xhelps, we sent 3,493 since the last time we all got together. Neon talked a lot, getting 1,270 in, followed by Fengshui with 931. Next, Mench chatted up 508, then Ares with 843. Coral answered 298, I did 246, Butako had 165, Hussar scored 118, Macabre talled up 113, and Kard rang in with 57. Saving on the bills, we have Logic completing 13, and Johnny with 5."
Mono says loudly, "And with that out of the way, we can talk about a slight issue we've had in the GMing department. Sadly, due to IRL circumstances, many of us have been unable to play as much as possible. We're keeping the ship afloat, but some of you have likely noticed that we're a bit slower to respond to you than we have been in the past. We are deeply sorry about that, and I promise that we still love you."
Mono says loudly, "To death....."
Mono stares blankly at nothing at all.
Fengshui cheers!
Mono says loudly, "To that end, we have a lot of larger-scale plots in the hopper that we're laying groundwork for, so get excited for the months to come. As things stabilize, you'll see more and more of those making their way into the world through a variety of channels. It's like Christmas at any time, only the present contains a bomb that explodes when you open it instead of a toy."
Macabre beams!
Mono says loudly, "And like the piggy said, we are once again looking for a new Support GM to help out with our day to day stuff. You can read all about the position at http://sindo.me/HyuTk-PT4"
The Speaking Queue topic has switched to Statement from the GMs.
Mono says loudly, "I was going to take a jab at Mench here, but it turns out he's already on top of things."
Mono eyes Mench warily.
Mono says loudly, "However, I would also like to thank all of you! Since the winter meeting, you all have really stepped up to the plate in making your own plots and carrying through on them. We've helped out here and there, but we're really seeing you guys playing the world and playing the game."
Mono says loudly, "I've said it before here, and I'll say it again, to quote some great cyberpunk literature: Make it personal. Withmore is a dark place, and not just because the dome blocks out the sunlight. A huge component of the punk aesthetic is the sense of hopelessness, lawlessness, and chaos that comes from living in a dystopian society. Lean into it."
Mono says loudly, "Be wild and vindictive. Be loving and obsessive. Be kind and have illusions of grandeur. Take every emotion to an extreme, even comically so. Kill, be killed, break the Law and the laws of nature and science as we know them (but remember our @rules!)"
Mono says loudly, "And most of all, remember that even while you try to resolve your own character's goals, the rest of your fellow players doing the same thing, too. Reach out to them when you're trying to make a change. Even the smallest plot can lead to an IC friendship, or turning someone into a convenient stepping stone for you, or vice-versa."
Mono says loudly, "This is ultimately the kind of agency we want to see from you guys and what we can hopefully enable when you do have an idea. We want you to have parties, wheel, steal, and deal, or blow up the competition on your own time, at your own pace, and we hope to make the world react to you, instead of needing it to be the other way around."
(-Game-Help) deadliestcatch [0 karma]: is the townhall meeting thing over?
Mono says loudly, "Sindome is a great game because its players are great. I have never met a better bunch willing to shelter together for so long, and we're still picking up the pace, as Johnny showed. The whole game becomes more vibrant and more alive the more you all engage with it and with each other."
(-Game-Help) svetlana [130 karma]: still going on. @town-hall
[++] New post to topic 'Summer TH 2023 Breakout: Gang Economy' in Theme
[++] http://sindo.me/SJ264a3ka ('@forums-kill last' to mute)
Mono says loudly, "So keep reaching for the stars, everyone. Write your name on the dome so that people will still talk about you over the next couple of decades. And don't forget to walk safe, everyone."
goblinfemme edges into the second row, and picks a seat and lowers theirself into it.
deadliestcatch edges into the sixth row, and picks a seat and lowers theirself into it.
[OOC: Fengshui asks, "you done or?" ]
Mono says loudly, "When moderation turns off, I want you all to give YOURSELVES a hand, because you're the ones doing it. Thanks again, all of you."
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Risikio starts applauding politely.
Fopsy says, "Hands"
Svetlana starts applauding enthusiastically.
Batko starts applauding politely.
Jawbox01 shouts loudly, "WOOO, WE RULE!"
Nymphali starts applauding loudly.
Fengshui gives himself a hand.
Emily starts applauding happuly.
Robotdogfighter starts applauding loudly.
Sliceman starts applauding politely.
Ociex starts applauding politely.
SoftAndWet starts applauding politely.
PsycoticCone starts applauding politely.
Crashdown claps for pizza.
Butako oinks!
Ociex exclaims, "Everyone rules!"
EnRet exclaims, "Go us, woo!"
Huntresskai exclaims, "Woo!"
PsycoticCone exclaims, "Woo!"
Villa nods casually.
Macabre thunders and claps!
Johnny starts applauding politely.
Fopsy says, "Give me your hands! "
Jawbox01 starts applauding politely.
Baguette says, "I already have enough hands."
Mono steps away from the podium.
Victormark121 starts applauding politely.
SoulTune starts applauding loudly.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mono walks across the stage and sits upon one of the large leather chairs.
Fengshui exclaims loudly, "Alright, on to our discussions!"
Fengshui says loudly, "Thanks to everyone who spent time writing up speeches and gathering data to include. It is appreciated."
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
The Speaking Queue topic has switched to Statement from the Coders.
The Speaking Queue topic has switched to How to elevate immersion during RP (in person and via SIC, Grid, etc)..
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Fengshui says loudly, "Our first topic: How to elevate immersion during RP (in person and via SIC, Grid, etc)."
Robotdogfighter has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: robotdogfighter.

Fengshui says loudly, "A few tips that I have to start us off around avoiding immersion breaking things: If you've got to get offline, tell people in an IC way. I gotta jet, got some biz to handle. I got shit to handle later, so I'm taking a nap. Just got a SIC from a boyo that needs to meet, back later."
robotdogfighter stands from their seat in the first row and easily moves away from it.
Fengshui says loudly, "If you wanna tell people you're going to be away due to IRL for an extended period: I'll check you in a week-- going on a trip outside the city. Or, got a contract job away from Withmore, gunna be gone a few months."
Waters has joined the Speaking Queue.
Fengshui says loudly, "Resist the ever present urge to include modern day references or in-jokes in your RP. It happens to the best of us. If you notice yourself doing it, just redirect yourself. If you notice others doing it, give them a gentle nudge on OOC. If it becomes a problem, xhelp and provide the context / reference so we can chat with the person."
Fengshui says loudly, "From an increasing immersion perspective: I like to make things going on beneath the surface of my characters visible. A nervous tick, perhaps. Or a twitching eyelid when someone is pissing my character off. These can go a long way towards showing what your character is feeling. People don't need to interact with it, and it can be thrown in with a pose like .nod and .say, "I totally agree. " as my eyelid twitches."
Fengshui says loudly, "In general, I think showing instead of telling is a good motto. One of the biggest things I think can help with this is to use 'to' and 'say' sparingly. Make a deal with yourself to use pose or emote instead, everytime. 'To joe Sup?' becomes '.glance over at Joe and .upnod, "Sup?"' or .nod to Joe as he approaches, "Sup?". The more you show, the more immersed you will be, and the more immersed those around you will be. It can be a pain at first, but you get fast over time and it doesn't slow RP down at all."
SoulTune has joined the Speaking Queue.
Svetlana has joined the Speaking Queue.
Batko has joined the Speaking Queue.
Fengshui says loudly, "Next thing I haven't seen many issues with in recent years but it's worth mentioning: Don't write a huge amount for each emote or pose. There are exceptions to this like if you're performing something, or you have stuff pre-written, of course. But if I have to sit around waiting 5 minutes for a response and it's a huge pose, I lose immersion. Get in the habit of shorter, punchy poses. You can accomplish the same thing and keep the people you are RPing with engagted."
Logic nods casually.
Fengshui says loudly, "That's it for my tips. Players, take it away."
Robotdogfighter says, "So. Thoughts on immersion. I know we've mentioned changes IC, but OOC, there are some huge changes coming. The VP remodel, an eventual CGH remapping... How much can a char expect to be in the know in these places, say if they work there? Would someone know OOCly that a remodel is approaching that is going to be huge changes? Just how much can we really bring in what has changed OOC to an IC level? Thank you."
Mono says loudly, "A lot of things like that have IC announcements that accompany them."
Butako says loudly, "There will absolutely be IC rp around these changes."
Fengshui says loudly, "Sometimes we may make a change and say 'it has always been like this' in which case your character is not expected to react to the change."
Fengshui says loudly, "But generally I think we like to make it an IC thing so characters can react."
Mono says loudly, "In general for non-retcon changes, we try to make a lot of noise when we push a change to a location or for goods, that way it becomes public knowledge more quickly."
Fengshui nods casually.
Robotdogfighter says, "Thank you for the answers, that clears that up. I will save more for other topics."
robotdogfighter walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
The Speaking Queue has switched to Waters.
Waters says, "One thing I wanted to talk about in regards to rp immersion is the language system. I had an interaction recently where I was trying to engage with someone who spoke a language that was not my own. But I was trying to approach it in such a way where, and this is kinda the point in an ironic way, the way the code changes speech made it impossible to know if they were saying what I was trying to get them to. Getting a translator can be interesting, but I feel like working *through* it can be even more so."
Reganza walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
[OOC: Fengshui says, "please make sure to stand and then sit so we know when peeps are done with their point" ]
Waters stands from their seat in the second row, and edges their way out of it into the aisle.
Waters edges into the second row, and picks a seat and lowers theirself into it.
Fengshui asks loudly, "You're talking about how you can say the same word fifteen times and it shows up different each time?"
Waters stands from their seat in the second row, and edges their way out of it into the aisle.
Waters asks, "Yes. But, say, if I'm speaking a name, why would that change? A name is a name, you know?"
Fengshui nods casually.
Fengshui says loudly, "Yeah, I hear ya."
SilverMoon has joined the Speaking Queue.
Fengshui says loudly, "It's a limitation to what we can do with the coded system. Having it match names and understand contextually if you're saying the name of a person or place just isn't possible with our tech stack right now."
Waters says, "So it was kinda breaking rp because I couldn't tell if they were actually getting it, saying it, and the game was breaking things, or if they were struggling to understand me, IC"
Waters nods slowly.
Johnny says loudly, "thats kinda the point, to make it a struggle to communicate across the language barrier."
Logic says, "There's methods to communicate across language barriers too, without speech even. "
Waters [to Johnny]: Right. But in making it a struggle I wasn't sure if the struggle was mechanical or language based if that makes sense.
Waters [to Logic]: Yeah. That was something we were trying to move towards
Logic nods casually.
Waters edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "It's good feedback for us to consider as we continue to think on languages. Can't promise any changes to it any time soon, but we'll at least discuss further. If anyone has ideas for how this could be improved, start an ideas thread on the BGBB."
The Speaking Queue has switched to SoulTune.
SoulTune stands from their seat in the fourth row, and edges their way out of it into the aisle.
SoulTune says, "I'd just like to throw in my 2 cents and say that you can show what's going on beneath your character's surface in more subtle ways with microexpressions. Get in the habit of describing how emotions -actually- look on your character's face and in their body language with minimal adverbs. That way you don't give away your hand unless someone has a keen eye and is paranoid but they later still get the satisfaction of seeing how you sowed the seeds of future actions early on! Even if your character has a blank expression and stiff body language, writing that in is characterization in itself and makes RP more interesting."
SoulTune edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Love that."
The Speaking Queue has switched to batko.
Nogodsnokings has joined the Speaking Queue.
batko stands from their seat in the fourth row, and edges their way out of it into the aisle.
Batko says, "I have spoken about this a little on one of the hot button threads on the forums recently, and it may sound a little corny, but I'll repeat some of the things I said and some of my insights on creating immersion, specifically with a character that is in a faction."
Batko says loudly, "I try to approach roleplay scenes from the perspective of a director when possible. Especially in the shoes of any character in a place of power, the idea is to push theme with your character, to create the atmosphere of your character's concepts. Mystery, aesthetics, and power are all things that can be displayed as a set piece to drive immersion."
Batko says loudly, "Consider your location of the scene, maybe your character has enemies in the area or they feel at home if not. Consider hiring runners to bring you things, silently. Hire bodyguards for meetings, if you don't have corporate security or some other equivalent. Meet someone in the middle of another scene, where you're beating the daylights out of someone, or having your bodyguard do so."
Batko says loudly, "Think about the aesthetic qualities of your faction, and how you can exemplify those qualities. Gangers have arm bands and colors, mobsters like their suits, corpies may have eccentric fashion or just flat-out opulence. Gangers might meet people on the street more often, since they need to keep an eye on things, and corpies might prefer a club or bar, or their own flat."
Batko says loudly, "Just keep in mind on how you can set up a scene like it would be interesting to watch from the sidelines. Plan it out ahead of time."
batko edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Macabre nods appreciatively.
Fengshui says loudly, "Good ideas."
The Speaking Queue has switched to svetlana.
svetlana stands from their seat in the fourth row, and edges their way out of it into the aisle.
Macabre says loudly, "*speaking english* Those are very, very good points."
Logic nods casually.
Fengshui has closed the Speaking Queue for this topic.
Svetlana says loudly, "Something that I've always found great for immersion is leaning into the theme of the world. Be hyper-specific. Reference names of IC brands, IC celebrities, etc. React to the weather, ambient population descriptions, things like that. It's something I've been trying to integrate more into my RP, personally. I also like the idea people have mentioned about nervous tics. Or things like coming up with some 'tells' your character has when they lie, and doing them during interrogations. "
Svetlana asks loudly, "I do have a question about texting and Grid communication. How can we make it so it doesn't just feel like texting IRL? Is it themely to use text speak and emoticons, should we be making up a whole new texting culture?"
Fengshui says loudly, "If you're on the Grid or a Phone (texting), and you want to use emoticons, go ahead."
Svetlana nods casually.
Fengshui says loudly, "I'd steer clear of 'lol' 'omg' and things like that though."
Mono says loudly, "Leetspeak, though."
Fengshui says loudly, "If you wanna create a whole new shorthand, I think I'd be OK with that."
Svetlana nods casually.
Macabre says loudly, "It's a deeper level of immersion to develop a quirk or habit that your character might have in their communication style, via SIC or texting via usage of emoticons and stuff. Maybe come up with acronyms your character would ICly use, or nicknames to reference certain things between friend groups."
Fengshui says loudly, "Otherwise, I'd just treat it like the SIC."
Svetlana asks loudly, "Like the sic but without accents?"
Risikio edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "I have my characters write on the grid the same way they talk mostly. "
Svetlana nods casually.
Johnny says loudly, "lol is dead anyway"
Mono says loudly, "Just nothing to laugh out loud about these days."
Fengshui says loudly, "If I say: I ain't is gunna do dat shit. I might literally write that on the grid as well. I think that is more flavorful than I'm not going to do that."
Logic oofs and nods.
Svetlana nods casually.
Svetlana exclaims loudly, "Thank you!"
Fengshui nods casually.
Logic agrees.
svetlana edges into the fourth row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to SilverMoon.
SilverMoon stands from their seat in the second row, and edges their way out of it into the aisle.
SilverMoon says, "So I'm not sure if this is doable, or if this is newbie me speaking out of turn. But one thing I think would be helpful mechanically, is if you could do emotes over the phone. Nothing like... extended, that wouldn't make sense. But so you can hear the person chuckling, or background noise if the person so chose to include. Right now, we have to do it a janky way where we put asterisks or something like that, and it's not very well fleshed out. I don't know that it can be, but just thought I'd pop it out there. another thing is if characters want to do emotes where in they show expression or something but it's more subtle, could we have a hidden emote system? Where whether you see something a char has emoted is based on their perception check? Again, not sure if this would be possible, but if it were, it'd allow chars to show their ticks or hidden emotions, and only those who would have the perception to see such things might pick up on it. That's my two cents, thanks for listening."
Logic asks, "Can I take this one?"
Fengshui says loudly, "Sure."
Logic goes for it. "You can do this as far as I know. People have done it and I do it."
Logic says, "Using something like *sounds of electircal wirring in the background* "What's up, chum?""
Fengshui says loudly, "He did mention that but said it was clunky."
Mono noogies Logic. "Silly Logic. We don't charge for comments here, like we do on xhelps."
AdamBlue9000 sits cross-legged on the floor.
Logic says, "It's my first time on this side."
Logic sticks his tongue out at Mono.
SilverMoon says, "Right right, I'm just saying, that's a little clunky. I'm just wondering if there isn't a more elegant way of making it happen."
Fengshui says loudly, "Both your suggestions are technically possible."
Mono stealses Logic's tongue.
SilverMoon says, "But yes, that does work. Touche."
SilverMoon smiles innocently.
Mono says loudly, "Another thing you can do is just speak it out."
Johnny says loudly, "I like the idea of perceptive emotes"
SilverMoon says, "But the hidden emote thing more. Because it's hard for chars to show their ticks or what nots as been encouraged, if it's something that's supposed to be subtle and yet it isn't. Everyone can see it."
Mono exclaims loudly, "Sorry, choomba! Can't hear you over all these fans!"
SilverMoon nods casually.
Fengshui says loudly, "I'd suggest posting on the Ideas BGBB section and seeing what others think of the idea. If a lot of people are into it we will consider it. You've got two ideas, emoting through phones the same way we allow it to be done with instruments, and emotes that only perceptive people can see."
SilverMoon exclaims, "Okay cool thank you!"
SilverMoon edges into the second row, and picks a seat and lowers theirself into it.
Mono says loudly, "Ellipses can say a lot, too in plain text."
Mono [to Mench]: ....can't they?
Fengshui says loudly, "Before we made 'think' a command that worked with mindseye, it was a quasi OOC command for players to pass quasi IC info along to other players for them to pick up on."
Logic [to Mono]: ...they can?
Fengshui says loudly, "I used to love sneaking into a room and doing like 'think Gunna get this mother fucker'"
Logic chuckles softly at Fengshui.
Macabre snickers sarcastically.
Fengshui says loudly, "Everyone in the room would see it. I was was sad it changed TBH. Still bitter about it."
Fengshui says loudly, "So, yeah, post on the BGBB and lets gather feedback on that."
SilverMoon nods casually.
The Speaking Queue has switched to nogodsnokings.
Mono says loudly, "You can also dynamically set your @voice to show changes on the phone, too. That way it would also carry over after the conversation if you forgot about it, which is kind of realistic."
nogodsnokings stands from their seat in the third row, and edges their way out of it into the aisle.
Nogodsnokings asks loudly, "I think that a big part of immersion involves food, at least imo. What is staff's opinion at the moment involving food as a whole, is it in a good place? Should the cost of higher quality food increase even more? (how'd that mixer get that delicious steak?) Sometimes you'll see people on SIC (primarily mixers from what I have seen) talking about various fancy things that they are eating/drinking/ect, whilst other mixers talk about eating rat kebabs and nutripaste, probably trying to nudge forward the poverty aspect of the mix. Food is very important to immersion and this falls upon all of us. TLDR: Is food in a good place right now?"
Fengshui says loudly, "We do have different level of quality for food and that impacts price and nutrition."
Fengshui says loudly, "And a lot of the higher quality food is only available topside"
Fengshui says loudly, "But nothing is stopping a garbage person from going up there and getting it, or hiring someone to go get it."
Butako says loudly, "Food is all still very cheap, in my opinion, at the grocery stores. Something to look into."
Fengshui says loudly, "In my opinion, it's a balance."
Fengshui says loudly, "Food doesn't provide much tangible benefit."
Fengshui says loudly, "It's an RP prop primarily, though there is a small benefit from eating nutritious food"
Fengshui says loudly, "In terms of recovery time."
Nogodsnokings nods casually.
Fengshui says loudly, "So like, how much are people going to spend on a prop they get to use for 2 min in RP"
nogodsnokings edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "If we raise the price too much people just won't get food, and we wasted our time making it"
Fengshui says loudly, "If it's too cheap it loses all meaning"
Macabre exclaims loudly, "Another thing to keep in mind. If you're a mixer, down on your luck and really wanting to lean into it, consider giving your PC hunger pains, fatigue, and other issues. Use your hunger, literally, to motivate you into desperate situations. Get that creative RP going with your medical staff!"
[++] New post to topic 'Summer TH 2023 Breakout: Gang Economy' in Theme
[++] http://sindo.me/Hkntc02JT ('@forums-kill last' to mute)
Mono says loudly, "And in terms of a prop, it does say something about the character. If someone is always going off about the good food they eat, maybe you want to get to know them to score some grub, or find out how they're financing their rich tastes. Or just to steal it."
Fengshui says loudly, "Some day I will enable hunger as a thing that kills you in the badlands. You can already hunt and kill for food out there."
Fengshui says loudly, "We will consider making the Mix more of a quality food desert."
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to How has the immy/new player experience been, and where could it be improved? How can we create a welcoming OOC experience that is ICly themely at the same time?.
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
SoftAndWet has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: SoftAndWet.
Fengshui asks loudly, "Next Topic: How has the immy/new player experience been, and where could it be improved? How can we create a welcoming OOC experience that is ICly themely at the same time?"
Soft_kitty has joined the Speaking Queue.
Fengshui says loudly, "Let's talk about the Withmore Welcome. We wanna introduce people to the theme quickly but we also don't want them lost, feeling left out, or straight up unable to continue cause someone cut their foot off fifteen minutes after they walked in. Most interested to hear from newer players about their experiences, but really anyone who's gone through chargen recently. What worked? What didn't work? Let's keep mechanics you didn't like (such as advantages and complaints about them) out of this and focus on what the staff or players can do to improve the experience."
SilverMoon has joined the Speaking Queue.
SoftAndWet stands from their seat in the first row and easily moves away from it.
Johnny@slack: hey now, I still have the same slice of pizza from 2020
AdamBlue9000 has joined the Speaking Queue.
Huntresskai has joined the Speaking Queue.
SoftAndWet says, "This may be a little off topic than what was just requested, apologies, but I feel it is still relevant. I feel there is a growing trend of secrecy in higher end factions and corporations that may make things look slow on its face, and when things appear slow, immies are at the bottom of the barrel feeling it the most. Shadow ops are cool, fun, themely, and always happening, but at the same time we have to find a balance with catering to the game world and establishing theme for players to witness it. Someone might say things look 'dead' in a certain part of the game world and while I know they're wrong, I can't blame them for thinking that due to how hush-hish everything is. Having your conflicts loud and proud is a great way to both make the game feel alive, as well as get others involved, so I will promote that."
SoftAndWet walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
SoftAndWet says, "Hush-hush. Pardon."
Fengshui says loudly, "That's a great point."
Fengshui says loudly, "Perception is everything."
SoftAndWet has left the Speaking Queue.
Fengshui says loudly, "One of my favorite things to do is find a newer player and introduce them to some crazy secret shit that only a few people know. It's fairly easy to come up with some justification for it. They did you a favor, they saved you from some bad spot, they look like your ex, you literally mistake them for someone else and only find out later."
Robotdogfighter has joined the Speaking Queue.
Batko has joined the Speaking Queue.
Macabre says loudly, "A lot of that can be easily remedied by shifting focus from where you're doing most of your business. Fixers and syndicates, for example, could choose favorite places they visit to profile new immigrants, etc. Change it up, be versatile, and pull people into that."
Fengshui says loudly, "There is also a weird thing where ICly NPCs are telling you KEEP THIS A SECRET DO NOT TELL ANYONE EVEr"
Emily has joined the Speaking Queue.
Mono says loudly, "It can help if you see it to reinforce the theme, however. Withmore is home to millions in a space smaller than most major metropolises today. Things are never really quiet. If you know a secret, deal the complainer in. Find a way to show them how deep the water goes. It can be a simple as a story, or as terrible as a suicide mission."
Fengshui says loudly, "But what we really mean is... OOC: this is cool shit, you should involve some people in this because it's so cool"
Macabre says loudly, "Absolutely do not do what that NPC says and go tell your ace kools immediately about it. "
[++] New post to topic 'Limit Access to some Corporate Stores' in Ideas
[++] http://sindo.me/rJ4XZl6Jp ('@forums-kill last' to mute)

Mono says loudly, "And then sell it to everyone else."
Waters has joined the Speaking Queue.
Mono says loudly, "Biz first, chums second."
Mono throws gang signs.
Macabre exclaims loudly, "But obviously, change it just enough that you don't give them the whole secret. Just enough to make it worth selling, and still keep it to yourself!"
Fengshui says loudly, "Obviously there is a diff between telling people privately about something and announcing it on pub sic. Don't do the pub sic thing. Or do. Up to you :)"
The Speaking Queue has switched to SilverMoon.
Soft_kitty stands from their seat in the fifth row, and edges their way out of it into the aisle.
SilverMoon stands from their seat in the second row, and edges their way out of it into the aisle.
SilverMoon says, "so the immy experience was pretty good. I think one thing that could be improved though, is letting people know that immy greeters are a thing. That would give way to rp, as well as inform. When I first started my char, I didn't know they were a thing, till I'd already been hanging out for like two weeks or something like that. Which obviously isn't what we want to go for. And it isn't fair for immies to icly ask if greeters are a thing... if they don't know. I don't know if that makes any sense. So a gentle ooc nudge to seek a greeter if interested may be helpful. Just so if they want to seek out that rp, they can do."
Soft_kitty has joined the Speaking Queue.
Soft_kitty edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui asks loudly, "Hmm. What would be the best place to do that nudge?"
Fengshui asks loudly, "The OOC tip-line messages we send? Or ICly via a guard as you go through the gate?"
Macabre says loudly, "We could probably throw something into the immigrant emits thrown out via guard and an ooc message."
Logic says loudly, "I like the gate-guard idea."
SilverMoon says, "Right before you get thrown in Withmore. After you get chipped, befor eyou get knocked out. It can be an ic thing. Or an ooc thing, before you enter the game."
Mono says loudly, "We could have the guard stuff one of the flyers in their hand as they pass through the gate."
(-Game-Help) Soft_kitty [0 karma] says, "Did it just skip my turn? It didn't say it was my turn, but it told me it was over."
[++] New post to topic 'Limit Access to some Corporate Stores' in Ideas
[++] http://sindo.me/rJ1pWx6kp ('@forums-kill last' to mute)
SilverMoon says, "An ic ting yes, the gate guard. Would be nice."
[OOC: Fengshui says, "don't leave the speaking queue when you are done" ]
(-Game-Help) crashdown [443 karma]: I think it's because softandwet was ahead of you and left the queue before it switched.
[OOC: Fengshui says, "i will manually move it forward" ]
(-Game-Help) Staff Mr. Cooperative Competition (Slither) [778 karma]: rejoin and I'll make sure you get a chance to speak
(-Game-Help) SoftAndWet [9 karma]: Apologies!
(-Game-Help) Soft_kitty [0 karma] says, "Have done. Thank you."
SilverMoon says, "That is all, thank you one and all."
SilverMoon edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "I'll add a reminder ICly when you enter the dome."
Fengshui nods casually.
The Speaking Queue has switched to AdamBlue9000.
Emily has left the Speaking Queue.
AdamBlue9000 stands up from the floor.
AdamBlue9000 says, "Ahem. Hello! I've been playing for a few months now, and have taken to helping others with the new player experience as well, and as such, forgive me for being a little lax and slow on delivering what I mean to say in response to the original question..."
The Speaking Queue buzzes and the current speaker flashes: AdamBlue9000.
Fengshui says loudly, "No prob."
Sindome Amphitheater
[Town Hall Active - Description Shortened] A Nito-Kodak Chronos* has a hologram of the date rotating above it: Saturday, September 23rd, 2108 : 4:19 PM. Currently in the Speaking Queue*: AdamBlue9000, Huntresskai, robotdogfighter, batko, Waters and Soft_kitty. To listen to the playlist: http://sindo.me/SkaANjhyT To see the current song: http://sindo.me/rkyJpYLL3


Slither Fengshui is fixing stuff. Gimp Mench is twiddling his trucolorz dildo between his fingers Member Baguette, Member Huntresskai, Member SoftAndWet, Member batko, Member robotdogfighter, Member duck, Member Baphomei, Member Echtastic, Member Hippo, Member Emily, Member Napoleon, Member SilverMoon, Member Ociex, Member Soft_kitty, Member BelladonnaRP, Member Grey0, Member EnRet, Member adrognik, Member Wulf, Member Sliceman, Member Quest, Member Hivemind, Member svetlana, Member Adea, Member Amiga, Member DiamondNine, Member RedProtokoll, Member SoulTune, Member crashdown, Member 0x1mm, Member nogodsnokings, Member Fogchild1, Member Jawbox01, Member Nymphali, Member Bix, Member Wonderland, Member Kalii, Member Waters, Member Reganza, Member villa, Member Beepboop, Member fopsy, Member PsycoticCone, Member GhostInTheMachine, Member victormark121, Member deadliestcatch, Member goblinfemme, Member Risikio and Member AdamBlue9000 are standing here. Bad-Bitch Macabre and Logic are standing here. Mono is standing at attention. HardHat Johnny is floating in a bubble of soap, recharging. Judge Zukhov is upholding the Law. Member Wulf, Member Bix and Member Beepboop are sitting on the floor. Gimp Mench, Bad-Bitch Macabre, Logic, HardHat Johnny and Mono are seated in the large leather chairs on the stage. The podium is vacant. You, Member Baguette, Member Napoleon, Member duck, Member Grey0, Member 0x1mm, Member Jawbox01, Member Kalii, Member Wonderland, Member Reganza, Member villa, Member victormark121, Member robotdogfighter and Member SoftAndWet are sitting in the first row. Member Huntresskai, Member goblinfemme, Member Waters, Member nogodsnokings and Member SilverMoon are sitting in the second row. Member Hippo, Member Echtastic, Member Baphomei, Member Sliceman, Member adrognik and Member Adea are sitting in the third row. Member BelladonnaRP, Member Amiga, Member SoulTune, Member batko and Member svetlana are sitting in the fourth row. Member Ociex, Member Quest, Member Emily, Member RedProtokoll, Member crashdown, Member PsycoticCone, Member fopsy and Member Soft_kitty are sitting in the fifth row. Member EnRet, Member Hivemind, Member Fogchild1, Member Nymphali, Judge Zukhov, Member deadliestcatch and Member Risikio are sitting in the sixth row. Member DiamondNine and Member GhostInTheMachine are sitting in the seventh row.

There are exits to the Coder (c), Gamemaster (gm), Builder (b).

Batko has left the Speaking Queue.
[++] New post to topic 'Being Able to Add To Kitchenettes' in Ideas
[++] http://sindo.me/Byw7711FF ('@forums-kill last' to mute)

AdamBlue9000 says, "Saying as such, I wanted to say that the people who are doing the in-game introductions are doing a pretty excellent job, and I have been trying to emulate their capabilities, and I have found that there's been a lot of..."
AdamBlue9000 says, "...Well, sometimes, it can be interesting to try and welcome people to the game. The initial hurtle to learn the mechanics can be daunting, and sometimes the chaotic nature of the city itself can make it harder to get people situated, if you understand my meaning."
AdamBlue9000 says, "There's a LOT of small, simple things that are more difficult to understand."
Logic nods casually.
[++] New post to topic 'Greater Access to Coffins' in Ideas
[++] http://sindo.me/SybgQlakT ('@forums-kill last' to mute)

AdamBlue9000 says, "For example, I would say the GRID is a really important part of helping new players with the maps, which are excellently made."
[++] New post to topic 'Summer TH 2023 Breakout: Gang Economy' in Theme
[++] http://sindo.me/Hkntc02JT ('@forums-kill last' to mute)
AdamBlue9000 says, "As such, I use it as a tool for helping new players and I -hope- I'm doing a good job helping reference the material."
ZedBanger edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
[++] New post to topic 'Being Able to Add To Kitchenettes' in Ideas
[++] http://sindo.me/Byw7711FF ('@forums-kill last' to mute)
Vivvykins edges into the sixth row, and picks a seat and lowers theirself into it.
AdamBlue9000 says, "Everyone, so far, who has been helping has been fantastic."
Fengshui nods casually.
AdamBlue9000 says, "And I appreciate everyone."
Fengshui says loudly, "Thanks for that feedback. And your efforts to help support new characters are appreciated as well. Might be a career in it for your character hehe"
The Speaking Queue has switched to Huntresskai.
Huntresskai stands from their seat in the second row, and edges their way out of it into the aisle.
Huntresskai says, "I'd suggest pointing people towards greeters in as many ways as possible is a good thing, because for me at least, a good greeter, who I really just got shoved at by another player IC, is what made a massive difference in my starting experience. A good greeter is generally an immies first 'link', first introduction to the world, first social contact, first resource for asking questions IC. The feeling of support from a good greeter is, to me, night and day difference in success for someone first showing up on the game. They help promote the theme, can be a good caution about things that should be known IC and give a few tips that can really make a difference in success. The atmosphere presented in the descriptions et. all in red are great and really set the tone for a lot of things, too, but those initial contacts can be a make or break for a lot of people."
AdamBlue9000 walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
[++] New post to topic 'Limit Access to some Corporate Stores' in Ideas
[++] http://sindo.me/rJ4XZl6Jp ('@forums-kill last' to mute)
Fengshui says loudly, "Just so everyone is aware, we do take greeters seriously. It's the only job in the game that if it's not full, or people in the role haven't logged in for a week, we get an alert for on the admin side telling us to fill the role. We also try to incentivize it ICly with signing bonuses and payments on a per player helped basis."
[++] New post to topic 'Summer TH 2023 Breakout: Gang Economy' in Theme
[++] http://sindo.me/SJ264a3ka ('@forums-kill last' to mute)
Fengshui says loudly, "But having greeters doesn't mean everyone can't be doing it, like AdamBlue is doing. There is a notification on game help or OOC chat when a new player passes through the gates."
Burgerwolf edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "You can use that as an OOC reason for your character to think 'haven't been to the clothing depot in a while, wonder what they have!'"
Fengshui says loudly, "At least if you're a Mixer anyway."
[++] New post to topic 'Being Able to Add To Kitchenettes' in Ideas
[++] http://sindo.me/Byw7711FF ('@forums-kill last' to mute)
The Speaking Queue has switched to robotdogfighter.
Huntresskai sits cross-legged on the floor.
Logic says loudly, "Also, greeters are not just a great point of contact for new players. They can also be a first contact for networking in the broader game world. I think the best greeters make use of the immies they greet as well as help them along beyond the basics of the game. Just my two-cents there."
robotdogfighter stands from their seat in the first row and easily moves away from it.
Robotdogfighter asks, "As a new player, I have had a lot of fun integrating into the game. I've picked up on making plots, got into theme easily, and have done my fair share of coaching theme with other players I have met. Still... I wish things could have been rougher. There is more gang activity now, and that is hugely exciting. I think the experience is better now, but I still have some trouble getting people to realize that this place is crowded, that place is full of disgusting rot stench and is not a place to make out with your babe. But how can I do that in a way that isn't... Rude or pushy away-y? I would try to tell someone that no, this spot is the busiest spot in x, and just because you dont have player bits here does not mean that there is physically nobody present, or the place is barren when a room desc says otherwise. I want to tell people the obvious, because it is obvious both IC, and should be OOC by reading the room description... But it seems it isn't as obvious as it can be that a place is packed full of the writhing, downtrodden masses by just room desc and crowded tag alone. Do you have any tips for teaching that?"
Fengshui exclaims loudly, "Yeah, good call out. Make friends with the greeters if you need fresh fodder for your machinations. They can help!"
Fengshui says loudly, "Yeah, that's definitely an ongoing battle."
Mono says loudly, "Laugh at them like they cracked a good joke if you don't want to be rude. Or be rude."
Macabre says loudly, "And if it's a continued problem, and you aren't sure how to correct it any further, feel free to xhelp us and give us the details."
Fengshui says loudly, "The goal should be, IMO, gently reminding people of the crowdedness of a space."
Mono says loudly, "It becomes a question of being inclusive if you're trying to steer people toward that, bringing them into the theme and the mess."
Fengshui says loudly, "If I wanted to do that I'd lead by example: emote barely gets out of the way of a passer-by pushing their way through the crowd aggressively"
Robotdogfighter says, "My trouble is, trying to explain it OOCly, because they don't seem to get it ICly. I will say, I did xhelp in the past, and it was very very effective. Thank you for that staff. But also, I want to say I wish people would stop making fun of these players in OOC chat too"
[++] New post to topic 'Update Frisk to Include Chyen' in Ideas
[++] http://sindo.me/SkTa4lTkp ('@forums-kill last' to mute)

Johnny says loudly, "act like its hard to hear them over the crowd noise."
Fengshui says loudly, "Or .curse as I is bumped into multiple times as I .attempt to make my way through the crowd."
Fengshui says loudly, "If I enter a bar with an NPC or PC, I usually .step through the doorway of the bar and .glance around at the crowded room before making my way through the mass of people, attempting to reach the bar."
Logic says loudly, "Truth. Emoting to the ambpop is always useful. And fun too - not to mention another way to give details on the type of person your character is, as batko was saying earlier. "
Fengshui says loudly, "I also ignore anyone who nods at me within 30 seconds of entering a crowded bar"
Mono says loudly, "Yeah, don't do that shit on OOC, guys. Keep it IC if you're going to make fun of them."
Robotdogfighter says, "I really feel a bit down when I see someone make a mistake, or ask a 'silly' question on game help, and everyone starts making fun of them on xooc. So, trying to cut back on belittling these players would help too"
Robotdogfighter says, "Just antagonize them IC. Cooperative competition"
robotdogfighter walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Mono says loudly, "We're all playing a text-based game in 2023. We're all the right kind of nerd for this. Attack the PC, not the player."
Fengshui says loudly, "Yeah, I mentioned this in the BGBB post about this topic. I haven't seen this making fun of thing on ooc chat or game help personally, but my expectation would be that we try to help people and nudge them in the right direction. If you don't think you can do that, don't engage on that channel. Or, take a page out of my book and put your response in chatgpt and ask it to make it nice."
Logic says loudly, "Second that. I don't use xooc myself outside of guided discussions. "
Fengshui says loudly, "We literally have a special command on the admin side which will take your xhelp message and make it nicer. We're all busy and answering questions can get tedious over time. I get it."
Robotdogfighter snickers sarcastically.
Fengshui exclaims loudly, "It works well. Here is an example: @c fengshui fuck you!"
Fengshui exclaims loudly, "Original Message: fuck you!"
Fengshui says loudly, "Opinion: The admin's original message shows lack of kindness, combative language, and a negative bias towards the player."
Fengshui asks loudly, "Updated Response: I'm sorry to hear you're feeling frustrated. How can I assist you?"
Fengshui asks loudly, "Send Updated Response to player?"
Fengshui says loudly, "Y/N"
Robotdogfighter says, "I need that in my life."
PsycoticCone edges into the fifth row, and picks a seat and lowers theirself into it.
Baguette walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "Yeah-- my point is mainly that it can be tough to answer the same questions over and over. If you find yourself getting frustrated with that, leave it to someone else. That's OK too. "
The Speaking Queue has switched to Waters.
Waters stands from their seat in the second row, and edges their way out of it into the aisle.
Waters asks, "So this might be more off topic than I initially thought, so sorry if it is. As a returning player, I've had a lot of fun with my current character. I came into the game with a challenge ready to be dealt with, but I find that I haven't been pulled into too many threads, myself, and that's been a bit sad for me. The thing is, too. A greeter can have an agenda, can be connected to corporations, for instance. A greeter has a lot of potential to shape someones entire future in the dome. Why not take advantage of that while helping an immy get a job?"
Fengshui nods casually.
Logic points at Waters. "That exactly."
Macabre nods casually.
Fengshui says loudly, "I honestly think Immy Greeter could be one of the most powerful characters in the game if played a certain way."
Macabre says loudly, "They really can be, if the player/character had the ambition to do so."
Mono says loudly, "A lot of that is going to vary with the greeter you get. And we have had very powerful greeters in the past who have utilized the position to its fullest."
Waters says, "I'm also wondering... I don't want to waste admin time, but sometimes I can't help but wonder, what more can I or my character do with this piece of information/to get to this objective. Are staff open to xhelps where I ask for feedback/suggestions? I don't want to waste their time but I'm not used to this kind of mindset."
Mono says loudly, "Always."
Logic says loudly, "You can use immies too as greeters, even take advantage or them while you're being nice to their face. Your personal goals don't have to stop because a player/character is new. "
Mono says loudly, "GMs are happy to give you ideas. We obviously can't provide you with solutions, but we can give you themely advice on possible roads you can take."
Fengshui nods casually.
Waters [to Logic]: Get an immy to tell you who they've run to lately, who they've seen hanging out with them, what they talked about.
Fengshui has closed the Speaking Queue for this topic.
Waters edges into the second row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Soft_kitty.
Soft_kitty stands from their seat in the fifth row, and edges their way out of it into the aisle.
Soft_kitty says, "Having come across from other muds I have found the overall new player experience very welcoming. The player character population has been incredibly welcoming and accomodating to me and the Withmore Survival Guide has been an absolute bible when it comes to learning to play this game. If I had any points for improvement on the guide I would consider moving the 'How to Read This Book' page to the very first page as I have encountered one or two characters my age who haven't known how to read it. I might also put a page in about how to open bank accounts as that seems crucial, perhaps with more emphasis on the importance of examining too. "
Soft_kitty says, "My only complaint at this time is multiple other characters have implied my character will not actually be good at anything from their very slim selection of skills for a couple months. If that's true it is quite discouraging."
Soft_kitty says, "A big thank you to the immy greeters and all the players who have put time in to give my character advice along the way so far though. Please continue to do so for other players."
Soft_kitty edges into the fifth row, and picks a seat and lowers theirself into it.
Mono says loudly, "UE spent does not equate to being good. Obviously it matters in terms of mechanics, but mechanics aren't everything in Sindome."
Johnny says loudly, "fake it til you make it."
Logic says loudly, "It took me a long time to learn that fact, in fact - mechanics aren't everything. "
Logic says loudly, "But it's true."
Fengshui says loudly, "The game is definitely slow in terms of getting really good at something but we try our best to make some stuff available to everyone, at all levels. Anyone can attempt something even if they are unskilled. Also, let's not let our OOC knowledge of the game and how it works seep ICly too much. Someone fresh out of the gates COULD be good at something, especially with our UE carryover code now."
Mono says loudly, "'help power-level' lays out expectations for your starting character, but that doesn't limit you in terms of what your character can accomplish, and what the game will allow you to do with your initial character sheet."
Fengshui says loudly, "If you have to talk about skills ICly to a new player it is better to frame it as 'Withmore has some unique technology that you may not have encountered, it's to be expected that it will take you a bit to learn the way things are done here / how to use the crazy tools the corps have relaeased for cyberware / how to use the medical equipment we have here' etc."
Soft_kitty asks, "I did follow help power-level, but it feels as though people assume I've started weak?"
Logic nods casually.
[++] New post to topic 'Greater Access to Coffins' in Ideas
[++] http://sindo.me/SybgQlakT ('@forums-kill last' to mute)

Fengshui says loudly, "Yeah, that may be an OOC understanding of how much UE someone starts with, rather than any IC expectation."
Fengshui says loudly, "I'd say give people the benefit of the doubt and if they can't do the thing they think they should be able to do, roll with the punches ICly."
Mono says loudly, "Or they could be dissing you. Break their face, or hire someone to break their face."
Fengshui says loudly, "Yeah, perfectly fine to hate that person forever and ruin their life for not believing in you. I've definitely done that before."
Mono says loudly, "Enemies can be as much fun or more fun than friends."
Macabre says loudly, "Can't hire them? Listen for the loudest and proudest on SIC and try to be their friend, plant gossip and drek in their ear so they go break their faces for you."
Logic says loudly, "Make an enemy by hiring someone to do the thing you aren't so great at yet, then market it as your work."
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
Fengshui says loudly, "Also if you can't afford to hire someone, make deals with people to get them to do stuff for you in exchange for future payment."
Fengshui says loudly, "If someone can't afford your services, offer some kind of trade or future payment. It'll generate more RP than just saying no."
Soft_kitty says, "Thank you for the advice."
Logic nods casually.
Soft_kitty edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to What is corpie theme? What are actions that every corporate character can take to play into that theme and push exciting plots? How can we encourage more topside crime to bring danger to the other half of the game population? .
Mono says loudly, "If someone seems comfortable or arrogant, shake them up. It's what we try to do as GMs, too. We just have a lot more tools available."
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Fengshui says loudly, "What is corpie theme? What are actions that every corporate character can take to play into that theme and push exciting plots? How can we encourage more topside crime to bring danger to the other half of the game population? "
Fengshui says loudly, "I've got some thoughts on this but I'm going to save them for the end."
SoftAndWet has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: SoftAndWet.

SoftAndWet stands from their seat in the first row and easily moves away from it.
SoulTune has joined the Speaking Queue.
Svetlana has joined the Speaking Queue.
SoftAndWet says, "I personally believe major barrier to topside crime is a lack of clarity regarding NPC and VNPC response. I understand rules about having to xhelp prior to committing a crime have been changed and documented, but I still think the culture around how we should treat VNPCs in these scenarios is still a little vauge, and there is definitely still a trend of vaguely badmouthing those who ignore VNPCs IC, in both arguably fair and unfair ways. Much like the recent update to the SIC helpfile, I think certain issues like this could do with a more qualitative rundown in its own file."
SoftAndWet says, "I know we don't want to set a precedent for handholding or guidelines with everything, but this is one of those things I think earns some expanded clarity, for the sake of promoting more topside crime."
[++] New post to topic 'Greater Access to Coffins' in Ideas
[++] http://sindo.me/SybgQlakT ('@forums-kill last' to mute)
SoftAndWet walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
(-Game-Help) svetlana [130 karma]: VNPC?
Fengshui asks loudly, "What's Vnpc?"
Mono says loudly, "Ambpop."
SoftAndWet says, "Virtual NPC. Ambient pop. Apologies, different games different terms."
(-Game-Help) Staff Macabre [0 karma]: Virtuan NPC. Ambient NPC population not interactable.
Zukhov has joined the Speaking Queue.
Logic nods casually.
Fengshui says loudly, "Ah gotcha."
Fopsy has joined the Speaking Queue.
(-Game-Help) ReeferMadness [168 karma]: I will do my best to answer that question when it comes up.
Fengshui says loudly, "I'm interested in if others think we need to clarify this in a help file."
SoftAndWet nods casually.
Fengshui says loudly, "We can certainly write words, but I'm not sure I have enough grasp on what is missing. Also, if you are on fix-it I think you have the ability to write and submit help files."
Fengshui says loudly, "We're always looking for player contributions to improve our documentation."
The Speaking Queue has switched to SoulTune.
SoulTune stands from their seat in the fourth row, and edges their way out of it into the aisle.
SoulTune says, "I'd like to push for more cloak and dagger action topside and more nuance. As it stands I feel that a lot of players think the WJF will stamp down hard on intercorporate hostilities with no opportunity to get away with it or grease some palms. I also feel like a lot of characters are currently too idealistic, showing they haven't been exposed to the rampant corruption on all levels of the city and ostracizing anyone who bends the rules. I'd like to see more players reinforcing the theme of corporate shadow wars and omnipresent corruption."
SoulTune edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Fengshui says loudly, "Judges have it the hardest."
Fengshui says loudly, "The role is about being the law-- but like, if they are TOO good at their jobs, which is 100% possible, there is no crime"
[++] New post to topic 'Summer TH 2023 Breakout: Gang Economy' in Theme
[++] http://sindo.me/SJ264a3ka ('@forums-kill last' to mute)

The Speaking Queue has switched to svetlana.
Fengshui says loudly, "Like the idea of more people leaning in to the corruption / omnipresent stuff though."
svetlana stands from their seat in the fourth row, and edges their way out of it into the aisle.
Svetlana says loudly, "I think it would be fun if corpies leaned into the more evil aspects of their corps. Blacksites, lust for power, really leaning in to the idea that the mix is the disposable masses. So mixers can have something to react to."
Fengshui nods casually.
Fengshui says loudly, "We have been workshopping ideas on the admin side to help reinforce that as well."
Svetlana smiles innocently.
SilverMoon has joined the Speaking Queue.
Svetlana says loudly, "Also it would be fun if there was more ostentatious corpie fashion that people flaunted."
Fengshui says loudly, "Without getting to IC-- corps doing regular (paid) medical experiments on mixers for research."
Fengshui says loudly, "Was one way we thought we could enforce it."
Svetlana nods casually.
Svetlana says loudly, "That is a fun idea."
Fengshui says loudly, "Fashion is an interesting one. Almost entirely player driven. It's where play to lift comes to mind for me. If someone is making crazy ass clothes, maybe support it."
Sliceman has joined the Speaking Queue.
Svetlana nods casually.
0x1mm has joined the Speaking Queue.
Svetlana says loudly, "I really like how there have been GM-run plots about evil corps but it would be good if PCs leaned into this too"
Fengshui says loudly, "Ah, actually, everyone has @new-help / @check-help and @review-help -- so if you wanna submit help files, you can. They will be reviewed (probably by me) and added if deemed worth it. You can also submit edits to help files that exist this way."
Logic says loudly, "I've wanted to see a player made fashion become dome-wide standards for a long time. I think the concept of allowing every player to have personalized clothing makes that challenging though."
Johnny says loudly, "Mix Aid, the benefit to feed the mix."
Johnny says loudly, "a pricy banquet to raise money to feed the mix with super expensive food"
Svetlana says loudly, "Sponsored by the Withmore Depopulation Society? ;) "
Johnny grins compulsively.
Svetlana grins mischievously.
Fengshui says loudly, "And oops, we used all our budget and the money we raised to buy the food for the banquet..."
Fengshui exclaims loudly, "There's always next year!"
Mono exclaims loudly, "Back to NutriPaste, mixers!"
Fengshui says loudly, "It's the thought that counts."
Svetlana laughs loudly.
The Speaking Queue has switched to Zukhov.
svetlana edges into the fourth row, and picks a seat and lowers theirself into it.
Zukhov stands from their seat in the sixth row, and edges their way out of it into the aisle.
Zukhov says, "*speaking english, in a deep, gritty voice* I really only joined the speaking queue to answer SoftAndWet's question. As someone who carried on a campaign of topside terrorism for almost 2 years, I feel uniquely qualified to answer this. The biggest thing is targeting players and their property (vs NPCs) and creating business opportunities for everyone. For instance, I used to hire drivers whose job it was to drop bombs all over Green and Gold to scatter the WJF response. Doing this repeatedly invoked medical RP and mechanic RP as we targeted both vehicles and people. Plus it jumpstarted a whole economy for explosives. In addition, it allowed us to create an ongoing narrative and theoretically have corporate citizen living in fear. The reality wasn't always this, but it opened a lot more doors for exciting intersections. In contrast, their is nothing more discouraging than when players specifically wait for you to be offline before taking action. If you're going out of your to not include people in your plots or specifically targeting NPCs - your plots need work because ultimately that's just creating GM work and not quality RP intersections with players."
Zukhov edges into the sixth row, and picks a seat and lowers theirself into it.
[++] New post to topic 'Summer TH 2023 Breakout: Gang Economy' in Theme
[++] http://sindo.me/SJ264a3ka ('@forums-kill last' to mute)

Logic nods casually.
Fengshui nods casually.
The Speaking Queue has switched to fopsy.
ReeferMadness edges into the sixth row, and picks a seat and lowers theirself into it.
fopsy stands from their seat in the fifth row, and edges their way out of it into the aisle.
Fopsy shouts loudly, "ASSUMING TOPSIDE CRIME INCLUDES CRIME DIRECTED TOPSIDE. I THINK THERE NEEDS TO BE INCENTIVE, TANGIBLE INCENTIVE TO TOPSIDE CRIME AGAIN. PUTTING IN EFFORT TO ORGANISE TOPSIDE CRIME ON A LARGER SCALE THAT HURLING A MOLOTOV INTO A CORPORATE LOBBY SHOULD BE DESERVING AND INCENTIVISED BY MEANINGFUL WORLD RESPONSE AND PLAYER RESPONSE. SOMETIMES THESE ACTIONS CAN TAKE WEEKS OR MONTHS OF PLANNING AND BUILD UP AND CAN BE INCREDIBLY DISHEARTING TO GO THROUGH ALL THAT EFFORT TO CREATE SOMETHING MEANINGFUL FOR IT TO HAVE LITTLE TO NO RESPONSE. ADDITIONALLY, BRING BACK INTERESTING CONSEQUENCES. ONE OF THE THINGS I FIND MOST COMPELLING THINGS ABOUT HIGH LEVEL CRIME IS THE POTENTIAL TO BE HIT WITH CRAZY, PUNISHMENTS. I WILL NOT GO INTO THEM DUE TO IC STUFF, BUT PRESENTLY BEING THROWN IN THE VATS FOR A MULTITUDE OF HIGH CRIMES IS AGAIN VERY DISHEARTENING. FINALLY, BETTER SUPPORT TO FACTIONS THAT ARE IN THE WORLD SPECIFICALLY DESIGNED TO BE HITTING TOPSIDE WITH CRIME, AGAIN NOT MENTIONING NAMES BUT THERE ARE A NUMBER THAT COME TO MIND. I AGREE MASSIVELY WITH ZUHKOV, I WOULD SAY THAT RESOURCE NEEDS TO BE AVAILABLE TO ACHIEVE THINGS LIKE THAT, IN MY EXPERIENCE IT HAS BEEN LACKING."
Logic blinks his eyes rapidly.
Fengshui eyes his surroundings warily.
Mono says loudly, "Holy shit, chum."
Logic bleeds from his eyes.
Fopsy says, "Legitimately don't know why that caps locked that! "
Mono says loudly, "Shout does auto-caps."
Fengshui says loudly, "*speaking english, in a test voices voice* You shouted heh"
Fopsy says, "Assuming topside crime includes crime directed topside. I think there needs to be incentive, tangible incentive to topside crime again. Putting in effort to organise topside crime on a larger scale that hurling a Molotov into a corporate lobby should be deserving and incentivised by meaningful world response and player response. Sometimes these actions can take weeks or months of planning and build up and can be incredibly dishearting to go through all that effort to create something meaningful for it to have little to no response. Additionally, bring back interesting consequences. One of the things I find most compelling things about high level crime is the potential to be hit with crazy, punishments. I will not go into them due to IC stuff, but presently being thrown in the vats for a multitude of high crimes is again very disheartening. Finally, better support to factions that are in the world specifically designed to be hitting topside with crime, again not mentioning names but there are a number that come to mind. I agree massively with Zuhkov, I would say that resource needs to be available to achieve things like that, in my experience it has been lacking."
Mono says loudly, "Nah, I'm reading the angry version now. :P"
Fopsy says, "Lol. "
Fopsy says, "I use shout so rarely"
Batko has joined the Speaking Queue.
AdamBlue9000 has joined the Speaking Queue.
Kalii has joined the Speaking Queue.
Nymphali has joined the Speaking Queue.
Fengshui says loudly, "We have interesting punishments, but we don't utilize them all the time. Not everyone likes them. There is also an escalation problem where we don't want to move from say clone death to banishment too quickly or it stifles RP."
Fengshui exclaims loudly, "But we'll make a note that you are down for them!"
Mono says loudly, "*speaking english* I will say that if someone takes the time to run a big plot, we try to be as comprehensive in our response as we can, and that includes punishments."
Johnny says loudly, "I mean, if we banished more people, there'd be more people outside to RP with."
Logic laughs loudly at Johnny.
Logic says loudly, "Do it. I'm in."
Fengshui says loudly, "Being banished is boring AF."
Mono [to Johnny]: You want to banish Logic, or should we let Mac do it?
Fopsy says, "I totally agree. And not for nothing but I have regularly made notes, xhelps regularly to say that I am. "
Logic waves goodbye.
Fengshui nods casually.
The Speaking Queue has switched to SilverMoon.
SilverMoon stands from their seat in the second row, and edges their way out of it into the aisle.
Fengshui has closed the Speaking Queue for this topic.
SilverMoon says, "This is going to sound super dark. But another way to increase crime, is employing mixers to do stuff for you. So like... you don't want to get your hands dirty and kill a person? hire a mixer hit person to go forth and do it for you. I know, tres morbid, sorry. But it doesn't have to be that morbid. But that way, it can have the balance of crime, but also including other players. Not sure if this is on topic though so... sorry if it isn't. Just an idea."
Johnny says loudly, "*speaking english, in a brash, overbearing voice* this was the idea with the prison, grouping them together so when folks are punished, theres other people to RP with."
fopsy edges into the fifth row, and picks a seat and lowers theirself into it.
Mono says loudly, "We also love you for writing notes about your plans and plots. We need that kind of input to make hooks and problems for you."
Mono says loudly, "We like making problems."
Fengshui exclaims loudly, "I don't know what it says about me but that doesn't seem morbid to me. I think that's par for the course in Sindome!"
Logic says loudly, "Hiring mixers for dirty work should be a standard, not an exception I would think."
Mono says loudly, "Yeah, that's just business as usual."
Mono says loudly, "Started doing it IRL, I do it so much IC."
The Speaking Queue has switched to Sliceman.
SilverMoon edges into the second row, and picks a seat and lowers theirself into it.
[++] New post to topic 'Guided DIscussion: Medical Roleplay LOGS' in Anything Really
[++] http://sindo.me/Hklr2epk6 ('@forums-kill last' to mute)
Johnny says loudly, "I want to put up posters of washed hands dripping wet that just read 'Hire a Mixer'"
Fengshui chuckles softly.
Fengshui says loudly, "Not a bad idea honestly. Hang them in corporate break rooms."
Fengshui makes a note to do that.
Logic looks up at the new poster. *Remeber citizen, you're only guilty if you get caught. Hire a mixer.
The Speaking Queue buzzes and the current speaker flashes: Sliceman.
Sliceman stands from their seat in the third row, and edges their way out of it into the aisle.
Sliceman says, "In line with what is being discussed, I wish people would lean in more to the 'corruption' part and less on the 'murder' part. Maybe it's my own experience, but from my interactions people adopt a staunch and almost defeatist attitude towards being caught. Bargain, make deals and try to wiggle out of something. Just lowering your head and stonewalling the person into ultimately just vatting you is boring for all sides. I look forward to people trying to bribe me, coerce me or otherwise give me an option past the straight and narrow, or create some form of intrigue. Yet in a year and a half, it's only happened once. Maybe it's the idea that cooperating isn't going to do you any good and that you'd just be digging a deeper hole: take the risk. I've had a good time letting chyen and favors skew the pendulum in the right direction. If we're interacting and we're both breathing, that means there's more than one way out of this."
Macabre says loudly, "*speaking english* I would definitely love to see more corporate players actually cultivating CIs and using Mixers to do their work, instead of... doing it themselves... so much risk..."
Sliceman edges into the third row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Fengshui says loudly, "Good call."
Macabre says loudly, "Very good call, Sliceman."
Fengshui says loudly, "Would love to see a lot of that."
Mono says loudly, "To be fair, we've heard the other side of that, too, previously."
Mono says loudly, "Just killing someone without RP or a chance to beg for their lives."
Sliceman stands from their seat in the third row, and edges their way out of it into the aisle.
Sliceman says, "I'm only talking from my experience. I try to remember that behind every character there's a player. "
Mono says loudly, "We want to approach that happy middle, where the killer gives the killee time, and the killee will grovel appropriately."
Duck glances down at his Nito-Kodak Speedman digital watch.
Sliceman edges into the third row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Sometimes, in RP, ya gotta just go for the throat and take someone out. Then RP with them when they clone out. But that is hopefully not the first option or second option in consideration."
Mono asks loudly, "Death is scary. You've got a clone, but is that really you? Have you faced the vat before?"
Sliceman stands from their seat in the third row, and edges their way out of it into the aisle.
Sliceman says, "Uhm, to clarify, I meant people just taking the L too easily when given the chance otherwise."
Logic says loudly, "What did you forget since you last updated? WHO did you forget? Terrifying. "
Fengshui nods casually.
Fengshui says loudly, "I get ya."
Mono says loudly, "People who beg for death should do so only after a long time of not-dying painfully."
The Speaking Queue has switched to 0x1mm.
0x1mm stands from their seat in the first row and easily moves away from it.
Fengshui says loudly, "We're running a bit behind so I gotta move us forward a bit quicker."
Sliceman edges into the third row, and picks a seat and lowers theirself into it.
0x1mm says, "Not to contradict the others too directly, but I believe it is the reponsibility of the corporations to wage conflicts (VIOLENT conflicts) between themselves directly to create conflict topside, and to be given the means and opportunity and encouragement to do so. I think these discussions often up end up with making it about Mixers having to bring conflict to corpies, or a Mix v Topside approach that has shown to be something of a dead-end."
0x1mm says, "The whole setting of cyberpunk is built on corporate-dominated shadow war (or even open war). While I think the CPI was good for the overall social aspect of topside, I think it's possible to thread the needle and have friendly-facing relations on the surface while assassinating and stealing from corporate rivals as a norm."
Mono says loudly, "Yay! I didn't think I was going to get to use this."
0x1mm says, "This is not to say players can't choose to be terrorists or petty criminals acting topside, but I feel like this has become like the expected norm for what topside is, waiting for the Mixer Bad Guys to come, when really I think it should be at most a sideshow to the central shadow wars."
Mono says loudly, "Intercorporate hostility just doesn't look like intergang hostility. The corps, all of them, have standing armies at their disposal. Actual conflict between them would likely level healthy portions of topside levels."
0x1mm says, "Well I think there is middle ground between where we are and the city being levelled. It did once exist."
0x1mm walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "I think we have struggled to get intercorp hostility going consistently in a way that is fun, entertaining, and healthy for the game. In the past we have heavily relied on GMs to support this kinda thing and that works as long as we have a bunch of GMs doing it. I think that's why we lean toward trying to find ways for players to create this kind of RP without a heavy GM hand."
Fengshui says loudly, "Some GM support is needed for this kinda thing. But I think we're always open to hearing how we could better empower players to be operating this kind of shadow war themselves in a fun way."
The Speaking Queue has switched to batko.
batko stands from their seat in the fourth row, and edges their way out of it into the aisle.
Batko says loudly, "I think one way to drive crime topside, or at least against topsiders, is to lean further into MacGuffins. I think that there are opportunities to make MacGuffins more accessible to mixers or mix-adjacent factions which will create conflict organically. I don't want to get more into detail about specifics here, so maybe I can xhelp about what I think or @note it, but there are a lot of blind spots in the MacGuffin system that makes it so that they are not often interacted with by anyone other than corpies."
Batko says loudly, "Of course, I've said a million things about how I want syndicates to have their own MacGuffins, but I'm not saying that here. Just some tweaks to the main system that is currently implemented. I'm also not saying it's impossible for mixers to steal MacGuffins or anything, I just think there could be more thematic ways for factions to fight over them. This plays into what 0x1mm said about corporate-dominated shadow wars, as well."
Batko says loudly, "And speaking of what 0x1mm said about all that, while it is true that open conflict between corps would be an actual war with actual armies, there is plausible deniability in hiring deniable assets. AKA Mixers. If a Mixer says they're being hired by SK to bomb things, they're obviously lying, they're a dirty mixer."
batko edges into the fourth row, and picks a seat and lowers theirself into it.
Logic says loudly, "That gives me an idea."
Fengshui nods casually.
Fengshui says loudly, "Definitely interested in hearing more about what we can do with macguffins. I'd prefer you email me [email protected] as opposed to xhelp it though. I'm more likely to see it."
(-Game-Help) duck [12 karma]: Can someone give me a brief explanation of MacGuffins?
Batko exclaims loudly, "Will do!"
(-Game-Help) svetlana [130 karma]: it's those corporate projects
batko stands from their seat in the fourth row, and edges their way out of it into the aisle.
Logic says loudly, "Like corporate NPCs that monitor rival magguffins and report it down to people in the know so they can be intercepted. "
batko edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "I would like to make some macguffins that you have to be out in the world in public for a period of time to accomplish, and have that info leakable to PCs."
[++] New post to topic 'Summer TH 2023 Breakout: Gang Economy' in Theme
[++] http://sindo.me/Hkntc02JT ('@forums-kill last' to mute)
The Speaking Queue has switched to AdamBlue9000.
AdamBlue9000 says, "Random idea. Each few days, a bounty on a random Gold Sector NPC, and a random Green Sector NPC. The gold pays pretty good. The Green pays incredibly well. First person to claim it gets the money. Suddenly, mixers are launching themselves into non-mix sectors and committing murder and violent crimes on every sector, and suddenly the Judges are almost immediately throat-stabbingly violent if they see ANY Mixer on Green. Get people scouting for particular people, get hard-ass killers rolling up. Breed fear. Confusion. Anger. Do it all over the 'Dark GRID'. Maybe use photographs of corpses as the hand-in. Conversely, same shit with corp-sec. Have some person getting disappeared off the street for 'capture or execution' a real thing. Suddenly Terra is doing the scouting for the corp-sec."
AdamBlue9000 sits cross-legged on the floor.
(-Game-Help) Staff Mr. Cooperative Competition (Slither) [778 karma]: they are corporate projects that players can interact with, intended to create an IC tangible project players can work on that can be stolen and given to a rival, or sold to NPCs, or turned in by the players working them. They impact corpshare price.
Baguette walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Macabre says loudly, "That sounds like good roleplay right there as a player-driven initiative."
Fengshui nods casually.
Fengshui says loudly, "Interesting idea. Would need to be GM supported, but interesting for sure."
The Speaking Queue has switched to Kalii.
Kalii stands from their seat in the first row and easily moves away from it.
Kalii says, "'bring back interesting consequences' is probably the single best suggestion I've seen to promote topside and general crime in this whole talk. Clone Death is boring and often is hard to recover from, which is another topic later, but there is an entire prison that barely ever gets used that could be pretty fun and more engaging/memorable/punishing (being denied contact with your chums) than clone death. My character would rather go to prison for a few weeks/month/whatever assuming I'd get a little bit of rp from TERRA guards or gms or visitations from my chums, than die and be spit out the vats in five minutes even if that'd be the road of least resistance from a player standpoint, most people have a will to live and I think it would be an incredibly chance for rp and character development. "Heard that mano just got outta SCF for murder on green. Don't look him in the eye." or whatever. It just promotes so much more rp and risk taking than clone death. I might be in the minority here, though. Most people kinda just brush off clone death and the trauma of dying in general, seems like. I very much advocate for alternative consequences though. Let me go to prison. :("
Kalii walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
(-Game-Help) duck [12 karma]: Thanks, both of you.
Fengshui says loudly, "Funishments are usually only fun if there are other players or NPCs to interact with. Banishment can be great fun but essentially requires a dedicated GM."
Fengshui says loudly, "That's why we have to be very careful about how we dole out the more interesting punishments. Because they can be very intensive from a GM perspective."
Johnny asks loudly, "maybe we do something where the Judges are trained to send them to prison anytime they bust more than one person?"
Mono says loudly, "Also, we GMs usually use clone death as a punishment only as a last resort, and even then we don't generally steal bodies, so people can try to revive or corpse clone."
Johnny says loudly, "we can always put a suicide booth in the prison to give folks a way out too."
Fengshui says loudly, "Prison sounds boring, unless there are a bunch of people in there."
Fengshui asks loudly, "The majority of interactions would have to be with NPCs, and what do you do when there isn't a GM around?"
Fengshui says loudly, "And you run out of private SIC credit"
Johnny says loudly, "CellBlockCGPT"
Fengshui chuckles softly.
Macabre giggles playfully.
Fengshui says loudly, "I suppose that is one option nyeah."
(-Game-Help) svetlana [131 karma]: Any chance you could open the speaking queue again? I have something to add
(-Game-Help) Staff Mr. Cooperative Competition (Slither) [779 karma]: we are 15 min over.
The Speaking Queue has switched to Nymphali.
(-Game-Help) svetlana [131 karma]: Ahh ok
Nymphali stands from their seat in the sixth row, and edges their way out of it into the aisle.
Nymphali says loudly, "Lot of good points being made here so excuse my pre-written stuff that might be redundant. I feel like for too long topside has been the 'safe' zone, and where people run to for sanctuary when things get too hot elsewhere. Corporate PCs rarely die, or even get hurt, in comparison to the other half, and are difficult to reach because they're constantly indoors in protected areas, in their homes, vehicles etc. This might be controversial given the divide but my proposal is creating more reasons for these PCs to be out and about or better yet, go down to Red sector themselves. There's already one existing system in the game that some times asks this, but I think we could expand on that and facilitate more run-ins between corpies and mixers that don't take place in protected areas where WJF response can come in a second, if corpsec doesn't dogpile the criminals themselves almost immediately."
(-Game-Help) fopsy [61 karma]: Maybe a bbgb topic?
(-Game-Help) svetlana [131 karma]: I supppose (:
(-Game-Help) fopsy [61 karma]: You know it :D
Fengshui nods casually.
The Speaking Queue flashes to notify everyone that the queue is clear.
Fengshui says loudly, "If I had to summarize corporate play quickly it would be with the following mix of words: greed, betrayal, one-ups-manship, two faced, I'm better than you, aristocractic, political, shadowy. You are climbing the corporate ladder, doing whatever you can to make a name for yourself, using mixers as stepping stones on your ascent. Eventually, most long term corpie players should plan for their character to fall or at the very least fall short on some goal and be faced with major choices about how to proceed. This is part of the journey and kicks off a new chapter."
Fengshui says loudly, "Actions corpies can take to to push theme: Care about improving your corp. Push your luck with the law. Push your luck at your job. Try to covertly sabotage other corps, or your rivals. Also, have rivals! Player rivals. NPC rivals. Actively mess with them! Pay people to mess with them or bad mouth them. Prop up your allies because it means you look better. Hire other people to do jobs for you. Make your life more complicated by refusing to do simple things yourself and instead make them as difficult to accomplish as possible by involving as many people as possible. Give people a reason to play their roles (Corpsec, Judge, Mixer, Ganger, Rival, Ally, Clone Angel, WCS, etc) by doing things that trigger their game play loop (either system, or RP wise)."
The Speaking Queue topic has switched to Cooperative Competition / Bleed / Playing to lose / Playing to lift / Shared Responsibility for Co-Creation: How do we balance PvP with ensuring that our IC enemies are having a good time? How to stay in a positive mindset for this game & not fall into unhealthy habits (getting too competitive, attaching your self-image to your character) .
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Nymphali sits cross-legged on the floor.
Nymphali stands up from the floor.
svetlana edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Cooperative Competition / Bleed / Playing to lose / Playing to lift / Shared Responsibility for Co-Creation: How do we balance PvP with ensuring that our IC enemies are having a good time? How to stay in a positive mindset for this game & not fall into unhealthy habits (getting too competitive, attaching your self-image to your character) "
Nymphali edges into the sixth row, and picks a seat and lowers theirself into it.
Svetlana has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: svetlana.

Fengshui says loudly, "My thoughts on bleed: Take breaks if you need to. The game will still be here when you come back. If you're taking an extended break let us know OOCly and let your job know ICly if you can, so we can be sure it is waiting for you when you come back. If you're pissed off because your character is pissed off, don't take any OOC or IC action until you chill out. Don't go light as a fuck you. Don't xhelp pissed off. Don't burn the world down around you. Sleep on it and bring a calmer you to the situation."
Fengshui says loudly, "In terms of playing to lose / playing to lift -- try to buy into what other people are doing and support their RP even if they are your enemies. That doesn't mean ICly supporting what they are doing, it could mean ICly -not- supporting it. But interact with what other people are doing. If someone takes a risk to RP with you, meet them there. Make it fun. Find reasons why your character might act differently than is expected. Give people an out if it seems like fun is not being had in a long term enemy situation. And be on the look out for the same things from other people."
Fengshui says loudly, "We are all here to roleplay, and the systems we have coded are just a part of that. Lean on the RP side of things first, and the system side of things second."
Fengshui nods casually.
svetlana stands from their seat in the fourth row, and edges their way out of it into the aisle.
SilverMoon has joined the Speaking Queue.
Svetlana says loudly, "I see Sindome as a story that we are all collectively telling. I see my character as part of this story, and in telling their story, I help to advance the story of Withmore as a whole. I like dramatic plots and pushing what my character believes the theme to be."
Svetlana says loudly, "I liked what batko said earlier about seeing RP scenes through the eyes of a director. Storytelling is essentially what we are all doing here:)"
Fopsy has joined the Speaking Queue.
Fengshui nods casually.
Fengshui says loudly, "Agreed."
SoftAndWet has joined the Speaking Queue.
svetlana edges into the fourth row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to SilverMoon.
Logic nods casually.
SilverMoon stands from their seat in the second row, and edges their way out of it into the aisle.
SilverMoon says, "Sorry I joined too soon, still typing up my wall. Two ticks."
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)

SilverMoon exclaims, "For me, I think one thing to bring into consideration, make killing someone the last resort. It's great to have a conflict with other characters, but if you resort to just killing them off, that essentially kills the rp. Well... I guess till they clone back, but even still. If the clone doesn't remember the conflict, it kind of kills rp rather than creating it. So while the nature of sindome lends itself to a lot of eath, make it a secondary thing. So that people oocly won't be afraid to engage in that conflict, for fear their char will get killed. Not sure if this will be a popular opinion, but here goes!"
SilverMoon says, "Sorry for the delay, was actively typing when my turn came up."
Fengshui nods casually.
The Speaking Queue has switched to fopsy.
Fengshui says loudly, "It's a good point."
SilverMoon edges into the second row, and picks a seat and lowers theirself into it.
fopsy stands from their seat in the fifth row, and edges their way out of it into the aisle.
Baguette walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fopsy says, "I think a good thing to think upon is are your actions punishing the player or the character. I am sure many know my feelings on clone death and ghosting I express it enough at these things. But I feel that ghosting someone generally is a punishment for the player, not generally a punishment for the character. "
Mono says loudly, "I will say that we often push for other consequences than death when we give guidance. But sometimes a baka's gotta die, too. There's a line to walk."
Fopsy says, "I the past I have seen characters chain vatted with the obvious intent for the -player- giving up, not actually driving the character into punishment. And it makes me incredibly sad to see it."
Logic agrees with Mono.
Fopsy says, "But additionally, I think when those methods aren't used it should be respected and the gravity of doing something like punishing a character should be given a lot more credit that vatting someone. But that is more a cultural thing. "
Mono says loudly, "Yeah, grief-vatting is definitely a thing, and we generally frown upon it here. If we notice it, we do approach people who are doing it. That's not really an IC correction, although if you learn about it IC, you could certainly respond to it."
0x1mm has joined the Speaking Queue.
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)
Fengshui says loudly, "Yeah, it's a fine line to walk. And what constitutes chain vatting is going to be different for everyone. I think people should just strive to put themselves in the position of the other player now and then and ensure they are not ruining a good time or taking away good RP opportunities."
[++] New post to topic 'Summer TH 2023 Breakout: Gang Economy' in Theme
[++] http://sindo.me/SJ264a3ka ('@forums-kill last' to mute)

Mono says loudly, "Because it's pretty fucking gross."
Johnny@slack: remember that death is not the end. If they dont know who killed them, them solving that can bring them right back to your door for more conflict or resolution.
Fopsy says, "I would LOVE TO SEE the community consider this statement 'You forget the lesson you are taught if you vat out'"
Logic says loudly, "That. That right there is why I personally lean away from vatting in most cases."
Fopsy says, "The idea that you need to 'search for you killer' is not engaging RP in general. "
Logic says loudly, "How a baka gonna learn any thing if they can't remember what happened."
Robotdogfighter has joined the Speaking Queue.
Mono says loudly, "The common addendum is usually 'But I'll tell them when they get out of the vat.'"
Macabre says loudly, "It's very courteous and a wonderful hint to ensure you have a message or warning waiting on the other side of the player you vatted through."
Logic casually nods at Mono.
Fengshui says loudly, "We have death in the game for a reason. I think this boils down to: when considering vatting someone, we as players need to OOCly consider if it is appropriate."
Fopsy says, "I am happy for those that do enjoy it. But yeah, respect the player, punish the character not them! "
Fopsy says, "You might find some amazing RP from it! "
fopsy edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "I firmly believe vatting someone is the appropriate choice at times. But I don't think it should be the first choice."
The Speaking Queue has switched to SoftAndWet.
Fengshui has closed the Speaking Queue for this topic.
Mono says loudly, "This is part of co-operative competition. A big part. You might need to kill a character, but if you can actually leave breadcrumbs, it's so much better than them just waking up in the vat."
SoftAndWet stands from their seat in the first row and easily moves away from it.
SoftAndWet says, "Apologies, this is a little bit of a chonker so I broke it up."
Logic nods casually.
SoftAndWet says, "Back when I started playing, I personally found myself growling at shoulder thoughts, feeling they were too intrusive or swaying too harshly in the moment. I have since come back around to realizing what the person giving them was trying to do and why. This game calls for a tough and gruff crowd in many, many ways due to its mechanical harshness and theme, and I think we can handle some more advice/criticism from staff."
Mono exclaims loudly, "Oh lawd, he comin'!"
Fengshui says loudly, "*speaking english, in a test voices voice* It's also fair to say you should play to the level of the characters you are going against."
SoftAndWet says, "Thus, and I know this may be contentious, I am more pro admin intervention and story tailoring when necessary. The ideal that 'every problem has a player sourced solution' is one I love to see and promote as much as possible, because often it is true, but occasionally it isn't and we have to be realistic about that for the health of the game. From what I have gathered in my years playing, that hard notice of 'too far' is generally reserved for the utmost of dire circumstances, or when a certain issue becomes extremely repetitive. In this time we see people lose interest in conflict, stay inside for long periods of time, or simply quit."
SoftAndWet says, "I don't believe it has to get to this point before there is a gentle tap on the shoulder, via NPC or even just a staff politely reaching out to remind what cooperative-competition looks like on occasion, when players can't be the forefront of that instead."
SoftAndWet walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Macabre says loudly, "On the part of the character about to be vatted, getting clever survival tactics like shouting on SIC something absolutely weird and random that's code for a character or a situation could help, too, post-vatting."
Fengshui says loudly, "It's not a popular opinion with me. I've heard way too much negative feedback regarding admin trying to push people in the 'correct' direction over the years."
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)
Fengshui says loudly, "Via xhelp or via shoulder thoughts (which are a thing where admin can have a little angel or devil pop up on your shoulder to give you unprompted advice like: what if I cut this guys leg off instead of vatting him)"
Fengshui says loudly, "I'd love for players to be receptive of this, but in my experience many are not and it leads to lots of shit posting."
SoftAndWet says, "Yeah, I totally understand the reservations. Though there are a lot of other avenues of this game that the statement from staff is 'if it's not for you, it's not for you' and I believe that some sort of look at the culture in this specific regard may be worthy."
Fengshui nods casually.
The Speaking Queue has switched to 0x1mm.
Mono says loudly, "*speaking english* I will say that we have reached out to victims of things like chain-vatting to check in with them, too. We do want to consider the players involved on both sides, not just the offender."
0x1mm stands from their seat in the first row and easily moves away from it.
0x1mm exclaims, "I would just caution players against viewing killing as something that is necessarily anti-roleplay or even as a community taboo that is bad competition. Death in-game is actually pretty tidy and ultimately somewhat harmless, and will inevitably be experienced by everyone... ideally a bit more often!"
0x1mm says, "If players are falsely led to think it's worse or more avoidable than it really is, or believing it should be a taboo, is likely to leave them feeling much worse during their red scroll than they really need to feel."
0x1mm says, "Dying is natural in-game, killing is natural in-game, not to everyone but in general. It is the source and content of all sorts of amazing conflicts and stories over the years, and not to be feared."
0x1mm walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "Yeah, that's essentially what I was trying to say but not as well earlier. Thank you."
Logic says loudly, "*speaking english* Oh for sure, it isn't anti-roleplay or bad. To clarify my own stance on it, I don't vat because it's too easy. For the victim. I want you to suffer."
The Speaking Queue has switched to robotdogfighter.
robotdogfighter stands from their seat in the first row and easily moves away from it.
Mono says loudly, "Mmmm. Suffering."
Mono gets a fixed gaze and starts drooling on the floor disturbingly.
Robotdogfighter says, "Talking on vatting people out without so much as a word... Please at least engage with them after in some way. Don't just delete your own involvement in it after you took someone out the second you walk in a room, and leave right after. Let's have some roleplay for them after the fact, too. That's all, really."
robotdogfighter walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to What adjustments to the cost of living (housing, gear, cyber, etc) in Sindome could be made so people can bounce back from death faster, resulting in a more 'fast and loose' playstyle without impacting the sense of achievement when you finally get the thing(s) you have been after?.
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)

Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Fengshui asks loudly, "What adjustments to the cost of living (housing, gear, cyber, etc) in Sindome could be made so people can bounce back from death faster, resulting in a more 'fast and loose' playstyle without impacting the sense of achievement when you finally get the thing(s) you have been after?"
Nogodsnokings has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: nogodsnokings.

nogodsnokings stands from their seat in the second row, and edges their way out of it into the aisle.
Fopsy has joined the Speaking Queue.
Fengshui says loudly, "Interested to hear if the lowering of cyber and gear prices over the past year has had an impact on peoples thinkings as well."
Batko has joined the Speaking Queue.
0x1mm has joined the Speaking Queue.
Nogodsnokings asks loudly, "I know that duwear has already been reduced in price once, but I haven't seen all that many people wearing it all that much. Or maybe it is very easy to skip over? Maybe it'd be possible to make it more useful, even if it is somewhat shoddy "starter" gear?"
nogodsnokings edges into the second row, and picks a seat and lowers theirself into it.
Baguette walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Huntresskai has joined the Speaking Queue.
Baguette walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Duck has joined the Speaking Queue.
Fengshui says loudly, "It's pretty cheap now I think. Let me check."
Ociex has joined the Speaking Queue.
Fengshui says loudly, "Hmm yeah it's fairly cheap."
Fengshui asks loudly, "People know Du-Wear and NeXus are armored right?"
Fengshui says loudly, "It's not -great- armor, but it's better than nothing."
Fengshui says loudly, "I believe it goes Du-Wear -> NeXus -> ProTek -> Xo3 -> Xo5"
Logic nods casually.
Fengshui says loudly, "With some random bits missed in between."
Fengshui says loudly, "You can mix and match as well."
The Speaking Queue has switched to fopsy.
fopsy stands from their seat in the fifth row, and edges their way out of it into the aisle.
Fopsy says, "I think that a lot of the finacial costs of things and those that put those things at risk tend to be reasonable (I play in the end game space sooo my view is likely wonky) I think what does feel like a loss are custom items, items of significant or things that while they don't have monetary value have enormous value to your character. Momentoes and stuff. Those can be way more impactful than a price tag on nanos, chrome and combat gear. I'm not sure I have a solution to it, but i have seen it many times that characters have placed considerably more value to their favourite hat, toy, watch, book etc than 100k of gear. "
Macabre says loudly, "*speaking english* I think a lot of people rush straight for trying to get Xo3 and Xo5 more often than not, and forget to thug it out and have fun doing Duwear moments."
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)

Fengshui nods casually.
SoftAndWet has joined the Speaking Queue.
Fengshui says loudly, "I think that's as it should be."
Fopsy says, "I think people should be more open to give backs and exploiting those losses. "
SilverMoon has joined the Speaking Queue.
Fengshui says loudly, "Yeah, definitely. If you no someone loves their favorite hat-- offer to sell it back."
Fopsy says, "Why deny, when you can exploit ;)"
Logic agrees.
Fengshui says loudly, "I've had some great RP around both sides of that in the past."
Mono says loudly, "Yeah, if you bash that Mixah until their shit is your shit, make them PAY for their shit back."
AdamBlue9000 has joined the Speaking Queue.
Fengshui says loudly, "In terms of consequences... without death -- taking someones favorite thing and leaving them alive to try to figure out how to get it back is a good one."
Fopsy says, "I've had some great RP around people exploiting my characters attachment to custom items. "
Fopsy says, "AND totally agree Fengshui. It is way more punishing to remember something being taken and being powerless to do anything. "
Fengshui nods casually.
[++] New post to topic 'Funishments' in Ideas
[++] http://sindo.me/SkBGS-616 ('@forums-kill last' to mute)

fopsy edges into the fifth row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to batko.
batko stands from their seat in the fourth row, and edges their way out of it into the aisle.
Batko says loudly, "There's a lot of shortages in gear that used to be accessible staples to all. I think there may be a lot of hoarding going on (and some people may not even know they are doing it) and there may be some necessity to raise caps to deal with the rising topside population. Lots of corpsec topside utilize a lot of high-end combat gear and never lose it (or use it), and it hogs the cap in a way that makes it impossible to find."
Batko says loudly, "For example, a lot of people are having a rough time finding ProTek helmets. Cameras and e-prints are always on shortage, but I'm starting to see similar issues with combat gear, is what I'm saying."
batko edges into the fourth row, and picks a seat and lowers theirself into it.
SoftAndWet has left the Speaking Queue.
0x1mm has left the Speaking Queue.
Fengshui nods casually.
Fengshui says loudly, "Good to know."
Fengshui says loudly, "I'll look into it."
Macabre nods agreeingly.
The Speaking Queue has switched to Huntresskai.
Huntresskai stands up from the floor.
Huntresskai says, "I'd like to suggest taking a look at junior corpie pays. Hiring mixers for work to help spread RP around, supporting or undermining others is difficult when housing alone is more than 50% of the weekly paycheque, not including things like SIC bills and so on. Just my two cents on what might help grease the wheels in terms of conflict and RP topside."
Huntresskai sits cross-legged on the floor.
Johnny says loudly, "*speaking english, in a brash, overbearing voice* petty cash exists for a reason."
Fengshui says loudly, "That's what reimbursements are for though."
Nymphali has joined the Speaking Queue.
Fengshui says loudly, "Talk to NPCs or more senior people at your corp about how to utilize reimbursements to pay for things that are generating RP for others, like hiring them to get you paydata or doing things related to supporting your job."
Mono says loudly, "Just remember, if you are reaching into the piggy bank for a little extra, leave us a note."
Macabre says loudly, "You can always tit for tat, and get creative in your situation. Money is just only one currency for trade, though I completely empathize with how hard it can be as a junior."
Fengshui says loudly, "I said this on OOC chat earlier but for corpies putting in reimbursements if your reimbrusement reads '10k to produce sic ad' it might be denied. If it reads: '10k to hire consultant to design 3 sic ads, and run a focus group with mixers on which one was best' I will approve it and probably think 'i woulda approved 25k for this'"
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
SilverMoon has left the Speaking Queue.
Huntresskai says, "Thanks."
Fengshui says loudly, "You can always talk to an NPC about what you wanna do before you do it to get buy in."
Fengshui says loudly, "At the best we say go for it! at the worst we'll try to 'no, but what if you did...' you."
The Speaking Queue has switched to duck.
duck stands from their seat in the first row and easily moves away from it.
Duck says loudly, "I have no objections about the price of chrome, but maybe chrome could be viable after death a bit longer. If you want to re-use the chrome from your corpse, you have a pretty short time period to find the corpse, get someone to rip it and either store it or re-implant it. It wouldn't hurt to extend that time a bit. We have OOC things to do, that ripper is not always online, and even then you have to find a cyberdoc (which might be a puppet) or a cooler. It's a lot."
duck walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Johnny says loudly, "not a bad thought, we could look into the timer"
Fengshui says loudly, "I'll make a note to look at the times. I thought they were fairly forgiving tbh."
Fopsy has joined the Speaking Queue.
Fengshui says loudly, "But I also think it compounds over time, so if you have a cyber that was out for a while, goes back in, then is out for a while again, it may be cumulitive."
duck stands from their seat in the first row and easily moves away from it.
Fengshui says loudly, "I made a note to look into it."
The Speaking Queue has switched to Ociex.
Ociex stands from their seat in the fifth row, and edges their way out of it into the aisle.
Ociex says loudly, "In my opinion instead of keeping to lower and lower prices constantly, why not up the weekly amount you can earn, and I'm not talking thirty or fifty kay, but by five or ten kay. That way you still have to -earn- and work for it, instead of being cushy with the job you have and prices going down. Getting killed can set you back a lot, or mugged, or robbed. But being able to earn that extra would provide more work and out and about, as well as more gear in circulation. I know it's a balance act, and this is just my opinion. Second idea is also rotating store stock, weekly. Every Friday the whole inventory randomizes to new items it normally would have in stock, so that people don't just buy exactly what is needed by everyone and then sits like a dragon on it forever."
duck walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)

Fengshui says loudly, "Stores are actually stocked by deliveries, as part of balancing the economy so I dunno if we'd do that."
Fengshui says loudly, "It also serves to undercut player stores if we did that."
Fengshui says loudly, "Since they can't play to what is in stock/out of stock to jack up prices."
Ociex says loudly, "That's fair, didn't think that far."
Logic says loudly, "From an economic standpoint, lowering costs equates to having more money without having to up payouts. "
Waters has joined the Speaking Queue.
Logic says loudly, "You still have more than you did."
SilverMoon has joined the Speaking Queue.
Fengshui says loudly, "But raising general income, or the weekly income cap is something we can think about. It's a six of one, half dozen of the other, to do either one though, I think."
The Speaking Queue has switched to AdamBlue9000.
Ociex edges into the fifth row, and picks a seat and lowers theirself into it.
AdamBlue9000 says, "Hi. In my experience, Du-Wear is in a weird spot where 'If you're going to wear armor anyway, you may as well just save up and get something better.' This may not apply if you're a ganger or a solo, but the heart and soul of cyberpunk is style. Du-Wear is kind of boring compared to the infinite clothing choices that a tailor can produce. I wish there was something resembling a 'mimic kit' where people could reinforce clothing to be somewhat armored. I know there's reservations against this because 'then why would people buy du-wear'. Make du-wear cheaper than armored clothing but make armored clothing a thing since weaving reinforced leather or kevlar strips into vital areas makes sense. My mind flits to stuff like the Executive Suits for high-end corpos, which is self-cleaning, self-repairing armored suits designed for 'For when the battle in the boardroom gets too real.' Genuinely, I'd love to see people strapping plastic trays together with duct tape and metal spoons and forks like ribbing."
[++] New post to topic 'Summer TH 2023 Breakout: IC Negativity' in Theme
[++] http://sindo.me/H1QUPbpJa ('@forums-kill last' to mute)

[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)

Fengshui nods casually.
Fengshui says loudly, "Fair points."
Fengshui says loudly, "I'm not sure we're going to make meaningful changes to armor right now because it requires a LOT of balancing, but I'm open to hearing more thoughts on it in a BGBB post."
The Speaking Queue has switched to Nymphali.
AdamBlue9000 sits cross-legged on the floor.
Nymphali stands from their seat in the sixth row, and edges their way out of it into the aisle.
Nymphali asks loudly, "Just gonna be blunt here; the cost of living in Sindome is very high just in general. Rent, new clones, gear, chrome, all of it. Yes you can hustle for that extra chyen and be rolling in enough padding that death is not a big deal, but it's important to remember that this is not the case for everyone. We don't all have the same amount of time or energy to invest into the game every day, and when death can set you back weeks or even months potentially it's a crushing weight that, personally, feels incredibly discouraging. Then there's the timegating aspect of things, the time it takes to make that chyen back, to get that chrome reinstalled, to find new gear in an economy where popular and desirable components of that are nowhere to be found for several months (as Batko mentioned) and fixers can't even get them. Basically, the tools and means to create conflict and bounce back after death need to be made more accessible. Cut costs or increase weekly payout, make it so NPC docs can install chrome automatically so you can get that quick fix but have it be a lesser quality that ups PDS until you can get the primo shit from the PC cyberdocs, fix some of these strange gear shortages , and above all else- add more tools for non-death consequences. Why do we not have zipties?! If dishing out a punishment that they'll remember takes additional help and too much time and planning and caution, why would anyone bother?"
[++] New post to topic 'Summer TH 2023 Breakout: IC Negativity' in Theme
[++] http://sindo.me/r1x9-T2J6 ('@forums-kill last' to mute)

Johnny says loudly, "in theory, tailored clothing has the same properties as armor, so we could code a mechanism to combine armor into a tailored item to give it armored qualities."
GhostInTheMachine edges into the sixth row, and picks a seat and lowers theirself into it.
Nymphali edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "We don't have zip ties because they will be abused."
Fengshui says loudly, "non WJF magna cuffs exist in game"
Robotdogfighter has joined the Speaking Queue.
Nymphali nods gently.
Mono says loudly, "We don't even have duct tape."
Nymphali says loudly, "I know! It's tragic."
Fengshui says loudly, "we essentially took them out of game because they completely unbalance combat."
Nymphali asks loudly, "Is there a middle ground? Maybe they can wear down over time?"
Fengshui says loudly, "Too easy to grapple cuff someone and take all their agency away"
Nymphali says loudly, "So you only have 15 minutes to get your thing done before the ties break off."
Nymphali says loudly, "Or something."
Fengshui says loudly, "Then people would just have another set ready :)"
Nymphali says loudly, "Cooldown effect? D:"
Fengshui says loudly, "But I hear your general point that it's hard to lock someone down to do RP instead of killing them in some cases."
Nymphali nods gently.
Mono says loudly, "aim at baka"
Mono says loudly, "Proceed to interrogate."
Nymphali says loudly, "Very, keeping someone restrained is kind of a whole-ass deal."
Johnny says loudly, "have another baka grapple the baka"
Logic says loudly, "Drag them to a locked room. "
Crashdown has joined the Speaking Queue.
Fengshui says loudly, "That's why there are other avenues to interact, such as SIC, grid, phone, radio."
[++] New post to topic 'Armoured Clothing' in Ideas
[++] http://sindo.me/ByQU4hYl2 ('@forums-kill last' to mute)

Mono says loudly, "If you need ideas on locking someone up, let us know. We're bad people here."
[++] New post to topic 'OOC-Chat Plots/Notes discussion logs' in Anything Really
[++] http://sindo.me/S16uOW6y6 ('@forums-kill last' to mute)

Fengshui says loudly, "And places where conflict is very frowned upon, such as the Drome, or most topside bars."
[++] New post to topic 'Funishments' in Ideas
[++] http://sindo.me/SkBGS-616 ('@forums-kill last' to mute)

[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/S1J9_W6y6 ('@forums-kill last' to mute)

Fengshui says loudly, "Those are your avenues to get your RP in without needing to engage in combat, or worrying -too much- that someone is going to pop off."
Crashdown has left the Speaking Queue.
[++] New post to topic 'Funishments' in Ideas
[++] http://sindo.me/SkBGS-616 ('@forums-kill last' to mute)

Fengshui says loudly, "But I hear that we need more. It's tough because at the same time, those methods need to be fair and balanced for all involved."
Fengshui says loudly, "And hopefully leave them with some amount of agency."
Nymphali says loudly, "It's more the worry of hauling people around, like live capture bounties or torture attempts."
Nymphali nods gently.
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)
Mono asks loudly, "Stun gun? Has a recharge time longer than its effects?"
Nymphali says loudly, "The potential for abuse is a valid concern, I can see it."
Nymphali [to Mono]: Love it.
Fengshui says loudly, "Yeah, but making specialized tools for use in one situation leads to them being used in many situations and changing the entire meta of the game."
Fengshui says loudly, "Stun gun == insta kill"
Fengshui says loudly, "Look how sonic grenades play out"
Logic says loudly, "Maybe we could couple a return to zipties with a trust command? I don't know. So the player consents to that agency being taken away. Spitballing here."
Mono says loudly, "Well, if people would just stop instakilling, we'd be great. :P"
Nymphali [to Logic]: They'd have to be willing to play ball, but I think that's a good idea.
Nymphali [to Mono]: Def.
[++] New post to topic 'Armoured Clothing' in Ideas
[++] http://sindo.me/ByQU4hYl2 ('@forums-kill last' to mute)

Fengshui says loudly, "I don't see how that is different than grappling someone and them typing stop resisting"
(-Game-Help) svetlana [131 karma]: @trust to grapple too
Fengshui says loudly, "I dunno. Lots of back and forth on this -- let's move it to the BGBB so others can weigh in."
Nymphali [to Fengshui]: I think it's kind of a sign of RP to come, versus grappling which almost always feels like a lead up to death. I'm not sure if that makes sense.
Logic nods casually.
Fengshui says loudly, "Only 4 min left so I'm going to move us forward to get to everyone."
The Speaking Queue has switched to fopsy.
(-Game-Help) fopsy [61 karma]: still wish there was a @Trust to carry
fopsy stands from their seat in the fifth row, and edges their way out of it into the aisle.
Fopsy says, "On the note of storing cyberware. Could there be a purchasable item like a 'cryo freeze' injection you could inject a corpse with to extend that period of preserving the body, and the chrome. Preserving a corpse could have other exciting knock-on effects such as handover for bounties, taxidermy (have friends without having friends), etc. Maybe the injection is expensive or requires a skill check if it needs balancing. OH! And on capture and things, can certain items be peaceable on a character WHILE they are grappled. You likely know what I mean but can xhelp. "
Nymphali edges into the sixth row, and picks a seat and lowers theirself into it.
[++] New post to topic 'Funishments' in Ideas
[++] http://sindo.me/SkBGS-616 ('@forums-kill last' to mute)

Fengshui says loudly, "Going to move fast through the last few."
fopsy edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Lol"
Fengshui says loudly, "Having friends without having friends. Love it."
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/S1J9_W6y6 ('@forums-kill last' to mute)

Fengshui says loudly, "An injection would be interesting."
fopsy stands from their seat in the fifth row, and edges their way out of it into the aisle.
Fengshui says loudly, "Wouldn't be hard to implement probably."
The Speaking Queue has switched to Waters.
Waters stands from their seat in the second row, and edges their way out of it into the aisle.
fopsy edges into the fifth row, and picks a seat and lowers theirself into it.
Waters asks, "This is both related to how someone can get cash after death, and really just in general, though I think it applies more to mixers right now. One thing I've heard a bit about is crates to Green. I hear about 'shortages' that are so easy to prevent, but people just... don't care to run crates to Green and I really don't understand why. I really think this is something that could be looked into. Maybe bump up the free lev timer?"
Johnny says loudly, "not at all"
Waters says, "Also. I pay to have not friend friends. They're always with me for when I need a dramatic reveal."
Logic says loudly, "Flash freezing a corpse could either help or hinder autopsies too, depending on how it's implemented. Kind of cool."
Waters says, "I'd pay, rather"
Waters edges into the second row, and picks a seat and lowers theirself into it.
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)
Fengshui says loudly, "*speaking english, in a test voices voice* It didn't used to be an issue until we broke out gold and green crate runs into different places."
Fengshui says loudly, "Used to not have a choice where you went but people complained heh."
Fengshui says loudly, "I'll look at what it pays and see if raising it would help"
Waters stands from their seat in the second row, and edges their way out of it into the aisle.
The Speaking Queue has switched to SilverMoon.
SilverMoon stands from their seat in the second row, and edges their way out of it into the aisle.
SilverMoon says, "yeah, but I do wonder, if things can be looked over as far as scarcity goes. Because some items, which should be relatively easy to get, ends up being something that you spend like... a month to get and still not be able to get. Just because there are none available. Even when going through other players. Sorry, perhaps off topic, just throwing two cents in there. And I realize the economy is a very procarius balancing act, but it is something I think just needs to be poked at. Oh and crates to green is hard, just because you're spending forever and a day waiting for the levs."
Batko has joined the Speaking Queue.
Waters edges into the second row, and picks a seat and lowers theirself into it.
Svetlana has joined the Speaking Queue.
SilverMoon exclaims, "I was adding to an ongoing convo, so... that probably came up odd. Sorry, two pieces done!"
Fengshui nods casually.
SilverMoon edges into the second row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to robotdogfighter.
robotdogfighter stands from their seat in the first row and easily moves away from it.
Robotdogfighter says, "I am absolutely entirely against Nymphali's suggestion of automated chrome docs. Sure, NPC medical docs fill a void when medical players are offline, but if you could just run to an autodoc for chrome instead of making an appointment with a cyberdoc or open up RP for those chars that have put in the better three quarters of a year, to a year or more to become a cyberdoc in general... Well, let's face it. Many people like instant gratification, and that PC doc is going to be insanely neglected. I have a hard, hard, super hard NO to automating chrome installs. I already feel like crud if someone just runs to an NPC doc if there's a PC doc directly in front of them because they'd rather get it over with than sit and RP with them, like I talked about in the guided medical discussion. So please, for the love of god, do not add in automated cyberdocs."
robotdogfighter walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "I'm with you. We can't automated things that players do or we make it impossible to be a cyber/ripper"
Fengshui says loudly, "The friction is built-in on purpose."
Fengshui says loudly, "You're supposed to look for a PC to do it."
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)
The Speaking Queue has switched to batko.
batko stands from their seat in the fourth row, and edges their way out of it into the aisle.
Batko says loudly, "Very minor addition to what Waters said about shortages. Does cargo currently restock shelves? If not, I think one easy way to help with that is to make cargo runs on any sector randomly restock some things at any one of the stores on the same sector. That may help with the lack of crate running on Green, as you don't have a choice to avoid Green or any other sector as a cargo driver."
Fengshui has closed the Speaking Queue for this topic.
batko edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Yes, it does."
The Speaking Queue has switched to svetlana.
Fengshui says loudly, "It actually stocks multiple items."
svetlana stands from their seat in the fourth row, and edges their way out of it into the aisle.
Fengshui says loudly, "Crates just stock 1"
Svetlana says loudly, "This is more on the topic of scarcity but I've been feeling very frustrated with the shortage of cameras (for photographs) and e-notes that can hold large amounts of data. What if we had a dispenser for cameras and e-notes? "
Svetlana says loudly, "I think it could really help enhance the paydata game."
Fengshui says loudly, "e-notes are over rarity right now"
Fengshui says loudly, "I'll look into it."
Svetlana says loudly, "I've been looking for 250,000uu e-mem modules and haven't found any"
Johnny says loudly, "vastly increasing the number of either in the game could have performance complications."
Svetlana says loudly, "And yes, there are ways to save photos to e-memory modules but the biggest e-mem module only can hold 10 photos, it can't be the huge photograph storage system that would really be necssary to download an entire camera's photographs"
Svetlana says loudly, "Ahhh."
Macabre asks loudly, "Time to purge, mayhaps?"
The Speaking Queue flashes to notify everyone that the queue is clear.
Johnny asks loudly, "I thought we capped the amount of space a photo takes to a small fixed amount?"
svetlana edges into the fourth row, and picks a seat and lowers theirself into it.
The Speaking Queue topic has switched to Open Discussion (Any Topic).
Fengshui exclaims loudly, "Alright!"
Fengshui steps back up to the podium for one final time, "Thank you all for your participation in this Town Hall meeting. Your feedback and insights are valuable to us, and we appreciate your time and effort in making Sindome a better community for everyone. Please check the BGBB for a log of this event and feel free to continue the conversation on any topics we discussed today by creating a new BGBB topic. Our next Town Hall meeting will take place in Winter 2024. Thank you again!"
Fengshui claps his hands together and says, "This Town Hall Meeting is officially ended HOWEVER, the RP awards are up next. Stick around! After the RP awards the admin are going to stick around if you want to continue chatting with us, but this room is so spammy that we're going to break off into a few different rooms. Feel free to stay here and jabber, head back to game, or follow us into one of these rooms to continue conversing after the RP awards."
Johnny [to Macabre]: I've been trying to put a 'purge' mechanic into the game for a decade now. :)
Fengshui shouts loudly, "AS A REMINDER, IT'S @TOWN-HALL TO LEAVE WHEN YOU WANNA GO."
Fengshui bursts into a million holographic pieces and reappears in the center of the crowd, smiling.
(-Game-Help) svetlana [131 karma]: to 25,000uu yes but still only 10 photos can fit
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Crashdown says loudly, "I'm just going to say please don't purge photographs, cameras or e-notes. There was already a huge loss when the e-note system was updated and changed, as the code didn't account for timestamps and we lost dates on old e-notes from ten to fifteen years back."
Burgerwolf exclaims, "Woo!"
Jawbox01 starts applauding politely.
Waters starts applauding politely.
Svetlana nods at crashdown
SoftAndWet starts applauding politely.
Fengshui starts applauding politely.
BelladonnaRP starts applauding politely.
Waters says, "I would like to discuss some accessiibility stuff after"
Adrognik starts applauding politely.
Robotdogfighter nods stiffly.
Adrognik says, "Wooo."
Mench rises from the plush leather seat that rests on the stage.
Waters says, "accessibility*"
Mono rises from the plush leather seat that rests on the stage.
Duck starts applauding politely.
Emily starts applauding happily.
Svetlana says, "And only 10 photos can fit in the biggest e-memory modules, even with photos taking up less space"
Mench steps up to the podium and adjusts the micropohone.
Nogodsnokings starts applauding politely.
Svetlana starts applauding enthusiastically.
Mono walks across the stage and sits upon one of the large leather chairs.
PsycoticCone starts applauding politely.
Emily stands from their seat in the fifth row, and edges their way out of it into the aisle.
Batko starts applauding politely.
Burgerwolf starts applauding politely.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mono says loudly, "*speaking english* Don't mind me, just taking Mench's chair."
Mench dances around happily.
Burgerwolf gets out his chocolate chip brownie.
Burgerwolf breaks off a nice chunk of his chocolate chip brownie, popping it in his mouth and chewing with a contented smile.

Macabre exclaims loudly, "Knock 'em dead, Mench!"
Logic snickers sarcastically at Mono.
Mench takes one last sip from his cappuccino and sets the cup on the podium with a gentle nod and a warm smile.
Mench [to Macabre]: *speaking english, in a generic mixer type voice* YOU'RE NOT MY REAL MOM!
Emily walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Mench lets out a quiet moan and declares loudly to the group before him 'Well another Town-Hall done, but now it's time for the fun part!' The RP AWARDS!' as he looks out at the amphitheater.
Robotdogfighter gets out her NutriTube Birthday Cake Paste.
Robotdogfighter squirts a bit of paste into her mouth and swishes it around before swallowing.

Mench says loudly, "As always, the RP from all of you since the last set of RP Awards has been amazing. The effort you put into your RP is admirable, and if I could give you all a medal, I totally would, but Ive been told I cant since were running low on metals so we had to vote for a select few of you."
Mench says loudly, "First, Id like to give thanks to everyone who took the time to vote in the RP Awards, it is very much appreciated as always."
Mench says 'Each award will have Gold, Silver, and Bronze medals. In case of a tie, multiple people may receive a Bronze, Silver, or Gold medal.'
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)

Mench nods with a smile as he holds up a hand and clicks his fingers. Holographic fireworks start exploding around the Amphitheater as a large trophy cup appears above the crowd with the text -Best Poser- printed on the front.
Mench says loudly, "The first award goes to our amazing posers! Their poses leave you waiting with anticipation, dripping with moisture as you await their next move."
Logic claps happily. "I love posers!"
Fengshui awaits the award being given to him.
Macabre looks at Fengshui skeptically.
Mench exclaims loudly, "Our Bronze winners are Well, there were too many single votes, so everyone wins Bronze!"
Mono gets out his wrinkled gray-brown mushroom.
Mono hands wrinkled gray-brown mushroom to Fengshui.

Fengshui [to Macabre]: You just emoted. So you fail.
Mench exclaims loudly, "Silver goes to... Tep, Kase, Syeira, and Alivia! Whoa!"
Mench says loudly, "And our Gold winners are..."
Mench exclaims loudly, "Tamar, Lonnie, and Niko! Well done, everyone!"
Macabre exclaims loudly, "*speaking english* YEAH!!!!"
Fengshui cheers!
Mench toggles the room moderation to OFF, allowing anyone to speak.
Svetlana starts applauding enthusiastically.
Robotdogfighter starts applauding excitedly.
Batko starts applauding politely.
PsycoticCone starts applauding politely.
SoftAndWet starts applauding politely.
Adrognik starts applauding politely.
BelladonnaRP starts applauding politely.
Sliceman starts applauding politely.
Ociex starts applauding politely.
Nogodsnokings starts applauding politely.
Nymphali starts applauding loudly.
RedProtokoll starts applauding politely.
Emily exclaims, "Woooo!"
Burgerwolf starts applauding politely.
Jawbox01 shouts loudly, "WOOOO!"
Mono starts applauding frabgiously.
Duck starts applauding politely.
Robotdogfighter shouts loudly, "YEEEEAH"
Vivvykins starts applauding politely.
Waters starts applauding happily.
Fopsy starts applauding politely.
AdamBlue9000 starts applauding politely.
PsycoticCone exclaims, "Woo! Congrats!"
Amiga starts applauding politely.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench holds a hand in the air, the trophy explodes into nothingness and he says "Now for our Best Accents! Ya' na' wha' a' meen ay? Baka-Laka-Ding-Dong!"
Mench says loudly, "The Bronze award for Best Accent goes to... Liat! With Silver going to... Kase! "
Fengshui awaits the award being given to him as the person who invented the Mix accent.
Mench says loudly, "And our Gold award goes to..."
Mench eyes Fengshui warily.
Mench says loudly, "Bilbert! Well done folks."
Mono [to Fengshui]: Don't worry. Maybe next year.
Mench toggles the room moderation to OFF, allowing anyone to speak.
Burgerwolf shouts loudly, "WOO!"
BelladonnaRP starts applauding politely.
Crashdown starts applauding politely.
Svetlana starts applauding enthusiastically.
AdamBlue9000 nods casually.
Nogodsnokings starts applauding politely.
Fengshui sniffles and starts crying woefully as tears roll off his cheeks.
Adrognik starts applauding politely.
Fopsy starts applauding politely.
Macabre exclaims loudly, "GO BILBERT!!!!"
Batko starts applauding politely.
PsycoticCone starts applauding politely.
Waters starts applauding politely.
SoftAndWet starts applauding politely.
Emily exclaims, "Woooo!"
Ociex starts applauding politely.
Quest starts applauding politely.
Sliceman starts applauding politely.
Amiga starts applauding politely.
Robotdogfighter says, "AYY"
Mono starts applauding applaudingly.
Duck starts applauding politely.
AdamBlue9000 exclaims, "BWOKKEN BOOOOOOOYZ!"
Macabre says loudly, "achsually"
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench laughs loudly.
Mench says loudly, "I fucked up this year, my apologies. Instead of corp themely and mix themely, we just have overall most themely. So.."
Mench says loudly, "Next up we have Most Themely. They ooze cyberpunk from every pore. Their poses, their speech, their actions, their manner of dress. Our Bronze Winners are Zukhov and Juan with Silver going to Niko! And Gold goes to... "
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/S1J9_W6y6 ('@forums-kill last' to mute)
Mench exclaims loudly, "Kase! Woop Woop!"
Mench toggles the room moderation to OFF, allowing anyone to speak.
SoftAndWet starts applauding politely.
Crashdown exclaims loudly, "Big time Kase!!!"
Svetlana starts applauding enthusiastically.
PsycoticCone starts applauding politely.
Nogodsnokings starts applauding politely.
Crashdown starts applauding politely.
AdamBlue9000 says, "Kase winnin' EVERY AWARD."
Logic starts applauding politely.
Batko starts applauding politely.
Amiga starts applauding politely.
Mono starts applauding clappingly.
Emily exclaims, "Wooo! Well deserved!"
Quest starts applauding politely.
Nogodsnokings starts applauding politely.
BelladonnaRP starts applauding politely.
Burgerwolf starts applauding politely.
Adrognik starts applauding politely.
Jawbox01 starts applauding politely.
Duck starts applauding politely.
Baguette starts applauding politely.
Robotdogfighter cheers!
Waters starts applauding happily.
Macabre exclaims loudly, "YAHOO!"
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench says loudly, "mail.com"
Mench rubs his hands together as he declares "Now is time for the Quickest Wit! This one doesnt get a bronze medal, and everyone gets a Silver Medal due to how many single votes there were. Yall are very indecisive this round!
Mench says loudly, "with Gold for the Quickest Wit will be going to...Niko, Stu, and Goto, with the same amount of votes each! Well done to each of you."
Mench toggles the room moderation to OFF, allowing anyone to speak.
Burgerwolf shouts loudly, "WOO!"
BelladonnaRP starts applauding politely.
AdamBlue9000 says, "WOOOOOOOOOOOOOOO"
SoftAndWet starts applauding politely.
Svetlana starts applauding enthusiastically.
Sliceman starts applauding politely.
Robotdogfighter starts applauding politely.
Mono starts applauding somethingly.
Emily exclaims, "Congrats!"
Adrognik starts applauding politely.
Amiga starts applauding politely.
Svetlana exclaims, "WOOO!"
PsycoticCone starts applauding politely.
Batko starts applauding politely.
Jawbox01 shouts loudly, "QUICK SAY SOMETHING WITTY!"
Quest starts applauding politely.
Crashdown exclaims loudly, "Punish 'em, Stu!"
Crashdown starts applauding politely.
Duck starts applauding politely.
Nogodsnokings starts applauding politely.
Robotdogfighter says, "COME ON RAZZLE EM"
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench exclaims loudly, "Yeah, Y'all didn't like voting for the same person much this year!"
Mench laughs loudly.
Mench says loudly, "Next up is Best Described."
Mench says loudly, "Much like the last award, the Bronze is getting yeeted for this one."
This room is currently being moderated. Please wait until moderation is turned off or join a speaking queue if one is present and open.
Mench counts the medals left as he declares "Silver goes to everyone again because of how many single votes there were, with Gold going to..."
Fengshui says loudly, "Clearly I am the winner in my vintage xo3 battlemesh."
Macabre exclaims loudly, "Feng, no. Hush. This is not your category!"
Mench falls to the ground and laughs for a second before standing up again.
Macabre says loudly, "It's clearly me in all my bling."
Mench says loudly, "Alivia! Well done to you."
Mench toggles the room moderation to OFF, allowing anyone to speak.
Fengshui says loudly, "woo! congrats."
SoftAndWet starts applauding politely.
Crashdown starts applauding politely.
Sliceman starts applauding politely.
Svetlana starts applauding enthusiastically.
Burgerwolf shouts loudly, "WOO!"
BelladonnaRP starts applauding politely.
Adrognik starts applauding politely.
Nogodsnokings starts applauding politely.
AdamBlue9000 starts applauding politely.
Duck loudly whistles a nice little tune.
Emily exclaims, "Wooo!"
Robotdogfighter starts applauding politely.
Waters starts applauding politely.
Batko starts applauding politely.
Amiga starts applauding politely.
Mono says loudly, "Surely the Chief Justice, who I totally am, should have won that."
Logic starts applauding politely.
Mono starts applauding politely.
Jawbox01 starts applauding politely.
Macabre says loudly, "Juicy V is the best described."
The door leading Gamemaster makes a loud beep and its entry light flashes bright green.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Fengshui grabs the handle on the door leading Gamemaster and opens it.
Mench casually nods at Macabre.
Fengshui grabs the handle on the door leading Builder and opens it.
Mench smiles as he nods to the group and says "The winners of our Cooperative Competition category are as follows..."
Fengshui grabs the handle on the door leading Coders and opens it.
Fengshui says loudly, "Okay I gotta win this one."
Mench exclaims loudly, "Bronze goes to Zukhov!"
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)
Macabre exclaims loudly, "GET ZUKH'D!!!"
Mench says loudly, "Silver goes to Svetlana! And Gold goes to..."
Mench blinks his eyes rapidly.
Mench exclaims loudly, "Niko! Well done and a massive thanks to you all for helping our community and for all the effort you folks put into Game-Help. We appreciate it very very much!!"
Mono [to Fengshui]: How embarrassing would that be, Mr. Cooperative Competition?
Fengshui sighs quietly.
Mench toggles the room moderation to OFF, allowing anyone to speak.
Nogodsnokings starts applauding politely.
Duck dances around happily.
Sliceman starts applauding politely.
Svetlana smiles warmly.
Adrognik starts applauding politely.
Amiga starts applauding politely.
Svetlana exclaims, "WOOO!"
Fengshui says loudly, "congrats i guess"
BelladonnaRP starts applauding politely.
Batko starts applauding politely.
Fopsy starts applauding politely.
Mono starts applauding politely.
SoftAndWet starts applauding politely.
Nogodsnokings starts applauding politely.
Mench laughs loudly.
Logic gives Mono a look of agreement.
Quest starts applauding politely.
Emily exclaims, "Wooooo!"
Butako oinks!
Robotdogfighter starts applauding politely.
Mench starts applauding politely.
Macabre says loudly, "Wow, you don't sound very enthusiastic."
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)
Ociex starts applauding politely.
Fengshui sulks.
Jawbox01 starts applauding politely.
Crashdown starts applauding politely.
Mono says loudly, "....yay."
Waters grins mischievously.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Macabre exclaims loudly, "Yay!!"
Fengshui chuckles softly.
Fengshui says loudly, "But seriously, good job."
Mench throws some fists out into the crowd. Yes, literal fists then declares "Up next is our Most Intimidating category! The mere sight of these people sends shivers down your spine and makes your butt hole Glench."
Macabre says loudly, "I am Macabre, clearly I'm the winner here."
Mench exclaims loudly, "Our Bronze Medalists are Hs, Miyako, Aurelie, and Niko!"
[++] New post to topic 'Revisit SCF for alternative sentences.' in Ideas
[++] http://sindo.me/Bk_yZ-61T ('@forums-kill last' to mute)

Mench says loudly, "Silver goes to Velda, Juan, and Lam! And our Golden winner is..."
Mench exclaims loudly, "Zukhov! Well done to you all, all very intimidating! So scary, much shooketh, many fears!"
Mench toggles the room moderation to OFF, allowing anyone to speak.
Nogodsnokings starts applauding politely.
BelladonnaRP starts applauding politely.
Emily chuckles softly.
Adrognik starts applauding politely.
Amiga starts applauding politely.
Emily says, "Of course."
Svetlana says, "WOOOO ZUKHOV"
Duck starts applauding politely.
Sliceman starts applauding politely.
Quest starts applauding politely.
Kalii exclaims, "OBEY!"
Batko starts applauding politely.
Mono says loudly, "Starting to think the WJF stuffed the ballot box...."
PsycoticCone starts applauding politely.
0x1mm says, "Clearly I am too soft."
Waters starts applauding politely.
Mono starts applauding politely.
Jawbox01 starts applauding politely.
Robotdogfighter says, "Zuukhy season..."
You chuckle softly.
Sliceman exclaims, "Obey!"
Fopsy starts applauding politely.
Ociex starts applauding politely.
Robotdogfighter shouts loudly, "OBEY WHAT"
Ociex chuckles softly.
Svetlana says, "THE LAWWWW"
SoftAndWet starts applauding politely.
ReeferMadness shouts loudly, "THE LAWWWWW!!!!"
ReeferMadness eyes his surroundings warily.
Svetlana cackles madly, her eyes lighting up with glee.
Ociex shouts loudly, "THE LAAAAAAAAAW!!!!"
Waters shouts loudly, "THE PAWWWWW!"
Mench shouts loudly, "LAWWWWW!!!"
BelladonnaRP giggles lawfully.
Reganza exclaims, "Ayo fuck 12!"
AdamBlue9000 says, "This Zhuks..."
Emily giggles playfully.
Fopsy asks, "The claw?"
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench says loudly, "Genuinely makes me laugh so much every time that happens on sic."
Mono says loudly, "The correct answer is 'your mooooom.' Obey your moms, everyone."
Macabre says loudly, "I really enjoy it."
Mench shakes his head.
Mench holds his hands up and says 'Again, a massive thanks to you all for taking the time to vote in the RP Awards, we appreciate it! The last award of the night is the Best In Moo award!'
Logic says loudly, "It's good times."
Logic agrees.
Macabre says loudly, "Am I the best? I'm clearly the best."
Mench exclaims loudly, "The winners for Bronze are... Bilbert, Krause, Darius, Juan, Armand, and Lance!"
Logic mooes for affect.
Mono says loudly, "I'm pretty sure Feng isn't hoping for this one anymore."
Macabre says loudly, "Dang."
Mench says loudly, "The Silver Medalist is ... Liat! Well done."
Macabre exclaims loudly, "HELL YEAH!!!"
Mench smiles and says "And now for our Gold Medalist. The Best In MOO Award Gold Medal goes to..."
Macabre starts the drum roll.
Mono [to Macabre]: Did you win a bet?
Baguette's body goes limp as she slumps to the ground unconscious.
Mench squints at the teleprompter and hmms thoughtfully for a moment.
Wulf stands up from the floor.
Mench says loudly, "Gold goes to..."
Fengshui shouts loudly, "FENGSHUI!"
Mench blinks his eyes rapidly.
Fengshui exclaims loudly, "woo!"
Macabre exclaims loudly, ".. That's not what that says!!"
Mono [to Fengshui]: Let the sorting hat do its thing, man.
Mench exclaims loudly, "Niko AND Zukhov!!"
Mench exclaims loudly, "THAT'S RIGHT, TWO!"
Butako oinks!
Baguette wriggles slightly, letting out a cute little yawn as she stretches, waking up.
Mench toggles the room moderation to OFF, allowing anyone to speak.
Robotdogfighter shouts loudly, "WJF RIGGED THE VOTE REVOLUTION REVOLUTION NOW "
Baguette walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Emily exclaims, "Moooo!"
AdamBlue9000 says, "We must have them fight to the death in the pit for gold."
Nogodsnokings starts applauding politely.
PsycoticCone starts applauding politely.
Adrognik starts applauding politely.
Svetlana starts applauding enthusiastically.
Sliceman says, "Hell yeah! "
Jawbox01 starts applauding politely.
Burgerwolf exclaims, "WOO!"
Amiga starts applauding politely.
Fengshui starts applauding violently.
Nogodsnokings starts applauding politely.
SoftAndWet starts applauding politely.
Duck starts applauding politely.
Sliceman starts applauding politely.
Fopsy starts applauding politely.
BelladonnaRP starts applauding politely.
Adrognik exclaims, "Woooo!"
Batko starts applauding politely.
Nogodsnokings starts applauding politely.
Svetlana exclaims, "WJF stuffed the ballot box! Justice for the commie!"
PsycoticCone shouts loudly, "MOOO!"
Mono starts applauding politely.
Svetlana giggles playfully.
Logic says loudly, "Nikhov. I shall dub thee Nikhov. From hence such shall be known."
Duck starts applauding loudly.
Fopsy says, "WJF DEFO stuffed them boxes"
Mench laughs loudly.
Macabre asks loudly, "Can we have a bloody face off as a tie breaker?"
Mench throws his hands in the air and declares "The RP Awards are now over. Well done to our winners and thank you all for voting once again. Stay awesome, stay amazing, and enjoy the rest of your day/night/evening/morning!"
Sliceman says, "What a ship."
Robotdogfighter shouts loudly, "THEIR SHIP NAME IS NIKHOV"
Mono asks loudly, "We already have glenching. Why not?"