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- Enven 1m
- Baphomei 12s
- QueenZombean 3m
- PinkFox 42s
- himble 44s
- RedProtokoll 33m
- Komira 16m
a Mench 4h Doing a bit of everything.
- Naya 3m
- AdamBlue9000 5m Rolling 526d6 damage against both of us.
- deskoft 34m
- Napoleon 2h
- BitLittle 3s
And 29 more hiding and/or disguised

NPCs and Health

Currently, NPCs are not affected by fatigue or health in the same way that players are. Without going into detail, this makes for some incredibly frustrating (and bewildering) situations. I would like for NPCs to be affected in the same way that players are.
NPCs who stand up and can successfully attack you after getting downed eight times in a row, and who perpetuate a never-ending combat chain because of this issue come to mind here.

A PC wouldn't even be allowed to initiate combat, much less swing and successfully connect.

If it's a 'feature' to add difficulty to NPC encounters, perhaps there is another way of adding additional challenge, that gives people the opportunity to learn what 'realistic' PVP would be like at the same time.