Existing players used to logging in with their character name and moo password must signup for a website account.
- Wulf 4m
- Pavane 3m
- Woeful 0s
- Burgerwolf 22m PANCAKES
- Acupa 3s
- Terrible_the_duck 46m
- Ociex 20s Brownies for the win.
a Kard 1h
- Raven 3m I lost myself, in the dark charade.
- Balreskan 1m
- Sivartas 1h
- Sulfurado 7m
- Octal 5h
- zxq 31s Blackcastle was no ordinary prison.
- Pladdicus 1m uh
- Vanashis 11s
- Cword 9s
- Sambyotic 3m
- Diamond 25m After Winter, must come Spring.
a Mench 5m Doing a bit of everything.
- NightHollow 6s
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Longer explosion/fire damage.

Does anyone else think that when players take the time and resources to set up good bombs or fires, the damage should be harder to repair? I have seen massive explosions take place, only for the fire damage to be completely gone soon after with no trace.

I think that the damage should linger longer. It would make the world feel more alive, and make explosives add to the ambiance and just be cooler in general.

There is a topic on this with mench involvement: https://www.sindome.org/bgbb/game-discussion/ideas/fire-damage-repair-timer–3154/
Ah, thank you.

Maybe players should leave massive fire damage for longer? >_>