Storm steps up to the podium and adjusts the micropohone.
Catherine says, "Grappled the townhall"
Hecate [to Picot]: *speaking english, in a slightly raspy and energetic miami accent* Oh, hello there!
Carnage trips Armand as he's running in circles, waving his arms.
Fengshui OOCly shouts, "we will begin in 5 minutes"
Friday appears out of nowhere.
Valerie waves at Sindome Amphitheater.
Catherine exclaims, "So continue the madness for five more minutes, got it!"
Carnage rolls up a newspaper and proceeds to thwap Friday repeatedly.
Umeji looks tired and yawns sleepily.
Lorelai waves at Friday nonchalantly.
Liat's face brightens as she spots Friday!
Tangerine walks across the stage and sits upon one of the large leather chairs.
Picot [to Hecate]: Howdy, ma'am. Just checking the structural supports. Everything seems in good condition.
Jericho says, "Where's the pizza."
Storm steps away from the podium.
Storm walks across the stage and sits upon one of the large leather chairs.
Jericho takes a long drag from his lit Pulse Lights cigarillo, blowing a dark blue cloud of sweet smelling smoke into the air.
Catherine [to Carnage]: Ahoy!
Fengshui OOCly shouts, "there are a bunch of polls to @vote on -- please take a moment and get your votes in. these are things we didn't have time to discuss but that we want feedback on!"
Hecate [to Picot]: Hahahaha!
Carnage [to Catherine]: Ahoy hoy!
Valerie exclaims, "Remember that %f in a pose displays your character's full name!"
Umeji says, "I was promised entrees."
Liat idly runs her fingers over the iron rivets securing her proletarian banner trenchcoat, letting a chorus of mechanical snaps and clicks ring out.
Revel leans back in her seat and examines her nails demurely.
Catherine [to Jericho]: I ate it, what'chu gonna do about it.
Tangerine peels a segment from her orange and pops it into her mouth.
Joshua says, "We should get I Voted stickers for Sindome."
Valerie gets out her azure blue WAI D-Fence bodysuit.
Valerie slides her legs into the azure blue WAI D-Fence bodysuit and pulls the skin-like material up as she forces her arms in and pulls up the tight graphene-nanoweave material up and over her shoulders. Valerie presses the button on the back of the neck of her azure blue WAI D-Fence bodysuit. The fabric tightens over her body as the back opening produces minuscule hooks that pull and lock the fabric in an invisible seam, sealing the back.

Armand laughs at you.
Picot grins mischievously.
Liat winks at Armand playfully.
Coral walks across the stage and sits upon one of the large leather chairs.
Friday eyes Armand warily.
Trina snickers softly.
Voodoo shouts loudly, "PLEASE FIND A SEAT IF YOU ARE NOT DOING SO ALREADY. YOU KNOW WHO YOU ARE."
Carnage is rebirthed from a concealed slit in the enormous dune dragon suit that stretches around he body as his escape and gasps for fresh air!
Carnage eyes his surroundings warily.
Revel winks at Armand playfully.
Carnage digs into the enormous dune dragon suit like a parasite burrowing into the body of a host.
Joshua grins toothily at Armand.
Jericho [to Catherine]: Tell bad jokes to the entire game.
[OOC: The game has been saved and backed up successfully to disk. 'help cp']

Valerie giggles playfully.
Umeji says, "WHERE ARE MY HORS D'OEUVRE"
Catherine [to Jericho]: Moo.
Jericho says, "Moo."
Revel says, "I was promised champagne."
Graves eyes Friday warily.
Chesa [to Umeji]: Whores? Here?!
Valerie [to Umeji]: Who you callin a whore?
Lisa pokes Valerie in the ribs repeatedly.
Catherine exclaims loudly, "Moo!"
Tamika says, "Moo"
Caprice sits cross-legged on the floor.
Jericho exclaims loudly, "Chaotic Moo!"
Valerie [to Lisa]: No emoting to people. lol
Friday edges into the sixth row, and picks a seat and lowers theirself into it.
[OOC: Tangerine says, "sit in a row please Caprice :)" ]
Valerie says, "And no lol."
Lisa [to Valerie]: Oh sorry.
Conner pokes Caprice in the ribs repeatedly.
Lorelai says, "I always vforget how to sit down in here. Halp."
Carnage laughs loudly at Caprice.
Caprice pokes Valerie in the ribs repeatedly.
Friday wanders over to Graves and pops a squat.
[OOC: Tangerine says, "Sit number" ]
[OOC: Umeji says, "Sit first, second, etc" ]
Niko eyes Friday warily.
Caprice eyes Carnage warily.
Revel [to Lorelai]: Sit first/second/etc
[OOC: Fengshui says, "or just sit floor it's fine" ]
Trina grabs a Crimson Deth cigarillo from her pack of Crimson Deth cigarillos.
[OOC: Catherine says, "Sit dat badger ass down gorl." ]
Graves stares blankly at Friday.
Lorelai walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Trina gets out her emerald flarelighter.
Liat participates in the democratic voting process.
Friday eyes Niko warily.
Umeji says, "Cool people sit in front."
Lorelai says, "Right right. Gotta spell the whole word. "
Lisa [to Valerie]: Everyone does it!
Valerie says, "If I catch Ebola V5 I'mma kill ALL y'all."
Friday exclaims, "WHY EVERYONE LOOKING AT ME?!"
Graves stares blankly at Niko.
Umeji stares blankly at nothing at all.
Catherine [to Umeji]: that is what lame people say.
Liat eyes Niko warily.
Jane says, "Mmmm. Ebola"
Miyako unlocks her matte black Xo3 battle helmet, a slight hiss emitted from within as it releases suction and slides from her head.
Celestial says loudly, "Man. I'm sad I don't have a sonic in my inventory anymore."
Niko says, "I think it was the squat popping."
Miyako appears out of nowhere.
Conner stares blankly at Friday.
Jericho eyes Friday warily.
Celestial says loudly, "I'd just drop it to make everyone shh."
Trina lights a smoke and kicks back in the front row.
Mirage sneezes sepsis over the entire crowd.
Catherine [to Jane]: Tasty tasty ebola.
Carnage [to Celestial]: Was threatening to bring one!
Umeji clams up.
Lorelai finds a seat near Liat and high fives her.
Trina eyes Mirage warily.
Storm says loudly, "Cell would forget to pull the pin."
Friday gags sarcastically.
Coral points at Mirage discreetly.
Lisa eyes Mirage warily.
Celestial [to Mirage]: Make me a sonic pls.
Trina laughs wickedly at Storm.
Niko cackles madly at Storm, his eyes lighting up with glee.
Celestial says loudly, "LOL"
Pasha eyes zir surroundings narrowly.
Pasha gets out zir ZMI left shoulder holster.
Pasha wears zir ZMI left shoulder holster.

Friday tackle hugs Graves playfully with a chuckle.
Celestial [to Storm]: SHUT UP
Celestial [to Storm]: WHY ARE YOU LIKE THIS
Kronos says loudly, "Let's kill the dogs."
Liat [to Niko]: Citizen.
Jericho takes a long drag from his lit Pulse Lights cigarillo, blowing a dark blue cloud of sweet smelling smoke into the air.
Greg appears out of nowhere.
Niko [to Liat]: Citizen.
Trina lights her Crimson Deth cigarillo with her emerald flarelighter, a puff of smoke coming off the end as she draws on it.
Trina takes a long drag from her lit Crimson Deth cigarillo, blowing a dark blue cloud of acrid smoke into the air.

Niko does a redo.
Celestial says loudly, "MOM STORM IS BULLYING ME AGAIN"
Trina puts her emerald flarelighter away.
Liat grins mischievously.
Steffi appears out of nowhere.
Niko [to Liat]: Commrade.
Miyako walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Trina takes a long drag from her lit Crimson Deth cigarillo, blowing a dark blue cloud of acrid smoke into the air.
Valerie asks, "That's not "The Greg" is it?"
Graves [to Greg]: Yo.
Trina sharply nods at Miyako.
Mench takes a sip of his steaming cappuchino.
Miyako slowly nods at Trina.
Liat flashes a grin at Niko. "Comrade!"
Jericho [to Kronos]: Really jerk the heartstrings better next time, they should all melt slowly.
Carnage points at Greg discreetly.
Lorelai blinks at Liat rapidly.
Kronos giggles playfully at Jericho.
Catherine [to Jericho]: Monster !
Greg walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Celestial says loudly, "I only forgot to pull the pin TWICE in two and a half years."
Valerie points at Greg discreetly.
Coral says loudly, "Make like a butt and SIT."
Jericho grins mischievously at Kronos.
Waylon appears out of nowhere.
Liat quirks an eyebrow at Lorelai. "What?"
Grace [to Niko]: *speaking english, in a raspy, androgynous Neo York-accented voice* Citizen.
Greg says, "*speaking english, in a masculine, measured monotone voice* I was never here."
Steffi edges into the sixth row, and picks a seat and lowers theirself into it.
Revel [to Celestial]: Twice too many!
Jericho [to Catherine]: Only if they feel pain.
Picot [to Valerie]: Ebola 5.0, now with 1,000 free hours (of pain).
Niko says, "You may have forgotten to pull the pin twice but you've definitely forgotten to other bomb related commands far more."
Joshua dances around joyously.
Caprice says, "I suppose everyone is wondering why I called this meeting."
Jericho [to Kronos]: Could you program sad whimpers too?
Niko [to Grace]: Citizen.
Celestial [to Niko]: SHH
Lorelai snickers at Liat. "Comrade Niko has a nice sound."
Lisa says, "Y'all like, /so/ amazing just like saying mkay."
Graves schlaps Friday.
Waylon edges into the sixth row, and picks a seat and lowers theirself into it.
Valerie casually nods at Picot.
Liat giggles playfully.
Tamika says, "Would love to see Joshua run this meeting."
Revel [to Niko]: Indeed.
Celestial says loudly, "why am i being dogpiled on today wtf"
Catherine [to Jericho]: Right in the heart
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Fengshui OOCly shouts, "playlist is on cult of personality"
Fengshui approachs the podium leaving a vapor trail of pixelated light as he moves. he places his hands on either side of the podium, greeting the crowd with a warm smile before he says "Welcome to the Winter 2022 Town Hall Meeting! The first of two Town Hall meetings this year."
Fengshui motions to himself and says, "My name is Slither, and I've been a player on Sindome for 19 years. I've been an admin for just shy of 16 years. I've been a GM, a builder, a coder, and now intermittently fill a variety of those roles while sitting on the Senior Staff. Sindome was my first MUD, and remains the only MUD that I've ever seriously played. I spend the majority of my time on operational issues with the MOO, training GMs & coders, and creating tooling to better support them. That does occasionally leave me to handle the unfun pieces of being an admin, such as complaints and disciplinary issues. However, those negatives are offset by things like organizing the twice yearly Town Hall."
Fengshui motions out over the crowd with his left hand, causing rainbow confetti to begin falling inches above the heads of each participant, We've been doing these Town Hall meetings since 2003. I was a fresh faced newbie when I attended my first Town Hall, led by then Head GM Iga. I had more dead characters (~15) than I did days (~10) in the game. It was so cool. I already felt like Sindome was alive, but being together and discussing the game in a constructive and positive way really lit a fire under me to step up my contributions to the game. Looking around at a crowd that is five times as big as that first town hall, and a game that has ten times the active player base, I can't help but want to take a moment to remember the contributions all the players and all the staff have made over the years. Thank you all.
Fengshui smiles out at the crowd for a moment before continuing, "These Town Hall meetings give the staff a chance to update you on what we've been working on, and give the entire community the opportunity to ask questions, raise issues, and discuss potential solutions in real time. That isn't something we get to do as a big group very often. We've got OOC-Chat, and we've got the BGBB, and there are plenty of examples of excellent discussions that take place on those mediums and changes that have been made as a result. However, when I think back to the biggest tidal shifts we've made in our approach over the years, I am always brought back to the unifying power and energizing nature of these town halls."
Fengshui flashs a white toothed smile as he says, "So I hope you are all as excited as the Staff is to make this our best Town Hall yet. With that in mind, after the meeting we will send out a feedback form. Please take a few minutes to fill it out so we can make the next Town Hall event better. Feedback is crucial."
Fengshui motions to the speaking queue, "This is the speaking queue. We use this to help us stay on topic and keep track of who's turn it is to speak. When you are interested in joining the conversation on a specific topic you can 'join speaking' to join the queue."
Fengshui pats the speaking queue onna head, "If the queue is open, you will be able to join."
Fengshui lies a hand on the speaking queue, causing it to vibrate and purr like a kitten, "When it's your turn, the queue will ping you. You can then stand up, and say your piece. When you are done you can sit down to indicate you are finished. If you are asking a question, you can wait for an answer before sitting if you feel you'll want to add more after."
Fengshui flicks a glance over the crowd, "Please DO NOT remain standing if you are finished with your point. It's really the only indicator we have that you are done. If the admin want to weigh in on what you've said, we'll do so, and then I will then move the queue on to the next person. You can always rejoin the queue if you end up having more to say on the topic as the discussion progresses. When we are drawing short on time for a topic, I will close the speaking queue and no new people will be allowed to join. When we finish with folx in the current queue, we'll switch topics."
Marina walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui jerks a thumb over at the queue again as he says, "The queue has some additional features that let us manage the Town Hall with a minimum of hassle. If you 'look queue' or 'look speaking' you'll see some nifty information such as the current topic and if the queue is open or closed. Hopefully this makes keeping track of things a bit easier for everyone. When we switch topics, the queue will announce the new topic."
Fengshui nods and says, Speaking of topics, hopefully everyone has reviewed the Agenda and pre-read items so we can jump right into the discussion. If you have not, it is here: http://sindo.me/r1Gbjkug5.
Fengshui continues speaking, "Please have your comments pre-typed. The agenda covers all the topics we'll be discussing-- so write your initial statements ahead of time. That way you can stand up, say your piece, and we can jump right into discussing it without awkward silence while you type."
Fengshui motions around the room again, "Staff have the ability to turn moderation on and off. When it's on, only Staff and the person who's turn it is on the speaking queue can speak. This should reduce the crosstalk and let us get through more of your thoughts and questions, more quickly. When moderation is turned on and off, it looks like this"
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Trina rests a wrist on the arm of the front row, cigarette smoldering.
Carnage starts applauding politely.
Catherine says, "GAHHHHH "
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Fengshui ticks a few things off on his fingers as he speaks, "Please be respectful of others in your comments. Please do not reveal IC information in your comments. If you're not sure if what you're saying is IC info or not, err on the side of caution."
Fengshui smiles and says, "We're going to cover a lot of stuff today. We will start with speeches, like this one, from the Staff and then we will move on to our discussion topics. Not every topic that was proposed made it onto the Agenda, but I've tried to create polls for some of the items to determine how important folx think some of these items are. You can vote on these with @vote. The results will be posted after the Town Hall."
Dizzy stands from their seat in the sixth row, and edges their way out of it into the aisle.
Fengshui leans forward on the podium, looking excited, "Thank you all for coming. Every Town Hall is an incredible opportunity to connect with each other, celebrate successes, as well as to help us nail down what we will be focusing on in the next six months and to identify other important changes we need to enact. It is also a celebration of our community, and the hard work each member puts into making Sindome the best game it can possibly be."
Fengshui steps back from the podium, "Without further ado, our fearless leader, Johnny!"
Fengshui snaps his fingers and gigantic glowing neon signs appear in the air in front of the stage reading [APPLAUSE] [APPLAUSE] [APPLAUSE].
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Chesa starts applauding politely.
Carnage applauds politely at Johnny.
Fengshui starts applauding politely.
Liat starts applauding enthusiastically.
Greg claps.
Ave starts applauding politely.
Catherine exclaims, "WOOOOO !"
Celestial starts applauding politely.
Joshua starts applauding enthusiastically.
Saige starts applauding politely.
Jane starts applauding politely.
Tamika cheers madly!
Picot starts applauding enthusiastically.
Valerie starts applauding politely.
Steffi starts applauding energetically.
Lonnie starts applauding politely.
Catherine starts applauding politely.
Miyako starts applauding politely.
Graves cackles wickedly at Catherine, his eyes lighting up with glee.
Johnny steps up to the podium and adjusts the micropohone.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Celestial says loudly, "JMAN"
Johnny exclaims loudly, "*speaking english, in a brash, overbearing voice* Hello friends of Sindome!"
Mench says loudly, "Hi."
The Speaking Queue topic has switched to State of the Corp.
Johnny says loudly, "It's been just about 6 months since we last updated on the State of our Community in August. I can proudly say that we've continued to improve the game in both big and small ways in that time and that we continued to add new friends."
Johnny says loudly, "It's our policy, that when the staff feels there should be an important change in the policies for players and staff, or we need to adjudicate members of the community for breaking the rules, we will vote on these matters. "
Schley edges into the second row, and picks a seat and lowers theirself into it.
Johnny says loudly, "Staff members earn the right to vote on matters by gaining up to 3 votes based on their participation on staff, being responsible for specific aspects of the game via titled role and by serving on staff for an extended period of time. We refer to these as the votes of Contribution, Responsibility and Experience. In the case of a tie vote, I may cast a deciding 4th vote."
Johnny says loudly, "Lets review votes cast since our last townhall in August."
Johnny says loudly, "At the beginning of September, we voted to bring back a former Support GM for a third term based on their valuable contributions previously and renewed availability."
Johnny says loudly, "Near the middle of September, we voted to promote Mirage to an $Agent to better enable her to create all the fabulous coded features you've benefited from over her tenure with us."
Johnny says loudly, "Near the middle of September, we voted to remove the requirement to xhelp prior to committing violent crimes against other players in public Gold sector spaces (not corporate controlled spaces like their buildings). Note that xhelping is still required for such things when done in the Green and Blue sectors."
Johnny says loudly, "After the middle of October, we voted to promote Kronos to a full GM ($Watcher) based on his record of contributions as a Support GM, having handled 230 puppet requests, 19 history approvals, 30 denials, 527 notes, answering 232 xhelps. greeting 195 guests, 62 character puppets, and adding 35 chatters."
Johnny says loudly, "Towards the end of October, we voted to bring on a new Support GM."
Johnny says loudly, "At the end of October, we voted to allow a player banned 3 years ago to return on a trial period."
Johnny says loudly, "At the beginning of November, we voted to suspend a player for 2 weeks after continuous bad behavior on the BgBB and beyond."
Johnny says loudly, "At the beginning of November, we voted to bring on a new Support GM."
Johnny says loudly, "In the middle of December, we voted to suspend a player for 1 week for community harm."
Johnny says loudly, "After the middle of December, we voted to promote Coral to full GM ($Watcher) after successfully running a plot she designed."
Phlox edges into the fifth row, and picks a seat and lowers theirself into it.
Johnny says loudly, "Towards the end of December, we voted to officially give Mench the title of Webmaster. He is officially the master of content on our website, as well as the Facebook page for Sindome and crying about typos throughout the game, grid, website and all help documentation. This title gives Mench a vote of Responsibility."
Johnny says loudly, "At the end of December, we voted to allow a player banned 7 years ago to return to the game."
Mench sniffles and starts crying woefully as tears roll off his cheeks.
Celestial [to Mench]: Imagine the Irishman being so important.
Johnny says loudly, "Let's look at membership numbers next."
Johnny says loudly, "We've continued to add new players to Sindome and some of those folks are choosing to become full Club Members by donating to Withmore Hope. "
Johnny says loudly, "At the last townhall, I noted that our membership numbers were down in 2021 as compared to 2020. "
Johnny says loudly, "This trend continued through the end of the year with 6 month memberships down 17% for the whole year compared to 2020. 12 month memberships, which tend to be favored by more long term members, have held steady, with a marginal 2.5% increase over 2020."
Johnny says loudly, "We did hit our projections for 2021, reaching 89 6 month memberships and exceeding the 73 projected 12 month memberships with 77 of them. https://i.imgur.com/QOWKUAw.png"
Johnny says loudly, "First time members are doing good, accounting for 32% of the 6 month memberships. I take this to mean that many members are still finding value in their contribution with the new features and excellent roleplaying they continue to find here."
Johnny says loudly, "We continue to be rated the #1 Cyberpunk text game out there."
Johnny says loudly, "https://i.imgur.com/criJ81I.png"
Johnny says loudly, "We also rival other MOOs for the most active. https://i.imgur.com/62fiIq3.png"
Johnny says loudly, "Over the last 30 days, we averaged 37 players connected at any given time, with a high count of 69 connected (prior to today ofcourse). https://i.imgur.com/LgJbMro.png"
Johnny says loudly, "Compared to other Cyberpunk games out there, you're much more likely to find RP here, just by the numbers. https://i.imgur.com/NoNrDQO.png"
Johnny says loudly, "There have been 191 players connecting in the past 2 weeks and 124 just yesterday alone. We currently have just under 600 player characters, 272 of which have connected in the past month. That last number is about 10% less than it was in August. https://i.imgur.com/t2ME3HW.png"
Johnny says loudly, "The best time to find the most RP is still in the evening, between 6PM and 10PM (9PM-1AM Eastern). This when the most number of players are home from school and work and have free time to play. https://i.imgur.com/DGxy33O.png"
Johnny says loudly, "Withmore Hope finances continue to be a stable matter, with positive growth to our bottom line."
Johnny says loudly, "After transaction fees, your donations to Withmore Hope tallied $5,111.90 for 2021."
Johnny says loudly, "Breaking this down by memberships, You can see that the $40 donations gave us the larger share of support. https://i.imgur.com/fi9thZ9.png"
Johnny exclaims loudly, "Thank you all for supporting accessible text gaming!"
Johnny says loudly, "Sindome's expenses this year were more than normal due to it being renewal time for our server reservations. We pay for these in 3 year increments to get the best price available."
Johnny says loudly, "Here's a chart that breaks down where we're spending the funds. https://i.imgur.com/fIiHt3l.png"
Johnny says loudly, "These services support all our websites, the server that hosts the MOO itself, and supportive monitoring, code management and integrations that connect some of our systems together."
Johnny says loudly, "Putting our income and expenses together on one chart, you get this. https://i.imgur.com/ek9zFyv.png"
Johnny says loudly, "Our overall funds is shown in red, blue lines going up show donations and blue lines going down show expenses. The big blue lines going down in the middle are our server reservation renewals that we pay for every 3 years. The faint yellow line shows the trend of our available funds."
Johnny says loudly, "For 2021, we netted more than $1,750 to our reserves."
Johnny says loudly, "As you can see, things are very healthy. We estimate that we have enough reserves to run for just under 8 years if we were to stop receiving donations entirely. "
Johnny says loudly, "You can checkout http://withmorehope.org to get more information on how Withmore Hope is supporting accessible text-based gaming through donations of time and money for running games, technology development, game services and finding new games."
Johnny says loudly, "Coupled with more important Builder priorities such as space stations, new locations that benefit more than one person (and their IC friends), new NPCs, items, etc, and because the financial numbers are so healthy, we don't feel it would be good to encourage further donations by offering large or perma pad rewards. "
Johnny says loudly, "While we may offer large pad rewards again in the future, we would rather reward Great roleplaying and significant IC accomplishments with access to these special locations. Players that overwhelmingly succeed can find themselves presented with these opportunities. Players may find they gain temporary access due to plots or in game events as well. While we're not going to get specific on what steps you need to take, you should know that it's possible to get into these amazing places without having to donate real world money."
Johnny says loudly, "As we did last townhall, Mirage is going to deliver the speech outlining our planned feature roadmap as well talk a bit about the new features we've added since the last townhall, so I'll leave you with my thanks for continuing to be amazing roleplayers, club members, staff members and folks I enjoy talking with throughout the game."
Johnny says loudly, "Our game would be nothing without your contributions. You drive us to make Sindome better in ways big and small and I will always be grateful for your support and encouragement in us doing so."
Johnny exclaims loudly, "Thanks everyone!"
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Carnage starts applauding politely.
Trina brings her hands together and applauds... commercially....
Fengshui starts applauding politely.
Steffi starts applauding energetically.
Greg shouts loudly, "LOVE YOU STAFFERS!"
Poet starts applauding politely.
Chesa starts applauding politely.
Voodoo starts applauding politely.
Catherine shouts "69 DUDES!" airguitars.
Niko starts applauding politely.
Tamika cheers!
Jericho snorts, "Honorable.. Wait wrong moo."
Ave starts applauding politely.
Liat starts applauding enthusiastically.
Celestial starts applauding politely.
Umeji starts applauding politely.
Steffi exclaims, "*speaking english, in a melodic, jovial voice* WOO!"
Miyako starts applauding politely.
Schley starts applauding politely.
Picot starts applauding enthusiastically.
Saige starts applauding politely.
Lonnie starts applauding politely.
Joshua starts applauding enthusiastically.
Hecate starts applauding politely.
Lisa starts applauding politely.
Lorelai starts applauding politely.
Freydalia shouts loudly, "WOOO"
Umeji shouts loudly, "WOO!"
Valerie says, "TYPOS"
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Maia starts applauding politely.
Johnny steps away from the podium.
Johnny walks across the stage and sits upon one of the large leather chairs.
Mirage steps up to the podium and adjusts the micropohone.
Mirage waves nonchalantly.
The Speaking Queue topic has switched to Statement from the Coders.
Mirage says loudly, "Hello everyone, my name is Mirage. Code kitten, byte seeress, and the harmonious abacus melody of the infinite. My role on staff is as an $Agent programmer, with a smattering of other responsibilities as needed."
Mirage says loudly, "Normally, this part of the meeting I would be discussing in retrospect all the changes that we've made this past year. However, in light of how long that list is, we're going to be trying a new approach where I instead talk to you about the areas of the game we set out to improve, and where we will be focusing next. If you'd like to (in detail) view all of the changes, Slither made an AWESOME post you can read here: http://sindo.me/Syzhsj1st"
Mirage says loudly, "Almost a year ago, we demo'd vehicle combat with a title of Soon. However, there were some technical obstacles we had to overcome. Around this time we began testing new server software to address many inherent problems present in the LambdaMoo codebase. In this time we also knew we needed to rebalance vehicles, their role in the economy, and introduce robots."
Mirage says loudly, "How far have we come in a year? At the end of the year between holidays, we officially switched over to this new server software, ToastStunt. Flight speeds were improved. File IO stability was improved. The MOO has generally seen a speed bump. The changes didn't stop, the technical hurdles around vehicle combat were overcome."
Mirage says loudly, "Security networks were written into a generic network system, robots were fixed as part of this. We fulfilled our promise to diversify robots, adding many new parts and systems, not all of which have yet been given to players."
Mirage says loudly, "There were some extra things that were thrown in outside of our roadmap, too. The introduction of the performance system, damage over time was added, the crafting system expanded, and more badlands activities like fishing were added. Slither gave back to the toaststunt community with a package manager AND a whole new version of the programming guide."
Mirage says loudly, "In addition to this, we put out player polls to see where our players wanted development to happen. After an overwhelming desire for extra-dome activities, we completely rebuilt space to be a smooth experience with a completely new gameplay loop and new places to visit, providing a solid foundation for future developments."
Mirage says loudly, "That's not to count the hundreds of bug fixes over the last six months. We will always be committed to a stable experience, the same you'd expect from a modern MMO. We often pride ourselves on frankly ridiculous uptimes for a small independent game, and we have no desire to change that even after our switch to a new server architecture."
Mirage says loudly, "So what about the future? What does 2022 hold for Sindome? There are three areas we are focused on."
Mirage says loudly, "First and foremost, we're anticipating additional vehicle development as we refine vehicle combat. There are going to be a lot of rough areas as the game world wasn't originally designed for combat on this scale, or for monos to have tiny rocket launchers."
Mirage says loudly, "Beyond vehicle combat, the next highest priority is working on robots once again. Robots have content now and are stable, but they lack the final layer of polish that completes their gameplay loop in a satisfying way. The completion of this will mark the official support for the rigger archetype. You can expect more content, more features, and more ways to make money using robots."
Mirage says loudly, "And the last area is"
Mirage pauses, eying the crowd suspiciously.
Mirage says loudly, "Hacking. We've had a long design document for hacking for some time. Unfortunately, hacking is a system that depends on a LOT of other systems to exist. Any implementation would have been unsatisfying without those other systems. Many of those systems are also required for vehicle combat and robots. Toaststunt being one of them, as well."
Mirage says loudly, "I know there will be a lot of questions about hacking, but I ask that everyone temper their expectations and be patient. There is very little we want to share at this time, but I want it to be clear that the systems we have planned extend beyond the Grid. They extend to using the Grid to *directly* influence items in the sindome IC world. Whether you use the Grid or not, nowhere will be safe."
Mirage says loudly, "Just as well, I ask everyone to remember we are volunteers working on a game we all love, and we share that love with you every day. Plans change, new things will be added outside of the roadmap, and things may not come as fast as we want. We're excited to bring you along on this journey and cannot wait to see what 2022 holds for Sindome. Thank you, for every @bug, OOC joke and meme, and every laugh shared in 2021. It's been a great year."
Mirage toggles the room moderation to OFF, allowing anyone to speak.
Poet starts applauding politely.
Greg shouts loudly, "ALL YOUR DEVICES ARE BELONGS TO US! <3 CODE KITTEN."
Carnage shouts loudly, "WOOOOOOOO! MIRAGE! "
Celestial starts applauding politely.
Tangerine starts applauding politely.
Conner exclaims loudly, "WHAT?! DECKING STUFF HELL YEAH!!"
Trina applauds thunderously, cheering and screaming for hacking of physical things in the Dome!
Carnage applauds politely at Mirage.
Miyako starts applauding politely.
Liat starts applauding enthusiastically.
Freydalia starts applauding excitedly.
Lisa exclaims, "Woooooo!"
Picot starts applauding enthusiastically.
Lorelai starts applauding politely.
Joshua starts applauding enthusiastically.
Catherine exclaims, "HACK THE PLANET !"
Fengshui starts applauding politely.
Voodoo starts applauding violently.
Umeji shouts loudly, "YEAAAAH!"
Celestial says loudly, "MY WIFE"
Steffi starts applauding energetically.
Chesa shouts loudly, "ROBBITS FOREVER!!"
Valerie says, "OOO"
Hecate starts applauding politely.
Grace starts applauding politely.
Umeji claps loudly.
Friday starts applauding cheerfully.
Freydalia shouts loudly, "HACK THE PLANET"
Grace starts applauding politely.
Mirage toggles the room moderation to ON, allowing only admin and the current speaker to speak
Tangerine rises from the plush leather seat that rests on the stage.
Mirage steps away from the podium.
Tangerine channels the spirit of Celestial who is the busiest of friends - sparkly, fluffy clouds wafting all around her.
The Speaking Queue topic has switched to Statement from the GMs.
Mench says loudly, "I was hoping for dinosaurs, but hacking is nice too."
Tangerine waves to all the players.step up to the podium and mimic Celestials illusive voice, "Hey, friends. First of all, I'd like to thank all of you to coming to the Town Hall today. And also for how much all of you add to the game world- Be it roleplay, flavor, or personality to our game world. A lot of our content and ideas do come from players in some manner, or are started by players. Sindome would not be the same without all of you."
Tangerine says, "We've made a lot of exciting changes to the game- Including the actual introduction of vehicle combat to the game. It's something I know you all (and us, too!) were excited for, and I'm glad that it's finally implemented."
Mirage grins mischievously.
Tangerine says loudly, "We've also ran some pretty big plots lately! Most of the GMs (except me- Since I was on break) have been pretty active. And I'm thankful they're all doing what they can to keep the game running smoothly and helping players abide by theme."
Tangerine exclaims loudly, "I want to acknowledge all our GMs though- Storm, Coral, Tangerine and Kronos. They've done a fantastic job in the past few months. Were also so thankful for our SGMs!"
Celestial pretends she is not present.
Tangerine says loudly, "We've also made some changes to make vehicles less 'mystical' for players, as you can find a billboard with some information that was previously hidden to you all. We hope this will aid you guys in your RP."
Tangerine says loudly, "I don't have a ton to address in this speech so I would like to let any other GMs step up if they have anything to say, but otherwise- That was all from me. Thank you all for playing our game."
Tangerine wiggles her fingers to dissolve the Celestial aura as she adopts her own voice, whatever that is, Tangerine speaking now. We continue to try to build up the ambient world, a hard, gritty, cyberpunk one with very harsh realities. We encourage you, the players, to acknowledge the scope of this world in your day-to-day roleplay. It can be easier to ignore the 86 million in the Dome, but that only makes your story less interesting.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Fengshui starts applauding politely.
Lisa starts applauding politely.
Poet starts applauding politely.
Schley exclaims, "*speaking english, in a relaxed tone, with a distinctive Neo York accent* Woo Tang!"
Maia starts applauding politely.
Umeji starts applauding politely.
Trina does a Ragnaresque, "WOOOO!"
Catherine exclaims, "WOOP WOOP!"
Joshua starts applauding enthusiastically.
Revel starts applauding loudly.
Tangerine says loudly, "We also want to remind you that this world is not for everyone, and if we soften its terrible realities, it wouldn't be the same story. Take ownership of your story, but recognize that this is your character's story. You are not your character. You may cry, laugh, smile, or frown with the things that happen to them, but if it begins to affect your life beyond, take a step back and set yourself apart. We love this story, but we recognize it's just that - a story."
Tamika starts applauding politely.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
The Speaking Queue topic has switched to Statement from the Head Builder.
Fengshui steps up to the podium, "Glitch is not here, so no builder speech. I think it's like 5am in Australia right now."
Fengshui exclaims, "However, Johnny touched on a lot of what the builders have been working on -- which is things like SPACE!"
Fengshui exclaims, "Super exciting. So, with that said, we'll just jump right into topics and have some extra time to discuss things!"
Mench sticks a shrimp on the barbie "Builder stuff, hur dur. Shit, it's a Koala! Crickey!"
The Speaking Queue topic has switched to Expectations around IC Killing and RP.
Celestial rolls up a newspaper and proceeds to thwap Mench repeatedly.
Fengshui asks loudly, "Expectations around IC Killing & RP: How can you make killing someone enjoyable in a PvP game without taking ICly stupid risks? What role does the person who was killed have in generating RP (even if it was a step out of the shadows kill)?"
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Fengshui says loudly, "Join the queue if you'd like to talk about this, have questions, or have ideas."
Hecate has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Hecate.

Hecate stands from their seat in the first row and easily moves away from it.
Iori has joined the Speaking Queue.
Fengshui OOCly shouts, "take a look ahead in the agenda and prepare your statements if possible!"
Picot has joined the Speaking Queue.
Hecate says, "*speaking english, in a slightly raspy and energetic miami accent* I believe that with Sindome being a PvP game. Killing is certainly expected (and death by contrast). That being said, when you make the decision to kill another player, you need to accept the responsibility of providing RP to the victim. That is the power dynamic at play there."
Hecate sits cross-legged on the floor.
Hecate stands up from the floor.
Hecate walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Mench nods casually.
Fengshui nods and says, "I do think that there is a responsibility to provide RP -- but I don't think it must -always- be to the player being killed."
Liat has joined the Speaking Queue.
Celestial says loudly, "I always say that death usually comes for a reason."
Valerie has joined the Speaking Queue.
Celestial says loudly, "You probably did some RP to get killed, it can be on you to figure out why, too."
Fengshui says loudly, "In general, I think we would all prefer that we get RP if we are going to get merked, but sometimes that isn't possible. At least before hand. But there is always an opportunity after, either in person at genetek, via some note or gridmail or warning on an anonymous SIC."
Umeji has joined the Speaking Queue.
Carnage has joined the Speaking Queue.
Paz has joined the Speaking Queue.
Fengshui says loudly, "But there may be a LOT of rp that went into killing a character, even if the character that died didn't see that and I think that is important to keep in mind as well. It's a PvP game and sometimes stopping to RP with someone isn't the best choice if you don't want their backup to show up and ghost you."
Fengshui says loudly, "but again, I think that is the exception more than the rule."
The Speaking Queue has switched to Iori.
Iori stands from their seat in the second row, and edges their way out of it into the aisle.
Valerie has left the Speaking Queue.
Trey has joined the Speaking Queue.
Tangerine exclaims loudly, "Also - if you feel you're being murderhoboed just for kicks and giggles or crappy RP reasons, this is often -not- the case. We do see these deaths!"
Iori says, "*speaking english, in a clipped, Osakan-accented, monotone voice* So, I think my feelings are basically this.. It boils down to trust. The mechanics of the game are not perfect and cannot make it fair in these situations, but in a game focused on RP, we as players have to learn to trust each other with how RP is going to go, and speaking to one of the polls, we need to let go of this fear of losing that some of have."
Iori edges into the second row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Kronos nods casually.
Tangerine says loudly, "Agreed! Losing can be great RP."
Miyako has joined the Speaking Queue.
Fengshui says loudly, "It's a PvP game and winning is fun but losing often creates more RP and fun to be had."
The Speaking Queue has switched to Picot.
Picot stands from their seat in the sixth row, and edges their way out of it into the aisle.
Kronos says loudly, "*speaking english, in an a monotone, robotic voice* Also, as the person murdering or the person getting murdered, make sure to leave @notes. It helps the GM team create roleplay for you."
Picot says, "*speaking english, in a gentle Texan voice* One of the biggest issues I see after dying is that you have no hook aside from reaching out to whoever may be logged in to gather information, or waiting for the killer to say something, which may be a loooong 30 - 60 minutes after you've stepped out of the vat, and you kind of just have to go do... other unrelated things. The RP that build up to being killed isn't something the victim gets to see, so it doesn't have any emotional weight to the victim. Being murdered and having a story around it is great, and kudos to anyone who's managed to kill Picot with some great RP surrounding it. So, just random spitballing here that I just thought of, but would there be any detriment to characters knowing who killed them and where it happened? Even if it were some sort of cheap GeneTek cyberware that delivered a hologram image of the room your body was in when it expires, shown to your fresh sleeve after receiving the date and time. Just a thought."
Picot edges into the sixth row, and picks a seat and lowers theirself into it.
Johnny says loudly, "Murder Music, good track for this topic."
Mench bops his head along to the music. "Good soup."
Fengshui says loudly, "Interesting idea, but I think that would run counter to the theme of the game. Finding out how you died is part of the RP of being killed."
The Speaking Queue has switched to Liat.
Liat stands from their seat in the first row and easily moves away from it.
Voodoo says loudly, "*speaking english* Also, this would probably deter people from 'punching up'."
Liat says loudly, "*speaking english, in a lilting Hebrew accent* I would rather see more of a focus on interrogations, kidnappings, and blackmail than just vatting people. Give players an experience that's out of the ordinary. Harness their fear of death (and yes, characters should be afraid of death) to get them to do things for you. Use the 'sever' command. Grapple characters, threaten them then toss them back out into the streets to think about what the fuck they're going to do next. "
Liat walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Lorelai has joined the Speaking Queue.
Maia stands from their seat in the fifth row, and edges their way out of it into the aisle.
Maia edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui nods and says, "There was discussion about this on OOC-Chat earlier. It can be hard to do those things when people no sell it. Thus, I think it falls to the player base in general to RP these situations realistically and make them fun, otherwise people are never going to attempt them because they rarely create RP."
Liat nods casually.
Catherine has joined the Speaking Queue.
Maia has joined the Speaking Queue.
Tangerine says loudly, "That would be great, but don't expect that all the time. That sort of thing does take extra time OOC and forces a player to accept a lot more risk. But we'd love to see that for sure."
Fengshui says loudly, "If everyone starts RPing those situations, then I think more people will see them as a viable alternative, if that makes sense."
Mench nods casually.
Mench points at Fengshui discreetly.
The Speaking Queue has switched to Umeji.
Voodoo exclaims loudly, "As a note, if -you- are the murderous one, just because you've been burned in the past by people no-selling, please give new victims the benefit of your fresh and un-tained attention as much as possible!"
Fengshui casually nods at Voodoo.
Umeji stands from their seat in the first row and easily moves away from it.
Tangerine casually nods at Voodoo.
Mench also nods at Voodoo.
Fengshui casually nods at Mench.
Umeji says loudly, "While I'd obviously prefer if someone killing me put in a couple emotes or something, I can also understand why they wouldn't. In many situations there are time constraints that the killer has to contend with, and I won't pass judgement if they do it quickly or efficiently because of that. I'm here to play a character, not to win a game- so I'm not really bothered by a 'step out of the shadows' kill. I trust that there was a legitimate reason for it, and any RP that stems from the death itself has value."
Mench casually nods at Fengshui.
Umeji walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui [to Umeji]: That is a great attitude to have.
The Speaking Queue has switched to Carnage.
Mench casually nods at Umeji.
Carnage stands from their seat in the sixth row, and edges their way out of it into the aisle.
Tangerine says loudly, "I think that's great, but would encourage anyone going for a kill to pick a time to kill someone where you know there will be adequate time for RP."
Carnage says loudly, "I'll continue on the topic, even if there's already been mentions of this. In my opinion, there's a lot of unnecessary killing going on in the game, mainly RP'less vulturing from players taking advantage on plots ran by the GM's and that should (as it has been in the past) be extremely frowned upon or even punishable. Murdering and getting murdered is part of the game, even one of the lifebloods of it, so carry on with the mayhem and carnage, just RP a little when you're doing so. "
Carnage edges into the sixth row, and picks a seat and lowers theirself into it.
Elara stands from their seat in the sixth row, and edges their way out of it into the aisle.
Elara has joined the Speaking Queue.
Johnny says loudly, "according to the death poll we did, there isn't enough death these days"
Elara walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui nods and says, "There is definitely a difference between killing or robbing someone who's given you a reason and doing it just because you can. I frown on people doing it just because they can. Or even if the only reason they are doing it is gear or money. That is a situation where I expect people to put in RP, if it's happening."
The Speaking Queue has switched to Paz.
Paz stands from their seat in the first row and easily moves away from it.
Paz says loudly, "*speaking english* In the real world, a perfect assassination leaves no evidence behind, and no clues to the killer's identity, motivation, or accomplices (unless desired). In the real world, a killing like that is a great success. But in Sindome, I feel a killing like that is a failure. The point of Sindome isn't to rack up PvP kills without repercussions. The point is collaborative storytelling."
Armand has joined the Speaking Queue.
Fengshui says loudly, "I will say this, just because you are involved in a plot does not mean you are not a target of opportunity for someone else. There is no plot armor in that regard. So you should plan accordingly."
Paz says loudly, "Roleplaying is always give and take. As a killer, you have to give your target something to RP with during the kill. If the killer says no words and does no emotes, the target has nothing to work with, and it can feel like there is nothing to do but stare at the screen."
Mench casually nods at Paz.
Paz says loudly, "Poses and emotes are how we describe our character. When you conduct an entire assassination without emoting or talking, you are writing a story that has no description. You don't have to give away your identity. It doesn't have to be a clue. But give the victim a little something."
Paz says loudly, "The victim of a kill is an important stakeholder in the kill's story. While great RP leading up to the kill may have been had by others, if the victim gets to experience none of it, and gets no hook or message for follow-up RP after coming out of the vat, it's a very hollow experience for that player."
Revel has joined the Speaking Queue.
Mench nods casually.
Voodoo nods casually.
Tangerine says loudly, "-Sometimes- we will have completely perfect assassinations that no one will ever notice. But that's a rare case. That can also be part of the story. If you look though and if you push hard on your character, there are often ways to get to more info that's not immediately obvious. Don't discount NPCs in their ability to help."
Paz exclaims loudly, "If you have the coded skills to execute a kill but you aren't prepared to include the victim in your RP then you shouldn't be killing that character. To me, it's a necessary part of the process. These sentiments have been expressed before. Just my opinion!"
Paz walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui exclaims loudly, "Thank you for the thoughts!"
The Speaking Queue has switched to Trey.
Tangerine casually nods at Paz.
Trey stands from their seat in the sixth row, and edges their way out of it into the aisle.
Trey says, "*speaking english, in a basso urban accent* I used to be terribly afraid of people knowing OOCly that I had killed them -- I took the 'the disguise obligation is to deceive people OOCly as well as ICly' too seriously. As I've aged on the game, I've been more willing to let people know that it is me who is killing them in the RP up to the necksnap -- deliberately unshrouding, gloating, telling them why I did it, et cetera -- and trusted that their players will handle their characters' lack of knowledge responsibly when they come out of the vat."
Trey says, "I have found that my RP before I kill someone has improved as a result, and also that there have been fun scenes with people knowingly asking me if they know who killed them ICly, when OOCly they fully know it was me -- and that can be a fun story. There's a particular conversation I had with a particular character who talked about how the only mystery they were unable to solve is the time I killed them. They and I know both know what happened OOCly, and it made the IC scene a year or so later so much better."
Trey says, "My message: don't be afraid of trusting other players to do the right thing OOCly."
Voodoo points at Trey discreetly.
Voodoo nods casually.
Fengshui nods and says, "100% agree on that."
Mench casually nods at Trey.
Trey edges into the sixth row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Miyako.
Miyako stands from their seat in the first row and easily moves away from it.
Fengshui has closed the Speaking Queue for this topic.
Miyako says, "*speaking english, in a low and raspy woman's voice with a notable Mixer accent* I'd just like to point out, though it may be obvious, that the one doing the killing here may not be the one who wants you dead, per se. If you're hiring assassins and solos to kill people, the responsibility people are talking about lies with you, not your henchman."
Miyako says, "Whether you want to interact with the people you've had killed is your choice, but I did think that this is something that isn't mentioned a lot when these 'step out of the shadows kills' are talked about, on the forums and elsewhere. If someone stepped out of the shadows and killed you wordlessly, chances are it was just business, and they don't give a damn! Or, I'd like to assume."
Miyako walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Coral says loudly, "*speaking english, in a cranky barking voice* Part of the unwillingness of people unwilling to give anything away is that the player base is continually guilty of smallworlding, which staff no longer polices. Please keep in mind -not- to smallworld as it kills RP. It's ok to let things happen or not notice things, it's part of collaborative storytelling."
Fengshui says loudly, "I don't disagree though I think it's everyone responsibility to be contributing to the collaborative story we are telling at all times."
Kronos nods casually.
Fengshui OOCly shouts, "playlist is on space cowboy @ :55 seconds"
Mench whispers "Collaborative Competition".
Mench eyes his surroundings warily.
The Speaking Queue has switched to Lorelai.
Mench meant cooperative competition, it's been a long day.
Lorelai stands from their seat in the first row and easily moves away from it.
Lorelai says, "*speaking english, in an amalgamation of Balkan and Mississippi drawl* There seems to be a...refusal to accept anything short of death as a real activity that brings results. I've seen countless rp where a PC is subjected to torture, beatings, interrogation, etc, and nine times out of ten, the victims (in my experience) have some kind of ungodly fearlessness of anything, and the inability to act realistically to pain. I personally think it should be the other way around. In a world where you can just sleeve out of a vat, it sort of makes sense that the fear of death becomes numbness after a while. It's the things that are done to you -while- you're alive that should be frightening. I sometimes think this is why death itself is such a seemingly common goto to get results of some sort. "
Coral says loudly, "To clarify a prior statement, staff do not police disguise meta. We do police small worlding."
Voodoo says loudly, "Violently."
Lorelai says, "Besides, how do you plan to leverage someone if they're dead."
Lorelai walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Mirage whispers quietly, "*speaking english, in a silky, euro-asian-accented voice* Automatic screaming emotes to pain."
Mench points at Mirage discreetly.
Mench nods casually.
Coral says loudly, "Very much agreed. RP can and should happen on both ends."
Fengshui shakes his head and says, "I'm not for forced anything. Players need to be reasonable and responsible in their RP."
Fengshui says loudly, "I don't want to force screaming and shit on people if they don't think it fits their character, I do want people to play to their stats, and be willing to show some weakness in front of enemies as it deepens their character and the drama."
The Speaking Queue has switched to Catherine.
Vert appears out of nowhere.
Catherine stands from their seat in the sixth row, and edges their way out of it into the aisle.
Vert walks across the stage and sits upon one of the large leather chairs.
Catherine says, "*speaking english, in a cheery, energetic, Japanese accented voice* I just wanted to sort of add to what Liat said. I personally feel that vatting someone from an ooc perspective can feel a little bit of a cop out at times, even if RP leads up to it you must scrap all that potential development, negative and positive, from your characters memory. Sever torture, grapple, blackmail and so on have more scope, and I think leans better into some of the reason people vat someone, as a lesson, show of power, etc. Your character forgets the lesson if they vat. Perhaps more easily obtainable anti SIC measures like sticking someones head in a bucket could promote and facilitate more of this sort of RP, as it gives time for an attacker and victim a chance to RP. It is hard to RP with a corpse or as a corpse, and honestly, I think seeing some of the maimed character RP in the game has been interesting, expansive, and inclusive well beyond those directly involved. Feels weird to say, but I would love to see more Mayhem than murder in Sindome. "
Vert eyes her surroundings suspiciously.
Mench takes a sip of his steaming cappuchino.
Fengshui chuckles softly.
Fengshui casually nods at Catherine.
Catherine sits cross-legged on the floor.
The Speaking Queue has switched to Maia.
Ahmaad sits cross-legged on the floor.
Maia stands from their seat in the fifth row, and edges their way out of it into the aisle.
Maia says, "*speaking english, in a feminine, with a slightly hispanic voice* I think a great thematic way to enhance the RP of this, both for victims and aggressors could be things like biomonitor bracelets or chrome that triggers an alert to a medical clinic with a GPS or general location ping could be a great thematic way to spread information, but I'd want to see it integrated to hacking or some other system to be able to block that alert for a short time or something. So this is future ideas obviously."
Maia says, "It would allow the RP to spread a lot of ways, give Deckers something to do, medical staff some information, and allow them to run a Trauma-team esque response, or any number of things."
Mirage says loudly, "We've had to ask players not to sever both arms of their victims because it's worse than death. It disables so much game functionality. Don't underestimate how awful sever is. It's really bad."
Maia says, "I believe this could help define true pro solos from amateurs in ways that are not dependent on UE also. Make Technique and planning and organization matter just as much as your ability to hide and use a katana and wear a shroud. Though, I'm sure all of those factors play into it already, to a point! But it also means more avenues for security teams to look at protecting their assets, generating even more RP around murders and assassinations."
Maia sits cross-legged on the floor.
Maia stands up from the floor.
Fengshui casually nods at Maia.
The Speaking Queue has switched to Elara.
Maia edges into the fifth row, and picks a seat and lowers theirself into it.
Elara stands from their seat in the first row and easily moves away from it.
Elara says, "*speaking english, in a silvery, faintly Neo-York accented voice* I think a lot of the silent-shroud-vats have to do with how well developed combat is in the game and how non-lethal options are a bit lacking in coded support. Hiring a solo to kill someone is relatively easy, but hiring solos to kidnap someone and potentially have a scene with the victim is significantly more expensive and comes with much bigger risks. More options for easier kidnappings and non-lethal means could go a long way there."
Fengshui says loudly, "A fair point."
Voodoo nods casually.
Johnny says loudly, "*speaking english, in a brash, overbearing voice* we unfortunately have some pretty limiting rules around kidnappings."
Elara walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Mirage says loudly, "I like the idea of more non-lethal options."
Mench nods casually.
Johnny says loudly, "I too am pro mayhem."
Voodoo exclaims loudly, "Yay mayhem!"
Mench says loudly, "*speaking english, in a generic monotone grumble of a voice* If you have any suggestions, the Ideas forum is a great place to suggest them."
Fengshui says loudly, "Hiring someone to beat the hell out of someone and drag their broken body to you where you can gloat over it or render a warning is often an excellent way to generate RP, and get your point across. I see that, and RP like it, as the true power move, over just having someone killed. I've done it, and I've left the person with their gear and their money, because that's even more of a power move. 'I don't even need your shit, that is how little I care'."
The Speaking Queue has switched to Armand.
Armand stands from their seat in the third row, and edges their way out of it into the aisle.
Armand says, "*speaking english, in a stoic midwestern rasp* I think sometimes people are expecting their deaths to have a novelty plot behind them. And this expectation can lead to disappointment when nothing turns out of it. Not always you need to have satisfactory stories that come to full circle to write a book about. Sometimes it's more simple, such as your gear or your chrome. Your character is just a statistic, not the protagonist. I kill someone because I need a cyber eye. The mix is brutal and death comes random and unexpected. Be low profile and act like your character is actually living in a cutthroat and dangerous city."
Armand edges into the second row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Revel.
Coral nods casually.
Revel stands from their seat in the fifth row, and edges their way out of it into the aisle.
Revel says loudly, "*speaking english, in a cool, breathy french-tinged rasp* Heyo! Lot of great points made here already but I did want to say that I personally started to feel at a certain point that PvP killings were dominating over RP almost entirely, for what seemed like trivial/made up reasons and creating a very unfun environment. I was low key reminded of my days being relentlessly farmed for honor in WoW's BGs which I'm assuming is not the kind of vibe we want here. More to the topic on hand, knowing full well this suggestion could come with its own nightmarish issues and abuses, I'd love to see more efficient methods of incapacitating someone. Maybe I'm wrong but my assumption is a lot of vattings happen in moments of violence because it's easier in a pinch and they can't call for help if they're dead, but they wouldn't be able to if being knocked out lasted longer, either. Out of the shadow attacks are some times necessary, no argument there, it's just a thought I had on ways we might encourage more RP-driven violence between PCs that will actually leave something with substance for the victims to respond to and work off of, rather than waking up in Genetek and waiting for an incredibly vague ccom you may or may not get. It's hard to really care about a lesson or a threat if you can't remember what happened or why, and I think that too has contributed to vatting being treated as a minor inconvenience you shrug off in ten minutes."
Johnny says loudly, "Some of the most poignant deaths in a cyberpunk novel have been the ones that seem random and meaningless. "
Johnny says loudly, "They remind you how random and violent a world it is."
Revel says loudly, "Hell, if you have the time and the means you could kill someone, take their shit, toss them into a clinic for revival and bail while they get nip-zapped. That'd put the fear in me."
Mench says loudly, "Death by cigarette burn."
Fengshui nods casually.
Big edges into the sixth row, and picks a seat and lowers theirself into it.
The Speaking Queue flashes to notify everyone that the queue is clear.
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
The Speaking Queue topic has switched to The OOC Community: What works? What doesn't?.
Revel edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui asks loudly, "The OOC Community: What works? What doesn't?"
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Tamika has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Tamika.

Catherine has joined the Speaking Queue.
Tamika stands from their seat in the second row, and edges their way out of it into the aisle.
Liat has joined the Speaking Queue.
Tamika says loudly, "*speaking english, in a gentle, melodic, soft feminine voice* One of the tennants of the game is Collaborative Competition. It's really hard to have that with the level of OOC communication ban that is in place. Either we have to trust each other to handle knowledge responsibly or we are not trusted."
Tamika says loudly, "I can say without a doubt one of the worst things to happen to my character seemed a ton better and made it one of my favorite SD moments by a quick local OOC: 'Thanks for playing along'. It made the scene feel less like a net loss and more like an actor in a story."
Tamika says loudly, "I know the feelings of the GMs on this, but just want to bring it up as something to think about. If we really want collaborative competition maybe some additional ways to let people OOC communicate would be good. A command to just say "Great RP" or being able to tell a GM how much you appreciated the great scene you just had and know it was passed on would be amazing."
Tamika edges into the third row, and picks a seat and lowers theirself into it.
Iori has joined the Speaking Queue.
Fengshui says loudly, "I'm not against a positive reinforcement command. We have @goldstar on the GM side to track awesome RP and help players give."
Fengshui says loudly, "The only issue is disguise, and being able to target it. You wouldn't be able to target unless you knew the name, essentially."
Johnny says loudly, "nothing wrong with using the ooc command to thank someone"
Fengshui casually nods at Johnny.
Fengshui says loudly, "We don't want people having long drawn out discussions on local OOC."
Mench says loudly, "One of the few correct ways to use Local OOC."
Fengshui says loudly, "But I have made a note regarding the idea of sending people some kind of OOC kudos and will think about how that might be done."
The Speaking Queue has switched to Catherine.
Catherine stands up from the floor.
Catherine asks, "Very quickly, I have never been in the OOC channel in game, I honestly cherish the fact that I have little to no OOC interaction, even at times I really want it. But I guess I must ask, is the OOC channel an encouraged or necessary tool to play? Am I or anyone for that matter, missing out by not interacting with that channel?"
Fengshui says loudly, "Feel free to make a BGBB post about that as well so we don't lose it if I forget."
Cassy walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Paz has joined the Speaking Queue.
Fengshui says loudly, "It is neither encouraged nor discouraged and is not at all needed to play."
Fengshui says loudly, "It is by its nature, only for OOC discussions."
Catherine sits cross-legged on the floor.
Fengshui says loudly, "There are times discussions that could happen on the BGBB happen there in real time, or feedback is requested from admin, but otherwise it's mostly off topic, non Sindome related stuff."
Fengshui says loudly, "But there is no discussion of currently happening IC events on OOC chat, nor should there be any IC info gleaned from that channel."
The Speaking Queue has switched to Liat.
Mirage says loudly, "OOC chat is primarily memes and nonsense jokes. You are missing nothing by not being on there."
Liat stands from their seat in the first row and easily moves away from it.
Liat says loudly, "I pretty much never go on @xooc because it's spammy and it's almost always unrelated to RP. Then I hear about all these in-depth discussions about the game that took place on @xooc and I feel really left out and like I don't have a voice anymore. Sometimes I pop in and I @rewind to see deep conversations about the game's balance, ideas, etc. I wish that there was maybe a dedicated channel similar to @xgame that could be for discussions -about- the game. (Or, even, just use the BGBB). @xooc is 4/5 random conversations about what people are eating for dinner and 1/5 extremely important discussions with staff that directly affect how the game changes and grows. Also if there's a channel for discussions about the game, you should be able to @rewind it a period of many days. "
Big has joined the Speaking Queue.
Liat shrugs unceremoniously.
Liat says loudly, "Maybe I'm interpreting it wrong but that's just how it seems to me."
Johnny says loudly, "I occasionally ask for input or we talk about a recent bgbb post in a more real time dialog on ooc-chat, thats about the most you'd be 'missing'. :)"
Mench nods casually.
Liat says loudly, "Right, but apparently there was a conversation about no-selling that happened earlier on OOC that I completely missed out on"
Fengshui says loudly, "We do try to push longer form discussions to the BGBB, and many times people do a recap post of things that were discussed."
Liat nods simply.
Voodoo says loudly, "Xooc is mostly talking about Axolotls and using xsocials. Like. 99% that."
Fengshui says loudly, "I don't know how I feel about another OOC channel for these discussions. Given we already have 3 channels. I'll create a poll for it though to gauge interest."
Liat nods casually.
The Speaking Queue has switched to Iori.
Liat walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Iori stands from their seat in the second row, and edges their way out of it into the aisle.
Johnny exclaims loudly, "and don't forget the monthly post of possums!"
Mench takes a sip of his steaming cappuchino.
Voodoo says loudly, "Yes. Himble is important."
Iori asks, "*speaking english, in a clipped, Osakan-accented, monotone voice* I think some of the lines on what's acceptable for OOC communication between us is cloudy and grey area at best. I mean, the black and white is very black and white, but there is grey. So, I play a good bit of table-top stuff in my time, and I am working on a cyberpunk world and game right now, and I've often wanted to dip into this amazing pool of people steeped in CP stuffs and look for potential players or other contributors to my project. Due to IC/OOC things, I'm leery of even asking. So, like, what's up with that sort of thing..? Is that something that is acceptable among the playerbase..? Could I potentially post in the Anything Really forum of the BgBB about a CP table-top game? And a run a game with players from here without suspicion of corruption here? I know I'm capable of keeping this game clear of that one, but is the trust there?"
[+][Game-Help] Fengshui (#22664) created a new poll 'FEEDBACK & DISCUSSION CHANNEL'. Vote with '@vote' [15 karma]
Fengshui says loudly, "That would be against our rules."
Iori nods casually.
Johnny says loudly, "The issue is, once you start interacting with known Sindome players off Sindome, whats the mean time it takes for talk about Sindome to occur. In our experience, its about 45 seconds."
Iori edges into the second row, and picks a seat and lowers theirself into it.
Greg has joined the Speaking Queue.
Fengshui says loudly, "In the past we were more lax about this and that came with a zillion issues. We were finding out about OOC cliques left and right, having to suspend or ban people, having to burn hundreds of hours of staff time investigating, especially when someone got upset with their clique and dumped tons of logs on us."
Mirage says loudly, "Don't make us investigate OOC politics. Only IC politics about your inputs and outputs, please..."
Fengshui says loudly, "The only fair way we've found is to say that you shouldn't exchange contact info using our systems, and if you know someone OOCly you cannot RP with them ICly because while you might be trustworthy, we have no way of really knowing because this is the internet."
Kronos says loudly, "*speaking english, in an a monotone, robotic voice* Rule 4 would mean that you would need to stop interacting with them. Remember that rule 4G asks you to disclose anyone you RP with and rule 4H asks you to distance yourself from them unless it's just bar RP or very light RP. You can type @rules and then type 4 to read more about Sindome's policy on IRL relationships with other players."
Fengshui says loudly, "I know it is tough and not always fun not to be able to chat OOCly, but it is what we believe is best for the health and fairness of the game, given it's PvP."
The Speaking Queue has switched to Paz.
Paz stands from their seat in the first row and easily moves away from it.
Paz says loudly, "*speaking english* Part of the question was 'what works'. I wanted to quickly say that I greatly appreciate how nice players always seem to be in local OOC, even when the IC situation is hostile or tense. Thank you for being kind."
Paz sits cross-legged on the floor.
Fengshui nods casually.
Paz stands up from the floor.
Paz walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "I would echo that. Thank you for being good people RPing (sometimes) jerks."
Fengshui chuckles softly.
The Speaking Queue has switched to Big.
Big stands from their seat in the sixth row, and edges their way out of it into the aisle.
Fengshui has closed the Speaking Queue for this topic.
Big says loudly, "*speaking english, in a dumb sounding loud toned voice* I would like to second suggestions for a secondary channel for discussions of BGBB topics, one with a longer log than xooc, but also possibly rate limited, so it's not spammy. And also I would suggest a way for players to compliment GM's on things that occur. So many of my "bad xhelps" in the past have been... "This was such a good scene. Thank you. " Or just commentary on how it felt like GM's were handling things well."
Big edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "In those cases where you want to give kudos to a GM, you can leave it in an @note, I'm sure they will appreciate it."
Mirage says loudly, "GMs read every @note."
The Speaking Queue has switched to Greg.
Greg stands from their seat in the first row and easily moves away from it.
Greg says loudly, "*speaking english, in a masculine, measured monotone voice* I feel like the OOC system as it is implemented is one of the core elements that makes this game so successful. It drastically cuts down to the point of nearly eliminating OOC "bleed". IC stays IC and our characters react to other characters, not the players behind them. Any loosening of the OOC controls would be a step down the slippery slope of RP being influenced by our opinion of the other player. Humans are social creatures. We want to be liked and accepted. It is natural. But it is counter-productive in a theme that is built around cut throat competition."
Greg sits cross-legged on the floor.
Fengshui casually nods at Greg.
Mench nods quickly.
Coral nods casually.
The Speaking Queue flashes to notify everyone that the queue is clear.
Kronos nods casually.
Mench nods furiously.
The Speaking Queue topic has switched to Increasing Competition Between Factions [Corporate, Syndicate, Gangs].
Mench nods cotinuously.
Fengshui says loudly, "Increasing Competition Between Factions [Corporate, Syndicate, Gangs]"
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Paz has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Paz.

Trina has joined the Speaking Queue.
Umeji has joined the Speaking Queue.
Vert eyes Mench warily.
Catherine has joined the Speaking Queue.
Paz says loudly, "I've played many RP games with factional conflict. And I've learned there's a cardinal sin in faction design: monopolies."
Paz says loudly, "When Faction A is the only faction that deals in weapons and Faction B is the only faction that deals in art, they are disincentivized to engage in conflict."
Paz says loudly, "For maximum incentivization of conflict, factions in the same sphere (say, the Corporations) should be pitted against each other to secure the same resources, fight over the same hiring pool, and win in the same plots."
Lorelai has joined the Speaking Queue.
Liat has joined the Speaking Queue.
Kronos says loudly, "I know it might sound like we say we read every note and maybe we don't, but we literally ready every single one of them. And we appreciate them. Don't be afraid of leaving notes."
Paz says loudly, "It shouldn't be the case that a character who wants to be a media personality only goes to one corporation, or a character who wants to be a genetic designer only goes to one corporation."
Poet has joined the Speaking Queue.
Greg has joined the Speaking Queue.
Asako has joined the Speaking Queue.
Trey has joined the Speaking Queue.
Kronos casually nods at Paz.
Big has joined the Speaking Queue.
Paz says loudly, "While it's true there is merit to concentrating a low-population character type in one group, and monopolizing helps create corporation identity, I think it'd be a net positive for competition to open the playing field some."
Fengshui says loudly, "I agree with you when it comes to factions in the Mix, such as syndicates, but not as such with corporations. Firstly, we have only so many players, and spreading them out serves to reduce RP, and second, the monopoly is part of the power of the mega corps. While I do agree it would be a solution to the problem, I don't know that it is the solution for Sindome."
Miyako has joined the Speaking Queue.
Kronos nods casually.
Paz exclaims loudly, "Fair! It makes good sense for them to have a monopoly in the lore setting of the gameworld. I just don't think it creates fun gameplay. Thanks!"
Paz stands from their seat in the first row and easily moves away from it.
Paz walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui nods and says, "I do agree that it is a detriment in that regard."
The Speaking Queue has switched to Trina.
Trina stands from their seat in the first row and easily moves away from it.
Trina says, "*speaking english, in an alto Korean-edged lilt of a voice* The key to improving faction competition can be found in narrative stakes. Give faction members something to fight over; it shouldn't always be a team deathmatch, but try to make situations where only one faction gets to come home with the stakes. For gangs, this is easy... it's territory, the flash they can make on their turf, and the rep they can project within it. Corporations and their criminal counterparts care about enterprise more than territory, so sometimes their stakes are less clear. I'd ask faction higher-ups and staff doing faction puppets to start being clear about items, people, data, or publicity their groups might covet, but only one can have. I especially feel that - while it's themely for the megacorps to be monopolies with total control over their industry - this setup actively works against the notion of stakes."
Trina exclaims, "Paz is right!"
Trina says, "We should be trying develop stakes in the corporate and syndicate spheres that are competitive and rivalrous. Maybe there's a small company both NLM and Neo want to acquire. Maybe ViriiSoma wants a critical item that's stored in a Neo facility, and someone has to extract it for them. Maybe VS has been trying to hire an eminent SK scientist away, to slow their race for chrome control of the human body, and in response, SK hires outside contractors to push their side. They don't have to stop being monopolies, but have megacorps start labs divisions or special projects that try to compete directly with each other. Once you make some stakes to fight over, and players will rush to do their jobs and defend those stakes."
Trina walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "I hope the GMs are taking notes, those were great plot ideas."
The Speaking Queue has switched to Umeji.
Mirage says loudly, "We implemented coveted mechanical items in corporations, and as far as I can tell, corporations treat them like crates instead of going after the significantly higher results that would be garnered from the theft of, and reselling of these plot devices to competitors. I'd like to see examples of how we can improve that."
Mirage asks loudly, "The carrot is there. What tools are missing to make it possible?"
Umeji stands from their seat in the first row and easily moves away from it.
Umeji exclaims loudly, "*speaking english, in a clipped, somewhat raspy Japanese accent* I'm still fairly new to the game compared to a lot of people here, but I've enjoyed playing a role that is combative by nature. When it comes to gangs specifically, though, sometimes things can feel a little lopsided. There can be high power differences between gang PCs that make many fights futile- something that is especially apparent when your character doesn't have reliable NPC backup or, more importantly, other PCs in the gang to rely on. While there are always new players joining and these roles will always eventually be filled, I think some fleshing out of gang NPCs and their relation to the PC at different ranks could be more concrete and meaningful in the game world. Even having a capability to call for backup like NPCs on SIC do would be cool, and could provoke a lot of larger confrontations!"
Pasha has joined the Speaking Queue.
Fengshui casually nods at Umeji.
Fengshui says loudly, "A fair point, being able to request backup would be cool."
Umeji says loudly, "Otherwise, I think maybe some minor improvements to NPC logic could be nice but that's probably a bit far fetched. Bleeders getting dragged by their comrades would be nice, for example."
Armand has joined the Speaking Queue.
Johnny says loudly, "we've got the tools for judges to call for backup over the sic, we could probably find a way to extend that to gangers"
Umeji walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui casually nods at Umeji.
Fengshui [to Umeji]: That is technically possible, and something I would like to implement. Right now, an NPC responding to a call for backup, who has a medpak, will attempt to stabilize an ally who is bleeding, when they arrive, if they have the skill. Each gang has one NPC with this ability at least. Though that's a bit of an edge case compared to what you're describing.
The Speaking Queue has switched to Catherine.
Catherine stands up from the floor.
Catherine says, "We have had amazing examples of what happens when conflict is pushed between the factions. I can only speak upon my personal perception of the reduction in faction conflict after these punishment events came thick, fast and very public that there are people scared of consequence. I felt like these were some of the highlights of the year. "
Catherine says, "I, and I hope others, crave that shit, getting dragged through the dirt, suffering, brutalised, overcoming those massive challenges is what I love about Sindome as an RP environment. "
Catherine says, "But I can understand that a lot of people might not want a month, a year, years worth of character to get turned into a scrap cube kicked out into the Badlands because they took up the fight across the factions. And if that is the case, then things like this could cause people being more passive and accommodating to avoid stepping out and taking the heat."
Catherine asks, "I personally feel like more overt examples of gain and success, to show that there is things for the grabbing if you take those risks, and positive examples to follow. Heists could be a good example, especially with the mission items that go around. Perhaps have them need be moved between sectors, like specialists that only exist in Red or out of the Dome?"
Fengshui casually nods at Catherine.
Mirage says loudly, "As people can attest who do these projects, they already move between sectors. And they often force them into public spaces for minutes at a time. And the sewers."
Catherine says, "So those things can actually be attempted, because of my experience, they are way to easily protected."
Fengshui says loudly, "Yeah, macguffins in general are designed to have to be moved around."
Catherine asks, "Fair, not divulging to much, have any of those ever been nabbed?"
Voodoo says loudly, "Also, a BRAND NEW SYSTEM has just been implemented after a lot of hard work by Mirage, that means nowehere is safe from attack."
Mirage says loudly, "Only once by GMs, as far as I know."
Catherine asks, "Then perhaps it needs to be openned up if the intend is for those to bring conflict?"
Mirage says loudly, "I'd love feedback on the forums about possible ways to make it easier to steal / increase the risk for these projects."
Miyako stands from their seat in the first row and easily moves away from it.
Miyako walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui nods and says, "Yeah, if there isn't already a thread for it, someone please start one."
Miyako has left the Speaking Queue.
Catherine says, "Oh and a quick thanks for the muggifin system loved it. "
Catherine sits cross-legged on the floor.
The Speaking Queue has switched to Lorelai.
Lorelai stands from their seat in the first row and easily moves away from it.
Fengshui has closed the Speaking Queue for this topic.
Lorelai says, "*speaking english, in an amalgamation of Balkan and Mississippi drawl* I had posted an idea in bgbb way back during a conversation about this. It involved the major corps creating subsidiaries to compete with their rivals. Opening the doors for mixers to work their way up to corporate status through an intermediary business to earn trust, while giving the towers ample reason to openly compete to keep their monopoly. Insider trading/data sales, etc. I think it would really fuel corporate espionage. "
Lorelai says, "And I can see plenty of ways it could tie in with Trina's idea, as well as make the carrots mentioned..."
Lorelai says, "Become exchanges between major corporations and their rival subsidiaries in the middle."
Lorelai says, "As a way to gather data for your mommy and show your loyalty, for example."
Johnny says loudly, "That would further fracture the player base and lessen chances for interaction I worry."
Coral says loudly, "*speaking english, in a cranky barking voice* There are service positions at the Corps as well that are available."
Lorelai nods casually.
Lorelai sits cross-legged on the floor.
Lorelai stands up from the floor.
Lorelai walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
The Speaking Queue has switched to Liat.
Liat stands from their seat in the first row and easily moves away from it.
Mench takes a sip of his steaming cappuchino.
Mench takes a final sip of his steaming cappuchino, and returns the latte cup to it's saucer, licking the foam from his lips.

Liat says loudly, "I think corporations should feel more comfortable utilizing mixers as pawns in their inter-corp conflicts. Hire mixers to spread rumors about your rival corp. Pay a mixer to cause trouble in your corporate tower so your Corpsec can save the day and look good. Are you a corporate spy? Leak data to a mixer who will spread those secrets themselves so you can avoid being blamed for it. There are so many unexplored possibilities! "
Voodoo says loudly, "Yes please."
Voodoo says loudly, "Do that."
Mench nods casually.
Fengshui says loudly, "So, I have feelings on this."
Kronos exclaims loudly, "Agreed with that!"
Fengshui says loudly, "I totally agree, but at this point I don't actually think this is a problem with the corps. At least in my experience."
Liat nods thoughtfully.
Fengshui says loudly, "I think there isn't enough willingness for Mixers to go after stuff like this."
Mirage points at Fengshui.
Coral points at Fengshui discreetly.
Vert casually nods at Fengshui.
Mench hmm's thoughtfully.
Fengshui says loudly, "I have personally played a character in recent months that has tried at least a dozen times to hire someone in the mix to fuck with rivals, and has been willing to pay 10-20k for simple shit like running up to a corpie, standing next to them as if friends and having someone snap a pic of it so I could blackmail them."
Fengshui says loudly, "And I couldn't find a single mixer to do the job."
Fengshui says loudly, "It was kinda disheartening to be honest."
Coral says loudly, "This even extends to simple things like hiring runners. Say yes and it may lead somewhere interesting."
Liat nods casually.
Johnny asks loudly, "they afraid it was a trick?"
Fengshui says loudly, "People gotta take chances. I'm not sure why people aren't, so if you have thoughts on this I'd love to hear it now or on the BGBB, IC info aside of course."
The Speaking Queue has switched to Poet.
Liat walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Poet stands from their seat in the sixth row, and edges their way out of it into the aisle.
Poet says loudly, "*speaking english, in a soft rhythmic South-African canted voice* Something that may incentivize, even minimal, conflict is having various factions have reason to get the existing 'paydirt' systems from one another. Maybe NLM has a shipment coming into NeoTrans they don't want checked by Neo or the WJF. Maybe the Traids need something that Viriisoma is producing for a job. Could be an easy way to promote factional conflict with an existing system. Mirage mentioned this vaguely exists earlier, but maybe having the 'counter paydirt' jobs also be doled out from say Corpsec bosses or something would be handy to promote those interactions - legal or illegal. Maybe they are things that are done through invididual puppets rather than automated, but being like 'Hey, NeoTrans is going to tank our stock price if we don't deal with that shipment issue' would push people in the right direction. "
Kronos says loudly, "Yeah, mixers: don't be afraid to take risks. It's part of what makes the game fun. Engage with the gameworld. As GMs we sometimes try to put money in the player's hands by hiring runners with NPCs and we've found the mix to be difficult to wrangle into this kind of plots."
Fengshui says loudly, "*speaking english, in a test voice* I think the chatter system is supposed to address some of this."
Fengshui says loudly, "By making people who ask certain NPCs aware that there are corps working on projects, and what stage they are at, and what they may be trying to do."
Poet says loudly, "I think that people don't use it for that. Even before paydirt, when I would drop heavy hints of say, big courier jobs my character would do, on a lev, with items that are very coveted, people would blow by them. "
Fengshui says loudly, "So that someone can go and steal shit."
Poet says loudly, "I think sometimes you gotta bash them over the head with the fact that its a possibility."
Mirage says loudly, "*speaking english, in a silky, euro-asian-accented voice* I guess people just don't like chyen."
Fengshui says loudly, "I want to again reiterate that I do not think it is themely for Mixers to punish other mixers for doing work for topsiders/corps"
Poet says loudly, "Or highly coveted corporate goods being couriered via maglev. "
Fengshui says loudly, "If you are doing this ICly, please reconsider. We -need- these interactions to be something that the IC world is OK with."
Poet edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "I understand for -some- characters it is part of who they are to hate all corpies and anyone who interacts with them, but consider the viewpoint of taking their money, doing the job, and then selling the paydata about the job to some other corpie to promote corpie on corpie violence or something"
Kronos asks loudly, "Even taking bounties for the WJF shouldn't be drawing an eyelash unless you directly feel it affects YOU (for example, the person captured by a solo was your friend). Why would a random mixer care about a solo killing another mixer for the WJF / a corp? Or taking money from them?"
Johnny says loudly, "*speaking english, in a brash, overbearing voice* we've forever had a problem with people missing clues to opportunities. All the way back to the beginning of Sindome."
Fengshui says loudly, "There is always a way to switch the viewpoint to one where you do something and it is serving your own goals."
Poet nods curtly.
Poet [to Kronos]: I agree about bounties as well - it is the reason I have never played a proper bounty hunter because of that idealogy.
Fortune edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "So again, I wanna say that from a staff standpoint, and what -we- put out into the world, mixers should 100% use corpies for jobs that pay well and take their money. And corpies should 100% contract mixers to do their dirty work. Where we draw the line is when a corpie is paling around with a disgusting garbage person in public."
Romli edges into the sixth row, and picks a seat and lowers theirself into it.
Voodoo says loudly, "*speaking english* The trash goblins are for doing your dirty work, keep them off the clean floors of your apartments."
Fengshui says loudly, "And everyone in the IC world should hopefully be OK with this, and not coming down on each other for it, unless under special circumstances we've already outlined. It's part of the world, it's part of the theme, and it is good for the game and RP."
The Speaking Queue has switched to Greg.
Greg stands up from the floor.
Greg says loudly, "I do not have much experience with factions, so this dynamic might already be there. My thought is that it would be great if factions that collaborate and compete across layers Corporates : Syndicates , Syndicates : Gangs , etc ... were incentivized or otherwise encouraged to court multiple patrons. The risk of betrayal and the constant worry of "Is the organization that I'm backing really working in my best interests, or not working for my enemies?" should be ever present. I'm trying to err on the side of IC caution here, so I'll just say that every level (corp, syndicate, gang) should be able to support / ally with every other level. But not at the same level. No corp A, B & C versus D for example. But if Corp A & B both want to have Gang X do their bidding, more power to them. This would likely take some close observation from staff to ensure things stay balanced, but I think it would be rewarding and add depth to the game. Directly to Fengshui's point, it's not bad for mixers to do work for corps. In fact, I think it should be incentivized. Instead of screwing over your neighbors and risking blowback, go screw over some corpies and get paid fat stacks for it. :)"
Greg says loudly, "Regarding the corporations treating their stuff like crates, this addresses some of that. It provides a larger pool of talent to hire to go after the items. It would also be good if there were an NPC (if there isn't already) to sell the stuff too. That way people can avoid buyers who might be known affiliates of the corporation, or even wanting to curry favor with them. "Hey corp, guess who just approached me to sell your Item? Pay me more?" Also a second level chatter system that allows characters to ask, "Tell me more about the MacGuffin." could potentially expand the number of players involved in that system and introduce unexpected variables."
Greg says loudly, "One final thought is that there might be "meta" around the skills and characters who can successfully pull off a MacGuffin heist. From my perspective, the MacGuffin system seems kind of "end game" for lack of a better analogy. It's something that your character does when they're close to their peak, and even then they need to work with others to make it happen. Given the size of the player base, that makes blow back pretty likely. It's like "black hood with a katana" meta, just on the corporate level."
Greg sits cross-legged on the floor.
A flash, then a bang and suddenly a wild Mench appears out of nowhere!
Mench walks across the stage and sits upon one of the large leather chairs.
Mench eyes his surroundings warily.
Mirage says loudly, "I will say corpie players HAVE in the past used mixers to go down to red to do the tasks required to advance them. I want to acknowledge the players who use the system as intended, and acknowledge it does happen. The money changes hands. The product is returned undisturbed."
Vert firmly nods at Mench.
Fengshui asks loudly, "I think the macguffin system was designed with all players in mind, no, Mirage?"
Mirage says loudly, "Indeed."
Fengshui asks loudly, "Like we don't intend this to be end game plot or anything?"
Greg stands up from the floor.
Fengshui says loudly, "You might need to interact with someone with special skills to get your macguffin done"
Mirage says loudly, "That is correct."
Johnny says loudly, "Thats a matter of finding a resource who will work with you though."
Greg says loudly, "My perspective came from "top side crime" being something that "newbies / middlings" don't really do. If that's a wrong perspective, I'd love to be corrected. :)"
Greg sits cross-legged on the floor.
Fengshui says loudly, "But anyone at any level of the game should be able to do one, with help from others, in fact, it's not really useful to try to do it all yourself. You are literally penalized if you do not involve other people."
Mirage says loudly, "There is one task, for example, that requires you to locate (based on a vague clue) a junction box where you link the macguffin up to it, and complete a several minute process. In public. Mixers are used for this."
Fengshui says loudly, "Ah, I gotcha."
Fengshui says loudly, "Yeah, I mean, stealing a macguffin is probably more like middlebe work, IMO. "
Mirage says loudly, "I've seen some *very* skilled dips."
Fengshui says loudly, "An oldbie could do it too, but a group of middlebes that go after this stuff could be successful."
Fengshui says loudly, "This is also a good opportunity to involve people your character doesn't like, out of nessecity."
Fengshui says loudly, "Hey let's go after this corps shit, I hate you, but I like money. I know you are the same. That kind of odd couple interaction is always fun."
Mirage says loudly, "And I want to reiterate, flipping these projects on the market for them is EXTREMELY lucrative. More than enough to pay a team of people 10-20k a person."
Fengshui asks loudly, "There are NPCs who will buy macguffins in an automated fashion, right?"
Mench suddenly gasps!
Mirage exclaims loudly, "There sure are!"
Fengshui nods casually.
Mench takes notes on his itty bitty notepad and pen.
Fengshui says loudly, "Ask your neighborhood criminal NPC, and they can probably point you in the right direction."
The Speaking Queue has switched to Asako.
Asako stands from their seat in the fifth row, and edges their way out of it into the aisle.
Kronos disappears.
Kronos appears out of nowhere.
Asako says loudly, "*speaking english, in a high, soft voice* Much of what I came to say has been said, but in the interest of supporting ideas I will echo Paz's thoughts on monopolies being bad for factional games. On that note, I want to see more competition -between- corporations, less cooperation. Corporations should have competing agendas, etc., and be trying to outdo each other. That is themely for Cyberpunk. The Mix shouldn't be pitted against the unified front of the combined corporations; rather the Mix should be where the battles between corporations play out. I'll add that Trina had some excellent ideas and suggestions as to how to make this work in Sindome. Based on the reactions, I do believe that some of Lorelai's point was missed - having corps acquire subsidiaries is not about providing new service jobs; those jobs already exist. It is about providing opportunity for rivalry between corps, which creates thematic RP."
Jesse walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Armand has left the Speaking Queue.
Asako edges into the fifth row, and picks a seat and lowers theirself into it.
[++] New post to topic 'Add chatter to PubSIC' in Ideas
[++] http://sindo.me/HkdpOBOeq ('@forums-kill last' to mute)

Kronos exclaims, "*speaking english, in an a monotone, robotic voice* Also as a corporate, think about how impressed your boss would be if you get one of those projects from your corporation's rival!"
Kronos exclaims loudly, "Also as a corporate, think about how impressed your boss would be if you get one of those projects from your corporation's rival!"
Asako stands from their seat in the fifth row, and edges their way out of it into the aisle.
Asako says loudly, "What rivals? The corps cooperate too much and compete too little."
Coral says loudly, "That's not entirely true."
Coral says loudly, "What happens on the surface is not always what's underneath."
Kronos nods casually.
Asako says loudly, "It goes back to the monopoly issue though; there is little -economic- competition between corps, and money is their primary motivation."
Fengshui says loudly, "Money, prestige, their corpshare price."
Voodoo says loudly, "Getting more money isn't always the goal. Causing your enemies to lose money is sometimes the objective as well, and that's far more subtle from a public perspective."
Avery edges into the fifth row, and picks a seat and lowers theirself into it.
Asako edges into the fifth row, and picks a seat and lowers theirself into it.
Johnny@slack: now that we have vehicle combat and robots, maybe it's time we had an old fashion corporate war to get the blood flowing.
Fengshui says loudly, "But there is also a balance that exists. If one corp gets too powerful, it's bad for the rest. They could worry about that corp having disposable income to use to enter their market, or aquire them, or sabotage them. It's in the mega corps best interest to have every other mega corp at their same level. That, as Voodoo said, means keeping others down."
Asako has left the Speaking Queue.
Milana edges into the fifth row, and picks a seat and lowers theirself into it.
Jericho stands from their seat in the fifth row, and edges their way out of it into the aisle.
Kronos says loudly, "There's a lot of factors into play into what a corporation wants, not just one. It heavily depends on the corporation. Every corporation has its own personal competitive tropes that generate conflict within and without. As Coral said, just because they seem pretty friendly on the surface, doesn't mean they aren't gouging their eyes off in private."
Fengshui says loudly, "But yeah, maybe a corporate war is what's needed! Let Gold run Red for once."
The Speaking Queue has switched to Big.
Big stands from their seat in the fourth row, and edges their way out of it into the aisle.
Big says loudly, "*speaking english, in a dumb sounding loud toned voice* The first speaker is right. Intersectionality, intersectionality, intersectionality. The Syndicates compete better than corps presently, largely because they are intersected, they provide largely the same services, so they compete for contacts and resources out of the same pool, and require loyalty and discretion from said contacts. The stakes for corporate play should be equivelent or just under Syndicate play honestly. Players aren't likely to steal mcguffins for example, because they are offered any reward at all for just participating."
Big says loudly, "It doesn't make sense from a risk reward perspective to steal a McGuffin, because the consequences for theft outweigh the rewards presently largely, at least in the theatre of the mind. Is your long term employment worth the risk of falling to the mix for a grand larceny charge? The human psychology is naturally risk averse, and corporate play is even more so risk averse. Because that stage is reliant, on at least the surface level, perfect play a far as crime goes as the risk of failure is -potentially- a death spiral if you don't have 150k just laying around to bribe people with if you end up falling because of getting caught."
Big says loudly, "Beyond that, I would like to comment that for -all- factions at all levels calling for backup from NPC's should be an option. I play late at nights. Often when there's less than 30 people online. Having an ability to call in backup if say, I am being attacked while wandering my territory, would be valuable, and help eliminate the feeling of helplessness that some of these situations provide. Especially, if you could have them provided with a standard operating proceedure. IE, if they arrive and the fight is done, they pick up the bodies or any items around and store them somewhere safe. Or have them programmed so that if there's a friendly corpse bleeding out, that they need to get that corpse to medical quickly and revive them rather than just stand there like dead turkeys."
Big says loudly, "Finally; so much of conflict in corporate life, is self driven, personality driven. Asako is right. There's not enough economic competition, and I've seen places in corps where Corpsec has handled these McGuffin's entirely internally with skillsofts. And I've seen corporate employees handed HIGHLY valuable McGuffin's, by what should be a rival corporation, and had that McGuffin turned around, even within the risk of their own work. I would love to see corps given reasons to go after each other in the shadows as an organization more than as an individual pushing to piss off another individual. A lot of corporate life is basically... Herding cats across a wet bridge. But that's true of anywhere in the game to greater or lesser degrees. "
Big nods casually.
Big edges into the fourth row, and picks a seat and lowers theirself into it.
Mirage says loudly, "Herding cats across a wet bridge is permanently added to my vocabulary now, thank you."
Mench laughs loudly.
Fengshui asks loudly, "Maybe we need to clear that if you are caught trying to steal a rival corps macguffin and punished by the WJF, your corp won't fire you? GMs? Thoughts?"
Fengshui says loudly, "When you get to a certain point as a ganger you can boss other gangers around. My suggestion would be to keep your ace kool with you when roaming your turf."
Kronos says loudly, "Agreed."
Coral says loudly, "Yes, your corp won't fire you for furthering their own interests."
Kronos says loudly, "Of course it depends on the NPC, but in general these macguffins are meant to be stolen."
Fengshui says loudly, "Maybe we can better incentivize corp on corp macguffin theft"
The Speaking Queue has switched to Pasha.
Pasha stands from their seat in the fourth row, and edges their way out of it into the aisle.
Storm says loudly, "*speaking english, in a frantic sounding, Swedish-accented voice* Syndicates do not work better than the corps at the moment. Syndicates are the worst factions in the game currently."
Pasha says loudly, "*speaking english, in a clipped Russian accent* So I want to follow on from Umeji's comments about gang warfare, especially since most of the talk here has been about corporate conflict (understandably). Sorry if this isn't particularly coherent, first time doing much talking in Townhall. "
Pasha says loudly, "As it stands, it does feel like gangs are pretty substantially limited in their abilities relating to their gang. Or at least from my experience of the situation, it turns into curb stomp city. This is more of a player point I would like to add, but there have been examples of much higher UE gang members walking along with two of their higher-level NPCs to beat down fresh recruits from other gangs, and while I recognise it's probably a themely approach to it, I'd at least expect a level of fair play- someone with ten months of combat UE is going to beat someone with two in almost any situation. "
Storm says loudly, "We changed the topside dichotomy at the players' request because corporate players felt an ongoing hot war between the corporations was stifling their RP opportunities."
Pasha says loudly, "My experience makes me think this can lead to a sort of stagnation, and certainly it can make it a lot easier further stack the odds in your favour if one gang is undeniably on top, with new recruits being more interested in the top-heavy Snailz over the Serpents, who have less resources and crew. This isn't always the case, obviously, but it definitely can be and certainly isn't a healthy position for conflict. Maybe have it so fellow ganger NPCs step in to help PCs earlier on, or if there's enough trust in the playerbase in general it might be reasonable to give command power at a lower rank as long as it's used in a certain way- for example posse-ing up when you have an attack against your territory, but being disallowed for encroaching on rival turf. Something to that effect. All of the potential NPC actions mentioned earlier are also great, though I'd argue maybe add another- flatlined gangers getting dragged to a clinic so you don't have the bizarre situation of a PC bleeding out in the street alongside two of their blooded fellows."
Mirage says loudly, "The intention is that players are graduated out of gangers once they get to the point that they curbstomp."
Mirage says loudly, "We do our best, but sometimes lag a little bit on that point. It does and will happen."
Pasha says loudly, "When you can have a ganger and two NPCs take on the entire gang of another turf, that does seem like something to keep an eye on."
Jesse stands from their seat in the first row and easily moves away from it.
Fengshui says loudly, "Gangers age out of gangs as they become too powerful UE wise, and that is one way we try to keep things equal. There will always be imbalances in power though. That's just the way the gang works. Some people on at some times, others at other times. I don't want to give everyone the ability to boss around gangers, because that needs to be earned."
Pasha says loudly, "I'm kind of rattling on here but my broad perspective is that gang conflict is not in the healthiest state it could be. I've seen some great player initiative in gang biz lately, and had some great suggestions on how to do conflict-inducing sit as a ganger- but very little on how to create more interesting conflicts BETWEEN gangs, from PCs or NPCs."
Storm says loudly, "I'd sooner take suggestions to fix the various mobs before looking to change what the corps are doing. The corps are some of the only functioning factions in the game."
Fengshui says loudly, "But we hear the feedback and will look into what you've described."
The Speaking Queue has switched to Trey.
Trey stands from their seat in the sixth row, and edges their way out of it into the aisle.
Trey says loudly, "*speaking english, in a basso urban accent* I apologize, since I've got a lot of thoughts on this issue -- which I think strikes at the heart of the game, so it's important."
Trey says loudly, "I agree strongly with Paz's earlier point. I'm okay with factions having some monopolies. but they shouldn't completely monopolize. Perhaps every mega-corporation produces consumer goods that they compete over, so that there is at least a narrow area of direct competition. I don't need NLM-branded biosculpting, but if there was competition between Phat Lyfe branded clothing and SpaceWear (an NT brand) streetwear that would be a place for people to scheme."
Trey says loudly, "It's possible that the cleanest way to implement this without too much GM overhead would be some scheme like Trina described -- having companies that are acquisition targets that PCs can compete over in meaningful ways. I would want to think about how much of that could be system-ized, but I think there could be a way to reduce some GM overhead by having a couple of 'Acquisition Targets' at any given time, and the ability for factions to acquire them tied to a combination of mission item success, something related to corpshare, @notes, and puppets. There are already some systems that could be adapted to support this, for instance the sign-off system used on mission items. Depending on what characteristic the 'Target Companies' have, it might also make clear reasons to hire Mixers for particular dirty work."
Pasha edges into the fourth row, and picks a seat and lowers theirself into it.
Trey says loudly, "Additionally, I think there are some balance issues between companies in this regard. It may be my perspective playing an NLM employee, but NLM controlling the media gives the company a lot more oomph for competition than other companies do. We can hurt another company and report on it and say that we benefitted at their cost, while it is I think more difficult for other companies to do the same. I'm not sure that having the media controller be part of the corporate competition is ideal."
Kronos nods to Pasha, "I hear you and we're definitely gonna be discussing it."
Trey says loudly, "To Mirage and others' mission item question, I can say that PCs have tried and failed to get other corporations' mission items, and that based on what I know about how some corporations protect their plot items it is not surprising that PCs have failed. I think that the tasks do not require those items to end up in places where they are acquirable often, and when they do there is very little warning of the sort required to hire solos or prepare a mission to take them. Also, mission items generally are completed pretty quickly and then locked in a safe. I have an ideas thread somewhere from a while back that proposes some suggestions, and I think this would be a good bboard topic generally. "
Trey says loudly, "I am a huge fan of the mission items system in terms of giving people 'work RP' to do, but I don't think it has done much for inter-corp competition. (Though I don't think people know how valuable they are if they are stolen -- maybe that needs to be more public.) I think either some substantial adaptation needs to be done, or more likely a separate system (which they may be related to) is needed. I really do like Trina's 'acquisition target' idea a lot."
Mirage says loudly, "Please have your thoughts typed before it gets to be your turn so we can move quickly. There are a lot of people who want to speak and we want to get to as many of you as possible."
Trey says loudly, "...I'm talking fast since I know we are behind schedule."
Trey says loudly, "Finally (at last!), as to other factions that aren't corporations -- it's been a long time since I played a Mix character. The gangs have okay competition, though I think it would be good if territory changed hands more often, or perhaps if there was some kind of capture the flag game going on, maybe with drug corners/prostitution corners or something like that trading places. I don't know enough about syndicate competition, but the impression I get there is that recruitment is the issue most of all, though perhaps the winner-take-all nature of that competition is part of the issue."
Fengshui says loudly, "I like the idea of having things that all corps go after at the same time"
Fengshui says loudly, "Be it aquisition targets, which could be a form of macguffin really, or something else"
Fengshui [to Mirage]: What do you think?
Trey says loudly, "I have like 75% of an idea about how to make that work, Fengshui."
Trey says loudly, "It just needs some moving pieces around. I think it could really revitalize corpshare, too, which is not working right now."
Fengshui says loudly, "We are indeed behind scheudle so let's take that idea to the BGBB."
Trey nods crisply.
Trey edges into the sixth row, and picks a seat and lowers theirself into it.
Dell sits cross-legged on the floor.
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
Mirage says loudly, "I like the idea and hope it makes it to the bgbb so I can refer to it later and not forget."
Kronos nods casually.
Trey says loudly, "It will! I promise."
Fengshui nods casually.
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to The Economy.
Fengshui asks loudly, "The Economy: Are we providing enough scarcity to drive competition, enough opportunities to roll with punches, rearm and restart, and enough roleplaying opportunities?"
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Hecate has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Hecate.

Hecate stands from their seat in the first row and easily moves away from it.
Big has joined the Speaking Queue.
Hecate says, "*speaking english, in a slightly raspy and energetic miami accent* I feel like things have been well balanced as far as availability goes, and that staff has been responsive in adjusting these items when things become an issue. That being said, there are for sure some items that are WAY more expensive than their functionality really deserves."
Hecate walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
The Speaking Queue has switched to Big.
Poet has joined the Speaking Queue.
Iori has joined the Speaking Queue.
Mirage says loudly, "Definitely agree."
Lisa has joined the Speaking Queue.
Catherine has joined the Speaking Queue.
Fengshui pokes Kard in the ribs repeatedly.
Big stands from their seat in the fourth row, and edges their way out of it into the aisle.
Trina has joined the Speaking Queue.
Kard eyes his surroundings warily.
Big says loudly, "Something something, I break the economy so I don't have much commentary here. My experience is different from the typical player, for me Money isn't hard to find, what is hard to find is marks. Certain items are well balanced as far as I've seen recently. There are some items that are by and away more rare or expensive than I think justifies."
Maia has joined the Speaking Queue.
Asako has joined the Speaking Queue.
Big edges into the fourth row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Poet.
Kard says, "*speaking english* A lot of items are in a state of 'false' rarity, where they are not actually rare codedly, but they are hard to acquire because of how many players have them / a bunch being stashed ICly"
Poet stands from their seat in the sixth row, and edges their way out of it into the aisle.
Poet says loudly, "I think there should be an automated way that when certain items prices are changed, that existing of those items are updated on shelves to match price. That is my only issue with monetary balance right now because it is a silly thing that makes the same place sell an item for say 95,000 while newer items are at say 45,000 which is a huge difference where the old items will never be bought"
Kard says loudly, "Hoodies and such tend to fall into this category."
Johnny says loudly, "This is why we need B & E, gear recycling."
Tamika has joined the Speaking Queue.
Poet edges into the sixth row, and picks a seat and lowers theirself into it.
Voodoo casually nods at Johnny.
Kard says loudly, "I'm not sure about updating prices, in theory it should auto-update but maybe I am mis remembering how it works, that might be a bug. Or it's something we can look into making code to fix."
Poet nods curtly.
Poet [to Kard]: I have noticed recently in a specific location with items that are being updated recently.
Fengshui says loudly, "They don't auto update."
Fengshui says loudly, "This is something a code would need to write a nanny for."
The Speaking Queue has switched to Iori.
Iori stands from their seat in the second row, and edges their way out of it into the aisle.
Fengshui says loudly, "I'm for it, if someone wants to do it."
Iori says, "*speaking english, in a clipped, Osakan-accented, monotone voice* I think the economy is in a mostly good place, I guess..? I can only speak from personal experience here. What I can say is that it is extremely frustrating playing a character who works for a certain enitity that is funded by other richer entities, that recieves damn near nothing in terms of resources, despite the fact that it is undoubtebly a money-maker for said entity just due to the necessity for the services provided, whether thorugh direct PC work or ambient expectation. That'd be my only gripe."
Iori edges into the second row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Lisa.
Lisa stands from their seat in the second row, and edges their way out of it into the aisle.
Lisa says loudly, "*speaking english, in an Ohian accented, feminine and tired voice* I do feel like some items are a -little- too expensive for what they do and what they are used for. A lot of new players can have a really hard time acquiring things to get them started, one can only have their box slapped out of their hands so many times. Jokes aside I would like to see a little more reduction because it's not about getting rich in my experience, it's about actually spending that money and having fun and a lot can hinder that with some of the crazy prices."
Lisa edges into the second row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Catherine.
Catherine stands up from the floor.
Catherine says, "*speaking english, in a cheery, energetic, Japanese accented voice* The corporate fall is brutal; I assume it is meant to be. But there are jobs that fit certain architypes and to make waves in those jobs, they must be invested into heavily. "
Kard says loudly, "It's a very delicate balance pricing things, we have to try and keep those newer players in mind, while also making it so that more established players can't just yeet chyen around to skew rarity on stuff too much."
Ratty walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Catherine says, "Sometimes a fall or a mistake can lead you to be completely isolated or ostracized from those fields. "
Friday has joined the Speaking Queue.
Catherine says, "A pilot could be blacklisted, VSBio ousted, doctor stripped of their license and black listed. All that investment lost and job oppotunitues are shutoff."
Kard says loudly, "There's a certain level of RP and investment we like to see here too, with regard to Lisa's point. Older more established characters furnishing newer players with equipment otherwise out of reach for some job or mission or something."
Fengshui says loudly, "That is the fall."
Fengshui says loudly, "Start over. Higher you climb, harder you fall."
Dell has joined the Speaking Queue.
Fengshui says loudly, "Such is life."
Coral says loudly, "There are always different routes to rebuild as well."
Fengshui has closed the Speaking Queue for this topic.
Kard says loudly, "And aye, that's the fall as designed. The more you have, the more you have to lose, but also the more opportunities to recover due to previous contacts."
Fengshui says loudly, "Going to move us on as we are veyr behind schedule."
The Speaking Queue has switched to Trina.
Johnny says loudly, "Corpies are trying not to fall and mixers are trying to climb."
Trina stands from their seat in the first row and easily moves away from it.
Mirage says loudly, "Crime."
Catherine sits cross-legged on the floor.
Tamika has left the Speaking Queue.
Friday has left the Speaking Queue.
Dell has left the Speaking Queue.
Trina says, "*speaking english, in an alto Korean-edged lilt of a voice* Many items needed to play an archetype well are very scarce in Withmore right now. E-notes for data people, certain weapons for solos, tools for doctors, ponchos for anyone who cares to not die. There's a decent chance something you need to do your best work isn't in stock with any of the major pawn shops or fixers. I personally feel we have the reverse problem to a lack of scarcity; it's far more likely that a lack of gear/tools/money is what's holding a given character back from their dreams and IC goals. When things are expensive and characters are generally spending money as soon as they make it, they don't have a lot to throw around on plot and they may have to pass up opportunities to play their archetype to the fullest. This is a pretty complicated issue, but it's important to spend some time understanding because it affects everyone. Scarcity's a driver for crime, but so is availability - and if things are out there in public, not guarded so much, they're much easier to take."
Trina nods sharply.
Trina walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Trina exclaims, "Hate not having your thing in stock! That is all!"
Ahmad edges into the sixth row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Maia.
Maia stands from their seat in the fifth row, and edges their way out of it into the aisle.
Mirage says loudly, "But there are so many ponchos in stock. :("
Voodoo exclaims loudly, "SO MANY!"
Fengshui says loudly, "There are ponchos on sale at several stores, just to be clear."
Maia says, "*speaking english, in a feminine, with a slightly hispanic voice* Hello again! I /love/ the change to cyberware pricing, making it more available and common in general. I would love an eye to be given to other high-cost things, vehicle parts etc could use a looking at as an example."
Fengshui says loudly, "e-notes too"
Maia says, "We have the scrapyards to somewhat help this, but I personally feel I see the same four or five items just endlessly showing up over and over, maybe more variety of just things in general, that you could find, would be great, even beyond just vehicle parts possibly."
Maia edges into the fifth row, and picks a seat and lowers theirself into it.
Mirage says loudly, "Agreed. It is intended for vehicles to get a balance pass for loadouts, just haven't had time. It's on the docket."
Fengshui nods casually.
The Speaking Queue has switched to Asako.
Asako stands from their seat in the fifth row, and edges their way out of it into the aisle.
Asako says loudly, "*speaking english, in a high, soft voice* On scarcity, I'll just say generally that there are many items which thematically should be common that are very difficult to find; meanwhile items which thematically should be less common (and are appropriately costly) are easily available in significant quantity. So it may be appropriate to re-examine the balance of goods available at vendors. I can give an example if that's not exposing too much IC info; but it's related to my character's profession which isn't exactly a secret."
Fengshui says loudly, "Let's keep the IC infos out of it."
Fengshui says loudly, "But I think the point is taken, we have some items we should increase the availabilty of, if we think it makes sense."
Asako says loudly, "Fair enough; just items that should be commonplace have been impossible to acquire."
Asako edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to Job Advancement & Player / GM Expectations.
Fengshui asks loudly, "Job Advancement & Player / GM Expectations: Jobs that are vehicles for RP vs. Jobs that require 'work'. Potential Rewards based on job level / plot completion. Why are some roles difficult to get into? Why do some promotions take a long time?"
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Trey has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Trey.

Trey stands from their seat in the sixth row, and edges their way out of it into the aisle.
Trey says loudly, "I have two related pieces of feedback on advancement, one about pacing generally and one about service/corp timing specifically. "
Trey says loudly, "About pacing generally. Taking jobs generally, I think you should be able to expect to see some kind of significant change in your job every 2-4 months/average 3 if you are working it actively and doing well. This doesn't need to be a promotion on a terminal -- hell, not all jobs have terminals -- but it should be some kind of a reward that is something that feels different than just a one-time infusion of cash. Pads, use of a cool faction vehicle, access to faction areas you didn't have access to earlier, et cetera. Obviously these rewards should get cooler the longer you spend at something."
Tamika has joined the Speaking Queue.
Trey says loudly, "Brainstorming ideas for those rewards which aren't promotions is probably a better subject for an ideas thread, but -- for gangs, cool pads, a signature weapon, access to a faction vehicle all could make sense. For corporations, pads, company rides, an 'extra' perk like an eth credit or SIC waiver or clone insurance that doesn't normally belong to your class. I think we could brainstorm a list of about a dozen possibilities for any group that might make the advancement (especially from 'regular' to 'senior', whatever that means for your faction) seem less of a slog."
Catherine has joined the Speaking Queue.
Trey says loudly, "Specifically for corporate/service jobs, I think the timing is about right from junior to regular, but it is too slow from regular to senior. Senior should hit at between 8 and 12 months, depending on performance, with one 'perk' bump halfway in between 'regular' and 'senior.' I think people lose focus on their jobs during the 9 months gap between 'regular' and 'senior', and also I think that it turns senior into 'de facto management.' Senior employees should be senior line employees, not first-level supervisors, and I would rather see people promote past senior into actual supervisor jobs more commonly."
Maia has joined the Speaking Queue.
Trey says loudly, "Among other things, having a sense that 'hey, my boss should be rewarding me on average every three months' creates a feedback loop for RP. If at 3 months you aren't really excelling, that's a good timeframe for your NPC or PC leadership to sit down with you and give you specific feedback to try to improve on over the next month or so, and if after that kind of correction you -still- aren't getting it is time either for you to lose your job or officially get 'passed over' for whatever. Right now, I think people get into a rut during the '9 month gap' where they aren't really looking for advancement because they've been told that isn't something realistic until they've put in more months, and having a cycle that creates feedback every few months will focus people's play more."
Trey says loudly, "In my view, the 'progression' should be Junior -> Regular, 2-4 months/avg 3, Regular 'Perk', 4-8 months/avg 6, Regular->Senior '6-12' months/avg 9, Senior 'Perk', 8-16 months/avg 12, Junior Management, 10-20 months/avg 15, Junior Management 'Perk', 12-24, Regular Management, 14-28 months/avg 21, and then perks every 2-4 months thereafter."
Iori has joined the Speaking Queue.
Trey says loudly, "Obviously IC circumstances should vary, but the 'every 2-4 months something happens' gives people defined RP goals and defined places for feedback."
Fengshui says loudly, "Giving every player a unique benefit from their job every 2-3 months is a full time job. If I'm being honest, people need to lower their expectations around that. We simply don't have the ability to hand craft or put in place that kind of thing, especially in perpetuity. "
Kronos says loudly, "*speaking english, in an a monotone, robotic voice* We do not have the staff resources to give rewards to every player that is doing at their job. It would be impossible and an unhealthy expectation for the GM team. That said, we are having a lot of discussion staff-side about how to be better on top of rewards for players."
Trey says loudly, "I think having a list that isn't hand-crafted would help a lot. I acknowledge the issue with GM load."
Mench mouths "*speaking english, in a generic monotone grumble of a voice* What the fuck is this song?"
Trey says loudly, "And I don't want to add to it -- I think some work by the community could be done to brainstorm things that don't need to be custom-crafted but still give people a sense of progression."
Big has joined the Speaking Queue.
Trey edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Tamika.
Tamika stands from their seat in the third row, and edges their way out of it into the aisle.
Fengshui has closed the Speaking Queue for this topic.
Tamika says loudly, "*speaking english, in a gentle, melodic, soft feminine voice* Trey said much of what I would say. Other than to say that a year to get to a position where you have some authority feels like a long time, and is hard to give up and start that climb again."
Tamika sits cross-legged on the floor.
Tamika stands up from the floor.
Tamika edges into the third row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Kronos says loudly, "For the average corporate, still having your job and benefits and pay is a reward and feedback enough that you're doing okay... for now. The fear of losing your job should be ever present. For the over-achiever or extraordinary corporate, rewards are there to be achieved. Just remember that not everyone is meant to be rewarded with awesome stuff. It's part of the theme to be hunting for these things, and sometimes not getting it."
The Speaking Queue has switched to Catherine.
Mench nods casually.
Catherine stands up from the floor.
Catherine says, "Short and sweet, I think the arbitrary wait times should be reduced or at least performance dependant. Much like what Trey said honestly. It can be hard to be motivated to push in your position, take risks, do the work and RP for progression if you know you must wait 3 months or a year fixed in stone, regardless of whether you do the bare minimum or pour yourself into it. "
Fengshui says loudly, "Nothing is fixed in stone."
Kronos says loudly, "Early promotions is absolutely a thing the GM team has in mind."
Catherine says, "This also goes a long way to risk aversion, people don't want to start again to spend a year trying to get somewhere. "
Coral says loudly, "You are not guaranteed a promotion by waiting X months."
Mirage says loudly, "They are also not arbitrary."
Kronos says loudly, "But you need to be doing well."
Catherine says, "I have yet to see that. Just my experience."
Johnny says loudly, "But if you've ever worked in the IRL corporate world, having to wait a while for a promotion is very very normal."
Mirage says loudly, "The wait times are general guidelines we as staff put a lot of time and thought into about how we wanted to pace that game. Just because you haven't seen it doesn't mean it isn't there."
Johnny says loudly, "Get your boss killed for a faster promotion."
Fengshui says loudly, "There are general timelines because we want to make sure we don't forget people because we are busy but we 100% don't keep to those in every situation. At the same time there is an upper limit to what you can reach and putting roadblocks in front of your goals is how we generate RP and keep characters interested, if we give everyone everything they want we aren't making a fun or engaging game."
Voodoo says loudly, "Kill your boss for fun and profit."
Fengshui nods casually.
The Speaking Queue has switched to Maia.
Catherine sits cross-legged on the floor.
Mirage says loudly, "However, if you're unwilling to bend the rules, do crime, or play it straight. You will be fucked every time in this game."
Maia stands from their seat in the fifth row, and edges their way out of it into the aisle.
Johnny sings loudly, "^~oo/'^~n All my friends are criminals! ^~oo/'^~n"
Kronos says loudly, "We have several early promotions on a constant basis. Some are a week early. Some a month early. I recently promoted someone way ahead of time just because they are really hustling it. But the NPCs will not do it for everyone."
Maia says, "I think a lot of players, maybe newer ones, are intimdated in trying to leverage their jobs into interesting things and make it a tool for RP rather than a paycheck and perks (Perks are nice ofc) But I think the intangibles are more cool, and put a lot more value on promotions than is needed."
Maia says, "When I took a certain job that isn't a secret but won't share, I was warned it may not offer a lot of built in RP potential directly related to the job, and I appreciate that, but I think also that every single job can be made into a cool RP device out there, even a lowly SHI factory worker! You just have to think a bit beyond mechanics."
Maia exclaims, "All of this is to say, in short, that I think Jobs as vehicles for RP is more important than mechanics, and advancement. And I personally feel that embracing the RP of the job is the barometer I'd want to see looked at for promotions and advancement over anything else. But I wouldn't want to see promotions, especially to senior things, rushed too much unless really warranted!"
Maia edges into the fifth row, and picks a seat and lowers theirself into it.
Coral casually nods at Maia.
Mirage says loudly, "Agreed."
Fengshui casually nods at Maia.
Fengshui says loudly, "Totally agree."
The Speaking Queue has switched to Iori.
Coral says loudly, "Yes, great RP is the best reward."
Iori stands from their seat in the second row, and edges their way out of it into the aisle.
Iori says, "I think the biggest thing for me in this area is a lack of communication and direction for higher-ups. Personally for me, from both PC and Admin puppeted bosses. A character can be a Junior, and be put in charge of organizing all the training for all the other junior employees and new hires when a former senior member moves to another job or vats out, and leaves them 'senior'. Why is that a thing being asked of a Junior employee? Not to mention, it's more than simply asking them to do it ICly, but OOCly they have to invest time in tracking down others, who often keep radically varying schedules and with varying degrees of interest in the jobs or meetings or trainings or what have you, and finding appropriate times to do trainings, which they have had to come up with themselves as well. Often this is without any timeframes on when things should be done, or when employees can relatively expect to be up for review or advancement. It can all be quite a burden, and go very much unrecognized, from my perspective."
Fengshui says loudly, "It's RP. If you don't wanna do it, say no."
Coral says loudly, "Those can be opportunities for the 'junior' employee to step up."
Coral casually nods at Fengshui.
Mirage says loudly, "We do this because it's not a job, it's an opportunity to create roleplay situations. We're not tasking you like minions, where you do this thing or get fired. We're giving you a reason to interact with people."
Fengshui says loudly, "If you aren't finding it fun, opt out, or delegate."
Iori says, "Seems a little off base if this is being considered success or failure stuff in terms of earning said promotions or advancement"
Iori says, "That's all."
Johnny says loudly, "Someones never been in a company downsizing and giving junior folks stuff they weren't hired to do with zero additional pay and it shows."
Iori edges into the second row, and picks a seat and lowers theirself into it.
Iori stands from their seat in the second row, and edges their way out of it into the aisle.
Fengshui says loudly, "Being given an opportunity isn't the same as an ultimatium."
Iori says, "Actually, no, I have, and I don't come here to play that out here. No need to be snide. Thank you for hearing me."
Iori edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "We have the promo schedules for that reason. If you don't like your IC job, you don't need to do it."
Fengshui shrugs unceremoniously.
Fengshui says loudly, "It's a game. Play it how you want."
The Speaking Queue has switched to Big.
Big stands from their seat in the fourth row, and edges their way out of it into the aisle.
Big says loudly, "In my experience, there are jobs that provide VERY explicit paths to success, very explicit goals, and very explicit needs. And then there are jobs that fall in the line of, "Freeform adventures in boredom," and require a lot of tutoring to figure out correct ways to do things. Which can be an issue, when a faction cycles it's employees every 4-8 months due to burn out."
Mench fills a paper cup with spiced tea from an old looking teapot.
Mench picks up a spiced tea from the coffee counter.
Mench sips his spiced tea and swallows before lowering his cup.
Mench eyes his surroundings warily.
Big says loudly, "In my experience, those PC's that succeed publically, tend to be in the jobs that are both A: Populated, B: have a well directed goals structure in place. And those PC's that burn out, tend to be in underpopulated factions, or in jobs that fit the Freeform adventures in boredom."
Big says loudly, "I agree with Trey. But I think, for the first 6-8 months you're employed, all rewards should be generic. You could be automated on these, and also fill in gaps in the economy, a clock and E-note at 1 month with a form letter, a progia-11 at 8 months with another form letter, a bonus at 2 4 and 6 and then ever 6 months after, and so on. I agree with Trey on a lot. And I also want to say, that while the fear should be great of losing your job. The benefits should be great as well especially for corporate players in those positions."
Big says loudly, "As with anything long term, Risk Aversion, is going to set in the longer you have to wait between rewards. Kill your boss for fun and profit is a good thematic statement. But doing that is a whole level of planning that needs a lot of tutoring."
Big says loudly, "That's all I got."
Johnny says loudly, "We're not trying to make corporate life 'fun' though, thats for sure. We take from real world examples because they exist for a reason, we know those situations suck and negative play is a big part of the Sindome experience, be it death or corporate suckitude."
Mirage says loudly, "Personally, I like to complain about my wage-slave life in character, too. Fuck Jim from Accounting."
Fengshui says loudly, "Thanks for the feedback. Interesting suggestion with the automated item/etc. I think that only solves for corporations though, and not for the Mix, and honestly corpies get paid so very much money compared to this Mix that giving people stuff instead of them having to buy it seems counter productive to some degree."
Voodoo says loudly, "Yeah. Fuck Jim."
The Speaking Queue flashes to notify everyone that the queue is clear.
Big edges into the fourth row, and picks a seat and lowers theirself into it.
The Speaking Queue topic has switched to New Player Experiences: What would improve the experience?.
Fengshui asks loudly, "New Player Experience: What would improve the experience?"
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Greg has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Greg.

Greg stands up from the floor.
Schley has joined the Speaking Queue.
Fengshui says loudly, "If any GMs want to touch on what we do now for the new player experience, that would be useful as well."
Asako has joined the Speaking Queue.
Lisa has joined the Speaking Queue.
Coral says loudly, "Yes, immigration aides are key to the new player experience. They come with a lot of benefits as well."
Kronos nods casually.
Greg says loudly, "*speaking english, in a masculine, measured monotone voice* Make immigrants fist fight at the gate to get into the clothing depot. Kidding. Love immigrants."
Greg sits cross-legged on the floor.
Dell has joined the Speaking Queue.
Mirage claps at the idea of naked hobo fights.
Coral says loudly, "We highly encourage players to embrace that role. In addition, we have offered a bonus to each new player greeted for aides as additional compensation."
Coral exclaims loudly, "It can be difficult, yes, but also rewarding in showing new players the ropes and themes of our world. Not to mention free SIC!"
Johnny says loudly, "hobo fights but with newbies? Kinda hilarious and not too harmful if you heal them up after."
Fengshui says loudly, "From an OOC perspective we also have the BGBB, @tutorials, the training videos, xgame, xhelp, @newbie, the help files, and ICly, on top of the immy greeter we also have the surviving withmore guide which is pretty cool."
The Speaking Queue has switched to Schley.
Schley stands from their seat in the second row, and edges their way out of it into the aisle.
Tamika has joined the Speaking Queue.
Schley says loudly, "*speaking english, in a relaxed tone, with a distinctive Neo York accent* Treat new players with extra leniency. Don't kill them, give a warning. Throw RP at them instead of discouraging play just because your character is a hardass. Walk the line here with maintaining appropriate IC actions while being understanding and guiding OOCly."
Paz has joined the Speaking Queue.
Valerie has joined the Speaking Queue.
Schley edges into the second row, and picks a seat and lowers theirself into it.
Big has joined the Speaking Queue.
Kronos casually nods at Schley.
Fengshui says loudly, "Oh an the reminders about what the game offers, help files, etc. and the @who tips."
Kronos says loudly, "If you are an immy aide, remember that you are playing one of the very few positions that actually come with a serious OOC compromise. Please help us retain more players by introducing them to our gameworld."
Schley stands from their seat in the second row, and edges their way out of it into the aisle.
Johnny asks loudly, "Exposing them to combat in a 'safe' environment would get them better prepared for it outside of a safe place. Maye we need to let combat in the gym not break newbie protection?"
Mirage says loudly, "And encourage them to read 'help chastity' as per Sindome Tradition, you deviants."
Maia has joined the Speaking Queue.
Fengshui says loudly, "New players are also immune from being attacked or robbed for 2 weeks, unless they attack someone or steal first."
Kronos grins mischievously at Mirage.
Mench casually nods at Johnny.
Schley says loudly, "You don't even have to be an immy aide! Just show them around a bit if you have time. It goes a long way :)"
Schley edges into the second row, and picks a seat and lowers theirself into it.
Niko has joined the Speaking Queue.
Joshua has joined the Speaking Queue.
Johnny says loudly, "tell them they owe you at the end of it and you'll hit them up for a favor when they've been around for a while."
Fengshui says loudly, "100% agree, you don't need to be an immy aide to be an immy greeter. it's why we put new people coming in on OOC chat or game help, whichever it is."
Chesa has joined the Speaking Queue.
The Speaking Queue has switched to Lisa.
Mirage says loudly, "See an immy has a progia on cwho? Give them a call and ask them about themselves. Be welcoming. Every new, desperate face is a future potential ally."
Lisa stands from their seat in the second row, and edges their way out of it into the aisle.
Lisa says loudly, "Create maybe a tutorial that has to be done right after chargen? How to move, look and talk to NPC. How to manage your inventory, get dresses and what to expect before throwing someone into sindome itself. Instead of being optional, force it. Then at the end of tutorials have a tiny message that they should contact imigration aides, maybe a sign right at the gates saying 'think cm Immy aide please!'"
Fengshui has closed the Speaking Queue for this topic.
Lisa edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "I don't like forced tutorials. I think people will quit the moment they have a hard time and no one is there to help them."
Lisa stands from their seat in the second row, and edges their way out of it into the aisle.
Fengshui says loudly, "Hence the immy greeter role which is 50% ic and 50% ooc, or maybe 90% ooc depending ont he player."
Mench always skips the tutorials on games.
Lisa asks loudly, "Maybe have the help channel in there and a reminder for it?"
Lisa shrugs unceremoniously.
Lisa says loudly, "Just juggling ideas."
Fengshui nods casually.
Lisa edges into the second row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Asako.
Asako stands from their seat in the fifth row, and edges their way out of it into the aisle.
Asako says loudly, "Still being relatively new compared to many here, I think one of the biggest obstacles facing new players in this game is incosistency. Inconsistency of information in help files, on the website causing misinformation; inconsistency in commands to perform the same or similar actions causing greater difficulty in learning the game, and inconsistency in GM messages and puppets. This takes an already confusing game and world and greatly magnifies the difficulty of getting into the game and staying with it. It can be supremely frustrating. I know I would not have been here as long as I have if I were not just too stubborn to give up. As just one specific, without going into IC detail, I will say that several of the AT descriptions as they exist now feel misleading and give a distorted view of what is possible to new players, and no one likes to come into a game to find out it's significantly different from what they were led to expect."
Asako says loudly, "Oh, and as a couple of notes, I'll add that I never had an immy greeter and didn't know they existed until I was a month in the game, and I -was- attacked in my first two weeks."
Fengshui asks loudly, "AT?"
Asako edges into the fifth row, and picks a seat and lowers theirself into it.
Asako says loudly, "Archetype"
Mirage asks loudly, "Misleading how?"
Asako says loudly, "Again, I can't comment without going into IC information; please contact me separately."
Fengshui [to Asako]: There was a bug with the immy protection that I fixed a while back, you're old enough that it may have affected you. Sorry about that :(
Fengshui casually nods at Asako.
The Speaking Queue has switched to Dell.
Dell stands up from the floor.
Dell asks, "*speaking english, in a vaguely southern drawl* Hi, I'm very new here, and I'd say I like the structure that's in place to learn things. There's so much quote paydata unquote that encourages you to dig in. Seems like a few people have hints fly over their head though, based on what I see on BGBB. Maybe some people miss out on immigration aides because of different active times? Perhaps some appointment system might be useful? Hell, just give aides an OOC power to see a list of who hasn't been Aided? Or have the SIC chip automatically yell out on pubSIC like how in other MUDs people tend to get an automatic shout-out in city channels? Also, maybe slap parts of help expectation on Archetype page?"
Dell sits cross-legged on the floor.
Fengshui casually nods at Dell.
Fengshui [to Dell]: Good callouts.
The Speaking Queue has switched to Tamika.
Kronos exclaims loudly, "Those are some interesting ideas and welcome to the game, Dell!"
Tamika stands from their seat in the third row, and edges their way out of it into the aisle.
Kronos says loudly, "Happy to have you here. :)"
Tamika says loudly, "I will say the seeming easing of attitudes in the divide I think helps. It seems easier now to associate with mixers and that means that reaching out to new players as a topsider is easier for those whose jobs are not always aligned to Sec work. So I think this has been a net positive and hopefully will help new players as topsides are less reluctant to be seen with them, offer them work, etc. More of this is good."
Tamika edges into the third row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Paz.
Paz stands from their seat in the first row and easily moves away from it.
Paz says loudly, "*speaking english* Please continue to implement systems for low-level tech and mechanical jobs for new players with low skills/stats. Many, many new players enter Withmore on their first character wanting to be a techie. They are disappointed when they discover they cannot take a small step toward their character fantasy. These players do not want to be told to go work in a bar or deliver pizza. This may be 'realistic' for a cyberpunk city, but it isn't the fun these players are looking for. Please give newbie techies hooks to keep these players logging in. "
Paz says loudly, "Examples may include: non-critical devices the city can pay them small amounts to repair (like city billboards: Obey the law!, or vending machines owned by the city that sell ebola cola)."
Paz says loudly, "They doooon't want to work in bars."
Mirage says loudly, "The robots update will include this."
Paz sits cross-legged on the floor.
Paz stands up from the floor.
Paz walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Valerie.
Valerie stands from their seat in the second row, and edges their way out of it into the aisle.
Valerie says, "*speaking english, in an a dull, feminine, but reduced tone* I really like how things are goin with new people, And I don't know how aides are doing it or not. But I think it'd be cool if Aides had contacts from both Topside and Mixside so that they can leap right into working under a willing mentor. Who can better tutorialize them through making them do simple immy jobs, and give them some extra money to start with also. I had some very big teaching moments in my first playthrough of the game, I'd really like to supply that to new people, if only I could be put into contact with them. Not sure if it's feasible but just something I've been thinking about."
Valerie edges into the second row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Coral says loudly, "Aides can and should definitely be that bridge."
Fengshui says loudly, "Hear that Immy aides? Charge corpies money for you putting them in contact with "
Fengshui exclaims loudly, "new aspiring talent!"
The Speaking Queue has switched to Big.
Big stands from their seat in the fourth row, and edges their way out of it into the aisle.
Big says loudly, "First off gonna try to keep this short and sweet. I just came in the gates on this character a couple weeks ago. What follows is factual. I have not seen hide nor hair of an immigrant aide in person, even while playing a character that desperately needs someone to help them figure stuff out. I've seen more immigrant aide style activity from Clone Angels than actual WCS Aides in meat space. And no throwing snide commentary over SIC at them is not truly going to aide an actual new player."
Big says loudly, "I try to play immigrants when I play an immy, that provides an experience for Immy aides as well. And I think veterans making new characters have a slight oblicgation."
Big says loudly, "following that."
Big says loudly, "If this is the standard experience of current newbies. I would look at current metrics and see if we are retaining more or less players currently."
Big says loudly, "Sorry lagging a bit right now."
Big says loudly, "I agree with Lisa, on the need for a sign or something pointing out immigration as an option. I do not agree with her on need for a forced tutorial, you will lose about 40% of players with a mudschool. Trust me on that. I've talked to people who run muds with one."
Big says loudly, "The archetypes could use a polishing. There's a degree of redundency in them for combat roles. And a degree of inaccuracy for non-combat roles. Maybe have a couple point by point expectational things for each archetype at each stage of the game. Like, "You'll start off breaking knees for the gangs, expect a lot of combat if you seek it out, then by the end you'll be fighting in shadow wars for the syndicates, but only if you survive." That type of stuff.\"
Big says loudly, "Finally, I will say this, I have encountered, ICly 4 people on the streets over the two weeks I've been playing. One of which has interacted with me. The mix as a whole is quiet. And I've been playing during prime time. Everytime I take big on a walk about, it feels like there's a degree of scurrying."
Mench throws his spiced tea at Johnny.
Blaze walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Big edges into the fourth row, and picks a seat and lowers theirself into it.
The spiced tea bounces off Johnny and falls to the ground.
Voodoo picks up the spiced tea.
Voodoo says loudly, "*speaking english* Yoink."
Fengshui nods casually.
Fengshui exclaims loudly, "*speaking english, in a test voice* Thanks for the feedback!"
The Speaking Queue has switched to Maia.
Mench gets out his spiced tea.
Mench sips his spiced tea and swallows before lowering his cup.

Kronos says loudly, "Thank you so much for your feedback, Big."
Maia stands from their seat in the fifth row, and edges their way out of it into the aisle.
Maia says, "*speaking english, in a feminine, with a slightly hispanic voice* I've seen this at other games, with different codebases (Muds/MUSHes etc) and don't know if it's feasable here, but I've seen features that allow folks to basically highlight or direct a player to specific help files or functions as a way of teaching without having to use OOC or try to awkwardly say it In Character. That was a great new player experience for me in the past that may be possible here. Also, learning about 'examine <thing> was a game changer on how to interact with the world, and took me maybe too long to learn about as a new player than it should have."
Johnny says loudly, "I could see there needing to be some tweaks to archetype content."
Maia edges into the fifth row, and picks a seat and lowers theirself into it.
Mirage says loudly, "*speaking english, in a silky, euro-asian-accented voice* This is an acceptable use of local ooc."
Fengshui nods casually.
The Speaking Queue has switched to Niko.
Niko stands from their seat in the fifth row, and edges their way out of it into the aisle.
Niko says, "*speaking english, in a rich whiskey smooth voice* Whether oldie, midbie or fellow youngling, please take a second to acknowledge new characters when you run into them. Even if you're in a rush and can only do a passing emote at them/the general area of them, it goes a long way. People play multiplayer games because they want to interact with people to varying degrees."
Niko says, "You can be helpful and inviting as a player even if your character is doing it in an asshole way. Feeling acknowledged makes a person feel welcomed by the playerbase, even if the PC is given a rude, brutal or 'barely tolerating you' reception. "
Niko edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui casually nods at Niko.
The Speaking Queue has switched to Joshua.
Joshua says, "*speaking english, in a languid, corporate-accented Californian drawl* I would 100% not be playing here if it was not for players investing in me. As a player who now tries to invest in players now and give them hooks without losing touch with the concept of my character, I know it can be a net loss sometimes when you invest in a fresh newbie and they just do not pan off. However, it's also rewarding and refreshing to involve new people as much as we can. Just a thought."
Joshua stands from their seat in the sixth row, and edges their way out of it into the aisle.
Joshua sits cross-legged on the floor.
Joshua stands up from the floor.
Joshua edges into the sixth row, and picks a seat and lowers theirself into it.
Mench watches Joshua struggle with chairs.
The floor consumes Joshua.
Joshua eyes zir surroundings warily.
Mench nods slowly.
Joshua screams.
Voodoo nods casually.
Fengshui says loudly, "I can attest to that, it can be costly to loan money/gear/etc to people who disappear, but it's how we grow the game in the long run. Immy greeters aren't around all the time. And they can usually only handle one person at a time. It's up to all of us to give new players a good experience."
The Speaking Queue has switched to Chesa.
Chesa stands from their seat in the sixth row, and edges their way out of it into the aisle.
Chesa says loudly, "*speaking english, in a crisp, Canto-Brit cadence* I've noticed a recent IC trend of discouraging certain professions that are non-combat, which is a huge shame. Exploring niche fields can be rewarding and interesting in its own right giventhe creativity and willingness to do so. Please encourage players to pursue the paths they want. Whether you are an immy aide or not, use immiesand/or hook them up with the right mentors. Let's create a richer, more populated world. Just because you had a negative experience in X field, does not mean someone else will. Mentors, step up and take chances on new people."
Chesa sits cross-legged on the floor.
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to Mix Play: What would make it more enticing?.
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Miyako has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Miyako.

Paz has joined the Speaking Queue.
Butako appears out of nowhere.
Fengshui asks loudly, "Mix Play: What would make it more enticing?"
Mirage says loudly, "When I was a new character, players instead of shitting on what I wanted to do, directed me to players who might know more about my field. They were not in my social circle and were still kind."
Dwight sits cross-legged on the floor.
Miyako stands from their seat in the first row and easily moves away from it.
Dwight stands up from the floor.
Dwight walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Miyako says loudly, "*speaking english, in a low and raspy woman's voice with a notable Mixer accent* As Storm said earlier, syndicates are the worst factions in the game right now. This hurts the mix. Mostly, they're dead or hibernating. Corps, on the other hand, are functional and lively. A few things I'd like to point out is the absolutely massive size of corporations compared to syndicates, the lower bar for entry into them, and their access to the macguffin system. Syndicates can interact with macguffins, but, as far as I am aware, do not have macguffins of their own, despite being recruited from a much smaller pool of players and having, in my opinion, significantly less to do than your average corporation."
Miyako says loudly, "The gameplay loop in a syndicate comes from their rivals, and without rivals, syndicates have limited options on what they can really do. Chase macguffins is a great idea, and I want to learn more about that, but I'd think that if you wanted to get the mix off it's ass and start taking swings at eachother, syndicates should have Red sector macguffins. With their smaller player pool, they are even more likely than corporations to hire out their work, and even mixers who may be opposed to working with corporations would still perhaps work for a syndicate. Besides their rivals and the prospect of macguffin interaction, the only other major thing I can think of is stumbling around and knocking over sand castles in the mix, being the villain that syndicates really are, which can be fun sometimes, but often just leads to more mixers going topside."
Miyako says loudly, "I'd say it's a bit of what was said earlier by Big during an earlier topic, maybe. There's very clear direction with corporations, while syndicates suffer from a lack of direction when there are no other syndicates in play. While every corporation has it's own things to deal with, syndicates are mostly defined by their rivalry with other syndicates, much like how a ganger alone in their gang is likely to be a little lost when no other gangs have players in them. It's a rough sort of limbo."
Trey has joined the Speaking Queue.
Miyako walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Butako gets out its surgical-grade biohazard suit.
Butako steps into its surgical-grade biohazard suit and fastens the double layer of vinyl with care and precision. Afterward, it straps its helmet and chestplate combo on, affixing the rubber tubes to the face mask.

Dell has joined the Speaking Queue.
Mirage eyes Butako.
Catherine has joined the Speaking Queue.
Mirage says loudly, "It's always been our intention to add macguffins to Syndies."
Fengshui says loudly, "Syndicates are more choose your own adventure for sure, that's not a bad thing in my opinion. That gives a certain time an opportunity to shine."
Johnny asks loudly, "didn't we purposefully dull intra-syndicate conflict?"
Mench blinks at Butako slowly.
Butako hides her piggy nakedness.
Fengshui says loudly, "But we do intended to incorporate macguffins into the syndicate play."
The Speaking Queue has switched to Paz.
Paz stands from their seat in the first row and easily moves away from it.
Paz says loudly, "Kronos said earlier that Gms have found it difficult to wrangle the Mix into risky plots."
Paz says loudly, "Low-level characters would be the hungriest for high risk, high reward plots, because a big payday is a big change to their lifestyle. But there seems to be not much low-level Mix play."
Paz says loudly, "Most of the regularly-active Mix characters I know of are multiple years old and are involved in high-level faction play. These characters have a lot to lose, which leads to them taking few risks, staying off the streets without disguise/stealth, etc so they don't get no-RP killed by a shroud for their chrome. As a result, the Mix can feel empty. As a low tier character at times I've found it hard to find characters to interact with. Everyone is in their apartment or hidden while the streets outside teem with millions. Activity in the shadows is great, but it can't be the only place things happen."
Paz says loudly, "The goal is to get characters on the street, in the open, doing things. Visible activity creates more activity. The more players see or hear things going on, the more they will log in and create activity of their own. It's a virtuous cycle."
Mirage says loudly, "At the moment, the major stopper is I haven't finished my design on what role they fill and how I want to implement them for syndicates in a way that's themely for them. So I haven't. While I work on other things and consider designs."
Paz says loudly, "I think the recent thread about character progress is relevant here. The Mix needs more low-tier characters to shake things up and create activity and striving. But it's a hard sell to get one of the players with a two-year-old (or five year old...or eight year old...) character to reroll and go through that journey again, when it takes so long to build up the power and resources the player has become attached to."
Paz says loudly, "Short of materializing 10 new high-playtime immigrants from the ether or having ancient players reroll, either the reality of risk/reward or the perception of it could be adjusted so that oldbies take more risks in the Mix."
Paz says loudly, "Note that I'm not criticizing the players behind the older Mix characters. I think a lot of them are incredible characters that I love to RP with and who add a lot to the game. As Miyako said, it may be a result of Syndicate players not having enough coded hooks and incentives to be stirring the pot. Again, much love to the players."
Paz walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Johnny says loudly, "I've noticed mix numbers being less than topside numbers for a bit now myself. I've been wondering if there are too many corpies."
Voodoo asks loudly, "What would empower you as a mixer to take risks? There's more to PvP than 'Kill baka'. What could be done from a staff side or by other players to incentivize those small acts that snowball into plot hooks?"
Big has joined the Speaking Queue.
Schley has joined the Speaking Queue.
Paz says loudly, "I think players will take risks when their perception of the reward is big enough."
Paz says loudly, "In some cases that is adjusting the actual risks and rewards. In some cases that means changing the perception of them."
Fengshui says loudly, "We may just need to limit the number of corpies there are."
Paz says loudly, "Maybe there have been successful big time heists, for instance? But as a player I don't know about any having happened in the last several months."
Fengshui says loudly, "If the game balance is off that much. Not everyone is supposed to be a corpie."
Pasha has joined the Speaking Queue.
Paz says loudly, "For me that may be a perception issue."
Fengshui has closed the Speaking Queue for this topic.
Voodoo says loudly, "I mean, new player perception is super important. If you've been playing this game long enough, you can forget about those early struggles."
Johnny hears the sound of 35+ buttholes puckering closed tight.
Fengshui says loudly, "So, one thing I wanna address, people have mentioned 'big' stuff a lot. This isn't a game about 'big' stuff. It's a game about personal stuff. It's about your day to day interactions and goals and the fight to survive and thrive. Big stuff comes along and it's great when it does, but that isn't the driving force behind the game. It's the plots between players, the interactions, the character development and drama. That's not something the GMs can drive."
The Speaking Queue has switched to Trey.
Trey stands from their seat in the sixth row, and edges their way out of it into the aisle.
Trey says loudly, "*speaking english, in a basso urban accent* Mix play needs some gameplay loops that encourage people to work together and do cool shit. This has been something great about MacGuffins for corporate play -- it's created small, 2-4 person crews to go do stuff. I'm not sure if MacGuffins can be straight imported to the Mix, but perhaps a MacGuffin-like Heist system or something like it would create a gameplay loop that has players mobbing up to do stuff. I think -especially- those kinds of projects should be geared to low/mid-tier characters, especially ulta-low tier characters as a way to get involved in the game."
Trey says loudly, "I think people have been going topside from the Mix because there's more to do topside on a day-to-day basis. If there was more to do in the Mix, I think you'd see that flow the other direction -- as it does from some corporate roles that have less going on with them."
Trey says loudly, "Johnny and Fengshui just suggested limiting the number of corporate characters. I don't think that's smart; I think the transition has happened because there's more to do topside right now, and the flow will reverse when the gameplay loops in the Mix increase. I think MacGuffins, robots, flight, space -- they are all systems more accessible to topside players than Mix players. I think we need to invest resources in systems that only Mix players can really take advantage of, and you will see a different balance."
Fengshui nods casually.
Fengshui says loudly, "Fair points."
Trey says loudly, "I think artificial limits on play people find more attractive is the wrong solution to problems. The Mix needs to be more attractive as a play space, and creating some systems and gameplay loops similar to the recent topside changes will encourage people to find that attractive."
Johnny asks loudly, "or is it because corporate play is safer and players are more risk adverse these days?"
Fengshui says loudly, "We are drawing to a close so I'm moving us forward more quickly now. Have your stuff ready or I'm going to have to skip ya."
Trey says loudly, "I don't think it is safer."
Trey exclaims loudly, "But bboards!"
Trey edges into the sixth row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Dell.
Dell stands up from the floor.
Dell asks, "My perception of the Mix is that money is close to worthless because it keeps getting stolen or you keep running out of it, while getting contacts who can help you along lasts and doesn't tend to go away. The bubblegum bitchings I've read seem to suggest people want more, more, more money before they'd even try to do anything though, so that's maybe a huge perception issue to fix? I don't know... maybe instead of getting money from doing crimes, you're told that a Big Ganger NPC will owe you (collectively, the PCs involved) a favor, and whatnot?"
Dethrow sits cross-legged on the floor.
Johnny says loudly, "Corporate war would take care of my concerns there, hehe."
Dell says, "Like, I don't want 20 kays, I want 20 kays' worth of favor I can call on if I need it."
Dell says, "Or a free solo voucher."
Dell sits cross-legged on the floor.
Fengshui nods casually.
The Speaking Queue has switched to Catherine.
Steffi lifts up her arm, looking at her wrist, where you can make out glowing neon blue markings.
Catherine stands up from the floor.
Catherine says, "*speaking english, in a cheery, energetic, Japanese accented voice* More plots that push corporate advantage down into the mix, things like Bio-mods, space travel, robots, the new cool stuff that mixers cant get and bit draws for people to go corporate should be accessible in the mix too. "
Mirage says loudly, "Robots are accessible for mixers."
Mirage says loudly, "There is a shop in red, and gold for robot parts that all mixers have access to equally."
Catherine says, "That ex spacer with ship building experience, try and build a scrap shipt and fly it out the damn roof, or that ex bio tech build some bio-mods that are super freaky. "
Storm says loudly, "*speaking english, in a frantic sounding, Swedish-accented voice* Corp wars will inevitably lead to players complaining that staff is being too stringent."
Johnny exclaims loudly, "Oy, beltalowda, fuck them welwalas. Get yer ass up the well and make some chy!"
The Speaking Queue has switched to Big.
Big stands from their seat in the fourth row, and edges their way out of it into the aisle.
Big says loudly, "To elaborate on a point from earlier. The mix as a whole is quiet, too quiet. I think this has to do with a large degree of players fleeing the mix to go corporate. And not enough being tossed back down and surviving. "
Catherine sits cross-legged on the floor.
Big says loudly, "I've always been in favor of limiting corporate players to mayber 30-40% of player pop at one time. And cycling rapidly those who don't participate in the broader corporate metagames(From a design standpoint, not from a gamer slang standpoint. The broader corporate game within a game), back down to the mix, where they can become "content" for others. If they are previleged, they should feel previleged."
Big says loudly, "That said... I do want to say, that development has been focused for awhile largely on things that appeal to corporate players. High end chrome corporate surgeons mostly install. Robots, RePet stuff, expanding the systems downstairs might draw more players in. And in that regard I agree with Trey."
Big says loudly, "Finally to echo what Catherine said, there's FAR too many things that feel like they are corporate only. And at present, I'd love to se"
Big says loudly, "Moment."
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
Big says loudly, "See MIX options openly talked about or advertised for things like black market biomods."
Big says loudly, "We know they exist."
Big says loudly, "It's just finding the hooks that's a process that's mostly been lost."
Big edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Schley.
Schley stands from their seat in the second row, and edges their way out of it into the aisle.
Johnny says loudly, "its not much of a black market if its being advertised though."
Schley says loudly, "I completely agree with Paz. The mix is EMPTY for most non-oldbie characters. That's due to a lot of reasons, whether it be oldbies driving out midbie competition or newbies not having enough opportunities. Regardless, there's a huge gap in the Mix currently, as most characters there are either oldbie or newbie, and there's no middle ground. Sure, oldbies can sometimes have incentive to include newbies in plots, but it's not and shouldn't be the only RP for newbies. We need to revitalize the middle ground, because that's key to making the mix alive again. Midbies are the primary ones interacting with, hiring, guiding or mentoring newbies. Midbies are also that vital link to oldbies. I'm not entirely sure the solution, but we need to bridge the gap in the mix or oldbies are gonna stay within their groups and plot while newbies and the scarce midbies are left alone and unencouraged. Also, as a side note, I don't think the mix should entirely rely upon topside interaction for RP and plot - we need more intra-mix play going on again."
Schley says loudly, "Also, I love the mix being risky, but for the sake of keeping new/midbies in it and enjoying playing? Let's not be unnecessarily harsh on them/drive them out. We want competition, even if ICly it's not the most effective path, keeping your approaching opponent alive/in the mix."
Schley bows grandiosely.
Schley edges into the second row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Pasha.
Pasha stands from their seat in the fourth row, and edges their way out of it into the aisle.
Mark walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Pasha says loudly, "*speaking english, in a clipped Russian accent* As someone who plays a career criminal has engaged in a 'heist' at some point in the past, it was almost a total wash, we barely broke even, and it was some of the most fun I've had in this game. I think the uncertainty of consequences comes to be the biggest hurdle, but I also think a lack of trust in others is a degree of it. As some may have noticed, I love seeing enemies come together for certain things, when it's mutually beneficial- but the potential of being sold out is high, and the potential consequences of actions can be insanely bad for a character. I think horrible consequences can be fun but there's always going to be a fear amongst some. It's not an easy solve and I don't have a solution, but my perception is the game leans too much into certain crimes like killing for gear as opposed to what everyone really wants to be doing- shadowrunning. Although as a final note there's been some absolutely incredible 'runs' hosted by staff and I always love hearing about them even when I'm not involved, so I'd like to say well done and thanks to the staff members who handle that type of plot. But it tends to have both corpies and mixers. Less specific stuff for the mix is a thing like Big said."
Pasha edges into the fourth row, and picks a seat and lowers theirself into it.
The Speaking Queue flashes to notify everyone that the queue is clear.
Fengshui steps back up to the podium for one final time, "Thats it folx. Thank you so much for attending, for your feedback, for everything. We will be posting a log of the event on the BGBB for everyone to review, and for those who missed it. If you dont see a BGBB topic for something we decided to continue discussing-- create one when youre ready and lets keep this conversation going! The next town hall will be in Summer 2022."
Storm says loudly, "Players have to want to play in the Mix. Enforcing some quota will just lead to people quitting."
Fengshui claps his hands together and says, "This Town Hall Meeting is officially ended and you can return to the game, HOWEVER, we are going to be having the RP AWARDS so stick around for that as who knows, you might win! And following the RP awards, the admin are going to stick around if you want to continue chatting with us."
Fengshui shouts loudly, "AS A REMINDER, IT'S @TOWN-HALL TO LEAVE."
Fengshui shouts loudly, "RP AWARDS WILL BE STARTING NOW!"
Johnny says loudly, "I will say that our hacking goals center a lot around crime."
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Mench bounces up and down excitedly.
Catherine says, "WOOO"
Liat starts applauding enthusiastically.
Umeji says, "*speaking english, in a clipped, somewhat raspy Japanese accent* WHEW."
Ahmad exclaims, "*speaking english, in a firm, Grecian-accented voice* Good meeting, all!"
Pasha starts applauding politely.
Picot starts applauding enthusiastically.
Dwight starts applauding politely.
Conner says loudly, "*speaking english, in a Soft, feminine, American accented voice* Yes, I agree with storm there."
Milana starts applauding politely.
Carnage starts applauding politely.
Saige starts applauding politely.
Voodoo exclaims loudly, "CRIME!"
Joshua shouts loudly, "WOO!!! AWARDS!"
Big starts applauding politely.
Conner starts applauding politely.
Valerie says, "Haaaaaay"
Umeji starts applauding politely.
Trina says, "*speaking english, in an alto Korean-edged lilt of a voice* Can't wait to win Most Themely Corpie."
Steffi starts applauding politely.
Lisa [to Storm]: Are you actually Swedish?
Johnny says loudly, "we want to enable a level of running not present today."
Revel screeches.
Lisa exclaims loudly, "Also Woooo!"
Catherine doesses a happy dance.
Picot exclaims, "*speaking english, in a gentle Texan voice* RP Awards!"
Umeji shouts loudly, "YAAAAAAAAAAAAAAAGH!"
Ave shouts loudly, "*speaking english, in a mid-pitched and slight Quebecois-Mix inflicted voice* WOOOO!"
Ahmad [to Trina]: Yes, Ma'am.
Avery starts applauding politely.
Dethrow burps loudly.
Iori starts applauding politely.
Trina grins mischievously at Ahmad.
Chesa starts applauding politely.
Blaze says loudly, "*speaking english, in an expressive, miami accented voice* I miss you all."
Valerie asks, "MAKE THE MIX GREAT AGAIN?"
Chesa exclaims loudly, "WOO!"
Pasha [to Johnny]: I love to hear it.
Conner [to Johnny]: Im glad decking is getting more content thank y'all
Maia exclaims, "Woo!"
Chesa tenderly gives Blaze a warm hug.
Mark asks, "*speaking english, in an even-toned Mixer cadence* Did I miss something?"
Greg says loudly, "*speaking english, in a masculine, measured monotone voice* Bring on the hacking."
Picot [to Blaze]: Miss you too!
Lisa lifts up her arm, looking at her wrist, where you can make out glowing hot pink markings.
Freydalia [to Blaze]: *speaking english, in a tired and low, androgynous voice with a slight Midwestern accent* Miss you bunches!
Friday [to Mark]: *speaking english, in a flat tone with a Russian accent* All of it.
Friday laughs loudly.
Revel exclaims loudly, "Also big agree with Storm, forcing people into a particular playground isn't going to make anyone happy!"
Hecate [to Blaze]: *speaking english, in a slightly raspy and energetic miami accent* MWAH!
Umeji shouts loudly, "I FUCKING LOVE CRIME!"
Carnage gets out his jackel pipe.
Steffi [to Mark]: *speaking english, in a melodic, jovial voice* A bit.
Armand shouts loudly, "*speaking english, in a stoic midwestern rasp* AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!"
Trina exclaims, "Also thank goodness, cybercrime, finally!!"
Mark [to Friday]: Aw shit.
Avery says, "*speaking english, in a breezy, slightly raspy Euro-accented voice* Yelling, screaming."
Romli says, "*speaking english, in a mild-tempered West coast accent* i didn't know this was today and was really confused when i logged in"
Carnage gets out his disposable lighter.
Butako says, "*speaking english, in a piggie-sounding voice* Thanks to all of our wonderful players who keep this place interesting! <3 <3"
Mench stares at the speaking queue to do it's thing.
Carnage lights his jackel pipe with his disposable lighter, a puff of smoke coming off the end as he draws on it.
Carnage takes a long drag from his lit jackel pipe, exhaling a dark cloud of smoke into the air.

Catherine tinies woop.
Umeji shouts loudly, "WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
Cassy shouts loudly, "*speaking english, in a velvety, valluno-accented voice* AAAAAAAAAA"
Dethrow says, "*speaking english, in an adorably menacing voice* I wuv you."
Carnage's jackel pipe burns out.
Big shouts loudly, "CRIME!"
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench eyes his surroundings warily.
Mench rises from the plush leather seat that rests on the stage.
Mench is grabbed at the ankles by a group of rainbow-colored midgets that drag him across the stage to the podium.
Mench steps up to the podium and adjusts the micropohone.
Mench takes one last sip from his tea and sets the cup on the podium with a gentle nod and a warm smile to the audience.
Mench lets out a gentle sigh and speaks loudly to the group before him 'Well fuck me, that was quite the town hall, huh? Hope you all enjoyed that because it's now time for The RP AWARDS!' as he looks out at the amphitheater.
Mench exclaims loudly, "*speaking english, in a generic monotone grumble of a voice* There has been a lot of outstanding RP since the last set of RP Awards. We've seen old characters take new routes, new characters take old routes, and most of all we've seen some great stories. I'd award you all if I could, but I can't. So LET'S GET THIS SHOW ON THE ROAD!"
Mench says loudly, "First, Id like to give thanks to everyone who took the time to vote in the RP Awards, it is very much appreciated. Without you, we'd have no RP awards. It'd just be me giving out medals for any old reason. To keep things going smoothly, please keep your applauses ready until after the Gold Winner has been announced, thanks."
Mench says 'Each award will have Gold, Silver, and Bronze medals. In case of a tie, multiple people may receive a Bronze, Silver, or Gold medal.'
Mench nods with a smile as he holds up a hand and clicks his fingers. Holographic fireworks start exploding around the Amphitheater as a large trophy cup appears above the crowd with the text -Best Poser- printed on the front.
Mench says loudly, "The first award goes to our amazing posers! Their poses leave you waiting with antici pation, dripping with moisture as you await their next move."
Mench exclaims loudly, "Our Bronze winner is... Tamar! Congratulations!"
Mench exclaims loudly, "Silver goes to... Owens! WOOP!"
Mench says loudly, "And our Gold winner is... "
Mench exclaims loudly, "Atticus! Well done, everyone!"
Mench toggles the room moderation to OFF, allowing anyone to speak.
Ahmad starts applauding politely.
Iori starts applauding politely.
Voodoo starts applauding politely.
Revel starts applauding loudly.
Friday starts applauding cheerfully.
Chesa starts applauding politely.
Umeji starts applauding politely.
Lisa starts applauding politely.
Pasha starts applauding politely.
Liat starts applauding enthusiastically.
Catherine tinies pose.
Hecate starts applauding politely.
Mark says, "Fuckin' posers."
Niko starts applauding politely.
Butako starts applauding politely.
Valerie says, "Congrats, but that description was ew, Mench."
Milana starts applauding politely.
Steffi starts applauding politely.
Dwight starts applauding politely.
Ave starts applauding politely.
Mark starts applauding politely.
Freydalia starts applauding excitedly.
Saige starts applauding politely.
Valerie starts applauding politely.
Joshua starts applauding enthusiastically.
Dethrow starts applauding politely.
Picot exclaims, "Atticus is besticus!"
Lonnie starts applauding politely.
Umeji shouts loudly, "POSERS!"
Carnage starts applauding politely.
Phlox shouts loudly, "*speaking english, in a youthful murr of a voice* WOOOOOOOOO"
Maia starts applauding politely.
Freydalia exclaims, "WOOO!"
Aurelie starts applauding enthusiastically.
Big shouts loudly, "WOOOP OLD MAN MAKE GOOD POSE!"
Milana shouts loudly, "*speaking english, in a husky and melodic voice* WOOO!"
Trina starts applauding poisedly.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench stares at you.
Mench holds a hand in the air, the trophy explodes into nothingness and he says "Now for our Best Accents! Ya' na' wha' a' meen ay? Baka-Laka-Ding-Dong! Chumma"
This room is currently being moderated. Please wait until moderation is turned off or join a speaking queue if one is present and open.
Mench says loudly, "The Bronze award for Best Accent goes to... Dizzy! With Silver going to... Daclan! "
Mench says loudly, "And our Gold award goes to..."
Mirage eyes the room warily, wafting behind my butt awkwardly.
Mench says loudly, "Yasuke! Well done folks."
Fengshui says loudly, "We know best poser isn't mench since he's using fucking emote"
Mench toggles the room moderation to OFF, allowing anyone to speak.
Umeji shouts loudly, "I MISS KAISER!"
Dell applauds belatedly!
Friday starts applauding cheerfully.
Revel starts applauding loudly.
Dethrow exclaims, "BLACKFORD WAS ROBBED!"
Ave starts applauding politely.
Ahmad starts applauding politely.
Maia starts applauding politely.
Niko starts applauding politely.
Saige starts applauding politely.
Steffi starts applauding politely.
Friday eyes Mench warily.
Liat starts applauding enthusiastically.
Iori starts applauding politely.
Voodoo starts applauding politely.
Freydalia shouts loudly, "WOOOOO!!!"
Carnage starts applauding politely.
Chesa starts applauding politely.
Joshua shouts loudly, "WOOO!!!"
Valerie says, "Whoooooo"
Dwight starts applauding politely.
Miyako starts applauding politely.
Lonnie starts applauding politely.
Steffi laughs loudly.
Freydalia starts applauding excitedly.
Voodoo starts applauding politely.
Aurelie starts applauding gently.
Umeji shouts loudly, "I MISS KAISER BRING HIM BACK!"
Lisa [to Mench]: What did I do!?
Picot exclaims, "Woo!"
Catherine exclaims, "WOOOOOOO!"
Trina starts applauding accentedly.
Lisa eyes her surroundings warily.
Hecate starts applauding politely.
Mark points at Fengshui discreetly.
Butako starts applauding politely.
Milana starts applauding politely.
Umeji starts applauding politely.
Caprice shouts loudly, "*speaking mixmash, in a vicious and gritty drawl* ...YAY."
Lisa hides behind the benches.
Avery stares blankly at nothing at all.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench clicks his fingers and looks out at the crowd.
Mench says loudly, "Next up we have Most Themely Corpie. These mutha truckers ooze corporateness in everything they do, damn corpies! "
Mench says loudly, "Our Bronze Winner is Atticus with Silver going to Dizzy, Jane, and Niko! And Gold goes to... "
Mench says loudly, "Joshua, With a total of 16 votes! Congratulations."
Mench toggles the room moderation to OFF, allowing anyone to speak.
Friday shouts loudly, "NIIIIIIIIIKO. WOOOOOO. "
Chesa tenderly gives Joshua a warm hug.
Joshua suddenly gasps!
Maia exclaims, "VOTES BOUGHT!"
Iori starts applauding politely.
Niko starts applauding politely.
Catherine exclaims, "NEWS 2! For all your Corpie themed news!!"
Ave starts applauding politely.
Carnage applauds politely at Joshua.
Steffi applauds politely at Joshua.
Liat exclaims, "*speaking english, in a lilting Hebrew accent* WOOOO! FUCK DA CORPS!"
Chesa exclaims loudly, "AHHH!!!"
Revel exclaims, "WOOOOO!"
Ahmad starts applauding politely.
Saige starts applauding politely.
Freydalia shouts loudly, "WOOO! CALLED IT!"
Butako starts applauding politely.
Liat winks at Joshua playfully.
Aurelie starts applauding gently.
Dwight exclaims, "*speaking english, in a spry, NJ vernacular accent* YES!"
Avery exclaims, "What a nerd!"
Valerie exclaims, "I MADE YOU JOSH!"
Milana shouts loudly, "GO HAHN! IT'S YOUR BIRTHDAY!"
Freydalia starts applauding excitedly.
Chesa [to Joshua]: Fuck the corps!!
Hecate tenderly gives Joshua a warm hug.
Chesa tenderly gives Joshua a warm hug.
Morgana starts applauding enthusiastically.
Dethrow starts applauding politely.
Paz [to Joshua]: Good work.
Ahmad starts applauding politely.
Lisa starts applauding politely.
Big shouts loudly, "GO GO GO NEWS 2!"
Voodoo starts applauding politely.
Lonnie starts applauding politely.
Trina starts applauding professionally.
Steffi exclaims, "WOOOO!"
Miyako starts applauding politely.
Joshua exclaims, "Thaaaankssss love you!"
Graves pokes Lisa in the ribs repeatedly.
Mench says loudly, "Joshua, With a total of 16 votes! Congratulations."
Valerie starts applauding politely.
Umeji starts applauding politely.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench eyes his surroundings warily.
Mench rubs his hands together as he declares "Now is time for our most themely mixers! These grubby scumbags ooze the dirty mixer RP that we all know and love. They make you stop an' think "Aw drek! They's some good Cybahpunk right der!"."
Mench smiles as he says "Our Bronze goes to... Mark and Pasha! Silver Medalist is the one and only, Owens! And our Gold Medalist is..."
Mench dances around happily.
Mench throws his hands in the air as he declares "Ragnar! Congrats to you all."
Mench toggles the room moderation to OFF, allowing anyone to speak.
Friday tackle hugs Mark playfully with a chuckle.
Butako starts applauding politely.
Ave starts applauding politely.
Revel starts applauding loudly.
Liat starts applauding enthusiastically.
Umeji shouts loudly, "PASHA WOOOOO"
Catherine exclaims, "MA TE BA !!!!!"
Steffi starts applauding politely.
Iori starts applauding politely.
Saige starts applauding politely.
Chesa starts applauding politely.
Mark says, "I ain't never heard of him."
Trina shouts loudly, "WOOOO!!!"
Schley starts applauding politely.
Caprice shouts loudly, "MANHILLEN!"
Niko starts applauding politely.
Picot exclaims, "Wooo!"
Morgana starts applauding politely.
Ave shouts loudly, "WOO!"
Friday says, "YAAAAY. "
Dethrow starts applauding politely.
Voodoo starts applauding politely.
Carnage starts applauding politely.
Umeji applauds politely at Pasha.
Freydalia shouts loudly, "WOOOOO! CLONKYYYY!!!"
Cassy shouts loudly, "GO BOTTY!"
Pasha says loudly, "You have bad taste."
Chesa exclaims loudly, "Wooo!"
Freydalia starts applauding excitedly.
Big shouts loudly, "CAN'T STOMP THE CLONK!"
Liat shouts loudly, "CLONKYYYY!"
Trina starts applauding raucously.
Pasha says loudly, "Pick Umeji next time."
Mark sharply nods at Pasha.
Trey starts applauding politely.
Lisa stares blankly at Graves.
Joshua starts applauding enthusiastically.
Dell starts applauding politely.
Umeji exclaims, "HAH!"
Milana starts applauding politely.
Paz says loudly, "Deserved for Clonky."
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench exclaims loudly, "Our Bronze Medalist for the Quickest Wit is... Owens, Sis, and Trina!"
Mench says loudly, "Silver goes to... Dethrow with Gold going to... "
Mench glances at you.
Mench says loudly, "Niko, with 7 votes! Well done to each of you."
Fengshui angrily slaps Mench right in the face, hard.
Fengshui [to Mench]: USE POSE
Mench toggles the room moderation to OFF, allowing anyone to speak.
Chesa starts applauding politely.
Butako starts applauding politely.
Friday sniffles and starts crying woefully as tears roll off her cheeks.
Revel starts applauding loudly.
Ave starts applauding politely.
Maia exclaims, "Say something witty!"
Trina says, "INDEED."
Liat says, "INDEED."
Dethrow [to Niko]: Finally dethroned...
Waylon laughs loudly.
Hecate exclaims, "Woooo!"
Umeji laughs loudly.
Niko claps for the others.
Joshua applauds enthusiastically at Niko.
Saige starts applauding politely.
Schley shouts loudly, "NEEKS!"
Mench exclaims loudly, "NAW!"
Catherine exclaims, "INDEED! CITIZEN!"
Iori starts applauding politely.
Aurelie starts applauding gently.
Avery points at Niko discreetly.
Chesa [to Niko]: Indeed!!
Greg laughs at Fengshui.
Voodoo starts applauding politely.
Steffi starts applauding politely.
Trina says, "INDEED."
Milana starts applauding politely.
Trey says loudly, "Woo NIKO."
Picot says, "INDEED."
Umeji starts applauding politely.
Carnage starts applauding politely.
Mirage says loudly, "...Indeed."
Graves stares blankly at Lisa.
Carnage says loudly, "*speaking english, in a deep and gurgling, scandinavian accented voice* Indeed."
Freydalia says, "INDEED, CITIZENS."
Lisa stares at Mench.
Dethrow respectfully bows to Niko.
Butako exclaims, "INDEED!"
Umeji shouts loudly, "CITIZEN."
Paz exclaims loudly, "Remember, EMOTING at YOU can KILL!!"
Lonnie starts applauding politely.
Big shouts loudly, "HELL YEAH!"
Trina says, "INDEED."
Miyako starts applauding politely.
Pasha says loudly, "Deserved."
Armand shouts loudly, "INDEED."
Friday reaches over and gently strokes Graves's hair.
Lisa peers at Mench.
Joshua shouts loudly, "INDEED MOTHERFUCKER."
Saige [to Niko]: *speaking english, in a soft-spoken, confident voice* Nice work, citizen.
Mark shouts loudly, "SAY SOMETHING FUNNY LAW MAN!"
Hecate exclaims, "MOUSTACHE GANG!"
Trina shouts loudly, "INDEED."
Avery exclaims, "Pink Stache of Justice!"
Elara starts applauding impolitely.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench smiles at you happily.
Vert eyes Mench warily.
Mench says loudly, "Next up is Best Described. "
Mench says loudly, "Holy shit."
Mench exclaims loudly, "Our Bronze Medalists are Leerika, Aurelie, Dethrow, Graves, Pasha, Schuyler, Jane, Milana, Ave, Syeira, Juno! Congrats!"
Butako laughs loudly.
Mench counts the medals left as he declares "Silver goes to... Atticus with Gold going to..."
Butako says, "Indecisive."
Voodoo says loudly, "Wow."
Mench says loudly, "Tamar! Well done to you all."
Voodoo starts applauding politely.
Mench toggles the room moderation to OFF, allowing anyone to speak.
Carnage applauds politely at Graves.
Niko starts applauding politely.
Maia exclaims, "Honorary Mention for Carnage's Groin!"
Umeji starts applauding politely.
Catherine exclaims, "WOOO! I describe as a pickle!"
Liat starts applauding enthusiastically.
Lonnie starts applauding politely.
Dwight starts applauding politely.
Iori starts applauding politely.
Butako starts applauding politely.
Schley says loudly, "Thas a lotta medals..."
Tamar blinks her eyes rapidly.
Friday starts applauding cheerfully.
Freydalia starts applauding excitedly.
Ave starts applauding politely.
Lisa starts applauding politely.
Umeji starts applauding politely.
Joshua applauds enthusiastically at Tamar.
Miyako exclaims loudly, "WOO!"
Steffi says, "WOW"
Big shouts loudly, "WOOOO."
Dethrow laughs brightly.
Saige starts applauding politely.
Aurelie starts applauding gently.
Chesa starts applauding politely.
Ave shouts loudly, "WOOO!"
Chesa exclaims loudly, "WOO!"
Steffi starts applauding politely.
Milana starts applauding politely.
Valerie says, "Wooo"
Dethrow asks, "Who voted for my dumbass?"
Tamar exclaims, "*speaking english, in a sultry, Neo York-accented voice* Woo!"
Freydalia says, "More medals next time."
Carnage laughs loudly.
Graves reaches over and gently strokes Carnage's hair.
Hecate [to Dethrow]: Tommy Gun.
Pasha starts applauding politely.
Umeji pats Pasha onna head parentally.
Mark [to Dethrow]: Yean you look like shit.
Friday says, "the rest of us need to do better"
Picot exclaims, "Woo!"
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Friday laughs loudly.
Mench smiles as he nods to the group and says "The winners of our Cooperative Competition category are as follows..."
Fengshui says loudly, "ohhh i like this one"
Mench exclaims loudly, "Bronze goes to Villa, Beandip, DancingRoo, Rhicora, Ragingcunt, and HolyChrome who all received a vote each and deserved to be mentioned for being so helpful in the community!"
Mench says loudly, "Silver goes to ReeferMadness! And Gold goes to..."
Mench says loudly, "Crashdown! Well done and a massive thanks to you all for helping our community and for all the effort you folks put into Game-Help. We appreciate it very very much."
[+][Game-Help] crashdown [321 karma]: Help cooperative competition would be a great file to review if there was one.
Mench toggles the room moderation to OFF, allowing anyone to speak.
Friday starts applauding cheerfully.
Armand starts applauding politely.
Iori starts applauding politely.
Dethrow starts applauding politely.
Avery says, "Yeaaaa."
Freydalia starts applauding excitedly.
Fengshui says loudly, "I tried to hug all of you but failed cause like, those are your OOC names"
Dell starts applauding politely.
Ave starts applauding politely.
Steffi laughs loudly.
Lonnie starts applauding politely.
Carnage shouts loudly, "CRASHFROOOOOOWN"
Liat starts applauding enthusiastically.
Schley exclaims loudly, "CRASH! DOWN!"
Aurelie starts applauding gently.
Chesa starts applauding politely.
Big starts applauding politely.
Saige starts applauding politely.
Umeji starts applauding politely.
Catherine exclaims, "WOOOOO !"
Dwight starts applauding politely.
Lisa makes a I-see-you motion at Mench.
Miyako starts applauding politely.
Butako starts applauding politely.
Valerie starts applauding politely.
Steffi starts applauding politely.
Romli says, "Hey I'm a winner"
Milana shouts loudly, "WAY TO HELP!"
Carnage starts applauding politely.
Milana starts applauding politely.
Picot starts applauding enthusiastically.
Catherine says, "YOU HELP MEEEE"
Niko starts applauding politely.
Dell asks, "help crashdown?"
Ahmaad shakes his head and dismissively says, "No."
Pasha starts applauding violently.
Lisa starts applauding politely.
Trina shouts loudly, "GREAT FILE TO REVIEW!"
Armand shouts loudly, "CRASH! DOWN! CRASH! DOWN!"
Umeji shakes his head and dismissively says, "No."
Trey smiles at you.
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench smiles back at you.
Mench straight-up shits himself as he looks at the next award. "Next up is our Uh, M-M-Most Intimindating. These bakas make your goose bumps have goose bumps!"
Butako noogies you with one of her hoofs.
Mench says loudly, "Our Bronze Medalist is Dethrow! "
Vert says, "*speaking english* We can see you all searching for help crashdown..."
Mench says loudly, "Silver goes to Zukhov! And our Golden winner is..."
Mench exclaims loudly, "Niko! Well done you three, all very intimidating! So scary, much shooketh, many fears!"
Voodoo says loudly, "Indeed."
Mench toggles the room moderation to OFF, allowing anyone to speak.
Niko claps for everyone else in the moo.
Dell starts applauding politely.
Chesa [to Niko]: INDEED!!!
Waylon nods.
Big shouts loudly, "MANY FEARS."
Mark points you out, for everyone to see.
Catherine says, "Maximum Spoookums! WWWOOOO Indeed"
Butako starts applauding politely.
Mirage says loudly, "Indeed."
Chesa starts applauding politely.
Ave starts applauding politely.
Liat shouts loudly, "INDEED!"
Revel starts applauding loudly.
Milana shouts loudly, "THAT INTIMIDATING WIT!"
Saige shouts loudly, "OBEY THE LAW!"
Friday starts applauding cheerfully.
Iori starts applauding politely.
Schley says loudly, "Niko's a wimp."
Dethrow says, "I'm a bnuyy..."
Ave shouts loudly, "WOOO!"
Carnage shouts loudly, "INDEED! "
Steffi exclaims, "OBEY THE LAW!"
Lonnie starts applauding politely.
Umeji shakes in his fuckingboots.
Freydalia starts applauding timidly.
Schley nods firmly.
Aurelie starts applauding gently.
Carnage applauds politely at Niko.
Avery angrily releases some methane.
Romli says, "Y'all need to take it down a notch"
Trina holds up a large neon sign that says INDEED on it.
Freydalia says, "Killer rabbit"
Big shouts loudly, "BUN BUN GIVE MANY FEARS!"
Hecate tenderly gives Niko a warm hug.
Milana starts applauding politely.
Pasha says, "FUCK THE LAW! But only when Niko is busy."
Picot says, "Drink DBJ, Indeed Forever."
Hecate [to Niko]: So Scary.
Tamar starts applauding politely.
Trey says loudly, "Bun mods for Niko."
Revel exclaims, "OBEY THE 'STACHE!"
Mench toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench glances out at you in particular as he checks the next award. "Now it's time for the Best In MOO Award! These people have RP so good that even if they threw your dog off a skywalk, you'd still go back to them to get an RP fix. Let's see who won"
Mench exclaims loudly, "The winners for Bronze are... Sis, Joshua, Aurelie, Licia, Dizzy, Madee, Dethrow, Hecate, Maeve, Trina, Juno!"
Mench says loudly, "The Silver Medalists is... Zukhov! Well done."
Mench smiles and says "And now for our Gold Medalist. The Best In MOO Award Gold Medal goes to..."
Fengshui squees.
Mench sips his spiced tea and swallows before lowering his cup.
Fengshui [to Mench]: TELL US
Mench exclaims loudly, "Ten times heavyweight champion of the world, destroyer of demonic monsters, and once voted most likely man to throw a citizen off a skywalk; Niko!"
Mirage detonates spontaneously.
Coral starts applauding politely.
Voodoo exclaims loudly, "Indeed!"
Butako starts applauding politely.
Fengshui starts applauding politely.
Mench toggles the room moderation to OFF, allowing anyone to speak.
Aurelie starts applauding gently.
Carnage applauds politely at Niko.
Waylon says, "I hate this, Mench."
Trina strobes the colors of her large neon sign that says INDEED on it.
Dethrow applauds politely at Niko.
Saige starts applauding politely.
Umeji shouts loudly, "INDEED"
Tamar starts applauding politely.
Catherine mooooooooooooooooooooooooes.
Iori starts applauding politely.
Niko claps and hides afterwards, "Others are so much better pls vote for them."
Picot exclaims, "Niko niko niiiii!"
Steffi laughs loudly.
Umeji starts applauding politely.
Milana starts applauding politely.
Vert respectfully bows to Niko.
Miyako starts applauding politely.
Ahmad [to Niko]: damn
Lonnie exclaims, "*speaking english, in a slightly scratchy cajun-tinged accent* Woo!"
Freydalia starts applauding excitedly.
Ave starts applauding politely.
Steffi starts applauding energetically.
Big shouts loudly, "WELL FUCKIN' DESERVED!"
Chesa applauds politely at Niko.
Avery says, "Aaaaaayyyyy."
Ave shouts loudly, "WOOO!"
Pasha starts applauding politely.
Freydalia exclaims, "Well earned!"
Umeji [to Niko]: God DAMN!
Liat shouts loudly, "INDEEEEEEEEED."
Friday says, "Niko taking a clean sweep! "
Lisa sighs jokingly.
Phlox shouts loudly, "WOO!"
Romli shouts loudly, "FUCK THE JAKES"