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- Bruhlicious 1s Deine Mutter stinkt nach Erbrochenem und Bier.
- BigLammo 1m youtu.be/NZR4EeTkRqk
- adrognik 56m
- AdamBlue9000 9m Rolling 526d6 damage against both of us.
- Ralph 6m
- QueenZombean 2m
- Napoleon 31m
- BubbleKangaroo 35s
- Komira 6m
- BluuOwl 10s
- Astraspiro 26m
- Hivemind 15m
- zxq 6s
- BitLittle 32m
a Mench 14h Doing a bit of everything.
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

[April '24] Improvements & Bug Fixes
Rolling thread of fixes for April 2024

Fixed an issue with the Ebola-Nox auto-injectors that was generating tracebacks upon use. They should now be able to be injected, report any further issues via @bug and xhelp.
KROS DESC UPDATED

Fixed the formatting and typos in the Kro's description.

DISCORD BRIDGE

Fixed the discord bridge, will continue to keep an eye on this and make it more resistant to issues.

GRAPPLE / EJECT

You can no longer eject people from the back of vehicles that are currently being grappled. This prevents a weird grapple invisibility / duplicate bug.

TOWN HALL LOG UPDATES

- removed the encrypt keys at the start

- renamed it to 2024 instead of 2023.

WSB PHONE APP

You must now have the app installed to see incoming or outgoing transfers. I tested this as best I could, but if anyone notices issues, or the transfers not showing up please @bug it and I'll look into it.

GRAPPLING HOOKS AND STEALTH

You could interact (secure, ascend, descend, unsecure) hooks without breaking stealth. I've implemented changes across all the verbs so that interacting with grappling hooks breaks stealth.

STAGE MICROPHONE NOT WEARABLE

The microphone is a child of musical instrument which implements code to let you 'wear' it (think guitar over the shoulder). However, a mic is just a mic and you can't wear it. It wasn't designed to be worn. I've overwritten the wear verb to state you should just hold it.

GLANCE & THERMOS

Glance no longer works when you are wearing thermos or have active thermo cyberware.

POSTING BOARDS

There are posting boards in the game where characters can leave notes. These let you set the author name, but for the past 25 years, if you set anything other than your character name, you wouldn't be able to delete your note because deleting a note required the author name to match your character name. I've switched this over to character number, so it will work as people expect moving forward.

This will NOT work for any notes already placed on these note boards. Those are now locked in.

EMOTE & POSE LOUDLY / SOFTLY

I've updated the helpfile for these commands.

NPCS HOLDING WEAPONS

There was a bit of a race condition in terms of NPCs holding weapons where sometimes they would hold a weapon, sheath it, and hold it again. I seem to have this resolved now, using slightly different verbs to do the hold/freehands that is required to put the NPC in the right state.

SAN MARA BAR PHONE RECEPTION

The spatial matrix ID was set incorrectly in the San Mara bar, preventing gridphones from working there after we changed how phones work. This has been fixed, and the bar now has service.

@SEE-THRU AND APPEARANCE

I've updated the way appearance modifiers are calculated such that if you are wearing a see-thru article of clothing over various parts of your body it will not impact your appearance score the same way it would if you were wearing say, a helmet that covers your pretty/ugly face.

@CHECK & @SEE-THRU

I've added a line to @check for tailors that shows if an object is see thru or not.

PRI FACTORY

I've updated the work messages at the PRI factory on Red to have messages pointing people towards different jobs and towards the gangs for better money. Should be good reinforcement for new players to seek out better opportunities.

NPCS & EXTENDABLE BATONS

If you have a non extended baton you won't attack with it and will just... not attack. NPCs didn't auto extend non-extended batons that were handed to them. Now, when they take out a baton, they will extend it. This only works when they hold it though, so there may still be some wonkiness if someone hands them a non-extended baton. But it is better than it was.

CRITTERS EATING FOOD

I added several checks in critter food eating to prevent bad recycling and prevent TBs.

SPOOFING WHILE HIDDEN DISABLED

You can no longer spoof while hidden. The reason for this is that while a spoof is generally an ambient action, it still needs to involve your character name, and if your character is hidden, it may be confusing or reveal meta info accidentally. Also, those with names that are more common words (like Seven) could technically hide behind this even unintentionally with a spoof like !Seven rats scurry across the street.

Viesques Place - MISSING DOWN

The first floor where Unit 1 and 2 are had an exit to go Up, but... no exit leading back down. You could get down elsewhere, which is probably why this wasn't reported, but yeah, weird. Fixed.

VP APARTMENTS EXITS RENAMED

The exits leading into VP apartments were 'Unit 1' which is an invalid exit name due to the space. This was breaking any follows from dogs, critters, and in some cases people. I've renamed all of them to VP1/VP2, etc. Following will now work.

NEWBIE ALERT MOVED TO OOC CHAT

To avoid revealing who someone is by their karma, this alert now pushes to OOC chat. Game help adds the karma on every message and it's done in such a way as to make it super difficult to circumvent that, so this was the easiest solution.