[OOC: The game has been saved and backed up successfully to disk. 'help cp']
Fengshui OOCly shouts, "Town Hall Agenda: http://sindo.me/r1BKBdqxs"
Fengshui OOCly shouts, "town hall playlist -- starting in 4 minutes: http://sindo.me/rywX4V5gj"
Fengshui OOCly shouts, "I'll let you know when to hit play if you're going to listen along."
Fengshui appears out of nowhere.
Mono appears out of nowhere.
Coral burps loudly.
Mono does a little dance for you, it's fun and gay and tra la la!
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Prism appears out of nowhere.
Niko appears out of nowhere.
Fengshui disappears.
Fengshui appears out of nowhere.
Liat appears out of nowhere.
Friday appears out of nowhere.
Niko edges into the fifth row, and picks a seat and lowers theirself into it.
Lisa appears out of nowhere.
Fengshui OOCly shouts, "Playlist will start in 1 minute: http://sindo.me/rywX4V5gj"
Miyako appears out of nowhere.
Jade appears out of nowhere.
Lisa walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Prism edges into the second row, and picks a seat and lowers theirself into it.
Nohemi appears out of nowhere.
Lonnie appears out of nowhere.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Maeve appears out of nowhere.
Soot appears out of nowhere.
Maru appears out of nowhere.
Chesa appears out of nowhere.
Vim appears out of nowhere.
Colossus appears out of nowhere.
Liat sits cross-legged on the floor.
Liat stands up from the floor.
Fritte appears out of nowhere.
Flash appears out of nowhere.
Chesa edges into the sixth row, and picks a seat and lowers theirself into it.
Lorelai appears out of nowhere.
Friday walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
[+][Game-Help] svetlana [53 karma]: How do yo usit
Vim edges into the sixth row, and picks a seat and lowers theirself into it.
Tangerine appears out of nowhere.
Flash edges into the third row, and picks a seat and lowers theirself into it.
Maru edges into the second row, and picks a seat and lowers theirself into it.
Soot edges into the sixth row, and picks a seat and lowers theirself into it.
Miyako edges into the sixth row, and picks a seat and lowers theirself into it.
Velda appears out of nowhere.
Catherine appears out of nowhere.
Charger appears out of nowhere.
Lonnie edges into the fifth row, and picks a seat and lowers theirself into it.
Tangerine appears out of nowhere.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

While the town hall is going on, please find a place to sit.

Cornelia appears out of nowhere.
Fengshui OOCly shouts, "okay, hit play on your playlist if you're going to listen along! carefully crafted this playlist is!"
Charger walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Nohemi walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Colossus walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Liat edges into the fourth row, and picks a seat and lowers theirself into it.
Revel appears out of nowhere.
Schuyler appears out of nowhere.
Mench exclaims loudly, "*speaking english, in a generic mixer type voice* Look at all those chickens!"
Liat stands from their seat in the fourth row, and edges their way out of it into the aisle.
Liat edges into the second row, and picks a seat and lowers theirself into it.
Colossus shouts loudly, "*speaking english, in a slightly-crazed, erratic voice* MUTHAFUCKIN SARZ TURF!"
Soot stands from their seat in the sixth row, and edges their way out of it into the aisle.
Friday waves nonchalantly.
Jade walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Liat grins mischievously.
Soot edges into the sixth row, and picks a seat and lowers theirself into it.
Revel waves casually.
Prism shouts loudly, "*speaking english, in an easygoing, laidbacked French accented voice* ART TURF!"
Catherine shouts loudly, "*speaking english, in a cheery, energetic, Japanese accented voice* MA TA BA"
Charger says, "*speaking english, in a softspoken boston accent* Wassup nerds."
Tangerine walks across the stage and sits upon one of the large leather chairs.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

While the town hall is going on, please find a place to sit.

Cornelia edges into the fifth row, and picks a seat and lowers theirself into it.
Lorelai edges into the second row, and picks a seat and lowers theirself into it.
Charger pats Niko onna head parentally.
Steffi appears out of nowhere.
Revel edges into the sixth row, and picks a seat and lowers theirself into it.
Armand appears out of nowhere.
Maru tenderly gives Cornelia a warm hug.
Ali appears out of nowhere.
Asako appears out of nowhere.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

While the town hall is going on, please find a place to sit.

Velda walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Binky appears out of nowhere.
Jane appears out of nowhere.
Armand walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Catherine sits cross-legged on the floor.
Schuyler asks, "*speaking english, in an a lilting, alto voice with a Lone Star accent* What are the seats?"
Liat tenderly gives Friday a warm hug.
Catherine stands up from the floor.
Steffi exclaims, "*speaking english, in a dulcet, mischievous and slightly sultry voice* WOOOO! Town HALL!"
Zone appears out of nowhere.
Jane walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Velda pokes Friday in the ribs softly.
Friday pats Liat onna head parentally.
Maeve edges into the second row, and picks a seat and lowers theirself into it.
Asako edges into the fifth row, and picks a seat and lowers theirself into it.
Charger exclaims, "TOWN HALL TURF!"
Binky sits cross-legged on the floor.
Friday [to Velda]: *speaking english, in a well-modulated Russian accent* FIRST ROW.
Binky stands up from the floor.
Zekia appears out of nowhere.
Catherine pokes Jane in the ribs repeatedly.
Mench clicks his fingers and a bright white snow begins to rain down on the crowd.
Niko says, "*speaking english, in a rich whiskey smooth voice* You need to choose a number. Like sit fifth row, sit first row, etc."
Zone squints.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Binky edges into the sixth row, and picks a seat and lowers theirself into it.
Ali walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Charger [to Friday]: First row is for the cool kids.
Catherine walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Maru [to Cornelia]: *speaking english, in an a unique, smooth cadence* Lookie here, cutest gal in the place!
Schuyler edges into the sixth row, and picks a seat and lowers theirself into it.
Jane blows a kiss to Catherine.
Friday sharply nods at Charger.
Cornelia shouts loudly, "*speaking english, in an in a weird mix of accents in an up beat, high tone* SURF AND TURF!"
Velda silently nods at Charger.
Lorelai snickers mirthfully at Charger.
Schuyler says, "thanks"
Zone edges into the second row, and picks a seat and lowers theirself into it.
Cornelia winks at Maru playfully.
Friday [to Charger]: The most.
Jade [to Charger]: *speaking english, in a clear, noticeably feminine and polite tone* By that logic, I'm a cool kid.
Zone stands from their seat in the second row, and edges their way out of it into the aisle.
Ali says loudly, "*speaking english, in an energetic London accent with an Arabic tint voice* Wow, did not expect this to be in character, this is weird. "
Zone walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Charger [to Jade]: Maybe.
Catherine shouts loudly, "TINY TURF!"
Charger pats Jane onna head parentally.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Maru smiles innocently at Cornelia.
Steffi edges into the second row, and picks a seat and lowers theirself into it.
Zekia sits cross-legged on the floor.
Soot pokes Ali in the ribs repeatedly.
Cornelia [to Ali]: It's not in character.
Velda [to Jade]: *speaking mixmash, in a gruff, husky Bansupuro accent* Yeah, you're gonna have to move actually.....
Zone says, "My god."
Cornelia says, "Don't touch eachother."
Friday says, "Friday turf? "
Prism exclaims, "Not in character at all!"
Schuyler [to Ali]: This is all very OOC
Charger [to Friday]: Friday turf.
Jade [to Velda]: Dang.....
Coral points at the seats. "*speaking english, in a squeaky voice* Sit here, sit there, sit somewhere, but sit!"
Zekia stands up from the floor.
Prism shouts loudly, "ALSO, DON'T TOUCH ME, I GOT EBOLA!"
Ali says loudly, "No I know, but the names. "
Zekia edges into the fourth row, and picks a seat and lowers theirself into it.
Niko says, "I think they met for character names rather than account names."
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Lorelai [to Ali]: *speaking english, in an amalgamation of Balkan and Mississippi drawl* All ooc, buddy. It's just your character avatar. can't even look at others
Prism sneezes blood.
Steffi says, "Not in character, not OOC either."
Crain appears out of nowhere.
Zukhov appears out of nowhere.
Cornelia asks, "Can I sit on one of the big chairs up on stage, Coral?"
Ave appears out of nowhere.
Ali says loudly, "NOW YOU WILL KNOW I'M NOT REALLY BRITISH"
Mench puts his TruColorz dildo away.
Mench gets out his pair of hot pink contact lenses.

Mench wears his pair of hot pink contact lenses.

Zone says, "So many people."
Binky says, "*speaking english, in a friendly, mix-infused stereotypical Canadian accent. voice* Good thing Binky was dressed."
Friday suddenly gasps at Zukhov!
Coral [to Cornelia]: Unfortunately not.
Revel waves at Zukhov casually.
Ave edges into the sixth row, and picks a seat and lowers theirself into it.
Trey appears out of nowhere.
Lorelai laughs wildly at Ali.
Maru waves at Nohemi nonchalantly.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Liat gasps in mock surprise at Ali!
Catherine pokes Friday in the ribs repeatedly.
Cornelia [to Zukhov]: Super character.
an enchanting twink rises from the plush leather seat that rests on the stage.
Friday pats Catherine onna head parentally.
Steffi [to Ali]: How dare
Velda waves at Zukhov casually.
Zukhov steps up to the podium and adjusts the micropohone.
Liat grins mischievously at Zukhov.
Fengshui gets out his admin xo3 suit.
Fengshui steps into his Xo3 Battle Mesh suit, pulling it up and around his waist. He slips his arms into the gloved sleeves and reaches down and zips the suit up to his throat.

Catherine pokes Mono in the ribs repeatedly.
Zukhov cackles madly, his eyes lighting up with glee.
Zukhov steps away from the podium.
Nohemi waves at Maru nonchalantly.
Joshua appears out of nowhere.
Joshua waves amiably.
Fengshui nods casually.
Catherine pokes Lisa in the ribs repeatedly.
Lorelai grins mischievously at Zukhov.
Trey edges into the sixth row, and picks a seat and lowers theirself into it.
Binky gets out his spicy megameat taco.
Binky takes a bite of his spicy megameat taco and chews for a few moments before swallowing.
Zukhov edges into the second row, and picks a seat and lowers theirself into it.
A flash, then a bang and suddenly a wild An enchanting twink appears out of nowhere!
Catherine pokes Joshua in the ribs repeatedly.
an enchanting twink walks across the stage and sits upon one of the large leather chairs.
Liat salutes anyone who can be saluted.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Catherine pokes Miyako in the ribs repeatedly.
Steffi [to Zukhov]: Ey!
Velda [to Zukhov]: Yeah, love what you've been doing with the char.
Catherine pokes Zukhov in the ribs repeatedly.
Lisa [to Catherine]: *speaking english, in an Ohian accented, soft and calm voice* Be nice!
Charger says, "There's a lotta dang people here holy fuck."
Joshua sits cross-legged on the floor.
Cornelia [to Fengshui]: Lemme sit in your seat!
Joshua stands up from the floor.
Friday turns to the second row to say hello to Zukhov.
Joshua edges into the second row, and picks a seat and lowers theirself into it.
Maru leans back in her seat to enjoy her first meetingthingiemagij.
Catherine [to Lisa]: I am the pokest!
Zukhov waves nonchalantly.
Steffi waves at Joshua sweetly.
Cornelia giggles playfully.
Coral clarifies. "Sit in one of the rows please."
Lorelai exclaims, "I've never seen the XO wear echo. You've ruined the pinnacle of my IC goal and dream. Boooo Feng Shui, Boooo!"
Joshua waves amiably.
Lisa [to Catherine]: Nuuuu.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Charger says, "Where's a nuke when you need one. The colatteral would be immense."
Lisa pokes Catherine in the ribs repeatedly.
Fritte edges into the sixth row, and picks a seat and lowers theirself into it.
Catherine pokes Lisa in the ribs repeatedly.
Vim says, "*speaking english, in an unsure, uneasy, faint Irish accent* You're all nerds."
Fourty appears out of nowhere.
Crain desperately looks for chair
Liat pokes Joshua in the ribs repeatedly.
Catherine [to Vim]: NEEERD!
Maru says, "Proud nerd, right here."
Catherine pokes Vim in the ribs repeatedly.
Cornelia shouts loudly, "NO TOUCHING PLEASE! I THINK THAT'S STILL A THING."
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Zone says, "What in the fuck is happening."
Vim says, "Aaaaaaaaaaaaaaaa."
Fourty says, "*speaking english, in an a Smooth, Professional Tone* Sup Bakas."
Catherine shouts loudly, "AHHH"
Velda [to Zone]: Town hall! First one?
Paz appears out of nowhere.
Binky asks, "What if this is a ruse to get our characters out of our characters' apartments so they can put ghosts in them?"
Prism shouts loudly, "HAPPENS WHEN YOU GET INVOLVED INTO A TOTAL CLUSTERFUCK WHILE OOC!"
Lorelai [to Zone]: Town Hall! No rp during this time. Get ready for a ride.
Zone [to Velda]: Yah...There's so many people I did not know existed.
Vim pokes Cornelia in the ribs repeatedly.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Crain asks, "*speaking english, in a soothing voice* excouse me mam , is this chair taken?"
Fourty sits cross-legged on the floor.
Charger reaches over and gently strokes Lonnie's hair.
Paz sits cross-legged on the floor.
Picot appears out of nowhere.
Velda [to Zone]: And after you'll forget they ever did!
Tangerine [to Binky]: *speaking english, in a sweet, citrusy tone* Definitely ghosts.
Joshua exclaims, "*speaking english, in a corporate-accented voice* Ow!"
Coral waves her pumpkin threateningly. "Find a row and sit your tushy down!"
Binky [to Tangerine]: I knew it.
Liat giggles playfully at Joshua.
Lorelai [to Fourty]: I think staff prefers sitting in charis to the floor.
An enchanting twink says loudly, "Please sit on a row of chairs! Sit First Row, Second Row, Third Row etc."
Cornelia shouts loudly, "CORAL IS HERE TO CORRAL US."
Fourty stands up from the floor.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Steffi [to Zone]: I'm just a figment of yeer emegenetion
Lorelai winks at Fourty playfully.
Colossus exclaims loudly, "REMOVE DIS CHIP PUHLEAZE!!!"
Charger exclaims, "BOOOOO!"
Prism shouts loudly, "I SURE HOPE THEY PUT A GHOST IN MY APARTMENT SO THEY WILL BE FORCED TO WATCH ME ERP ALL DAY LONG AND IT IS THE FUCKED UP KIND!"
Velda snickers quietly at Cornelia.
Binky laughs loudly.
Cornelia asks, "get it? Coral? Corral?"
Zone [to Velda]: Course Course. i just meant in the general OOC scheme of things. I just assumed there was not this many people.
Velda applauds enthusiastically at Prism.
Catherine shouts loudly, "FREEDOM FOR CHIPPY!"
An enchanting twink points at Colossus and says "Silence, boy!"
Maru giggles mischievously at Cornelia.
Fourty edges into the sixth row, and picks a seat and lowers theirself into it.
Colossus sniffles and starts crying woefully as tears roll off his cheeks.
Liat shouts loudly, "FUCK THE JAKES!"
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.
While the town hall is going on, please find a place to sit.

Elara appears out of nowhere.
Liat grins deviously.
Charger exclaims, "WHAT ABOUT TIMMY? HE'S BEEN IN RIOTGEAR FOR YEARS!"
Plato exclaims loudly, "*speaking english* Sit!"
Teresa appears out of nowhere.
Elara puts her baka turf snapback cap away.
Picot edges into the sixth row, and picks a seat and lowers theirself into it.
Miyako screams.
Cornelia says, "Timmy is fine."
You sit cross-legged on the floor.
Ave chuckles softly.
Zone screams without a tongue.
Cornelia says, "He likes Riotgea."
Binky says, "This is a good song for these shenanigans"
Fourty [to Plato]: I'm sittin.. I'm sittin. Anor.
Catherine says, "Timmy is my spirit animal."
Velda [to Zone]: Oh yeah! There's a surprising number of folks who play, this is just the ones around and able to show up for the town hall.
Teresa edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui OOCly shouts, "town hall will begin in just under 10 minutes. Agenda: http://sindo.me/r1BKBdqxs"
Zone [to Velda]: I am terrified. I know like 7 people here.
Velda chuckles softly at Catherine.
Vim pokes Soot in the ribs repeatedly.
Lorelai offers Liat a crisp high five.
Catherine exclaims, "Makes me really happy to see so many people I thought gone still playing. Freaking love this place!"
Fengshui OOCly shouts, "playlist: http://sindo.me/rywX4V5gj 7 minutes into the first song"
Binky says, "Some names I've never seen."
Steffi shouts loudly, "THIS IS A NO JUDGEMENT ZONE"
Charger pats Jane onna head parentally.
Liat high fives Lorelai with a grin.
Vim pokes Catherine in the ribs repeatedly.
Cornelia says, "I know so many people."
Crain steps up to the podium and adjusts the micropohone.
Fourty says, "This has unitonically been the most fun I've had roleplaying in years."
Charger [to Steffi]: I'm judging silently.
Armand says, "*speaking english, in a stoic midwestern rasp* Fuck yall."
Coral directs traffic to the rows with her pumpkin.
Velda [to Catherine]: Right?
Cornelia says, "They are all hot."
Maru amiably nods at Cornelia.
Lorelai [to Binky]: Keep pretending like you've never seen them after the Hall!
Binky says, "Yea' agree Fourty."
Lorelai grins mischievously at Binky.
Cornelia says, "coral is second sexiest big chair person."
Fengshui OOCly shouts, "use @town-hall to join"
Juan appears out of nowhere.
Vim pokes Cornelia in the ribs repeatedly.
Bjauy appears out of nowhere.
Cornelia eyes her surroundings warily.
Binky [to Lorelai]: Yeah for sure, we don't exist.
Ave suddenly gasps!
Zone [to Juan]: MINGOO!
Cornelia says, "No poking."
Madiha appears out of nowhere.
Fourty asks, "Who am I again?"
Lorelai snickers mirthfully at Binky.
Bjauy suddenly gasps!
Crain steps away from the podium.
Madiha edges into the sixth row, and picks a seat and lowers theirself into it.
Fourty says, "Even I dont know who I am anymore."
Juan [to Zone]: *speaking english, in a low mix tone marked by a Mexican cadence* Yoooo
Vim pouts sorrowfully, looking hurt.
Maru [to Juan]: Hey big guy.
Bjauy winks at Ave playfully.
Crain edges into the third row, and picks a seat and lowers theirself into it.
Mono walks across the stage and sits upon one of the large leather chairs.
Charger [to Picot]: Mother of god.
Maru giggles mischievously.
Johnny appears out of nowhere.
Coral [to Cornelia]: Thank you, still no big chair for you though, sorry.
Johnny walks across the stage and sits upon one of the large leather chairs.
Juan edges into the fifth row, and picks a seat and lowers theirself into it.
Cornelia [to Coral]: We'll see.
Steffi [to Juan]: Sup Mex!
Soot [to Madiha]: *speaking english, in a tired Prussian accent* Citizen.
Bjauy sits cross-legged on the floor.
Charger exclaims, "Honk gang!"
Ave says, "*speaking english, in a mid-pitched and slight Quebecois-Mix inflicted voice* Sit in one of rows! "
Binky exclaims, "WOO!"
Bjauy stands up from the floor.
Picot [to Charger]: *speaking english, in a gentle Texan voice* Why dear, it looks like you've seen a ghost!
Catherine [to Zukhov]: Love what you do!
Lorelai [to Binky]: Damn, there's some names I've never seen too.
Elara sits cross-legged on the floor.
Ave chuckles softly.
Juan says, "Sup you evil fucks."
Cornelia looks around.
Velda [to Elara]: Chair!
Coral points at the rows. "Sit in a -row-."
Charger [to Picot]: Just a bit.
Coral walks across the stage and sits upon one of the large leather chairs.
Fourty [to Juan]: Bite me.
Maeve exclaims, "*speaking english, in a mixed Irish-Scottish accent* GHOST TURF!"
Charger grins mischievously at Picot.
Liat [to Zukhov]: Judge Zukhov is so fun.
Liat grins mischievously at Zukhov.
Elara sighs quietly at Velda.
Fourty says, "I love all your characters."
Ave [to Elara]: Alwaya the cat!
Catherine [to Picot]: Amazing to see you still around.
Picot says, "Ghost gang."
Elara stands up from the floor.
Binky [to Lorelai]: Lotsa folks.
Charger exclaims, "HONK GANG!"
Steffi [to Liat]: bit unhinged but that's the best part of it
Elara edges into the sixth row, and picks a seat and lowers theirself into it.
Lorelai casually nods at Binky.
Cornelia says, "Row sittin."
Velda [to Zone]: Don't worry though, they mute the audience bullshit when they're actually going.
Liat giggles playfully at Steffi.
Paz stands up from the floor.
Lorelai casually nods at Velda.
Fourty grins evilly.
Elara smiles faintly at Ave.
Binky flexes with malicious intent.
Lisa says, "Bun Turf."
Picot [to Catherine]: Glad you're doing well, too!
Eisako appears out of nowhere.
Zone [to Velda]: Oh thank god. I was worried this would be a nightmare to keep up with all night if they didn't.
Lorelai says, "I think this is one of the bigger turnouts I've seen already. "
Charger [to Picot]: Out of all the faces to see, I did not expect you!
Cornelia waves at Eisako nonchalantly.
Juan gets out his can of spraypaint.
Coral announces. "Don't be poor and sit on the floor! You're not an average Joe so sit in a ROW!"
Soot eyes Juan warily.
Juan eyes his surroundings warily.
Charger [to Coral]: Nice
Velda says, "I know half of you half as well as I would like, and I like less than half of you half as well as you deserve."
Paz walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Maru eyes her surroundings warily.
Eisako waves at Cornelia nonchalantly.
Juan presses a new selection on the can of spraypaint, switching it to green.
Cornelia [to Juan]: Do it.
Juan starts to spray something across the walls with his can of spraypaint.
Catherine [to Jane]: Happy to see you playing still!
Liat grins mischievously.
Zone says, "First and second. Not 1st and 2nd."
Soot [to Juan]: Yesssssssss
Velda laughs softly at Juan.
Eisako edges into the second row, and picks a seat and lowers theirself into it.
Juan finishes his tag and steps back.
Juan nods sagely.
Cornelia [to Juan]: Best part?
Soot nods casually.
Fourty gets out his golden choco donut.
Liat says, "Damn, Schoedinger's graffiti."
Colossus stands from their seat in the first row and easily moves away from it.
Fourty grabs the donut from its box and takes a big bite out of it.
Celestial appears out of nowhere.
A small light on the side of the wall begins flashing bright red, illuminating the entire amphitheatre. Attention! The movie is about to being.
Binky takes a bite of his spicy megameat taco and chews for a few moments before swallowing.
Binky takes the last bite of his spicy megameat taco and casually discards the greasy paper carton.

Cornelia [to Juan]: No one can look at it.
Juan says, "Lmao, it don't work."
Charger exclaims, "I went to an emotional wedding once! It was so sad, even the cake was in tiers!"
An enchanting twink shouts loudly, "FUCKED IT"
Fourty grabs the donut from its box and takes a big bite out of it.
Colossus walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Zone says, "We can't look at stuff in townhall."
Lorelai [to Liat]: Where?!
An enchanting twink says loudly, "Being."
Liat [to Lorelai]: Graffiti.
An enchanting twink exclaims loudly, "BEING?!"
Picot [to Charger]: Seems I'm full of surprises.
Lorelai looks around for graffiti.
Kronos appears out of nowhere.
Cornelia shouts loudly, "BEING?"
An enchanting twink says loudly, "Who did that"
Fourty grabs the donut from its box and takes a big bite out of it.
Fourty finishes off the donut, licking his fingers clean before tossing the empty box aside.

Coral appears out of nowhere.
Colossus gets out his v-202.
Colossus prepares to take his v-202.
Charger [to Picot]: How terrifying.
Maru [to Juan]: What's it say?!
Juan says, "Who did what."
Celestial walks across the stage and sits upon one of the large leather chairs.
Charger winks at Picot playfully.
Juan puts his can of spraypaint away.
Juan says, "I didn't do anything."
Colossus sticks the needle of his v-202 syringe into the corner of his eye, injecting some of the liquid into his system.
Trey gets out his M-82S sonic grenade.
Cornelia shouts loudly, "NO DRUGS I THINK TOO. I DON'T REMEMBER ALL THE RULES."
Fourty puts his NLM QuickTerm v1.0a away.
Liat glances down at her Nito-Kodak Speedman digital watch.
Colossus puts his v-202 away.
Binky says, "TACOS WORK."
Lorelai shouts like a crazy person and waves his arms amidst the chaos.
Juan [to Maru]: You'll never know.
Binky gets out his spicy megameat taco.
Binky takes a bite of his spicy megameat taco and chews for a few moments before swallowing.

an enchanting twink rises from the plush leather seat that rests on the stage.
Maru giggles mischievously at Juan.
Picot [to Charger]: A tempting offer.
Cornelia winks at Trey playfully.
Mench walks across the stage and sits upon one of the large leather chairs.
Liat [to Niko]: Indeed.
Charger [to Picot]: I offered something?
Steffi lifts up her arm, looking at her wrist, where you can make out glowing hot pink markings.
Niko casually nods at Liat.
Cornelia cackles madly, her eyes lighting up with glee.
Charger smiles innocently at Picot.
Binky throws his spicy megameat taco to the Sindome Builder Theater.
Liat reaches in front of Builder and grabs a spicy megameat taco out of the air.
Niko [to Liat]: Indeed.
Mench exclaims loudly, "Can you see me now?! Am I pretty?!"
Charger says, "Man this playlist fucking slaps."
Maru says, "Seeing everyone here makes me realize how happy I am to have stumbled upon you all."
Fourty shouts loudly, "NO."
Fengshui nods casually.
Colossus shouts loudly, "I'M GONNA SHOOT YOU!"
Celestial [to Niko]: *speaking english, in a booming celestial-like voice* Obey the Raw.
Plato [to Mench]: The prettiest.
Prism shouts loudly, "NOPE!"
Picot [to Charger]: A terrifying experience. I'm down.
Lorelai makes grabby hands for a taco.
Steffi exclaims, "NOP!"
Bjauy sits cross-legged on the floor.
Cornelia says, "Oh yueah, no teases here."
Liat takes a bite of her spicy megameat taco and chews for a few moments before swallowing.
Charger grins mischievously at Picot.
Charger [to Picot]: Deal.
Binky laughs loudly at Liat.
Zone [to Mench]: Yes. You beautiful helpful bastard.
Catherine [to Mench]: So pretty.
Liat winks at Binky playfully.
Mench exclaims loudly, "SHUSH MR MCSTABBERS!"
Colossus sniffles and starts crying woefully as tears roll off his cheeks.
Niko waves a finger at Celestial disappointedly.
Zone [to Mench]: BUT NOT AS PRETTY AS I!
Liat redistributes the taco.
Lisette appears out of nowhere.
Liat hands spicy megameat taco to Lorelai.
Mench eyes Zone warily.
There's no such seat around here; try somewhere else.
Cornelia cackles madly, her eyes lighting up with glee.
Friday gets out her pineapple fried rice.
Friday scoops out a bite of her pineapple fried rice and chews happily before swallowing.
You stand up.
Lorelai takes a bite of his spicy megameat taco and chews for a few moments before swallowing.
Lorelai takes the last bite of his spicy megameat taco and casually discards the greasy paper carton.

There's no such seat around here; try somewhere else.
There's no such seat around here; try somewhere else.
Charger [to Friday]: What? Share.
Fourty [to Colossus]: Never stop yelling, I love you my son.
Lorelai redistributes the taco.
I don't know which "row" you mean.
You count 0 'row'
Liat laughs loudly at Lorelai.
There's no such seat around here; try somewhere else.
Friday eyes Charger warily.
You edge into the sixth row, and pick a seat and lower yourself into it.
Binky gets out his bottle of tropico delite Fruity juice.
Binky takes a gulp of his bottle of tropico delite Fruity juice and swallows.

Friday hands pineapple fried rice to Charger.
Charger looks at Friday and pouts sorrowfully.
Colossus [to Fourty]: MUTHAFUCKIN SARZ TURF!
Lorelai pouts. "All gone."
Lisette edges into the third row, and picks a seat and lowers theirself into it.
Lorelai gets out his homemade chocolate iced donut.
Coral [to Bjauy]: Try picking 7.
Ali exclaims loudly, "We can't even look at the graffiti!"
Armand says, "We out here."
Milana appears out of nowhere.
Catherine [to Colossus]: Tinyturf beatch
Fourty shouts loudly, "GO CONTAGION!"
Zone [to Fourty]: Ew Gross. A corpie.
Lorelai redistributes a donut.
Mench says loudly, "There's 15 seats in each row. Try each row until you get your ass on one."
Lorelai hands homemade chocolate iced donut to Zone.
Davy appears out of nowhere.
Steffi [to Lisette]: Hi!
Charger pats Lisette onna head parentally.
Soot says, "Sinners ain't even tag the town hall."
Soot says, "No hold"
Friday [to Charger]: Eat some or give it back!
Juan says, "No hold."
Fourty [to Zone]: Y'love me.
Juan casually nods at Soot.
Cornelia asks, "Why so few seats?"
Prism shouts loudly, "NO HOLD!"
Charger scoops out a bite of his pineapple fried rice and chews happily before swallowing.
Bjauy stands up from the floor.
Velda [to Soot]: GM turf.
Charger hands pineapple fried rice to Friday.
Zone [to Fourty]: You wish.
Charger [to Friday]: Thaks.
Davy sits cross-legged on the floor.
Friday smiles brightly at Charger.
Steffi wiggles her fingers at Lisette.
Charger holds his chest and coughs subtly.
Coral points her pumpkin at Mench. "Sit in a row and keep trying until you find an open one!"
Lorelai looks around and mumbles. "ACE turf."
Fengshui OOCly shouts, "we will begin in ~2 minutes"
Friday scoops out a bite of her pineapple fried rice and chews happily before swallowing.
Fourty sneers at Zone.
Charger [to Friday]: Thanks!
Zone drops her homemade chocolate iced donut.
Davy stands up from the floor.
Milana edges into the third row, and picks a seat and lowers theirself into it.
Catherine [to Velda]: GM Got no hold!
Cornelia shouts loudly, "YOU MEAN WE STARTED 2 MINUTES AGO?"
Butako appears out of nowhere.
Mench waves his dildo at Coral and nods.
Velda laughs softly at Catherine.
Nohemi grabs a cigarette from her pack of Persian Gold cigarettes.
Revel waves at Butako casually.
Zone says, "First second third Not 1st 2nd 3rd. For the rows I mean."
Binky asks, "How do we go about figuring out when exactly Binky-Time is?"
Mench gets out his TruColorz dildo.
Juan says, "Everybody be loud as fuck until we're muted."
Cornelia applauds politely at Butako.
Colossus gets out his homemade powdered donut.
Colossus takes a bite of his homemade powdered donut and chews for a few moments before swallowing.

Coral shouts loudly, "FLOORS ARE BORES! DON'T SIT THERE! SIT IN A ROW INSTEAD!"
Davy edges into the third row, and picks a seat and lowers theirself into it.
Friday says, "I put too much soup in my bowl. "
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Butako walks across the stage and sits upon one of the large leather chairs.
Bjauy sits cross-legged on the floor.
Fengshui steps up to the podium and says, "*speaking english, in a test voice* Please find your seats."
[+][Game-Help] Staff Johnny [24 karma] has left the channel.
Butako OINKS!
Fengshui approachs the podium leaving a vapor trail of pixelated light as he moves. he places his hands on either side of the podium, greeting the crowd with a warm smile before he says "Welcome to the Summer 2022 Town Hall Meeting! The second and final of two Town Hall meetings this year."
Bjauy stands up from the floor.
Bjauy edges into the sixth row, and picks a seat and lowers theirself into it.
Correa sits cross-legged on the floor.
Fengshui motions to himself and says, "My name is Slither, and I've been a player on Sindome since early 2003. Thats almost 20 years! I've been an admin for over 16 years. I've been a GM, a builder, a coder, and now intermittently fill a variety of those roles while sitting on the Senior Staff. Sindome was my first MUD, and remains the only MUD that I've ever seriously played. I have a limited amount of time due to real life, but I still play the game on occasion. I spend the majority of my time coding and trying to take things off the staff members plates to allow them to more easily do the fun parts of their jobs. That does occasionally leave me to handle the unfun pieces of being an admin, such as complaints and disciplinary issues. However, those negatives are offset by things like organizing the twice yearly Town Hall."
Correa stands up from the floor.
Correa edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui motions out over the crowd with his left hand, causing rainbow confetti to begin falling inches above the heads of each participant, "We've been doing these Town Hall meetings since 2003, somewhat intermittently, until we started making them a regular occurrence in 2015."
Francis edges into the third row, and picks a seat and lowers theirself into it.
Fengshui smiles out at the crowd for a moment before continuing, "These Town Hall meetings give the Staff a chance to update you on what we've been working on, and give the entire community the opportunity to ask questions, raise issues, and discuss potential solutions in real time. That isn't something we get to do as a big group very often. We've got OOC-Chat, and we've got the BGBB, and there are plenty of examples of excellent discussions that take place on those mediums and changes that have been made as a result. However, when I think back to the biggest tidal shifts we've made in our approach over the years, I am always brought back to the unifying power and energizing nature of these town halls."
Hillevi edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui Flash a white toothed smile as he says, "So I hope you are all as excited as the Staff is to make this our best Town Hall yet. With that in mind, after the meeting we will send out a feedback form. Please take a few minutes to fill it out so we can make the next Town Hall event better. Feedback is crucial."
Fengshui motions out to the crowd as he says, "The format of the town hall has evolved over the years. Given the number of people that attend, an open discussion where everyone speaks when they have something to say did not prove to be sustainable as our numbers grew."
Goto edges into the second row, and picks a seat and lowers theirself into it.
Fengshui motions to the speaking queue, "This is the speaking queue. We use this to help us stay on topic and keep track of who's turn it is to speak. When you are interested in joining the conversation on a specific topic you can 'join speaking' to join the queue."
Yasuke edges into the second row, and picks a seat and lowers theirself into it.
Fengshui pats the speaking queue onna head, "If the queue is open, you will be able to join."
Fengshui lies a hand on the speaking queue, causing it to vibrate and purr like a kitten, "When it's your turn, the queue will ping you. You can then stand up, and say your piece. When you are done you can sit down to indicate you are finished. If you are asking a question, you can wait for an answer before sitting if you feel you'll want to add more after."
Fengshui flicks a glance over the crowd, "Please DO NOT remain standing if you are finished with your point. It's really the only indicator we have that you are done. I will then move the queue on to the next person. When we are drawing short on time for a topic, I will close the speaking queue and no new people will be allowed to join. When we finish with folx in the current queue, we'll switch topics."
Fengshui jerks a thumb over at the queue again as he says, "The queue has some additional features that let us manage the Town Hall with a minimum of hassle. If you 'look queue' or 'look speaking' you'll see some nifty information such as the current topic and if the queue is open or closed. Hopefully this makes keeping track of things a bit easier for everyone. When we switch topics, the queue will announce the new topic."
Fengshui nods and says, Speaking of topics, hopefully everyone has reviewed the Agenda and pre-read items so we can jump right into the discussion. If you have not, it is here: http://sindo.me/H1tyGrclo.
Fengshui continues speaking, "Please have your comments pre-typed. The agenda covers all the topics we'll be discussing-- so write your initial statements ahead of time. That way you can stand up, say your piece, and we can jump right into discussing it without awkward silence while you type."
Fengshui motions around the room again, "Staff have the ability to turn moderation on and off. When it's on, only Staff and the person who's turn it is on the speaking queue can speak. This should reduce the crosstalk and let us get through more of our your feedback and questions, more quickly. When moderation is turned on and off, it looks like this"
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Ali starts applauding politely.
Liat grins deviously.
Maeve exclaims, "Whee!"
Steffi exclaims, "WOO!"
Francis starts applauding politely.
Charger starts applauding politely.
Soot exclaims, "CHAOS!"
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench dances around happily.
Fengshui ticks a few things off on his fingers as he speaks, "Please be respectful of others in your comments. Please do not reveal IC information in your comments. If you're not sure if what you're saying is IC info or not, err on the side of caution."
Fengshui smiles and says, "We're going to cover a lot of stuff today. We will start with speeches, like this one, from the Staff and then we will move on to the rest of the agenda."
Fengshui drums his fingers against the podium, "One of the topics we have today will be soliciting ideas for changes we can make to the format of the town hall. I understand it can be frustrating to propose a topic, speak on it, and then sit down and hear someone else present another idea on the same topic, and want to respond to that, but find the queue closed. Sadly, we have a limited time, and I want to keep us mostly on track to hit all the topics in the agenda. Any topics we have to close before the discussion is fully finished can be moved to the BGBB for continued discussion."
Fengshui leans forward on the podium, looking excited, "Thank you all for coming. Every Town Hall is an incredible opportunity to connect with each other, celebrate successes, as well as to help us nail down what we will be focusing on in the next six months and to identify other important changes we need to enact. It is also a celebration of our community, and the hard work each member puts into making Sindome the best game it can possibly be."
Fengshui steps back from the podium, "Without further ado, our fearless leader, Johnny!"
Fengshui snaps his fingers and gigantic glowing neon signs appear in the air in front of the stage reading [APPLAUSE] [APPLAUSE] [APPLAUSE].
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Johnny rises from the plush leather seat that rests on the stage.
Cornelia exclaims, "Woo JOHNNY!!"
Prism starts applauding politely.
Fengshui starts applauding politely.
Friday starts applauding cheerfully.
Maru starts applauding politely.
Francis starts applauding politely.
Fourty shouts loudly, "WOO!"
Steffi starts applauding energetically.
Charger starts applauding politely.
Renata starts applauding politely.
Ave starts applauding politely.
Johnny waves nonchalantly.
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench exclaims loudly, "WE LOVE YOU JOHNNY!"
Johnny steps up to the podium and adjusts the micropohone.
Johnny exclaims loudly, "*speaking english, in a brash, overbearing voice* Hello Everyone, Happy September!"
Johnny says loudly, "We last spoke in February and I'd like to update you on the State of our Community. I'll go over the important votes we've held, the big changes we've made, our finances and membership stats."
Johnny says loudly, "It's our policy, that when the staff feels there should be an important change in the policies for players and staff, or we need to adjudicate members of the community for breaking the rules, we will vote on these matters. "
Fengshui OOCly shouts, "Town Hall Playlist: http://sindo.me/rywX4V5gj Song: Dangerous (1:40 into it)"
Johnny says loudly, "Staff members earn the right to vote on matters by gaining up to 3 votes based on their participation on staff, being responsible for specific aspects of the game via titled role and by serving on staff for an extended period of time. We refer to these as the votes of Contribution, Responsibility and Experience. In the case of a tie vote, I may cast a deciding 4th vote."
Johnny says loudly, "That explained, these are the votes cast since our last townhall in February."
Johnny says loudly, "At the end of March, we voted to bring on a new Support GM."
Johnny says loudly, "Towards the end of April, we voted to bring on a new Support GM."
Renata sits cross-legged on the floor.
Johnny says loudly, "At the end of April, we voted to suspend a player for one week for repeatedly picking fights with admin by arguing that admin were targeting them with changes to hurt their character."
Johnny says loudly, "At the end of April, we voted to revoke the offer to bring on the Support GM voted on in March because they became unavailable after we voted to bring them on."
Johnny says loudly, "At the end of April, we voted against bringing on a different Support GM."
Conner edges into the sixth row, and picks a seat and lowers theirself into it.
Johnny says loudly, "At the beginning of June, we voted against making it against the rules to use xhelp to ask for clarification about whether something is a bug or not. Instead we increased documentation around xhelp and bugs."
Johnny says loudly, "At the beginning of June, we voted to bring on a new Support GM."
Johnny says loudly, "In the middle of June, we voted to update the text of rule 6.B. (Sexual Accusations) to account for the IC ways in which someone can survail locations and persons who might engage in sexual roleplay, that slander is legitimate roleplay and provide for defending yourself against said slander without it being a rule breaking matter."
Johnny says loudly, "At the beginning of July, we voted to elect Butako as the new Head Builder."
Johnny says loudly, "Near the beginning of July, we voted to bring back Sinbad as a Builder."
Johnny says loudly, "Near the beginning of July, we voted to suspend a staff member for 6 months for threatening to remove another staff member from the team."
Johnny says loudly, "In the middle of July, we voted to suspend a player for 1 month for repeatedly causing community harm in a variety of ways. We then extended this suspension indefinitely after they abused their BgBB profile to post a link to their discord server. (violation of rule 2.D.)"
Johnny says loudly, "At the beginning of August, we voted to bring on a new Support GM."
Johnny says loudly, "Near the beginning of August, we voted to officially set the minimum playtime before someone can be a Support GM to 6 months. This was already how we usually operated, but we needed to be official about it."
Johnny says loudly, "In the middle of August, we voted to promote Mono from Support GM to Full GM."
Johnny says loudly, "Now let's talk about membership and player numbers."
Johnny says loudly, "mudstats.com is down and has been so for more than a month now, so I can't present pretty charts from them this time. "
Johnny says loudly, "We also disconnected our grapevine network connection temporarily while we work on the issues we've been having with checkpoints. So no pretty charts from that either."
Johnny says loudly, "Last townhall, I showed the stats of how many players are connecting each day, week and monthly. It looked like this: https://i.imgur.com/t2ME3HW.png"
Johnny says loudly, "This townhall, I can show you the current numbers, which are pretty much the same: https://i.imgur.com/JRZmUbe.png"
Johnny exclaims loudly, "The player base is stable according to these numbers. We're glad to see you're still enjoying your time here!"
Blaze edges into the sixth row, and picks a seat and lowers theirself into it.
Johnny says loudly, "When we look at membership numbers, so far this year, 92 people have renewed or become members."
Johnny says loudly, "We're a little below in both 6 month and 12 month memberships when we look at the average number each month, with 6 months down 11% year over year and 12 months down 24.5%. "
Johnny says loudly, "This may improve through the end of the year, so we'll get the final report at the next townhall for 2022."
Johnny says loudly, "Next, we'll talk about Withmore Hope finances."
Johnny says loudly, "After transaction fees, your donations to Withmore Hope were at $2817.81 for 2022."
Johnny says loudly, "Breaking this down by memberships, you can see that the $40 donations gave us the larger share of support. https://i.imgur.com/8imu3Zz.png"
Johnny says loudly, "Thank you for supporting accessible text gaming! You support Sindome, you support Toast Stunt development, you support the Grapevine MUD Network."
Johnny says loudly, "Sindome's expenses so far this year are nominal. https://i.imgur.com/9EVuWyY.png"
Johnny says loudly, "The biggest share of costs are in the monthly hosting costs which includes storage costs, network transfer costs and other recurring costs from Amazon Web Services. After that, the biggest cost was from renewing our domain names for another 3 years."
Johnny says loudly, "Together, these services support all our websites, the server that hosts the MOO itself, systems monitoring, code management and integrations that connect some of our systems together."
Johnny says loudly, "When we look at all the ins and outs together in one chart, it looks like this. https://i.imgur.com/LTDdjcF.png"
Johnny says loudly, "Our overall funds is shown in red, blue lines going up show donations and blue lines going down show expenses. The big blue lines going down on the right side of the chart are our domain name renewals that we pay for every 3 years. The faint yellow line shows the trend of our available funds."
Johnny says loudly, "So far for 2022, we've added more than $820 to our reserves."
Johnny says loudly, "Finances are overall very healthy and we estimate that we have enough reserves to run for more than 5 years if we were to stop receiving donations entirely."
Johnny says loudly, "You can checkout http://withmorehope.org to get more information on how Withmore Hope is supporting accessible text-based gaming through donations of time and money for running games, technology development, game services and finding new games."
Johnny says loudly, "Large and Perma Pad rewards for bigger donations continue to be off the table despite their previous popularity. We have more than enough support from club members already and we'd rather our Builders continue focusing on new locations, new items and new NPCs that benefit the whole community instead of bespoke individuals."
Johnny says loudly, "While we may offer large pad rewards again in the future, we would rather reward Great roleplaying and significant IC accomplishments with access to these special locations. Players that overwhelmingly succeed can find themselves presented with these opportunities. Players may find they gain temporary access due to plots or in game events as well. While we're not going to get specific on what steps you need to take, you should know that it's possible to get into these amazing places without having to donate real world money."
Hs edges into the sixth row, and picks a seat and lowers theirself into it.
Johnny says loudly, "With the talk of money out of the way, I'd like to tell you about all the great changes we've made since the last town hall and give you some insight into what we're working on behind the code curtain."
Johnny says loudly, "First off, the biggest news from codelandia is Toast Stunt is here! It's our new MOO codebase and it gives us a lot of new capabilities that we've wanted to add to Sindome for a long time."
Johnny exclaims loudly, "New data types like Maps and Waifs, Multiple Inheritance, functions for reading and writing JSON, 64 bit numbers to let us survive the epoch-alypse, SQL support, actual Regular Expressions. It's all here and it's been great so far!"
Johnny says loudly, "Number one, it sped up the MOO about 15-20% overall, reducing lag for everyone."
Johnny says loudly, "We converted all the dynamic RP Info that gets saved on each of you to a Map structure, meaning that those players with large numbers of values saved no longer cause performance issues when we try to find one of their saved values."
[++] New post to topic 'Organized Crime and Midpoint Criminals' in Ideas
[++] http://sindo.me/B1-GvOYgi ('@forums-kill last' to mute)

Johnny says loudly, "We've already started using Waif objects to represent lightweight temporary objects, like space concepts, security networks, vehicle cargo, effects over time and more."
Johnny says loudly, "Multiple Inheritance is in use for things already, letting us apply functionality across object types without having to worry about the hierarchy."
Johnny says loudly, "We're using SQL support to power the new E-Notes and both Admin and Player Notes as well as the still in development SimSense work."
Johnny says loudly, "There have been some hiccups of course. Early on, we had some challenges with expiring drug effects causing a number overflow due to the new 64 bit numbers. We've had some issues with a few memory leaks we were unable to detect during pre-release testing, including the time earlier this week where checkpoints were failing to save. And our SQL connections haven't been perfect, leaving our new E-Notes broken for a period of time until we got to the bottom of the issue."
Johnny says loudly, "We'll continue to iterate and refine our work around these and other issues as they arise. Sindome is always evolving."
Johnny says loudly, "Speaking of evolution, lets talk about the improvements we've made around the MOO."
Johnny says loudly, "Robots have gotten some love. We added flying robots (including Orbs) back to the game, fixed the situations where robot controller shouldn't message you, made the controllers able to integrate with security networks, robots can be used as cameras, there are now robotics price charts, robots can no longer be choked, combat now checks if your target is unconscious since robots don't die, allow robots to lock their access panels, removed gate immigration charges for robots"
Johnny says loudly, "Security networks have had numerous issues fixed, with networks cleaning up after the last device was removed from the network, cybernetic transcoding hubs fixed, allowing wiring hubs to be made silent, making the 'tune' command menu driven, bridged networks now properly disconnect when they should, feed limits were rebalanced, network analyzers now show device serial numbers, video transcoders were rewritten to let you tune your feeds, look at all the feeds you have and more, added nth support for linking and unlinking video devices."
Johnny says loudly, "Vehicle combat was finally released, you can force folks out of vehicles now, you can unlock vehicles that have been EMP'd, we've put in a vehicle billboard with details about price, loadout and performance characteristics, vehicle top speed was refactored and is now based on not just the engine but the weight of the vehicle and other aspects of vehicles, fuel consumption is now calculated dynamically based on installed parts, speed, and the weight of the vehicle, off road tires were added so some vehicles that formerly couldn't go off road now can."
Johnny says loudly, "Aeros can now be revved, turning vehicles takes a dynamic amount of time based on the extremity of the turn and the kind of transmission installed, skateboards and other unpowered vehicles are no longer affected by road hazards like debris, handling mods have been fixed, vehicle ammo now shares a lot of the same ammo your guns use, vehicles noticeably idle now, added 10 different variations of vehicle armor "
Johnny says loudly, "We made it harder to control a vehicle when you've got a drink or phone in your hand and if you crash you'll drop the shit in your hands too (let the burritos hit the floor), players can attack vehicles, added details about performance and where they get mounted when you inspect a vehicle part (with skill), balanced junkyard part chances, added new aero powerplants, made it so stalling doesn't let you bypass walls, vehicles suffer wear and tear."
Johnny says loudly, "Tow vehicles can no longer tow vehicles larger than they are, we made the towing 'hitch' command difficulty more dynamic to allow better character progression, motorcycles can be towed now, and we fixed locusts destroying the world when towing things."
Johnny says loudly, "Cyberware will no longer say its increasing PDS when it is in fact decreasing PDS, the missing limbs are now properly updated when installing cyberware, you can no longer implant more than one cyberware/nano at a time, cyberware will turn itself off when uninstalled, made PDS scale for biomods based on the number of modified body locations, made Minds Eye no longer able to read the thoughts of those with some cyberbrains, we filtered out a number of illogical things from transcoder feeds like pose echoes and thoughts."
Johnny says loudly, "In the area of personal appearance and style, you can now look at individual parts or sections (chest, left arm, head, etc) of a person, tattoos support both a brief message and a more detailed view, fixed the broken colors with contact lenses and wigs, you can now 'dress' other players, fixed jewelry causing bad dress quality, fixed the first use of 'appear' bug, we retired a derogatory term for diminutive characters."
Johnny says loudly, "Combat fixes include fixing where the wound would be recorded when the shooter was in another room, made NPCs join the combat when they enter a room where one of their chums is already fighting, darkness now causes massive penalties when attacking, catching molotov cocktails is now 50% likely to cause it to explode on you."
Johnny says loudly, "In the field of medicine, we added sepsis and made it possible to be contracted in the sewers, we fixed the issue which was causing disease scripts to crash and the disease lingering forever when it shouldn't, made the psuedomonas infection no longer contagious, updated stabilize to make failure have consequences, scale with the amount of bleeding, potentially take multiple stablizations and not work while the patient is in combat."
Johnny says loudly, "Hemostax patches were made cheaper and work faster, fixed radiation vials and patches, made it possible to mix/spike drinks with drugs and poisons, disinfectant spray was added to encourage illegal surgery, biotech fridges now hold 3 times as much and theres an even larger fridge now, antigenics were added that nullify and destroy nanogenics present in someone, autosterilzing syringes can now purge vials of their contents"
Johnny says loudly, "We added a new freight delivery system so certain vehicles can be used to deliver bulk shipments of freight around the dome. Failing to deliver your freight on time will result in your cargo licenses being audited ICly, how fast you deliver will affect how much you get paid, high risk deliveries can result in pay multipliers, freight metrics are included on vehicle billboards."
Johnny says loudly, "Job boards were added so corporations and other businesses can advertise their availability, added player to player loans managed by the bank, fixer terminals were added to automate fixers getting goods, we fixed the bug where NPCs would buy items they didn't need."
Johnny says loudly, "We completely rethought skillsofts, making them take time to make you smarter instead of instantly knowing everything they could provide, have a maximum amount of memory you can load at any time across all skillsofts, made it possible to raise skills while having your skillsofts slotted, made language skillsofts much cheaper, and completely removing bronze language skillsofts due to the price change."
Johnny says loudly, "We changed how we calculate your reroll bonus when starting a new character so that its 10% of the total UE accumulated across all characters (up to 330ue). This better incentivizes older characters starting over by reducing the overall burden of starting a new character."
Johnny says loudly, "Drug production was refactored so it doesn't require you to log in at specific times to avoid ruining your production. Instead tending lets you get a portion of the total drugs that would have been produced. Failing a tending time just means missing a batch you could have gained."
Johnny exclaims loudly, "We renamed and redescribed most guns in the game to be more themely, with significant work going into the description quality, name choices and corporate lore. This removed many real-world names from guns and the whole weirdness where in a hundred years in the future we exclusively use old guns. If you still have one of the old names in a weapon specialization, open a service request to get it reset. Thank Voodoo for a lot of this hard work!"
Johnny says loudly, "We released a new version of E-Notes that have directory/file based system thats a lot faster than the old one, have support for two memory chips instead of one, support passwords and encryption, allow you to label memory chips, we also made e-note printers clean themselves up when they run out of paper, added photo scanner devices that can be attached to your e-notes."
Johnny exclaims loudly, "We added multi-sided dice sets with mechanics to let you conceal your roll. These can be used to play various kinds of games including RPGs, liars dice, various scams and forms of gambling, etc. Additionally, tarot cards are now available in the game!"
Johnny exclaims loudly, "We refactored our OOC Notes systems for Admin and Players. It's faster and scales better for the level of noting that's done today. We can do searches, make sticky notes, summarize them. The new SQL-based system we're using for these notes makes it all possible now in a way that just wasn't feasible with the old disk-based system. One new thing you can do today that you couldn't before this change is use the new @paged-notes command to look back at older notes!"
Johnny says loudly, "We added a new channel called 'Guided-Discussion' to enable staff to invite players to OOCly discuss specific topics in a one hour moderated format. We also made it possible to @rewind any rewindable channel you're allowed to join without having to join the channel directly."
Johnny says loudly, "We rewrote the @trust system to remove meta, respect disguises and transfer if you see your buddy put their disguise on."
Johnny says loudly, "We fixed inspection caching so you can no longer get different results by inspecting items repeatedly in a small time frame."
Johnny says loudly, "Darkness shrouds movement messaging, room titles are now hidden 'Somewhere Dark' and vehicles now respect the darkness."
Johnny says loudly, "You can now hear progias ringing on surfaces or inside containers."
Johnny says loudly, "Defusing a bomb is now a slower, skill-based process and setting up a time bomb is now faster."
Johnny says loudly, "Falling now progresses from a slower speed at the beginning of your fall all the way up to going one room every 10th of a second. This should make it somewhat easier to recover from flying stalls, engine shutoffs and deploying paraglider wings."
Johnny says loudly, "We made spraypaint multiple colors you can adjust on the fly so there is significantly less reason to hoard spraypaint now."
Johnny says loudly, "We've improved TV show editing at NLM. You can filter for specific names or partial names when bringing up the list of things to edit (e.g. 'edit Juicy'). You can also edit the precise timestamps and it will show you how long a show is going to take to run."
Johnny says loudly, "On our website, we fixed the character password reset button as well as the 'Reaped' button."
Johnny says loudly, "We also got a lot of the work done for SimSense, which is a new form of entertainment media in which a person's senses are recorded for later editing and playback by others. (watch the movie Strange Days or do a Brain Dance in Cyberpunk 2077 to get the idea). It's not ready yet to be released, but we'll get it into your hands as soon as it is."
Johnny says loudly, "Many of us have been pulled away from the day to day work of the game for various reasons."
Johnny says loudly, "I'm dealing with my work being acquired by another company and the sudden requests for new reports, presentations and software features to support the new masters. I also took a long, long overdue vacation in August."
Johnny says loudly, "For the next few months, we're going to try and slow down and address some of the bugs that have been going unaddressed. I won't promise when SimSense will be released, but it will happen. I'd also like to fix up the issues impacting space travel."
Johnny says loudly, "When we get to the discussion portion of today's events, if you know of a pressing code issue you think needs to be addressed, I'd like to hear from you so I can prioritize what we work on between now and the next townhall."
Johnny exclaims loudly, "As always, thank you to the players, club members and all our wonderful volunteer staff for making Sindome the amazing place that it is! Here's towards finishing 2022 strong!"
Johnny steps away from the podium.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Prism starts applauding politely.
Coral starts applauding politely.
Maru starts applauding politely.
Ali starts applauding politely.
Plato starts applauding politely.
Colossus starts applauding politely.
Francis starts applauding politely.
Chesa starts applauding politely.
Ave starts applauding politely.
Fourty starts applauding politely.
Vim starts applauding politely.
Cornelia says, "Tarot cards are implimented weirdly! but I love all the awesome changes! LOVE absolutely LOVE the inspection caching change."
Picot starts applauding enthusiastically.
Mono shouts loudly, "*speaking english* YEEEHAW!"
Steffi shouts loudly, "TIMESTAMPS"
Binky starts applauding politely.
Lonnie starts applauding politely.
Niko starts applauding politely.
Cornelia exclaims, "Woo!"
Steffi says, "WOOO"
Miyako starts applauding politely.
Binky exclaims, "WOO!"
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Velda starts applauding enthusiastically.
Fengshui steps up to the podium and says, "Thank you Johnny! And now we will hear from the Head Builder: Butako!"
Mench says loudly, "You were implemented weirdy."
Johnny walks across the stage and sits upon one of the large leather chairs.
Mench hmmphses.
Butako rises from the plush leather seat that rests on the stage.
Butako steps up to the podium and adjusts the micropohone.
Butako exclaims, "*speaking japanese, in a piggie-sounding voice* Hello, all! I've been on staff for a bit over five years now, so a lot of you have probably seen me around. But this is the first year I've been allowed to do a little speech at a town hall!"
Mench throws some confetti in the air and screams "GO BOOTS, GO!"
Butako exclaims loudly, "*speaking english, in a piggie-sounding voice* Hello, all! I've been on staff for a bit over five years now, so a lot of you have probably seen me around. But this is the first year I've been allowed to do a little speech at a town hall!"
Butako exclaims loudly, "As of July third this year I was voted into the Head Builder position, which brought a lot of excitement for me... especially since just a few weeks before that I was blessed with a bounty of new builder team mates!"
Butako exclaims loudly, "Tangerine returned to the build team from GM side, Voodoo was promoted from SGM to Builder, and someone from before my time, Sinbad, returned to staff. All three of them have finished their first personal builds since last town hall, and they all seem eager to help out with an abundance of planned projects!"
Butako exclaims loudly, "What sort of planned projects you say? Now would be a perfect time to segue into that, but I'd like to talk about things that have been accomplished since the last town hall first!"
Crain stands from their seat in the third row, and edges their way out of it into the aisle.
Butako exclaims loudly, "We've dug 664 rooms recently. That's something! What are some of these new places? Well, we've got the PRI Citadel, Horizon's Edge, Face 2 Face Games, and Kim's Junk Flying Cafe. In the wake of a corpie invasion, we've made some new Nakatomi apartments, and some new Plessis Houses. We are very nearly ready to finalize some new junior corporate large pads. Hopefully soon we won't have to work on apartments anymore!"
Butako exclaims loudly, "Some of these new places are super secret and I can't tell you about them without vatting you. I'll let you figure those out in character. And a lot of these new rooms are for projects that we are still working on!"
Mench laughs loudly.
Butako says loudly, "Apart from new places we've added a bunch of crazy things, like eleven new dog breeds to take a dump on your pillows, nutritubes galore, ten new ziplines, a kiosk that delivers parts to you with a tiny robot arm, pizza, gourmet pizza, and ten thousand chyen a slice uber gourmet pizza! "
Johnny laughs loudly.
Mench cackles madly, his eyes lighting up with glee.
Butako says loudly, "There are so many cakes and pies and other things for the grocery stores to expand your unique recipes! We've got tarot cards, dice games, seasonal drinks across almost every bar, and even an antique nintendo power glove."
Butako says loudly, "In all honesty, I don't think I can even comprehend or convey to you the amount of things we've put into the game since last town hall. The most important new item, however, is clearly the gummy mustache."
Butako holds the Cyberberry Punch gummy mustache up to their face and nibbles on the backside of it, for a moment looking like they have a colorful horseshoe mustache.
Butako says loudly, "say We've worked on some less exciting things too, like doing a vehicle parts weight refactor, updating biomod scripts, and painstakingly fixing 605 typos. I'm looking at you for over four hundred of those, Mench."
Mench laughs loudly.
Butako says loudly, "As for the future? We've got a lot in the works, so stay tuned. We are excited about considering or are currently working on a few off-Withmore destinations like an asteroid to mine, Las Vegas and Gale Crater City on Mars to name a few. "
Butako exclaims loudly, "You may have noticed I figured out how to put multiple colors onto things when I created the PRI HQ and their uniform jumpsuits. Expect to see the amping up of the official colors of each corporation, and the establishment of official jersey colors of the deathball teams. Go team Go!"
Maximus sits cross-legged on the floor.
Butako exclaims loudly, "We are planning a redesign of the SCF prison, and updates to Krakeon and Viesques Place apartments. And so much more!"
Butako exclaims loudly, "I look forward to talking to you all next town hall, and seeing what our team can do in that time!"
Butako steps away from the podium.
Fengshui steps up to the podium and says, "Butako everyone!"
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Juan shouts loudly, "*speaking english, in a low mix tone marked by a Mexican cadence* VIVA LAS VEGAS!! GO BUILDERS GO!"
Niko claps, "*speaking english, in a rich whiskey smooth voice* VEGAS! Asteroids! Mars!"
Catherine says loudly, "*speaking english, in a cheery, energetic, Japanese accented voice* I love the power glove, it's so bad."
Cornelia shouts loudly, "GUMMY MUSTACHE IS THE NEW META!"
Ali starts applauding politely.
Zone shouts loudly, "*speaking english, in a mildly martian accented voice* WHAT THE FUCK!"
Butako walks across the stage and sits upon one of the large leather chairs.
Ave starts applauding politely.
Prism starts applauding politely.
Francis exclaims, "*speaking english, in a Hyper-active Lone Star accented voice* wooow!"
Chesa starts applauding politely.
Charger exclaims, "*speaking english, in a softspoken boston accent* YEAAAAAAAAAAAAH! MUSTACHE AND VEHICLE STUFF!"
Butako bites into her Cyberberry Punch gummy mustache, tearing a bit of the gummy substance away to chew on.
Francis starts applauding politely.
Cornelia exclaims, "I love Butako!!"
Vim starts applauding politely.
Armand says, "*speaking english, in a stoic midwestern rasp* Can't believe I can see my first note ever now."
Maximus starts applauding politely.
Steffi exclaims, "HELL YEAH!"
Lonnie starts applauding politely.
Catherine cheers.
Zone shouts loudly, "YESSSS!!"
Schuyler exclaims, "*speaking english, in an a lilting, alto voice with a Lone Star accent* All the places! Woo!"
Miyako starts applauding politely.
Charger exclaims, "LOVE YOU BUTAKO! WOOO!"
Steffi shouts loudly, "BOOOTS!"
Fourty says, "SWEEEEEET."
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Mench exclaims loudly, "Amazing! Simply amazing. I wasn't ready for the gummy moustache though!"
Mench laughs loudly.
Fengshui says loudly, "We'll now hear from Mono, on behalf of the GMs."
Fengshui steps away from the podium.
Mono rises from the plush leather seat that rests on the stage.
Mono steps up to the podium and adjusts the micropohone.
The Speaking Queue topic has switched to Chief Justice - State of the Corp.
The Speaking Queue topic has switched to Statement from the Head Builder.
Mench throws some confetti over Mono.
The Speaking Queue topic has switched to Statement from the GMs.
Mono exclaims loudly, "Hi, Domefolk! I'm Mono, the newest full-time GM on the team, and we've decided I'm the most expendable if what I'm about to say causes a riot. I'll never even be missed!"
Fengshui chuckles softly.
Coral chuckles softly.
Mono exclaims loudly, "I'm going to vomit up the numbers here because there's so much to talk about!"
Celestial says loudly, "*speaking english, in a booming celestial-like voice* I made him write the speech because I wouldn't."
Mono exclaims loudly, "Since the last town hall, the admin staff has handled 4,213 puppet requests! That's over 21 per day! Storm covered 1,655, Coral did 928, Tangerine 450, Kronos 426, Celestial 233, Butako 173, Mono 102, Voodoo 67, Mench 65, Fengshui 63, Glitch 2, and a special shoutout to our newest SGM Plato, who already has 49 puppets to their name after only about a month in!"
Mono says loudly, "Moving on to xhelps, staff has sent 25,444 xhelps since the last town hall, which averages out to almost 130 per day! Storm again takes the cake with 6,047, followed by Fengshui at 3,392, Butako with 2,768, Mench with 2,550, Celestial 2,502, Johnny 1,744, Tangerine 1,643, Kronos 1,510, Coral 1,286, Glitch 981, Mono 675, Voodoo 294, and Plato 52."
Fengshui says loudly, "Plato... creeping up on me puppet request wise."
Plato flexes.
Mono says loudly, "And now, you had some questions for us about factions, so we're going to talk about them. I can't go into a lot of specifics, but we do want to address your concerns."
Mono says loudly, "Sindome is currently huge. Almost every player-available faction in the game has PCs in it, and the ones that don't are EXTREMELY challenging to get into. That said, we don't actually have an ideal size for any given faction, just because every faction is different. As an example, corporations employ way more PCs than we allow in a gang at any one time. However, there are upward limits on membership in all factions, and that is something we consider when adding new characters to one."
Mono says loudly, "Our ideal is that even with only one PC member, a faction can be a force to drive the story of the game, whether that is just through making mayhem or putting themself in a position of vast utility. It's a quality over quantity argument."
Mono says loudly, "Your second question about factions regards whether or not current faction populations allow the generation of enough conflict. And the answer to that is this: Absolutely."
Mono says loudly, "Again, anyone can be a noisemaker. Anyone can form a grudge. Anyone can plot against anyone else for almost any reason. If you're aligned with a faction, find a way to get yourself ahead while possibly exploding everything else. 'Fuck you, I got mine' is a very cyberpunk mentality. There are few more appropriate."
Mono asks loudly, "And this brings us to a very important point in Sindome. Playing to lose. It gets thrown around a lot, but what exactly does it mean?"
Mono asks loudly, "It's entirely counterintuitive. Humans are hardwired to win. Winning is fun, reinforces your sense of self-worth, and gets you that sweet, sweet dopamine hit. So why wouldn't you want to win? More importantly, why wouldn't WE want you to win?"
Mono says loudly, "While I'd love to say the answer is pure sadism, that's not the case at all. In fact, we don't actually want you to lose. We want you to adjust your idea of winning."
Mono asks loudly, "A great sage of yore, who may or may not be Fengshui, often says you can't win Sindome, you can only survive. And that's true. There is no The End screen after the credits scroll. There is no finish line. The goal posts only exist where you put them. Players throughout the course of the game's long history have left behind legendary characters to move on to immigrants stumbling in through Omega Gate and getting mugged in the first 15 minutes. Why?"
Ragnar sits cross-legged on the floor.
Mono says loudly, "Because losing is fun."
Mono says loudly, "I'll repeat that. Losing is fun."
Mench nods casually.
Mono says loudly, "Losing gives you another plot hook, another direction in your own story that you didn't plan on. Ultimately, that's what Sindome is. We all tell this huge, wild, crazy, confusing story with each other. If Mench beats me up and takes my lunch money (again), it may just turn me onto a darker road that I never planned on, full of ultraviolence, mayhem, or sabotaging his reputation. And Sindome is FULL of darker roads."
Mono glares at Mench.
Blaze stands from their seat in the sixth row, and edges their way out of it into the aisle.
Mono says loudly, "This is especially true in GM plots. I will flat-out tell you, they are not fair. We don't have challenge ratings. We don't take your UE into account. We want to tell a story, and if you're involved, it may take everything you have just to make it out of the meat grinder to the other side. Victories are small if any, and any major accomplishment might impact your character enough to change them forever."
Mono says loudly, "Ultimately, we want you to challenge yourself as much as we want you to challenge each other. Make hard choices that you wouldn't in real life. IRL, if a neighbor constantly dings your car door in the parking lot, chances are all you can really do is huff and get mad about it. In Withmore, that could be an excuse for literally lighting them on fire. Multiple times."
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
Mono says loudly, "Make it personal. Fuck societal norms. Hate, against all odds."
Mono says loudly, "Be the bad guy."
Mono says loudly, "That said, the list of obvious antagonists is small, if only because our playerbase is not in the millions. And yes, it's time to beat the horse carcass again. Small-worlding. Both with players actually doing it and making reports of it. We'd like to offer two easy ways to try to combat this."
Mono asks loudly, "The first revolves around what we talked about earlier, and playing to lose. Withmore has over 80 million people in it, and your character presumably interacts with a multitude of them throughout the day while you aren't logged in. Why mention that? Because while your character has PC enemies, there are also 80 million other assholes who stepped on your toe or fined you for double parking, not to mention every single dip in the fog. There are literally dozens of people in the city who pissed your character off that day. So what can you do to help reinforce that? Even if you're 99% sure you know who wronged you?"
Mono says loudly, "Blame the wrong person. Don't be afraid to be wrong. Everything you want to do to the person you're pretty sure did the thing? Do that to someone else who MIGHT have done it. The more people you involve in a plot, even an impromptu one, the more likely we are to notice, which can lead to bigger plots in the future."
Mono says loudly, "Which moves us nicely into the next point. Every PC is operating with limited information. If you feel someone is small-worlding you, you're more than welcome to be one of our 130 xhelps of the day. But odds are good that you won't get a straight answer from us. This is something that we already watch for and take steps to combat, while our disciplinary actions are not generally open to the public. And we do not limit this to small-worlding, either."
Mono says loudly, "So before you xhelp us with a complaint, just remember that you have one, maybe two sides of the story. We have all of them. And if it's actually a problem, we're already moving or have moved to take care of it. And we probably won't tell you either way. So if you still need to make it, you don't need to follow up after we acknowledge you."
Mono says loudly, "That said, thanks so much for making Sindome the vibrant, dark, terrible place that it is! We all look forward to playing with you, and we hope that you greet the challenges that this game presents you with enthusiasm and relish."
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Fengshui starts applauding politely.
Mono steps away from the podium.
Prism starts applauding politely.
Francis starts applauding politely.
Armand starts applauding politely.
Ali starts applauding politely.
Catherine says loudly, "Woo"
Maru starts applauding politely.
Steffi starts applauding energetically.
Coral claps and tells Mono. "*speaking english, in a squeaky voice* Don't worry, I'll steal your lunch money next time instead."
Lorelai starts applauding politely.
Binky exclaims, "WOO!"
Butako oinks!
Cornelia starts applauding happily.
Mono walks across the stage and sits upon one of the large leather chairs.
Armand says loudly, "Very motivating words."
Zone shouts loudly, "WOOOOO!"
Vim starts applauding politely.
Ave starts applauding politely.
Juan shouts loudly, "FUCK YOU ALL."
Lorelai shouts loudly, "*speaking english, in an amalgamation of Balkan and Mississippi drawl* AAAH YEAH!"
Picot exclaims, "*speaking english, in a gentle Texan voice* Antagonists of the world unite!"
Binky grins evily!
Yasuke starts applauding politely.
Velda starts applauding enthusiastically.
Butako bites into her Cyberberry Punch gummy mustache, tearing a bit of the gummy substance away to chew on.
Mench exclaims loudly, "I'LL TAKE ALL YOUR MONIES!"
Fourty shouts loudly, "HELPFUL STUFF!"
Steffi says, "IM BETTER THAN YOU ALL"
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
The Speaking Queue topic has switched to Questions / Comments / Open Discussion.
Fengshui places his hands on the podium and says, "Alright, we're moving into the player participation part of the town hall!"
Fengshui says loudly, "Questions / Comments / Open Discussion: Please avoid bringing up any topics that are already included on the Agenda."
Fengshui says loudly, "Usually we do this at the end but then we never have enough time so we're doing it at the start."
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Ali has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Ali.

Steffi has joined the Speaking Queue.
Anne edges into the sixth row, and picks a seat and lowers theirself into it.
Ali stands from their seat in the first row and easily moves away from it.
Fengshui says loudly, "You can bring up questions/comments/etc. We will do it until the top of the hour."
Cornelia has joined the Speaking Queue.
Fengshui says loudly, "Remember, please look forward in the agenda to topics you specifically have things for and pre-write some comments if you have them so we can move along at a good clip."
Fengshui casually nods at Ali.
Mench puts his TruColorz dildo away.
Ali says, "*speaking english, in an energetic London accent with an Arabic tint voice* This may be a known issue, but I haven't seen it mentioned. I would classify it as an important thing to fix soon. You can lock e-notes, but you can also just remove the memory modules from locked e-notes, defeating the purpose of the lock if you have your own e-note to use. I recommend making them unable to be removed while the e-note is locked. "
The Speaking Queue buzzes and the current speaker flashes: Ali.
Fengshui asks loudly, "If it's locked, doesn't it lock the data?"
Ali walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Ali stands from their seat in the first row and easily moves away from it.
Zekia has joined the Speaking Queue.
Fengshui asks loudly, "Like, when you put the memory module in another e-note, isn't it locked there?"
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Fengshui asks loudly, "Anyone know?"
Niko says, "No."
Ali says, "You cannot use that e-note, but you can slot the memory module into another one. I have not been able to test with other's modules. "
Maximus starts applauding enthusiastically.
Niko says, "The lock is on the e-note, not the module."
Mench eyes Maximus warily.
Trey puts his M-82S sonic grenade away.
Fengshui exclaims loudly, "mm. interesting. seems like a bug we should fix!"
Fengshui toggles the room moderation to ON, allowing only admin and the current speaker to speak
Ali walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Johnny casually nods at Fengshui.
The Speaking Queue has switched to Steffi.
Steffi stands from their seat in the second row, and edges their way out of it into the aisle.
Fengshui says loudly, "We've made a note of it and will work on a fix."
Steffi says, "Okay, one relatively small fix that would make my day with timestamp editing is making the code that extends all following timestamps when increasing a specific message's timestamp, also work in the reverse case of decreasing timestamps. Otherwise you can't reduce show times without editing literally every single message's timestamp. And there are -so- many messages on the things I gotta edit. Please, I beg you."
Catherine has joined the Speaking Queue.
Steffi edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "I'll take a look and see what I can do. Might reach out to get more info."
The Speaking Queue has switched to Cornelia.
Cornelia stands from their seat in the fifth row, and edges their way out of it into the aisle.
Cornelia exclaims, "Just wanted to say that splitting Tarot Cards to major and minor Arcana was a pretty weird choice and makes it really less easy to do impomptu readings with the current set up. Because readings are pulled from the whole deck and all the cards are equally important. Thank you very much for everything!"
Maru has joined the Speaking Queue.
Cornelia edges into the fourth row, and picks a seat and lowers theirself into it.
Mench says loudly, "You're weird. I'll look into fixing them into one deck."
Mench says loudly, "No promises."
Fengshui chuckles softly.
Fengshui says loudly, "Thanks for the feedback on it."
The Speaking Queue has switched to Zekia.
Zekia stands from their seat in the fourth row, and edges their way out of it into the aisle.
Zekia says, "*speaking english, in a heavy Jamaican accent* My experience with space resulted in a multi-hour lag when returning to the city I believe for the entire game. I feel like no one may want to engage with that content because of that and it feels like it has shut a lot of doors for me personally, and I imagine other people."
Lorelai has joined the Speaking Queue.
Trey has joined the Speaking Queue.
Zekia edges into the fourth row, and picks a seat and lowers theirself into it.
Armand has joined the Speaking Queue.
Johnny says loudly, "*speaking english, in a brash, overbearing voice* I'm aware of that, yes."
Johnny says loudly, "while you're waiting for it to get fixed, please take the shuttles back and forth to freesky."
Soot has joined the Speaking Queue.
Zekia stands from their seat in the fourth row, and edges their way out of it into the aisle.
Zekia asks, "Should player vessels stay in FreeSky then?"
Zekia sits cross-legged on the floor.
Zekia stands up from the floor.
Zekia edges into the fourth row, and picks a seat and lowers theirself into it.
Johnny says loudly, "they can I believe"
Fengshui says loudly, "I think they were asking if we should advise players to not be flying around in space and such."
Fengshui says loudly, "Or if we think that was a one time bug that won't repeat."
Zekia stands from their seat in the fourth row, and edges their way out of it into the aisle.
Johnny says loudly, "the bug I believe is on descent back through the atmosphere"
Johnny says loudly, "so once you're up, its fine"
Zekia says, "It was only when coming back to the city through the atmosphere. "
Fengshui says loudly, "Ah, gotcha, so just not going back down to earth and staying in FreeSky."
Fengshui nods casually.
Zekia says, "But it took maybe two hours for that journey alone."
Fengshui says loudly, "Got it."
Zekia sits cross-legged on the floor.
Fengshui exclaims loudly, "Shuttle to/from FreeSky it is!"
Zekia stands up from the floor.
The Speaking Queue has switched to Catherine.
Zekia edges into the fourth row, and picks a seat and lowers theirself into it.
Catherine stands from their seat in the first row and easily moves away from it.
Catherine says loudly, "Might want to double check e-notes from my experience it locks the module in slot 1 of your e-note, not the e-note specifically. It has been like this since the new e-notes, the old e-notes locked the e-note not the modules. My experience may differ from others but I use e-notes a lot. THere may be some bugged e-notes specifically. But of the several e-notes I have used and many e-mems I have used it functions as above. Still worth looking into regardless :) "
Fengshui asks loudly, "Meaning you can't unslot the mem module if it's locked?"
Catherine says loudly, "You can unslot and swap them around"
Fengshui says loudly, "Ah, gotcha. OK. we'll look into it."
Catherine says loudly, "I mean if you encrypt your e-note, unslot the mem from slot one and put it in to another e-note that specific emem is encrypted."
The Speaking Queue has switched to Maru.
Maru stands from their seat in the second row, and edges their way out of it into the aisle.
Maru says, "*speaking english, in an a unique, smooth cadence* loudly Without going into specifics, there is a booth that allows robots to be used, however after giving one command it is no longer recgonized as a MCU, and you no longer have access to input commands, as if you were no longer using the console. A fix has been to rotate between consoles to input commands one at a time. I just wanted to bring this to attention, maybe it's confusing the console in the booth? It was working fine previously, but has since changed around mid-July."
Fengshui casually nods at Catherine.
Catherine walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Maru edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui [to Maru]: Please open a bug report if you haven't already.
Fengshui says loudly, "Cause it sounds like one."
The Speaking Queue has switched to Lorelai.
Lorelai stands from their seat in the second row, and edges their way out of it into the aisle.
Lorelai says, "If I read correctly, we can do fun shady things with dice now. Will this be added for cards as well? "
Kronos says, "*speaking english, in an English voice* Maybe in the future."
Elara has joined the Speaking Queue.
Lorelai says, "Awesome."
Catherine has joined the Speaking Queue.
Lorelai edges into the second row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Trey.
Trey stands from their seat in the sixth row, and edges their way out of it into the aisle.
Trey says loudly, "*speaking english, in a basso urban accent* I think there is an issue getting people to get out of their pads and do simple stuff -- the endless cries of 'I need a runner' are a sign of an engagement issue. I think the staff -- but also us as players -- should think about culture and system changes that encourage that kind of participation, even if there's some risk of exposure or getting out of your lane."
Trey says loudly, "Staff can do some of it maybe, but as players I think we need to be thinking about 'how does my character say yes' to pretty much any question."
Trey edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Fengshui says loudly, "We have a topic on engagement and getting people out of cubes later in the agenda, looking forward to hearing others thoughts then."
The Speaking Queue has switched to Armand.
Fengshui has closed the Speaking Queue for this topic.
Armand stands from their seat in the first row and easily moves away from it.
Armand exclaims loudly, "On the topic of loan terminals, I think the presentation for existing loans could be better, since right now they do not show the SIC ID of the loanee, and you cannot tell how much they are overdue for, only that they are defaulted (true or false). This makes management of loans hard when you have five, six of them but cannot tell who owes how much. Other than that, I have some experience using the system and it is AWESOME. Thanks!"
A flash, then a bang and suddenly a wild Mench appears out of nowhere!
Mench rises from the plush leather seat that rests on the stage.
Mench walks across the stage and sits upon one of the large leather chairs.
Velda stands from their seat in the first row and easily moves away from it.
Armand walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "Can you please create a feedback post on the BGBB to capture the issues? I'll look into updates."
The Speaking Queue has switched to Soot.
Soot stands from their seat in the sixth row, and edges their way out of it into the aisle.
Soot says, "*speaking english, in a tired Prussian accent* Hi, currently as it stands according to an old forum post by Johnny, any 'tech' skill should be able to install furniture, and since munitions is an engineering skill alongside every other 'tech' skill - I'd like to propose allowing munitions workers to install and uninstall things, as the skill is kind of lacking and that's one glaring thing every other techie can do that munitions people can't."
Fengshui says loudly, "I'll let J address this."
Johnny says loudly, "Hmm, let me look at where it falls"
Fengshui nods casually.
The Speaking Queue has switched to Catherine.
Soot sits cross-legged on the floor.
Soot stands up from the floor.
Soot edges into the sixth row, and picks a seat and lowers theirself into it.
Catherine stands from their seat in the first row and easily moves away from it.
Catherine asks loudly, "With tattoos now having a short form and long form to cut down on walls of text (which is awesome!). Can we at least have the 'expose' command show the long form tattoo so you can show off your ink without having to completely strip yourself down to your undies and wait while someone looks at that specific body part?"
Johnny asks loudly, "I thought it already worked that way?"
Catherine says loudly, "Not from my experience, and having it that way encourages people to not use the short form."
Fengshui says loudly, "Sounds like we can make that change."
Catherine exclaims loudly, "THank you !"
Catherine walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
The Speaking Queue has switched to Elara.
Elara stands from their seat in the sixth row, and edges their way out of it into the aisle.
Elara says, "*speaking english, in a silvery, faintly Neo-York accented voice* What happened to Mirage? Her name is gone from the staff list and someone with the same nickname announced a new MUD recently. Is that only a coincidence or is she gone from the game and that Torchship MUD programmer is her? Since it appeared like she did the heavy lifting in builder work for the last years it would be good to know if she will be back or not."
Johnny says loudly, "I think we may have avoided making the expose command do that, because then YOU can spam others instead of them looking"
Elara edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Mirage is not currently a member of the staff. We don't really comment on staff joinings/departures."
Butako says loudly, "The builder team exists as well. Please don't discredit their work."
Fengshui says loudly, "I think they meant coding, not building, since Mirage was a coder."
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to Improving or providing additional opportunities for entertainment careers in the Mix & Topside Entertainment Venues to get people out and RPing.
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Zone has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Zone.

Fengshui says loudly, "Improving or providing additional opportunities for entertainment careers in the Mix & Topside Entertainment Venues to get people out and RPing"
Zone stands from their seat in the first row and easily moves away from it.
Steffi has joined the Speaking Queue.
Zone says, "Apologies for the wall of text. I prepared this for a bit."
Niko has joined the Speaking Queue.
Mench blinks his eyes rapidly.
Fengshui chuckles softly.
Zone says, "Hey. So discussing ideas for mix entertainment careers. I get that the mix is essentially a slum. And I get that NLM is a really aggressive megacorp who shut down labels. Shut down piracy. All that shit. I understand. But surely even in mix where suicide is a serious issue. Keeping peoples hopes alive, entertaining folks is surely something that you would want to do. Keep morale up. There should be a method for promoting this idea. It would encourage entertainers to stay in the mix and live out their punk RP rather than only getting to show that on a global scale with NLM. The global superstar media icon at NLM is dope and sure they should exist and basically be this idol. ButSimilar to Samurai in Cyberpunk. There's bands all over that push through that media lockdown. That make it to LOCAL phenomenon. Local icons. They don't get screentime. But people buy their music chits. They buy their merch. They go to their shows. I'll post these on the idea thread at the BGBB, but why not have a pirate studio somewhere that has a radio that only broadcasts but doesn't receive. We already have a method for storing the performances. Why not add that method to a "music chit" that can be played with a radio transmission rig. Have fame hat exists outside of mix entertainers stage existences. This would add a job like a host like a DJ. And it would give jobs to performers who get royalties from their music. Managers for artists who book shows for the artists. It opens up the door for a lot of RP that was only available to corporate players before. Just this way is for skeezy sketchy fuckers who are actively against the system in place. Art against the system = Pirate radio stationHell if we need to make it more difficult lets make it that they can't broadcast for more than an hour at a time. Lets make a portable piracy rig that needs to be moved after every broadcast. This can even provide plot for NLM who actively want to hunt down the station. Corpos who tune into this shit and listen out for data from the host. Something that can actually pay our artists for their energy. Lets make it a career so if you're determined to make that your character, you don't have a service job and perform. You make your flash from your art. Thanks. Sorry for the huge paragraph."
Mench dies.
Mono blinks his eyes rapidly.
Zone edges into the fourth row, and picks a seat and lowers theirself into it.
Zone says, "once again. Sorry"
Renata stands up from the floor.
Renata has joined the Speaking Queue.
Celestial says loudly, "cmon son"
Renata sits cross-legged on the floor.
Celestial says loudly, "ope, that's a kev"
Celestial says loudly, ":)"
Fengshui chuckles softly.
Johnny says loudly, "Have any players started broadcasting their music over radios yet? its certainly possible today."
Fengshui says loudly, "I've always liked the idea of pirate radio, it's technically possible already with the radios as they are -- but not recording and playing back music."
Lorelai has joined the Speaking Queue.
Zone stands from their seat in the fourth row, and edges their way out of it into the aisle.
Johnny says loudly, "If we got some energy from folks doing it, we can work with that, nuture it, build around their needs."
Fengshui nods casually.
The Speaking Queue has switched to Steffi.
Steffi stands from their seat in the second row, and edges their way out of it into the aisle.
Steffi asks, "First, jeez Zone. Second, can I be a bit specific and talk about karaoke?"
Fengshui says loudly, "Sure."
Steffi says, "Well, I hate how we have a karaoke bar with no karaoke machine. Karaoke is a fun activity, but if you want to engage in it on sindome, you have three options: sing the lyrics to a real song from our time which is unthemely, sing the lyrics to a song of your own creation which is not the point of karaoke, or sing the lyrics to a song from Sindome and their musician players. Which is more themely, but it is unrealistic to expect people to memorize lyrics or write them down, just on the off chance they get to do karaoke rp."
Zone edges into the fourth row, and picks a seat and lowers theirself into it.
Steffi says, "I think having a coded karaoke machine, with a song list people can add to and pick from, and a tv that presents the lyrics for the singer to do their improv performance around? Updating with the next lyrics after each performance pose? I think that would be amazing."
Johnny nods casually.
Steffi edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "The only real songs I have the lyrics for are Juicy Vee ones."
Steffi stands from their seat in the second row, and edges their way out of it into the aisle.
Fengshui says loudly, "Sounds like the ask if for a prompter that shows the lyrics just to the people on the stage and then you sing them."
Butako says loudly, "I've got a couple other ones that came up for plot reasons somewher eon my computer."
Johnny says loudly, "could be fun to code."
Fengshui nods casually.
Steffi says, "Great! And there are some great player songs too."
Steffi edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Create a BGBB post for a karaoke machine. Sounds like we can code something like that. Maybe make it possible for players to add songs to the machine with admin approval or something."
The Speaking Queue has switched to Niko.
Niko stands from their seat in the fifth row, and edges their way out of it into the aisle.
Johnny says loudly, "wonder if we can make it some form of e-note"
Niko exclaims, "To the surprise of no one, I've got a bit to say. I've broken it into paragraphs!"
Niko says, "I wanted to talk just a bit today about topside social life, events and entertainment venues on Gold and Green. This is a bit of a controversial topic, so I wanted to make it clear - these suggestions aren't drawn from a place to make more money for the people who may put the most money forward."
Fengshui chuckles softly.
Niko says, "Topside social life, getting people out and about and gathered in one place beyond specific and unique events can be a trial. There's a handful of players/PCs who try to do this more than others, and they've got my gratitude. I think there's a number of reasons why sustaining topside social activity runs intoroadbumps. I'd like to outline those here."
Niko says, "In the last two years, I can think of only two PCs off the top of my head who had a serviceclass position in topside entertainment venues and consistently held events. I think the problem here is many might feel it's hard to invest in people who perform topside bartender, dancer, etc roles in a service class position because historically those roles are seen as stepping stones from Red to corporate life. Audition periods."
Niko says, "I think one way to fix this is to make it so players can lease some of the topside entertainment venues on Gold and Green. Obviously, I'm not talking about KMB here."
Niko says, "Whether allowing corporate citizens - and I know this is the real controversial part and probably won't ever happen - lease entertainment venues and put service mixers in management positions to run it for them, or letting non-corporate citizens rent these venue places like they can other Gold businesses and entertainment spots in Red, I think this is important because it allows people a vested, direct interest in seeing these places flourish socially. Wanting events to get run. Advertising, putting the chy in to encourage people to come to their bars, clubs, etc.on a daily basis. Just like in Red."
Niko says, "The culture of some topside characters not wanting to come out to socialize won't change overnight. It just won't. But having people have a hand in the honeypot, so to speak, personal reasons to put effort into events being run and getting people out to socialize I feel can only help improve this long-standing issue and add vibrancy to topside life. And that's why I ask it get put up for consideration and thought."
Niko says, "Social events may seem very 'mild RP' to some, but getting people consistently in a room with each other gives them a reason to interact, to like each other and most importantly - dislike each other. Even hate each other. Thank you."
Niko edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Mono says loudly, "*speaking english* Yes. Let your hate flow...."
Celestial says loudly, "Through mono."
Johnny says loudly, "I prefer my hate in stereo."
Fengshui says loudly, "In general, having social events for people to attend is a forcing function to put people who would otherwise not RP together due to constraints on their character (different corps, different roles, different sectors) a reason to do it that is ICly justifiable."
Fengshui says loudly, "I think we should do more here."
Johnny exclaims loudly, "Mandatory Happy Hour!"
Fengshui chuckles softly.
Binky has joined the Speaking Queue.
Mench laughs loudly at Johnny.
Catherine has joined the Speaking Queue.
Fengshui asks loudly, "Do we have a policy that players can't lease topside businesses? or is it a lack of leaseable places that's the problem? Or a worry they can't hire service mixers into management positions?"
Fengshui glances around at the other staffers, for answers.
Butako exclaims loudly, "If we want to open topside bars for leases, we can work out prices for that. We have the spreadsheat!"
Binky has left the Speaking Queue.
Mench exclaims loudly, "All the spreadshits!"
Johnny [to Kronos]: want to code kereoke machines out of e-notes?
Kronos [to Johnny]: Sure!
Fengshui [to Johnny]: do you have any issue with players leasing topside places like the kareoke bar or grunens? Or should we add new places that can be leased?
Kronos grins mischievously.
Johnny [to Fengshui]: its a manual process thru a lot of RP I think.
Fengshui says loudly, "Yes, I can't spell kareoke. I'm not even going to try."
Friday has joined the Speaking Queue.
Fengshui says loudly, "We'll add this topic to our next staff meeting for further discussion."
The Speaking Queue has switched to Renata.
Renata stands up from the floor.
Mench says loudly, "ps. For the benefit of me, and me only; Can you 'speak loudly' if you're going to write a big paragraph or multiple lines. The bright text is easier for me to read, thanks."
Renata says loudly, "*speaking english, in a mezzo-soprano Neo-York accented voice* I've been actively trying to get people to play service mixers on gold. The pay is there, but the culture isn't. Most corpies seem to sit in their corp buildings, if they're on Gold at all. That's one issue. The other issue is the pain in the butt that logistics is working red-gold-gold-red. Can we maybe spice the jobs up with taxi subsidies or lev passes? Other quality of life job perks? Alternatively, could we make a social hub on gold where several bars, clubs, etc. are all centrally located? Maybe relocate some existing locations? "
Butako has it noted.
Renata sits cross-legged on the floor.
Johnny says loudly, "I think we should look at leasing nights at the various locations like places do real life for things like Techno and Latin nights"
Fengshui says loudly, "That is an interesting point Johnny."
Fengshui says loudly, "Also, the problem with having multiple places is that it's spreading people out more."
Johnny says loudly, "that way we don't add to the locations literally, but we let players direct the causes for going to them and get profits from it"
Johnny casually nods at Fengshui.
Fengshui says loudly, "*speaking english, in a test voice* Better to have a handful of popping places than a dozen where one person is at each."
Fengshui says loudly, "We'll talk more about leasing 'nights' for events in our staff meeting and see what we come up with."
The Speaking Queue has switched to Lorelai.
Fengshui has closed the Speaking Queue for this topic.
Johnny [to Renata]: is it the checkpoints?
Catherine has left the Speaking Queue.
Renata stands up from the floor.
Renata sits cross-legged on the floor.
Fengshui says loudly, "I already moved on from them. xhelp your answer Renata."
Lorelai stands from their seat in the second row, and edges their way out of it into the aisle.
Lorelai says loudly, "People -have- broadcasted via IC means before, but on the one hand it's swiftly crushed by the status quo from what I've gleaned IC. In an ambpop of millions and millions, NLM is sure to miss hundreds of these kinds of musicians, but unfortunately, the only actual music churning in the mix comes from the relatively few players RPing that type of character. The second issue is the pay is entirely player driven, and it's...frankly not worth the time. I spent hours, days, weeks of writing to bring this to the mix at one time, and while it's draining IRL, the biggest issue is the drain on my other RP. And there's almost no return for this - either flash, or recognition wise on a broad scale. I think these two issues together leads to some characters dedicated to this career path even choosing to go topside when they wouldn't otherwise."
Lorelai edges into the second row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Fengshui says loudly, "So we need a way to incentivize mixer creators."
Lorelai nods casually.
Fengshui says loudly, "Let's add that to our staff meeting doc as well."
Friday has left the Speaking Queue.
Johnny says loudly, "we need some bard mechanics, let you gather impromptu crowds to drop money in a hat"
Fengshui nods casually.
Fengshui says loudly, "Skill based performances resulting in skill based tips"
Butako says loudly, "Noted."
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to Public SIC Culture / Small Worlding on Public SIC.
Fengshui says loudly, "Public SIC Culture / Small Worlding on Public SIC. Common things that people should avoid. Improvements we can make to reduce small worlding from a code perspective."
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Ali has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Ali.

Ali stands from their seat in the first row and easily moves away from it.
Steffi has joined the Speaking Queue.
Cornelia has joined the Speaking Queue.
Maximus has joined the Speaking Queue.
Anne glances down at her digital watch.
Ali says, "*speaking english, in an energetic London accent with an Arabic tint voice* It has been said before, but from a code perspective, just more ambient NPCs on the whodata. More meaningful sounding sic-chatter from those NPCs, things that sound like hidden communication and code. Maybe even cycling of random encrypted keys with random members. "
Ali walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Liat has joined the Speaking Queue.
Mench bobs his head along to the playlist.
Catherine has joined the Speaking Queue.
Fengshui nods casually.
Fengshui says loudly, "I upped the number of ambient aliases on who by a lot a few years back. Guess we could up it again."
Butako exclaims loudly, "As a reminder, please only xhelp right now if you are asked to. Your pig girl is having a hard time following so many lines of conversation!"
The Speaking Queue has switched to Steffi.
Steffi stands from their seat in the second row, and edges their way out of it into the aisle.
Steffi says, "*speaking english, in a dulcet, mischievous and slightly sultry voice* I think that is simply too easy to tell NPC's apart from Players on the Wholist, mostly because of their tags. It's like, NPC's try to have weird conversations or comedic statements on their tags, whereas Players either have it blank, or use it for advertising themselves, their faction and their services. I believe having a third or so of the NPC's on sic have a blank or less comedic tag would go a long way in blurring the line between the real players and the NPC's."
[+][Game-Help] There are 'trashed' clothing items pending player review. Please '@review-cloth' to help us crowdsource if we should keep them or not! [0 karma]
Steffi asks, "Also one issue that comes up with their randomized tags is that often times, they run absolutely contrary to what the person is supposed to be. For example, maybe there's something happening at PRI, and a GM whips up a random NPC with a PRI work alias, to make a relevant and themely comment on the pubsic. But their tag got randomized, and it just happened to choose a tag that says 'Fuck PRI, all my homies hate PRI.' Like, maybe when gm's make those kinds of sic npc's, they should start with a blank tag by default, to prevent that kinda disconnect?"
Fengshui says loudly, "I'll look into that."
Fengshui says loudly, "Should be easy enough."
Steffi nods firmly.
Steffi edges into the second row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Cornelia.
Cornelia stands from their seat in the fourth row, and edges their way out of it into the aisle.
Cornelia exclaims, "*speaking english, in an in a weird mix of accents in an up beat, high tone* I just wanted to reiterate something that was said earlier about small worlding, and especially on sic. It can be really fun to be wrong! but also, There's no such things as bad publicity! If you want to get out there get out there by making a stink!"
Cornelia sits cross-legged on the floor.
Cornelia stands up from the floor.
Cornelia edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Part of this discussion is definitely about concerns that were raised on people making quasi-OOC statements on SIC. I want to reiterate that that is not acceptable. SIC is not a place to make anything but fully IC statements."
The Speaking Queue has switched to Maximus.
Maximus stands up from the floor.
Soot has joined the Speaking Queue.
Charger has joined the Speaking Queue.
Maximus says, "*speaking english, in a surfer, skater, west-coast dude voice* Second what Ali has said about ambient SIC chatter, but also the fact that many SIC-Aliases in a city of 80 million people, names such as 'John' or 'JohnJohn' or 'Mike' are available, or that there are still only 8 characters available for SIC aliases, I know that when we enter the dome -"
Maximus says, "we have that barcode for our chips, I think we should be able to contact players, given we have that code..."
Maximus sits cross-legged on the floor.
Fengshui nods casually.
Fengshui says loudly, "There are some things that people need to just not 'scratch the walls' about. obvious the alias Mike would typically be taken in a city of 80 million but we aren't going to restrict 80 million aliases. It's just the way we gotta do it."
Johnny says loudly, "I don't think we can do that because it would remove a level of anonymity "
Maximus stands up from the floor.
Maximus nods casually.
Fengshui says loudly, "We've got some good suggestions tho, blank tags, and the like, to make it harder to know if it's an NPC and allow less immediate small worlding."
Maximus sits cross-legged on the floor.
Fengshui says loudly, "It's also up to each of you to not small world it."
The Speaking Queue has switched to Liat.
Liat stands from their seat in the second row, and edges their way out of it into the aisle.
Fourty has joined the Speaking Queue.
Fourty has left the Speaking Queue.
Johnny says loudly, "nothing stopping players from putting funny quotes in their sic tags like the old days too. That was how we made people blend in back in the day."
Liat says loudly, "*speaking english, in a lilting Hebrew accent* I think the random SIC tags and ambient chatter should be updated to be more relevant to 2107! Sure, preserving Withmore history is important and we should totally keep old legends alive. But I am so so tired of hearing ambient aliases on SIC babble on about old characters who have been dead for 20 years. Like, who cares?? How is this relevant to the modern day fast-paced progression of SIC? I know this might cause more staff-side work but if it's possible to even integrate this into the chatter system... What if ambient SICs and SIC tags mentioned MODERN movers and shakers, what PCs are currently doing in the game? It always makes my day when I see an NPC sic tag mentioning IC 'memes' like, 'So-and-so character killed me', or when the ambient chatter brings in names that are currently relevant or at least not outdated past the current IC century! I remember this being brought up in a xguided discussion in the past - people LOVE being recognized. They love seeing their name mentioned, it helps them feel like they're actually making an impact on the world. So why not add a list of 'notable' PC character names into the script for ambient chatter? "
Fengshui says loudly, "I still do that. Heh."
Fengshui says loudly, "We could probably spend a bit of time updating our database of names and tags, for sure."
Liat smiles warmly.
Fengshui says loudly, "We'll add it to the list."
The Speaking Queue has switched to Catherine.
Liat edges into the second row, and picks a seat and lowers theirself into it.
Catherine stands from their seat in the first row and easily moves away from it.
Johnny says loudly, "yeah, we did an update of the sic quotes and such about a year ago, but the randomized database of things we didn't update"
Catherine says loudly, "*speaking english, in a cheery, energetic, Japanese accented voice* Perhaps we can change at least for a test period the time between how often someone can ping the whodata to reduce the lure of constantly doing it to work out who alias hopped or went out of sicnal."
Fengshui says loudly, "That was almost 3 years ago hehe"
Butako says loudly, "I wanted to mention that occasionally we ask for player help in fleshing out our content, and if you would like to help us add content into the game, please join the fix-it channel! To do this, you may put up a service request to be added."
Johnny asks loudly, "I think we already have a limiter on 'who', no?"
Kronos says, "Yeah, we do have already one. The suggestion is to increase it some."
Fengshui says loudly, "It's only a few seconds."
Catherine asks loudly, "There is, yes. Do people think it is long enough?"
Fengshui says loudly, "We can make it more like 30 seconds. Basically the system rate limiting you ICly because it's a big database."
Kronos says, "Yeah I think it's worth a try personally."
Steffi has joined the Speaking Queue.
Johnny says loudly, "rather annoying, hmm"
The Speaking Queue has switched to Soot.
Soot stands from their seat in the sixth row, and edges their way out of it into the aisle.
Catherine walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Soot says, "*speaking english, in a tired Prussian accent* I'm curious what would happen if players could only see keys they were in consistently. Wouldn't this encourage people to buy/sell keys a lot more and also cut down on knowing whose active in what key when you are doing shady shit? Like maybe once in a while an encrypted message from a random key slips in, but it's a bit strange to be able to see every key activity ever, when npcs don't have any. In a city of 90 mil I doubt anyone would ever use the option to see every sic key, because there would be millions of encrypted spam in your head at all times."
Elara has joined the Speaking Queue.
Soot edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "NPCs are on plenty of encrypts, especially work ones, judges, terra, gangs."
Johnny says loudly, "we want you to see that things are afoot"
Fengshui nods casually.
Fengshui says loudly, "Yes, it's setup the way it is purposefully to give you an IC indication thigns are going on, and people are active."
The Speaking Queue has switched to Charger.
Charger stands from their seat in the first row and easily moves away from it.
Charger says, "*speaking english, in a softspoken boston accent* I'd like to just briefly cover one thing that I have noticed with small-worlding overall, it happens quite a lot on pubSIC so hopefully it is relevant. I won't name names of course, but I've noticed time and time again, certain people are using "Small-worlding" as an excuse, and ONLY when it benefits them. Otherwise they will teend to small-world themselves and not care. Seems like some people use it as a double standard only to support their own agenda and outlook to others."
Astra edges into the sixth row, and picks a seat and lowers theirself into it.
Charger walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui nods casually.
Johnny exclaims loudly, "people are hypocrites?!"
The Speaking Queue has switched to Steffi.
Steffi stands from their seat in the second row, and edges their way out of it into the aisle.
Steffi says, "Just wanted to say, 30 seconds is too gorram much for a who cooldown, what da hell."
Fengshui asks loudly, "120 seconds?"
Fengshui cackles madly, his eyes lighting up with glee.
Kronos laughs loudly.
Steffi exclaims, "No!"
Fengshui says loudly, "Ohh, I know."
Fengshui says loudly, "Let's make it charge you 5c everytime you use it."
Fengshui nods casually.
Kronos chuckles softly.
Steffi edges into the second row, and picks a seat and lowers theirself into it.
Steffi says, "Evil."
Johnny touchs his nose and points at Steffi.
Steffi grins mischievously.
Fengshui says loudly, "Seriously though, that's the cyberpunk solution."
Johnny [to Fengshui]: I'd be fine with that.
Fengshui says loudly, "We'll discuss this at the staff meeting as the staff are as divided as all of you on this."
The Speaking Queue has switched to Elara.
Johnny says loudly, "free for the first X a day or something."
Elara stands from their seat in the sixth row, and edges their way out of it into the aisle.
Elara says, "*speaking english, in a silvery, faintly Neo-York accented voice* The things debated now mostly touched the coded side of things and small-worlding, but there is also the issue of some people making very thinly veiled OOC commentary on other players. That is most of the times hard to correct IC, because of the nature of pubSIC. Like how only a handful of people can really afford to be loud on pubSIC at any given time."
Elara edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "I'm firmly against any thinly veiled OOC commentary on SIC."
Fengshui says loudly, "That's not great for the game or the community or anyone's immersion."
Kronos nods casually.
Johnny says loudly, "its a baston of the buffon and bully for sure."
Mono says loudly, "This is something we already try to stamp out when we see it."
Johnny says loudly, "that sort of thing tends to require us to be hip to the subtle commentary afoot of course."
Fengshui says loudly, "I don't want to open the floodgates, but if you see this happening on the SIC, for now, please xhelp, provide the context and reasoning behind why you think it is meta/small worlding, and we'll look into it."
Fengshui says loudly, "But just because you read something as small worlding, or having subtext, doesn't mean it was intended that way, so, keep in mind you won't be getting a 'yup it is' or 'no it is good' from us in response."
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to Status of Space: Current RP opportunities, Issues, and Future Plans.
Greg sits cross-legged on the floor.
Fengshui says loudly, "Status of Space: Current RP opportunities, Issues, and Future Plans"
Trey has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Trey.

Trey stands from their seat in the sixth row, and edges their way out of it into the aisle.
Renata has joined the Speaking Queue.
Trey says loudly, "*speaking english, in a basso urban accent* Unpopular opinion, but I don't think space should be as big a priority as the badlands. Space is expensive and largely an 'end-game' activity, and it is often though not always corpies who can afford to play there. Instead, I think resources should be focused on the Badlands, which are easier to access for Mixers and have a lower barrier of entry."
Lorelai has joined the Speaking Queue.
Johnny says loudly, "oh, but thats the thing, we don't want it to be end-game only"
Johnny says loudly, "We want it to be more like The Expanse"
Trey says loudly, "I think having dynamic, team-based stuff like salvaging there could go a long way towards having people form naturally into PC crews for resource extraction. In general, I think 'teams of resource extractors' are positive for the Mix in terms of getting people out of apartments."
Liat has joined the Speaking Queue.
Trey easily nods at Johnny.
Trey edges into the sixth row, and picks a seat and lowers theirself into it.
Lorelai has left the Speaking Queue.
Fengshui nods casually.
Johnny says loudly, "we mean for mixers to take shuttles from earth to freesky, from freesky to blackrock and work there doing robot mining the asteroid for example"
The Speaking Queue has switched to Renata.
Steffi has joined the Speaking Queue.
Kronos nods casually.
Renata stands up from the floor.
Renata says loudly, "I might be the voice of dissent here, but I actually hate space. For years it has been said 'we can't have badlands content because it'd spread the playerbase too thin', then space comes out and the barrier for entry is insane, and it... spreads the playerbase out. It also seems like the person most interested in space content is no long with the MOO."
Renata sits cross-legged on the floor.
Ali has joined the Speaking Queue.
Johnny says loudly, "I am the person most interested in space content, I assure you. :)"
Fengshui says loudly, "Space is a destination, for work and for play."
Fengshui says loudly, "In a way not dissimilar to the badlands. With a different barrier for entry."
Johnny says loudly, "free form space is not the priority as much as specific places in space"
Fengshui says loudly, "As Johnny said, we want to get it into a place where people are going up there not to spend weeks, but to spend hours or a day or two, doing jobs, making money, having RP, and then coming back. Same as the badlands."
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
Fengshui says loudly, "The badlands used to be all but vacant, dynamically created rooms. When I started playing we didn't even have San Mara, let alone wild animals besides scorpions that spawned in one place only."
Fengshui says loudly, "We've given a lot of attention to the badlands, and they still are not where we want them to be. Space is the next frontier :)"
The Speaking Queue has switched to Liat.
Liat says, "Maybe this is just my limited POV but right now it seems like visiting space is only an option when a particular spacecraft-owning PC is online or when a faction allows it, making a big once-in-a-lifetime plot about it or something. I think there should be more 'automated' ways for characters to go to space - not just to Freesky/Kashflo but also visiting asteroids, spying on supposed corpie space stations, and fighting the alleged space polar bears. Usually if you get a group of three or four PCs together you can have a fun few hours doing stuff like that, but the barrier of entry seems way too high right now. Same for the cost of spacesuits and things, I wanna go on a spacewalk dammit! I just think it shouldn't be restricted to end game players as it seems to be right now."
Prism has joined the Speaking Queue.
Fengshui says loudly, "In general I look at Badlands and Space as more curated experiences that players can do. They aren't meant to be end game, or even a part of the game people spend a LOT of time in/at."
Zekia has joined the Speaking Queue.
Fengshui says loudly, "Sure, we want that too! But that's going to take a while to get to. But it's basically the long term plan."
Liat says, "space should be something people can access without having to build their entire character archetype around it."
Fengshui has closed the Speaking Queue for this topic.
Mono says loudly, "Don't talk about the space polar bears. Even here."
Mono eyes his surroundings warily.
Johnny casually nods at Liat.
Fengshui says loudly, "Totally agree."
The Speaking Queue has switched to Steffi.
Liat stands from their seat in the second row, and edges their way out of it into the aisle.
Steffi stands from their seat in the second row, and edges their way out of it into the aisle.
Liat edges into the second row, and picks a seat and lowers theirself into it.
Steffi asks, "This is about space, so can I talk about Kashflo?"
Fengshui says loudly, "Sure."
Johnny casually nods at Steffi.
Steffi says, "Then please let us double and split on blackjack, makes the game much more interesting when there are more options and strategy involved. :)"
Butako says loudly, "*speaking english, in a piggie-sounding voice* We are currently working on space transport issues. Very much so."
Johnny laughs loudly.
Fengshui laughs loudly.
Kronos chuckles softly.
Steffi giggles playfully.
Steffi edges into the second row, and picks a seat and lowers theirself into it.
Mench stabs Mono and steals his lunch money.
Johnny says loudly, "I won't let kronos tinker with the gambling games yet."
The Speaking Queue has switched to Ali.
Ali stands from their seat in the first row and easily moves away from it.
Ali says, "I want to first speak out in defense of space, simply because I think it is a cool environment. I also want to support Trey's idea of of dynamic team-based work. I think there is a ton of potential there to form lasting RP connections. For the exampled asteroid mining, I could see it being the sort of work where IRL a truck might pick up some migrant farmers for a shift. The sort of thing which isn't always salaried, but more opportunity based, perhaps on regular schedules. It would get people a chance to interact with their peers and see new locations, while also making chyen. Working in groups is also fun. "
Kronos says, "*speaking english, in an English voice* I had talked to Johnny about it! But yeah, not yet from my end, it's a sensible system."
Ali walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui nods casually.
Fengshui says loudly, "Good callout. I like it."
The Speaking Queue has switched to Prism.
Prism stands from their seat in the second row, and edges their way out of it into the aisle.
Prism says loudly, "*speaking english, in an easygoing, laidbacked French accented voice* I was thinking after the discussion about the badlands and the outer space, you know what else needs love? The ocean, it'd make fish gills more popular, imagine it.. the ability to visit underwater area, find sea monsters, find treasures within sunken ships, salvaging, and the things like that."
Johnny says loudly, "Our gills implant is about as useful as the same thing in CP2077."
Fengshui says loudly, "An interesting idea. I think we are a ways off from it to be honest. I love expanding the badlands, but I don't have any plans for adding underwater sea areas right now."
The Speaking Queue has switched to Zekia.
Prism sits cross-legged on the floor.
Mench says loudly, "There's a beautiful sea in the dome. It's called the sewers, go swim with the shitbergs."
Zekia stands from their seat in the fourth row, and edges their way out of it into the aisle.
Zekia says, "*speaking english, in a heavy Jamaican accent* I feel like I would be heart broken if space travel was more automated and less player driven. There has been a lot of RP around getting into a position of player agency around space content. More content would be amazing and encourage people to seek out player pilots to explore it, but I would never want to see further automated travel to avoid flying with player pilots."
Johnny [to Fengshui]: I'd rather see us make a floating city-state than build Las Vegas, hehe.
Zekia says, "I just think that would be devastating for the people who've put in a lot of work on that front."
Zekia sits cross-legged on the floor.
Zekia stands up from the floor.
Zekia edges into the fourth row, and picks a seat and lowers theirself into it.
The Speaking Queue flashes to notify everyone that the queue is clear.
Prism stands up from the floor.
The Speaking Queue topic has switched to Faction Play: Do you feel like there is enough variety & opportunity in your faction RP?.
Prism sits cross-legged on the floor.
Fengshui asks loudly, "Faction Play: Do you feel like there is enough variety & opportunity in your faction RP?"
Fourty has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Fourty.
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Fourty stands from their seat in the sixth row, and edges their way out of it into the aisle.
Miyako has joined the Speaking Queue.
Johnny [to Zekia]: I'll consider what we can do.
Fourty says, "*speaking english, in an a Smooth, Professional Tone* To echo Niko's previous point I do feel like there could be a little more to do in the name of social interaction topside. "
Cornelia has joined the Speaking Queue.
Fourty sits cross-legged on the floor.
Fourty stands up from the floor.
Fourty edges into the sixth row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Miyako.
Miyako stands from their seat in the sixth row, and edges their way out of it into the aisle.
Miyako says loudly, "*speaking english, in a low and raspy woman's voice with a notable Kyoto-Mixer accent* Excuse me, I've had a lot on my mind about this for a while, been thinking as I've been away to tend to real life drek."
Miyako says loudly, "Currently, in organized crime factions past street gangs, I feel there is a sore lack of direction, especially for players who do not fall into fixer roles. Fixers have a very simple and easy-to-follow goal, which is peddling goods. They are measured by objective statistics of how much they sell, while other roles have very subjective, oftentimes much more difficult goals that can be impossible to attain at times."
Miyako says loudly, "When you are the muscle representing an organized crime faction, I have learned, it's extremely easy to run into some pretty severe burnout. The current state of the game and PvP lends to essentially a very boring form of rocket tag, where everyone sits and waits for their enemies to make a mistake. The mistake is usually going outside. I have tried in the past to soldier on despite this, as GM Mono said, losing isn't that big of a deal, you shouldn't be playing to win super hard."
Miyako says loudly, "But it's very difficult to recover from losses, from what I have both experienced and observed. And when you run into fights that you know you may very well lose, if you are anything like me, you may pat yourself on the back for engaging in conflict at first, and then mostly just feel like an idiot for even engaging-- because that's sort of how you end up getting treated."
Miyako says loudly, "I think syndicates may need more 'front businesses' as it was mentioned in a forum thread, that players interact more directly with. Having direct stake in some form of business that you are encouraged to involve yourself in and protect is a great way to foster RP and I think some of that has been lost with the moving away from bars and clubs."
Miyako says loudly, "To top that off, as respectfully I can put this without it just sounding like a pure bitch, I feel like despite the grueling difficulty in getting into such a faction, and the great benefits it does confer, it often feels like only players actually respect your position. Non-faction NPCs generally treat you like any other nobody, even in situations you'd think would have those NPCs be a little more careful or reverent."
Miyako edges into the sixth row, and picks a seat and lowers theirself into it.
Lorelai has joined the Speaking Queue.
Fengshui says loudly, "We're working on some new systems for syndicate play."
Kronos says, "We have been working on a long-term system that might change or at least spice up the syndicate scene, yeah."
Fengshui says loudly, "On top of that, syndicate play is for players who've been around longer, and thus are more experienced in creating their own RP."
Fengshui says loudly, "Being in a syndicate is an ambiguous roleplay task that you can make of what you want."
Miyako nods slowly.
Fengshui says loudly, "It has some of the highest player agency out of any of the factions, in my opinion."
Mench casually nods at Fengshui.
Fengshui says loudly, "But yeah, definitely not perfect, as nothing is. It's always a work in progress. Thanks for the feedback."
Fengshui says loudly, "Especially around how NPCs treat syndicate players."
Catherine has joined the Speaking Queue.
Fengshui says loudly, "We'll discuss that."
Soot has joined the Speaking Queue.
Miyako exclaims loudly, "Thank you!"
Fengshui says loudly, "In our staff meeting, see if anything needs to change."
The Speaking Queue has switched to Cornelia.
Cornelia stands from their seat in the fourth row, and edges their way out of it into the aisle.
Cornelia says, "*speaking english, in an in a weird mix of accents in an up beat, high tone* I just wanted to say that when I started certain factions were very big and making things happen quite a lot, and it was easy to get involved with them and be pit against one side or the other. It seems lately it doesn't really seem to go that way or things are hidden, So I agree with the "Front businesses" Miyako brought up. And some direction maybe to help get these factions back to the big things they were when I started, as it seems they have kinda taken a bit of a backseat. From my POV at least. I've had a lot of fun in the past playin both sides of a confrontation, and I'd like to see more or that." Sorry, I already prepared this before y'all answered Miyako."
Cornelia edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Lorelai.
Lorelai stands from their seat in the second row, and edges their way out of it into the aisle.
Lorelai says loudly, "*speaking english, in an amalgamation of Balkan and Mississippi drawl* There's a fresh BGBB topic in ideas regarding Miyako's concerns, which so far have been echoed by every respondent in the thread. It doesn't just refer to syndicate play specficially, but also a severe lack of mentorship in reaching the level of play required in high tiered criminal factions. It was mentioned for example, that without players in these factions already, there's little to no NPC support. It's been suggested that we implement some kind of mid-tier criminal type things to help players transition. http://sindo.me/SJqKXsqgj "
Charger has joined the Speaking Queue.
Lorelai says loudly, "That's the link for those who haven't seen it."
Lorelai edges into the second row, and picks a seat and lowers theirself into it.
Fengshui exclaims loudly, "I look forward to you all collecting some ideas for us there!"
The Speaking Queue has switched to Catherine.
Fengshui has closed the Speaking Queue for this topic.
Catherine stands from their seat in the first row and easily moves away from it.
Catherine says loudly, "PEople who try and fail in those positions should be rewarded in someway. To encourage those that do not just sit in a cube."
Catherine says loudly, "I had.. a more well thought out message but it got eaten... by a space bera."
Fengshui says loudly, "I think we look to reward anyone creating good roleplay."
Catherine says loudly, "Less cube life."
Fengshui says loudly, "Sometimes the reward is RP that isn't positive for your character, sometimes it is."
Catherine says loudly, "Encourage it."
Fengshui says loudly, "Sometimes the reward is getting roleplay in the roleplaying game hehe."
Johnny says loudly, "oso espacial"
Fengshui says loudly, "The reality is, as everyone can see, you all vastly out number the staff."
Fengshui says loudly, "And there are like 50 factions."
Fengshui says loudly, "We often need to rely on players to mentor other players, which can be tough when there isn't a critical mass in a faction."
Catherine says loudly, "I was more mirror miyako's statement of loss and rebuild leading to burnout."
Fengshui says loudly, "Ah, gotcha."
Catherine walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Soot.
Soot stands from their seat in the sixth row, and edges their way out of it into the aisle.
Soot says, "Some positive feedback - when I was trying to join a street gang some time ago, my biggest complaint was lack of npc interaction because my senior ganger pcs weren't often around at the same times as me, so it's been pretty cool to see all the recent npc ganger shenanigans in the last few months, so kudos to the gms there."
Soot says, "Love ganger hour."
Soot edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Fengshui chuckles softly.
The Speaking Queue has switched to Charger.
Kronos grins mischievously.
Charger says, "So for my tid bit about faction play, I want to brush on the lack of faction... response. I'm sure people have noticed that some things have happened In Character that talks shit about a corporation, or a person in that corporation. Or people are doing things against another corporation and putting a lot of effort into it for SOMETHING to happen. Only to run into a wall where that corporation does... nothing? They don't care, they don't investigate. They see it as a none issue. I don't know if there's a fix for that as it seems more of a player issue than a factional issue, however."
Charger stands from their seat in the first row and easily moves away from it.
Charger walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Charger holds his chest and coughs subtly.
Fengshui says loudly, "Yeah, that's definitely more of a player issue in my opinion."
Fengshui says loudly, "A giant megacorp isn't in and of itself going to respond, and we don't want it to because it would crush whatever was in its path, but individual players within that corp responding? that would be great."
Charger says, "I just notice them -not- doing that, is the thing."
Fengshui says loudly, "We have a bit of a power creep issue -- in that we in general need to balance a factions response with the player's own fun. Judges could come down to the mix and arrest people but that would completely change how the game is played. And corps could go after everyone who talks shit, but that would mean no one ever talks shit, and we want people to talk shit."
Fengshui says loudly, "But individual players within a faction taking something personal that someone says and doing something about it is encouraged."
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to Crafting RP scenes that may result in a victim walking away with a story to tell (instead of being vatted).
Fengshui says loudly, "Right on time."
Fengshui says loudly, "Crafting RP scenes that may result in a victim walking away with a story to tell (instead of being vatted)"
Liat has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Liat.
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Teresa has joined the Speaking Queue.
Liat stands from their seat in the second row, and edges their way out of it into the aisle.
Miyako has joined the Speaking Queue.
Catherine has joined the Speaking Queue.
Liat says loudly, "Those who know my character or even know OF my character know that my char is a huge fan of 'poking the bear' as they say. The RP I get in response is so damn fun! Or at least the type of RP I -hope- to get. I really enjoy the adrenaline rush of being put face-to-face with my character's rivals (usually via kidnapping LOL), and view conflict RP as an OOC reward for my character's actions even when it is a negative experience for my character. That's the whole draw of Sindome right? The adrenaline rush? However, I feel like people are afraid to take action in an engaging way. "
Liat asks loudly, "People are afraid of getting caught so they shroud up, do minimal RP, leap out from the shadows and kill their victims immediately. Powerful people hire solos on their enemies - but this results only in the powerful person never interacting one-on-one with the PC who is putting in tons of RP plotting against them. That's no fun! I feel like there is so much potential for conflict RP where the aggressor can confront their victim directly - think about it, how would your character react if your goons delivered your biggest rival to you? How would your character react if suddenly you were put in a situation where your enemy has the upper hand, would you try to lash out at them or would you stay diplomatic? Laugh in their face or tremble in fear?"
Liat says loudly, "We need to encourage more of this. More kidnappings, more severings, more repercussions that the character has to deal with once the RP scene with their enemy is over, too."
Renata has joined the Speaking Queue.
Johnny says loudly, "kidnappings used to be more common, but we put limits on how long you could keep someone and I think it killed it a good bit."
Liat says loudly, "Also addressing Charger's point - I wonder, with the current meta, maybe corpies are wary of taking action without the permission of their supervisors? They don't want to get caught doing violence against anyone without being ordered to do it, maybe they prefer to be lazy? "
Fengshui says loudly, "The limits are there because people were locking up enemies in rooms that they had no ability to ever escape for days on end, which is not fun."
Lisa has joined the Speaking Queue.
Fengshui nods casually.
Fengshui says loudly, "It's a possibility."
Lorelai has joined the Speaking Queue.
Lorelai stands from their seat in the second row, and edges their way out of it into the aisle.
Lorelai edges into the second row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Teresa.
Liat edges into the second row, and picks a seat and lowers theirself into it.
Teresa stands from their seat in the fourth row, and edges their way out of it into the aisle.
Niko has joined the Speaking Queue.
Teresa asks loudly, "*speaking english, in a chipper, Latin-tinged feminine voice* This issue was raised last town hall. A response from Senior Staff accepted no-RP kills as thematic, stating 'some of the most poignant deaths in a cyberpunk novel have been the ones that seem random and meaningless' and 'They remind you how random and violent a world it is.' Has this position changed? Is this just Sindome's culture and we should accept that the RP will come later, when our characters try to make sense of their random murder?"
Fengshui says loudly, "No, it hasn't changed."
Fengshui says loudly, "But it's not as simple as 'oh Slither says I can no rp kill someone'"
Fengshui says loudly, "*speaking english, in a test voice* There is a difference between randomly popping out of the shadows at a random person and killing them with no RP and planning and executing a contract or something, which involves plenty of RP -- the RP is just not had by the person being killed."
Fengshui says loudly, "And ultimately, if you are someone who does contracts or kills people, the ultimate end game for your character, is to be able to pull that off WHILE ALSO giving the person you are killing a bunch of interesting RP leading up to it."
Lisa has left the Speaking Queue.
Fengshui says loudly, "The game is PvP, and it's up to each of us to make it entertaining for others at the same time, which can be conflicting goals."
Fengshui says loudly, "But in that conflict is where you'll have the most fun. Figure out IC reasons for your character to NEED to keep someone alive long enough to RP with them."
Johnny says loudly, "*speaking english, in a brash, overbearing voice* hiding the body, disposing of it, saving or resusitating someone bleeding out, telling them they died and are now a clone, trying to figure out who murdered you. Its like breaking a glass in Zorg's office and setting all the little machines in motion to clean it up."
Niko has left the Speaking Queue.
Fengshui says loudly, "Maybe they like to collect a trophy, or maybe they like to read a poem to someone before killing them. Or maybe they like to ask them a very specific question like 'what does it feel like to know you are about to die'"
Fengshui says loudly, "Or maybe they are so cocky they like to push the limits and see JUST how much they can get away with."
Fengshui says loudly, "That's all on each of you to figure out as you go out with the intent to kill someone."
The Speaking Queue has switched to Miyako.
Miyako stands from their seat in the sixth row, and edges their way out of it into the aisle.
Teresa edges into the fourth row, and picks a seat and lowers theirself into it.
Miyako says loudly, "I just want to say that a lot of recent additions have been great for this, and I'm glad to see them be implemented. I've seen them in action and it's been both hilarious and deadly serious. I won't list the items because they are definitely a FOIC thing, but great job on all the new equipment and, vehicles, and vehicle mods to make this a thing, the only roadblock for people hoping for these no-kill, torture, severing, kidnapping or whatever scenes, is now just mostly the logistics that they'll have to figure out themselves."
Miyako edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Fengshui says loudly, "Glad to hear it."
The Speaking Queue has switched to Catherine.
Catherine stands from their seat in the first row and easily moves away from it.
Catherine says loudly, "There are more tools than ever to allow for kidnappings, mayhem, punishments, and so on. I on a personal level took a big step back for a while from antagonistic RP because I found being vatted with no meaningful RP that I got to personally interact with draining and unfulfilling. And watching how it effects others and has actually driven some players to leave is heartbreaking. To back load RP after a kill as just raised is not a great thing either because there is few obligations for people to actually engage with it from the otherside of the coin. Maybe there should be more NPC or PC encouragement to NOT KILL your target, bigger rewards, get info, make sure a lesson is learned. Your character learns little going to the vats, and characters that have been vatted a lot take it in their stride giving it little to no meaning. "
Renata has left the Speaking Queue.
Johnny says loudly, "Life is worth little more than 5K in Withmore City, I suppose."
Fengshui says loudly, "Maybe it's time to reconsider the clone insurance idea we bandied about, to reduce the pain of dying from a chyen perspective."
Johnny asks loudly, "wouldn't that cheapen it further?"
Fengshui says loudly, "Though I worry that that might lead to more no RP killing and not less."
Greg has joined the Speaking Queue.
Catherine says loudly, "Just push the ideal that NOT killing someone is much more respected, and killing someone is weak as shit. Gangers manage it."
Johnny says loudly, "we could find a way to reward not killing someone."
Fengshui nods casually.
Jane stands from their seat in the first row and easily moves away from it.
Catherine asks loudly, "Not killing someone and getting away with it is WAY harder and WAY cooler for everyone surely?"
Johnny says loudly, "here's a bonus for not embarassing the corp/gang."
Fengshui says loudly, "Killing someone, afterall, means they forget any lesson they would have learned. The person who cloned didn't die, after all."
Fengshui says loudly, "We'll discuss options amongst the staff."
The Speaking Queue has switched to Lorelai.
Greg has left the Speaking Queue.
Catherine walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Lorelai stands from their seat in the second row, and edges their way out of it into the aisle.
Lorelai says loudly, "On the point of alternatives to no rp killings, I'd like to point out something that I guess -I- consider kind of a no-sell from the victim side of things. Being 'immune' to torture, for example. It seems a lot of characters undergo some pretty crazy questioning methods only to give up zero data. This could just be me looking in from the outside, but it seems to be more of an OOC fear than an IC one. My character has fears. Real fears that come into rp regularly if you're present with him for any length of time. Either by reading between lines or by learning outright in conversation. My character is also a human being, susceptible to pain (generally), able to be killed. Death might be a slightly easy concept to be numb to when you know you come back (as a player or IC), but the things you experience when you're still alive? Fear, pain, etc. I feel like people should be considering these things in a more visceral way than just, 'my character wouldn't give it up no matter what'. My character won't scream no matter what. My character will sling insults and continue the same tirade no matter what pain is inflicted.' "
Lorelai says loudly, "That's if you aren't considering them already."
Lorelai says loudly, "And even consider your stats in things like that. Maybe. Just thoughts on it."
Francis has joined the Speaking Queue.
Prism has joined the Speaking Queue.
Fengshui says loudly, "I think a good way to get around the idea your character needs to no sell is to give up information 'by accident'. IE: they are gritting their teeth from the pain and under their breath they answer the question, as if by reflex instead of by conscious action"
The Speaking Queue has switched to Francis.
Lorelai edges into the second row, and picks a seat and lowers theirself into it.
Catherine has joined the Speaking Queue.
Fengshui says loudly, "Or they say the correct name, instead of the wrong one like 'It was Joh-niko""
Fengshui says loudly, "As if by accident. Or whatever. So the character didn't consciously make the decision, their body just failed them."
Johnny says loudly, "treat your characters like the character in a TV Show, make it interesting, no selling it is boring."
Fengshui says loudly, "Makes it easier to swallow."
The Speaking Queue buzzes and the current speaker flashes: Francis.
Fengshui has closed the Speaking Queue for this topic.
Francis says, "*speaking english, in a Hyper-active Lone Star accented voice* Honestly, just more of a side comment on this the best scenes I have ever had on this game are when I have been hunted. It has lead to so much new connections, and that fear drove me to take my PC to some pretty amazing places! But, on the point of Lorelai made, it is easy to break without even noticing it or giving something in way in such scenes. It lead me to amazing things on my first PC here years ago."
Francis says loudly, "Honestly, just more of a side comment on this the best scenes I have ever had on this game are when I have been hunted. It has lead to so much new connections, and that fear drove me to take my PC to some pretty amazing places! But, on the point of Lorelai made, it is easy to break without even noticing it or giving something in way in such scenes. It lead me to amazing things on my first PC here years ago."
Fengshui casually nods at Francis.
Fengshui says loudly, "Totally agree."
The Speaking Queue has switched to Prism.
Prism stands up from the floor.
Prism says loudly, "*speaking english, in an easygoing, laidbacked French accented voice* I strongly support the non-kill RP, and I endorse it, which is why you rarely kill me killing people, but I understand that some people no-sell torture and the like, but my only advice is to become much more creative in such situation. Watch horror movies for inspiration, or be inspired by famous serial killers. Texas Chainsaw Massacre, Hostel, and the like."
Prism sits cross-legged on the floor.
Fengshui nods casually.
The Speaking Queue has switched to Catherine.
Catherine stands from their seat in the first row and easily moves away from it.
Catherine says loudly, "If there are fears of people not wanting to divulge information or being immune to torture. RP the heck out that stuff give to those taking time to engage in this RP with you! But, you can lie remember you can LIE! and maybe that lie comes and bites you real hard in the ass or someone else's ass. Torture as a means of getting information is absolutely flawed and proven to be incredibly useless to actually get information from people. PEople will say anything to get the pain to stop. So perhaps rather than saying 'I feel no pay' Beg plead, cry, and tell them lies :)"
Catherine says loudly, "And if you personally do not want to engage in that RP you can ALWAYS FTB."
Catherine says loudly, "I think ? "
Catherine says loudly, "Yes, yes you can FTB torture :) "
Johnny@slack: yep, you can call for FTB with torture scenes.
Fengshui says loudly, "I also think there are different strategies people can apply as the person seeking the information. Torture should probably be low on your list. Threats. Bargaining. 'Hey you don't want to be here. I don't want to be here. I don't want to kill you. But I need this information. What do you want to do? I'm open to options. Let's make a day.""
Kronos nods casually.
Fengshui says loudly, "A deal*"
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to The state of firearms Topside: Feedback & Ideas.
Catherine walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui says loudly, "The state of firearms Topside: Feedback & Ideas"
Juan stands from their seat in the fifth row, and edges their way out of it into the aisle.
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Steffi has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Steffi.

Renata has joined the Speaking Queue.
Steffi stands from their seat in the second row, and edges their way out of it into the aisle.
Charger has joined the Speaking Queue.
Steffi says, "*speaking english, in a dulcet, mischievous and slightly sultry voice* I keep hearing and being told that no, the hall will not give corporate employees gun licenses unless they're security or that I'd have to metaphorically suck off my boss if I wanted to have their backing in getting a gun license. That's really inconvenient for someone who would only want to have an extra option for self defense. I do think corporate players should be allowed a bit more trust and benefit of the doubt. "
Steffi says, "Like for example, if I've been a corporate citizen for a year, perfect behaviour and raised no red flags, I should be able to apply for a license with the counsel of, say, two members of my corp's security team, who already have their licenses, assuring the reviewing judge that I can be trusted to not go off the deep end and do a shoot spree."
Charger has left the Speaking Queue.
Steffi edges into the second row, and picks a seat and lowers theirself into it.
Johnny@slack: make a deal or spin the wheel raggity man.
Ali has joined the Speaking Queue.
Lorelai has joined the Speaking Queue.
Fengshui nods casually.
Fengshui says loudly, "I'm interested to hear any GMs thoughts on this."
Storm appears out of nowhere.
Johnny@slack: I'd say it depends on the firearm.
Fengshui says loudly, "I think the reality ICly is that it's difficult for a non corpsec to get a gun."
Fengshui asks loudly, "Is that how we want it to be?"
Steffi says, "I think the main sentiment is no, but I could be wrong"
Catherine has joined the Speaking Queue.
Kronos says, "*speaking english, in an English voice* Personally, I would love to see more firearm licenses being given out."
Mono says loudly, "*speaking english* I'd honestly be fine with corpcits getting cleared by their own security for a weapon for their own self-defense."
Soot has joined the Speaking Queue.
Dethrow edges into the fourth row, and picks a seat and lowers theirself into it.
Goto has joined the Speaking Queue.
Johnny@slack: well, we don't want to take work away from corp-sec
Niko has joined the Speaking Queue.
Fengshui says loudly, "Hmm. OK. I hear the feedback and we'll discuss it further as a staff and see if we need to loosen the reigns."
Charger has joined the Speaking Queue.
The Speaking Queue has switched to Renata.
Renata stands up from the floor.
Renata says loudly, "*speaking english, in a mezzo-soprano Neo-York accented voice* Hi, I had a few quick points."
Renata says loudly, "I would like to say that I think guns are awesome and that guns have big theme energy. But a kanata is equally as lethal as a shotgun in Sindome, but we don't have to jump through flaming hoops to buy a katana. We go to one of a dozen katana marts and get one, no license or questions asked."
Renata says loudly, "I request allowing all corporate citizens of 30 days or more, in good standing, to legally carry up to nines. Corpsec can use tens past junior, and tens feel like they have a lot of room to grow into. Keep 11's and .45's locked behind rank or RP exceptions."
Charger has left the Speaking Queue.
Renata says loudly, "Also, one of the terminal careers of corpsec career progression doesn't allow you to use a third of the guns in the game. That's a problem if we want people using gun classes with anything like equal representation."
Fengshui says loudly, "Themeatically I don't think that makes sense."
Renata says loudly, "Finally, more guns behind licenses means more RP for corpsec, more RP for the hall. Not less."
Fengshui says loudly, "More topsiders with guns means more mixers killing them for guns. And I don't know why the corps would want everyone walking around with a gun."
Renata says loudly, "Feng-"
Renata says loudly, "Gun proliferation in the mix is like, way past being controllable. "
Miyako has joined the Speaking Queue.
Renata has left the Speaking Queue.
Renata sits cross-legged on the floor.
Fengshui shrugs unceremoniously.
The Speaking Queue has switched to Lorelai.
Fengshui has closed the Speaking Queue for this topic.
Kronos says, "I don't think everyone should just automatically get a license as a corporate citizen after 30 days. I like the hoops, but I think more people should be allowed to go through the hoops."
The Speaking Queue buzzes and the current speaker flashes: Lorelai.
Phena sits cross-legged on the floor.
Lorelai stands from their seat in the second row, and edges their way out of it into the aisle.
Lorelai says loudly, "*speaking english, in an amalgamation of Balkan and Mississippi drawl* My vision of topside is that the public generally feels it to be so safe that they don't need personal firearms. Confidence in your CorpSec and the Hall are what carry you safely through the day, and they are generally proven effective time and again for most mundane crime up to all but the most hardened criminals. Adding guns to the hands of every day citizens 1. Adds unnecessary risk to the population in the event said citizen -does- one day pop. Or get fired. Or whatever. 2. It can be taken by the same kind of criminals you're hoping to protect yourself from. 3. It removes corporate control. When everyone has a gun, your guns matter much less. "
Fengshui asks loudly, "So, that's something -- why does every corpie need/want a gun ICly?"
Mono asks loudly, "Or do they?"
Fengshui asks loudly, "If you aren't playing an archetype that would need a gun for their job or survival, and want to have that kinda play, you should play a corpsec/judge/mixers, no?"
Lorelai says loudly, "You'll also be taking rp from the hands of Hall/Security players in the event you're compelled to use yours in topside self defense."
Fengshui says loudly, "Like, there are certain things only available to certain archetypes."
Fengshui says loudly, "And that's purposeful."
The Speaking Queue has switched to Catherine.
Plato says loudly, "*speaking english* There's the ability to limit caliber, also. Approving only 6mm guns, for instance, for non-corpsec."
Lorelai edges into the second row, and picks a seat and lowers theirself into it.
Catherine stands from their seat in the first row and easily moves away from it.
Catherine says loudly, "*speaking english, in a cheery, energetic, Japanese accented voice* Is there any concerns regards power creep in topside PC's if there is potential that everyone from massage attendant to head of security can walk around with a gun? I know sweet FA about the combat system, wondering what other people's thoughts are. I would think that the average wageslave would quite content with trusting in a judge on every street corner and a corpsec crew ready to leap out the shadows. In fact not trusting Judges like that would be undermining jucidial authority ;) "
Maximus stands up from the floor.
Catherine asks loudly, "Maybe tasers could be an option?"
Fengshui says loudly, "Yeah, I mean, that's part of playing a corpie. You get more access to funds, and different mechanics, and your day to day life and RP are 'safer' from crime. Where as in the Mix, everything and everyone is a target."
The Speaking Queue has switched to Soot.
Soot stands from their seat in the sixth row, and edges their way out of it into the aisle.
Catherine walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Soot says, "*speaking english, in a tired Prussian accent* Personally, I think it'd be more themely if it was easier for corpos to get gun permits for basic guns but incredibly easy to lose the permit and be shamed for it for slipping up. Make them work for it and make having a gun and keeping it as non-security a symbol of status and of an Anor-fearing law abiding citizen."
Soot edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Goto.
Goto stands from their seat in the second row, and edges their way out of it into the aisle.
Goto says loudly, "*speaking tagalog, in a from-anywhere accent* Any relaxation of gun control would be a theme positive as far as I'm concerned, I don't think their power compared to other weapons merits so many controls. Not to die on this hill year after year after year, but firearms are still much too uncommon for the theme and there's /too many swords/."
Goto edges into the second row, and picks a seat and lowers theirself into it.
The Speaking Queue has switched to Niko.
Niko stands from their seat in the fifth row, and edges their way out of it into the aisle.
Niko says, "*speaking english, in a rich whiskey smooth voice* I wrote this next paragraph before Fengshui brought it up, but I wanted to reiterate."
Niko says, "I see gun license approval similar to benefits for other careers. Not everyone is going to get to use a limo. That's tied behind benefits for a very specific archetype and career path. Licensed gun use, in some ways, is quite similar. Not everyone is going to get licensed for a gun. If you want to get licensed for a gun, you should be in the right career or you should shell out some big RP and help to the right people to see yourself afforded that opportunity."
Niko says, "The latter half of that statement has been done and done a good number of times, it isn't impossible by any means. And we've also seen gun increase Mixside for the playerbase."
Niko says, "Also, there's non-licensed ways to legally use a gun as a corporate citizen. I can't spell it out for you because it's find out an IC, but I'd encourage characters to ICly explore the limits and exceptions to every facet of corporate life, the council, the Law, etc. Look for the crevices and operate in the vague and murky."
Niko edges into the fifth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Miyako.
Miyako stands from their seat in the sixth row, and edges their way out of it into the aisle.
Miyako says loudly, "*speaking english, in a low and raspy woman's voice with a notable Kyoto-Mixer accent* I just wanted to mention that guns are often marketed in TV ads as self defense options for corpcits, but that doesn't seem to be the case? Particularly PopPops I believe. Was this once possible but no longer a thing? I think Gold is, or should be, just dangerous enough that a corpie may want to carry something to protect themselves, if you read the room descriptions on Gold sector."
Miyako edges into the sixth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Ali.
Ali stands from their seat in the first row and easily moves away from it.
Ali says, "*speaking english, in an energetic London accent with an Arabic tint voice* I am opposed to corpcits being able to more easily obtain firearm licenses. I think we need to look at it from the point of the theme. The powers on high would not want an armed citizenry, even if they are the "right" sort of citizens. Being a corporate employee is about servility, you are a cog in the machine. Corporate security and the Judges are there just as much to keep you in line as they are to protect you. It isn't about trusting you not to go mad on a shooting spree, it is about monopolization of violence and centralization of power. Of course, from a gameplay perspective we know melee weapons are just as deadly, but through the lens of firearms as illegal we sort of have to accept they have a special status lore-wise. "
Fengshui says loudly, "Guns have always been very restricted. It's easier to get them ICly now than it ever has."
Ali says, "And if you are worried about protection as a corporate citizen, it is good way to make some RP to look to your security team to accompany you. "
Ali walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to The Divide: How are Topsiders and Mixers interacting? What issues do we see? Is there enough opportunity for conflict?.
Butako points at Ali discreetly.
Fengshui asks loudly, "The Divide: How are Topsiders and Mixers interacting? What issues do we see? Is there enough opportunity for conflict?"
Dethrow has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Dethrow.
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Plato disappears.
Plato appears out of nowhere.
Plato walks across the stage and sits upon one of the large leather chairs.
Renata has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Dethrow.
Dethrow stands from their seat in the fourth row, and edges their way out of it into the aisle.
Dethrow says, "*speaking english, in an adorably menacing voice* (Excuse me while I hammer this out quickly.)"
Fengshui facepalms.
Steffi has joined the Speaking Queue.
Fengshui starts to dance to elevator music.
Fengshui sways his hips back and forth.
Fengshui unzips his Xo3 Battle Mesh suit and pulls each of the glove fingers individually off his own. Shrugging the suit off his shoulders it falls to the ground around his ankles. As he steps out of it, he scoops it up into his hands.
Johnny rises from the plush leather seat that rests on the stage.
Dethrow says, "Writing this quickly as I didn't prepare. I don't see enough initiative and I don't think people are being pointed with -how- to have initiative. Years ago, it was heavily enforced on me by Senior Staff that corpies make a lot of money to make things happen. And I don't see a lot of the highest paying ones doing that. I know it's a Catch-22 because you don't want to handhold people into action, but I think some nudges for players with -how- to and also promoting the ones that do would be good."
Steffi has left the Speaking Queue.
Fengshui says loudly, "Makes sense."
Fengshui says loudly, "I think players can encourage other players to do this as well."
Dethrow says, "It's not always that easy. PCs seem to wait for GMs, and are largely reactionary."
Dethrow edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui exclaims loudly, "I would encourage all PCs to be actionary and not reactionary in terms of creating RP and conflict!"
The Speaking Queue has switched to Renata.
Renata stands up from the floor.
Renata asks loudly, "I don't know if this is actually the case or not, but topside feels very sleepy right now, and it seems like it's stemming from the top down. Player management asleep and/or dead behind the wheel. Maybe staff could start coaching and/or lighting a fire under corporate player management's ass?"
Johnny says loudly, "waiting for 3-4 GMs to come to you when there are over 150 active players every day is a long waiting game."
Fengshui says loudly, "I think anyone in a management position should be consistently brainstorming how to put the people under them to work, and by 'to work' i mean coming up with plots for them to execute on, even if they are small silly things."
The Speaking Queue flashes to notify everyone that the queue is clear.
Catherine has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Catherine.

Renata sits cross-legged on the floor.
Catherine stands from their seat in the first row and easily moves away from it.
Fengshui says loudly, "Be a player GM. Lead the charge."
Fengshui says loudly, "Create RP for others."
Catherine asks loudly, "In my short two year stint here I have seen a steady decline in mix vs corp violence, more so mix toward corp. My understanding perhaps incorrectly, but the Mix should be almost constantly fight against topside for every little scrap they can get. Someone shouts out 'corps suck' there should be a ralying cry. Currently it goes more like one lone ganger goes topside and gets dogpiled by cadets, corpsec and their dogs. I have heard the phrase 'orange' sector used, which sort of feels.. a bit right?"
Lorelai has joined the Speaking Queue.
Roxanne edges into the second row, and picks a seat and lowers theirself into it.
Lisa has joined the Speaking Queue.
Colossus has joined the Speaking Queue.
Catherine says loudly, "It feels like the spine of the Mix was broken at the start of this year, and has not really recovered."
Liat has joined the Speaking Queue.
Johnny says loudly, "I feel like previously the problem was there was too much conflict between mixers and corpies and it was preventing RP."
[OOC: The game has been saved and backed up successfully to disk. 'help cp']
Kronos says, "We have gone in circles about this for two years, yeah."
Steffi has joined the Speaking Queue.
Catherine says loudly, "The ebb and flow I suppose, sounds realistic and themely :) "
Maeve has joined the Speaking Queue.
Niko has joined the Speaking Queue.
Fengshui says loudly, "I don't think Mixer's going topside and fighting corps daily is on theme. The 'fighting' should be more 'resistance' based IMO. It's the backroom discussions about how terrible the corps are, and the plots to bring them down a peg, not the loud, outward 'fuck you!' on the SIC, that set the theme in my mind."
The Speaking Queue has switched to Lorelai.
Fengshui has closed the Speaking Queue for this topic.
Catherine walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
The Speaking Queue buzzes and the current speaker flashes: Lorelai.
Lorelai stands from their seat in the second row, and edges their way out of it into the aisle.
Lorelai says loudly, "I might suggest for those interested, to rp entrepreneurship in the absence of player/gm mentorship. While it hasn't solved all of my OOC qualms regarding a wider rp net, it has led to improvements in my understanding to some extent. "
Lorelai says loudly, "And you know, it was mentioned earlier about fronts. Maybe you could start your own. Food for thought."
Lorelai edges into the second row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
The Speaking Queue has switched to Lisa.
Johnny says loudly, "mixers working for corpies because thats how they get good money, even if it means cursing them under their breath when they turn their back."
Lisa stands from their seat in the first row and easily moves away from it.
Lisa asks loudly, "*speaking english, in an Ohian accented, soft and calm voice* I've noticed, might just be me if that's the case I apologize. But I've been trying to start conflict severals of times only for my boss or other NPC's telling me to shut up or straight up punish me immediately. It's hard to start and maintain conflict when your boss is flat out denying you to talk. Maybe let more people have a chance to 'lash out' before they get shut down?"
Mench would love to see a gang from red get a group and take a lev to gold, raid a building and just shit on all the desks.
Mench knows that is the ultimate crime towards corpies.
Fengshui nods slowly to Lisa, "We definitely don't want to be shutting themely actions or reactions down that create conflict. But also, I can't get into the specifics of your situation here."
Fengshui says loudly, "I'll see if a GM can reach out about the situation you're referring to."
Fengshui says loudly, "Via xhelp."
The Speaking Queue has switched to Colossus.
Colossus stands from their seat in the first row and easily moves away from it.
Mench stabs Colossus.
Colossus throws up a 'S' fo da Sarz.
Colossus exclaims loudly, "I's think dat thar be ah growing population divide between da mixers an da carpies (in favor of topside havin mo people) but I's nuh guh any evidence fo dat. I'on think thar be enuff opportunities fo escapable style conflict in gold eitha so I's think da response time fo judge shit shuldn't be as fast. Dats mah thoughts, maybe da Ops nuh immediately say summin in dey key or wutevah, if dats how et work cuz I wuld luv tah go rob sum carpie gas station an den flee away witout immediately gettin caught (cuz da prices fo gettin caught be high.. wait, I's always high!). SARZ TURF!!"
Lisa edges into the second row, and picks a seat and lowers theirself into it.
Fengshui chuckles softly.
Fengshui casually nods at Colossus.
Colossus sits cross-legged on the floor.
Colossus nods casually.
Fengshui says loudly, "Das ah fair point n' shit."
Colossus stands up from the floor.
The Speaking Queue has switched to Liat.
Colossus walks around the front of the rows of seats and picks one out to sit in, and lowers theirself into it.
Schley edges into the sixth row, and picks a seat and lowers theirself into it.
The Speaking Queue buzzes and the current speaker flashes: Liat.
Liat stands from their seat in the second row, and edges their way out of it into the aisle.
Liat says, "*speaking english, in a lilting Hebrew accent* We should think about how corpies treat mixers on an individual, in-person basis. Sure, corpies and mixers clash on pubSIC all the time. But when a corpie sees a mixer in person, or a group of mixers in person, like at a bar on Gold - how do they react? And how do they react in private too? This isn't just on the big black-and-white corp vs mix scale but also all the gray areas as well."
Fengshui says loudly, "I'd take lessons from real life."
Fengshui says loudly, "If you are a wage slave at a bar and a bunch of bikers walk in, you probably aren't going to talk shit."
Liat nods casually.
Plato says, "The last two or three bomb throwing NPCs have been able to successfully escape a PC response, and they have acted like PCs almost entirely. So it should be possible."
Plato says loudly, "The last two or three bomb throwing NPCs have been able to successfully escape a PC response, and they have acted like PCs almost entirely. So it should be possible."
Fengshui nods casually.
The Speaking Queue has switched to Steffi.
Liat edges into the second row, and picks a seat and lowers theirself into it.
Steffi stands from their seat in the second row, and edges their way out of it into the aisle.
Steffi says, "As a corpie who regularly interacts with some mixers for work reasons, I am very glad that people generally avoid being needlessly combative about being on the other side anymore. Love rp'ing with you all, even if briefly and through private sic."
Steffi makes a heart with her hands.
Steffi edges into the second row, and picks a seat and lowers theirself into it.
Mench dances to the current song in his seat.
Fengshui chuckles softly.
The Speaking Queue has switched to Maeve.
Maeve stands from their seat in the second row, and edges their way out of it into the aisle.
Maeve says, "*speaking english, in a mixed Irish-Scottish accent* This is sort of a general question to the entirety of these discussions, but, instead of pointing out positive examples of things people have said aren't great, or saying there aren't issues with it, can we get one GM solution to a problem someone puts out there? Just the one. Seems like an exciting experiment, no? Just. Throwing it out there. I've been to several of these, and I've yet to see an actionable answer come from a staffer."
Maeve sits cross-legged on the floor.
Fengshui raises his eyebrow curiously.
Johnny says loudly, "being civil to get the biz done is fair, just remember to wash your hands after shaking a mixers hand and talk badly about them behind their backs."
Fengshui [to Maeve]: Thanks for the feedback.
The Speaking Queue beeps and Maeve vanishes from the queue list for not being present.
The Speaking Queue flashes to notify everyone that the queue is clear.

The Speaking Queue topic has switched to Town Hall Format Suggestions.
Fengshui says loudly, "Town Hall Format Suggestions. We've been doing it this way for a while."
Fengshui says loudly, "If folx have suggestions for how we can improve it, change it, whatever, let's discuss."
Fengshui has opened the Speaking Queue for this topic. 'join queue' to get in line to speak.
Steffi has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Steffi.

Steffi stands from their seat in the second row, and edges their way out of it into the aisle.
Niko has joined the Speaking Queue.
Steffi says loudly, "Well so far, this town hall has been great for me, I've been able to comment ond a good variety for topics. But last town hall, I didn't come in with any prewritten pieces, since looking at the agenda I didn't feel like I had something to contribute. But, what happened if someone made a point that touched on some things I had an unique perspective on, and I wanted to add to or respond to their claims? By that point, the queue was usually closed, and I would be unable to join the conversation. The only way to prevent that would be to join the queue even if I have nothing to say, just so I get a chance to speak if necessary, but that feels wrong."
Dethrow has joined the Speaking Queue.
Steffi says loudly, "Is there a way to allow for more spontaneous conversation in these town halls? I was thinking, maybe instead of straight up muting everyone that isn't an admin or on the queue, we could implement a sort of 'slow mode', where people can still speak and emote, but on global and personal cooldowns, and with character limits so you can't just spam."
Steffi says loudly, "This would mean trusting players to behave and only chime in when necessary, and admins could remove these privileges from someone who abuses the slow mode to speak without adding nothing, but I like to think my fellow players can be trusted."
Fengshui nods casually.
Steffi edges into the second row, and picks a seat and lowers theirself into it.
Mono says loudly, "Trust no one. Especially Mench."
Cornelia has joined the Speaking Queue.
Fengshui says loudly, "I've also toyed with the idea of having one town hall a year like this, and one that is more of a roundtable discussion with less of an agenda. To facilitate the kind of discussion you're raising."
Mench stabs Mono and steals Coral's lunch money.
Steffi stands from their seat in the second row, and edges their way out of it into the aisle.
The Speaking Queue has switched to Niko.
Niko stands from their seat in the fifth row, and edges their way out of it into the aisle.
Steffi sits cross-legged on the floor.
Steffi stands up from the floor.
Steffi edges into the second row, and picks a seat and lowers theirself into it.
Niko says, "This was for the last topic but I got booted for some reason, so Feng said I could say it for this one: I wanted to touch on Catherine and Colossus' points a bit just on dogpiling and bringing physical conflict to topside sectors. "
Niko says loudly, "Crime is good. But sometimes I think the playerbase gets discouraged because poorly thought out crime is stopped and that's interpreted as all crime will inevitably be stopped, caught and punished."
Johnny says loudly, "I could see a discord-like slow mode working at times."
Niko says loudly, "There's so many ways to cause distractions, occupy the people responding, do it undercover, buy people off, do at a time those people aren't on sector, but these aren't regularly used. There is a delay in Operators reporting crime, there's a limit to the information that comes, not all areas are reported. And staff has gone to lengths to decrease response time. I won't say more because you should be asking the right people about that ICly, but the WJF/corporate security have many ways to stop or delay them. Please, please put those into your plans."
Niko says loudly, "Walking up to Gold and trying to basically 1v1 a situationwith very little to no planning is probably not going to be a 'success' from a standpoint of 'oh, I did it, I got away with it too!'. A success in creating RP, absolutely, but not in getting away with something. No one in the WJF wants to snuff out your RP or your fun. Or your crimes. Not from a player standpoint. But I do think it's reasonable to expect some planning, and in some cases involved planning, when committing crimes and expecting to 'get away with it'. Thank you."
Niko edges into the fifth row, and picks a seat and lowers theirself into it.
Plato [to Niko]: It may be that as GMs, we need to do some more mentoring to help people commit crimes successfully.
Niko nods casually.
Fengshui nods casually.
The Speaking Queue has switched to Dethrow.
Dethrow stands from their seat in the fourth row, and edges their way out of it into the aisle.
Dethrow says, "I'm wondering if more guided/compartmentalized/smaller discussion afterwards would be prudent? An expansion on the current model where there's different rooms to talk to Staff, but maybe boil it down to players/GMs interested in specific topics? There haven't been office hours in a bit (at least that I've seen), and guided discussions can even get hairy/busy. Spitball here, but I feel like it could lend to more nuanced discussion."
Virgil sits cross-legged on the floor.
Dethrow edges into the fourth row, and picks a seat and lowers theirself into it.
Fengshui nods casually.
Lorelai has joined the Speaking Queue.
Fengshui says loudly, "I don't dislike the idea."
Fengshui says loudly, "We could build a list of things that require more conversation during the meeting and then break off into smaller groups to discuss."
The Speaking Queue has switched to Cornelia.
Cornelia stands from their seat in the fourth row, and edges their way out of it into the aisle.
Cornelia says, "*speaking english, in an in a weird mix of accents in an up beat, high tone* I wanna say I agree with Steffi A lot. I think the slow mode or the roundtable conversation thing that Johnny and Feng said. I could have said this back then in slow mode."
Cornelia edges into the fourth row, and picks a seat and lowers theirself into it.
Liat has joined the Speaking Queue.
Fengshui says loudly, "I'm not familiar with Slow Mode. I'll ask Johnny to explain."
The Speaking Queue has switched to Lorelai.
Lorelai stands from their seat in the second row, and edges their way out of it into the aisle.
Lorelai says loudly, "Even opening the queue up for three players at a time could help. Maybe the one just ahead of and behind you. Might be a solid balance between rountable and organization. "
Fengshui says loudly, "(to me, After the meeting)"
Johnny says loudly, "its basically rate limiting for individuals, so you can only say something every X seconds."
Lorelai edges into the second row, and picks a seat and lowers theirself into it.
Goto has joined the Speaking Queue.
Fengshui says loudly, "Hmm. Interesting. Grouped discussions. I feel others might feel left out though. But it's worth considering."
The Speaking Queue has switched to Liat.
Liat says, "I love Dethrow's idea about the discussion rooms on particular topics. But maybe we should shift the post-town hall discussions to a different day because after a 3-hr town hall I am pretty brain-dead and worn out, wouldn't make for the best conversation on important topics."
Fengshui nods casually.
Johnny casually nods at Liat.
Liat nods casually.
Johnny [to Liat]: I agree, another day would be better.
Fengshui says loudly, "I think that might be needed for sure. 3 hours is a big commit. More than that and we'll have people falling asleep or itching to get back to RP."
The Speaking Queue has switched to Goto.
Goto stands from their seat in the second row, and edges their way out of it into the aisle.
Goto says, "Can't remember the last time a town hall wrapped as planned, huge fan of finishing on time tonight. Hopefully more discussion can continue on the BGBB where it's easier to do long form, but moving through everything at a good clip tonight was great so I like this format."
Johnny exclaims loudly, "Multi-Day MOO Virtual Conference!"
Goto edges into the second row, and picks a seat and lowers theirself into it.
Fengshui says loudly, "Whoa whoa whoa. We almost ALWAYS finish on time, or within 2-3 minutes."
Goto stands from their seat in the second row, and edges their way out of it into the aisle.
Goto says, "DOUBT."
Goto edges into the second row, and picks a seat and lowers theirself into it.
Fengshui chuckles softly.
The Speaking Queue flashes to notify everyone that the queue is clear.
The Speaking Queue topic has switched to Closing statement from moderator.
Fengshui steps back up to the podium for one final time, "Thats it folx. Thank you so much for attending, for your feedback, for everything. We will be posting a log of the event on the BGBB for everyone to review, and for those who missed it. If you dont see a BGBB topic for something we decided to continue discussing-- create one when youre ready and lets keep this conversation going! The next town hall will be in Winter 2023."
Cornelia has joined the Speaking Queue.
The Speaking Queue buzzes and the current speaker flashes: Cornelia.

Cornelia has left the Speaking Queue.
Fengshui claps his hands together and says, "This Town Hall Meeting is officially ended HOWEVER, the admin are going to stick around if you want to continue chatting with us, but this room is so spammy that we're going to break off into a few different rooms. Feel free to stay here and jabber, head back to game, or follow us into one of these rooms to continue conversing."
Fengshui shouts loudly, "AS A REMINDER, IT'S @TOWN-HALL TO LEAVE."
Goto stands from their seat in the second row, and edges their way out of it into the aisle.
Fengshui bursts into a million holographic pieces and reappears in the center of the crowd, smiling.
Lonnie stands from their seat in the fifth row, and edges their way out of it into the aisle.
Fengshui toggles the room moderation to OFF, allowing anyone to speak.
Liat stands from their seat in the second row, and edges their way out of it into the aisle.
Yasuke [to Colossus]: *speaking english, in a steely, street-hardened rasp* Someone told me all Sarz are bitches.
Anne stands from their seat in the sixth row, and edges their way out of it into the aisle.
Cornelia says, "I didn't think that would work."
Paz stands from their seat in the first row and easily moves away from it.
Catherine exclaims loudly, "WOOOOO!"
Liat starts applauding enthusiastically.
Lorelai stands from their seat in the second row, and edges their way out of it into the aisle.
Cornelia says, "Sorry."
Ali starts applauding politely.
Charger starts applauding politely.
Jade stands from their seat in the first row and easily moves away from it.
Soot stands from their seat in the sixth row, and edges their way out of it into the aisle.
Steffi exclaims loudly, "WOOOOOO!"
Paz vanishes from the meeting.
Vim starts applauding politely.
Schley eyes her surroundings warily.
Ave starts applauding politely.
Picot starts applauding enthusiastically.
Zukhov stands from their seat in the second row, and edges their way out of it into the aisle.
Flash starts applauding politely.
Goto vanishes from the meeting.
Milana exclaims, "*speaking english, in a husky and melodic voice* Woooooooo!"
Mench exclaims loudly, "Thanks for coming everyone! Y'all rock!"
Soot vanishes from the meeting.
Anne vanishes from the meeting.
Liat [to Colossus]: I literally laughed out loud when you spoke in your accent.
Flash stands from their seat in the third row, and edges their way out of it into the aisle.
Ave stands from their seat in the sixth row, and edges their way out of it into the aisle.
Lisette starts applauding politely.
Please remember to @town-hall if you are finished otherwise join a room and discuss!
Liat smiles warmly at Colossus.
Ali stands from their seat in the first row and easily moves away from it.
Flash vanishes from the meeting.
Maru stands from their seat in the fourth row, and edges their way out of it into the aisle.
The door leading Gamemaster makes a loud beep and its entry light flashes bright green.
Ali vanishes from the meeting.
Lisa stands from their seat in the second row, and edges their way out of it into the aisle.
Francis exclaims, "*speaking english, in a Hyper-active Lone Star accented voice* Thank you everyone for makign this game amazing!"
Charger stands from their seat in the first row and easily moves away from it.
Ave vanishes from the meeting.
Trey starts applauding politely.
Fritte stands from their seat in the sixth row, and edges their way out of it into the aisle.
Cornelia waves nonchalantly.
Binky says, "*speaking english, in a friendly, mix-infused stereotypical Canadian accent. voice* WOO"
Lisette stands from their seat in the third row, and edges their way out of it into the aisle.
Steffi stands from their seat in the second row, and edges their way out of it into the aisle.
Madiha stands from their seat in the sixth row, and edges their way out of it into the aisle.
Lisette vanishes from the meeting.
Madiha vanishes from the meeting.
Binky stands from their seat in the sixth row, and edges their way out of it into the aisle.
Phena says, "*speaking english, in a fabricated Southern-Belle drawl* Book."
Cornelia says, "This was lot of fun."
Lisa vanishes from the meeting.
Cornelia stands from their seat in the fourth row, and edges their way out of it into the aisle.
Vim pokes Colossus in the ribs repeatedly.
Hs stands from their seat in the sixth row, and edges their way out of it into the aisle.
Fritte starts applauding politely.
Friday stands from their seat in the first row and easily moves away from it.
Fourty stands from their seat in the sixth row, and edges their way out of it into the aisle.
Chesa stands from their seat in the sixth row, and edges their way out of it into the aisle.
Dethrow stands from their seat in the fourth row, and edges their way out of it into the aisle.
Jade says, "*speaking english, in a clear, noticeably feminine and polite tone* Very nice."
Lorelai [to Colossus]: Yep. loved it. heh
The door leading Builder makes a loud beep and its entry light flashes bright green.
Dethrow eyes his surroundings warily.
Yasuke stands from their seat in the second row, and edges their way out of it into the aisle.
Fengshui grabs the handle on the door leading Builder and opens it.
A naked short fellow wearing a SOR Mk-9 space suit helmet (HardHat Johnny) leaves for the Coders.
Fritte vanishes from the meeting.
Jade vanishes from the meeting.
Phena stands up from the floor.
Mono rises from the plush leather seat that rests on the stage.
Schuyler stands from their seat in the sixth row, and edges their way out of it into the aisle.
Vim stands from their seat in the sixth row, and edges their way out of it into the aisle.
Roxanne stands from their seat in the second row, and edges their way out of it into the aisle.
Binky says, "Thanks for your time folks."
Zekia stands from their seat in the fourth row, and edges their way out of it into the aisle.
Milana stands from their seat in the third row, and edges their way out of it into the aisle.
Roxanne vanishes from the meeting.
Vim vanishes from the meeting.
Niko stands from their seat in the fifth row, and edges their way out of it into the aisle.